GL Studio API
GlsMutexGroup Member List

This is the complete list of members for GlsMutexGroup, including all inherited members.

_alphaModeDisplayObjectprotected
_antiAliasDisplayObjectprotected
_attributesAddedDisplayObjectprotected
_blinkingDisplayObjectprotected
_blinkRateDisplayObjectprotected
_colorDisplayObjectprotected
_cullBackFaceDisplayObjectprotected
_dcsMatrixDisplayObjectprotected
_depthTestDisplayObjectprotected
_drawMatrixDisplayObjectprotected
_lineStippleMultiplierDisplayObjectprotected
_lineStipplePatternDisplayObjectprotected
_lineWidthDisplayObjectprotected
_locationDisplayObjectprotected
_modelMatrixDisplayObjectprotected
_normalsDisplayObjectprotected
_nTex_verticesDisplayObjectprotected
_nVerticesDisplayObjectprotected
_polygonEndDisplayObjectprotected
_polygonModeDisplayObjectprotected
_polygonOffsetDisplayObjectprotected
_projMatrixDisplayObjectprotected
_shadingDisplayObjectprotected
_texCoordDisplayObjectprotected
_textureBlendColorDisplayObjectprotected
_textureIndexDisplayObjectprotected
_textureMagFilterDisplayObjectprotected
_textureMapDisplayObjectprotected
_textureMinFilterDisplayObjectprotected
_texturePointsDisplayObjectprotected
_textureRepeatDisplayObjectprotected
_userDataDisplayObjectprotected
_verticesDisplayObjectprotected
_viewMatrixDisplayObjectprotected
_visibleDisplayObjectprotected
_weakRefsWeakReferenceableMixinprotected
AddAvailableAttributes(unsigned int availableAttributes)Groupprotectedvirtual
AddWeakReference(WeakReference *weakRef)WeakReferenceableMixininlinevirtual
AllocateModelMatrix()DisplayObjectprotected
AlphaMode(int mode)Groupvirtual
AlphaMode(void)Groupvirtual
AntiAlias(bool mode)Groupvirtual
AntiAlias(void)Groupvirtual
ApplyDynamicRotation(void)DisplayObjectprotected
ApplyTextureSettings(int textureIndex=-1)DisplayObject
Attributes()DisplayObjectinline
AvailableAttributesEnum enum nameDisplayObject
BlinkedOff(void)DisplayObject
Blinking(void)DisplayObjectvirtual
Blinking(const bool blink)DisplayObjectvirtual
BlinkRate(void)DisplayObjectvirtual
BlinkRate(const float rate)DisplayObjectvirtual
BoundingVolumeCenter() const DisplayObjectinline
BoundingVolumeCenter(const Vector &center)DisplayObject
BoundingVolumeHit(const Vector &start, const Vector &direction)DisplayObject
BoundingVolumeRadius() const DisplayObjectinline
BoundingVolumeRadius(float radius)DisplayObject
CalcDrawMatrix()DisplayObjectprotectedvirtual
CalcDrawMatrixIfExists()DisplayObjectinlineprotected
Calculate(double time)GlsMutexGroupvirtual
CalculateCollisionPoint(const Vector &pickLoc, const Vector &directionVector, Vector *collisionPoint)DisplayObject
CalculateInvisibleStates(void)GlsMutexGroupinline
CalculateInvisibleStates(bool value)GlsMutexGroup
CalculateMatrices(const OpenGLMatrices &newMatrices)DisplayObjectprotectedvirtual
CalculateParentBoundingBox(void)DisplayObjectvirtual
CalculateTextureCoordinates(void)Groupvirtual
CallbackCaller() const DisplayObjectinline
CallbackCaller(CallbackMethodCallerBase *cb)DisplayObject
CloneObject(bool generateNames=false)GlsMutexGroupvirtual
CopyGeometry(DisplayObject *src)Groupvirtual
CopyHierarchyProperties(DisplayObject *src, bool copyName)DisplayObjectvirtual
CopyProperties(DisplayObject *src)GlsMutexGroupvirtual
Count(void) const Groupinline
CullBackFace(const bool mode)Groupvirtual
CullBackFace(void)Groupvirtual
Culled() const DisplayObjectinline
CullTest(const GlsMatrixType *matrix, const Culler &culler)DisplayObjectinline
CullTestChildren(void) const Groupinline
CullTestChildren(bool mode)Group
DcsMatrix()DisplayObjectinline
DcsMatrix(const GlsMatrixType &matrix)DisplayObject
DCSToLogical(Vector dcsPoint, Vector &logicalPoint, const GlsMatrixType *dcsMatrix=NULL)DisplayObject
DeleteAllChildren()Groupvirtual
DeleteObject(DisplayObject *obj, bool recalculateBoundingbox=true)Groupvirtual
DeleteVertex(unsigned int index)Groupvirtual
DepthTest(unsigned char mode)Groupvirtual
DepthTest(void)Groupvirtual
Destroy()DisplayObject
DisplayObject(float x, float y, float z)DisplayObject
DisplayObject(const DisplayObject &object, const bool generateNames)DisplayObject
Draw(void)GlsMutexGroupvirtual
DrawMatrix()DisplayObjectinline
DynamicRotate(float angle, int axis)DisplayObject
DynamicRotate(const Vector &v)DisplayObject
DynamicRotate(float angle[])DisplayObject
DynamicRotate(float x, float y, float z)DisplayObjectvirtual
DynamicRotateRelative(float angle, int axis)DisplayObjectvirtual
DynamicRotation(int axis)DisplayObjectvirtual
DynamicScale()DisplayObjectvirtual
DynamicScale(float x, float y, float z)DisplayObjectvirtual
DynamicScale(const Vector &scale)DisplayObject
DynamicTranslate(float x, float y, float z, bool relative=false)DisplayObjectvirtual
DynamicTranslate(const Vertex &amount, bool relative)DisplayObject
DynamicTranslate(const Vector &amount)DisplayObject
DynamicTranslate(float amount, int axis, bool relative=false)DisplayObjectvirtual
DynamicTranslation(int axis)DisplayObjectvirtual
DynamicTranslation()DisplayObjectvirtual
Editor()DisplayObject
Editor() const DisplayObject
Editor(DisplayObjectEditor *editor)DisplayObject
FindByName(const char *name)Group
FindByName(DisplayObject *obj)Groupinline
FindByNameSameFrame(const char *name)Groupvirtual
FindByQualifiedName(const char *name)Group
FindNonRecursive(DisplayObject *obj)Group
First()Group
FirstObject()Group
GetApplicableTextureIndex()DisplayObjectprotected
GetApplicableTextureRepeat()DisplayObjectprotected
GetBlendColor(void)Groupvirtual
disti::DisplayObject::GetBlendColor(unsigned char color[])DisplayObject
disti::DisplayObject::GetBlendColor(unsigned char &r, unsigned char &g, unsigned char &b, unsigned char &a)DisplayObject
GetCenter(Vector &center)DisplayObjectvirtual
GetColor(void)Groupvirtual
disti::DisplayObject::GetColor(unsigned char c4[])DisplayObject
disti::DisplayObject::GetColor(unsigned char &r, unsigned char &g, unsigned char &b, unsigned char &a)DisplayObject
GetCppInterfaceDescription(InterfaceListType *addToThisList=NULL)GlsMutexGroupvirtual
GetCppInterfaceDescriptionFree(InterfaceListType *array)GlsMutexGroupvirtual
GetExtents(float &x, float &y, float &z, float &x1, float &y1, float &z1)Groupvirtual
GetExtentsDCS(Vector &min, Vector &max)DisplayObject
GetFillColor(void)Groupvirtual
disti::DisplayObject::GetFillColor(unsigned char &r, unsigned char &g, unsigned char &b, unsigned char &a)DisplayObject
disti::DisplayObject::GetFillColor(unsigned char c4[])DisplayObject
GetLocation(Vertex &v)DisplayObjectvirtual
GetLocation(float &x, float &y, float &z)DisplayObjectvirtual
GetPlaneVectorPoints(Vertex &p1, Vertex &p2, Vertex &p3, Vertex &planeVector)DisplayObjectvirtual
GetResources(std::ostream &outstr, GlsResourceFilter *filter=NULL)Groupvirtual
GetRotationPoint(Vertex &v)DisplayObjectvirtual
GetTextureCoordinates(void)DisplayObjectinline
GetTexturePoints(void)DisplayObjectvirtual
GetTexturePointTransformationMatrix(GlsMatrixType &world2tex)DisplayObject
GetTransformedExtents(Vector &min, Vector &max, const GlsMatrixType &matrix, bool resetMinMax=true)Groupvirtual
GlsMutexGroup(bool generateInstance=false)GlsMutexGroup
Group(int generateInstance=0)Groupexplicit
Group(const Group &group, bool generateNames)Group
GrowBoundingBox(DisplayObject *obj)Groupprotected
handle(DisplayEvent *ev)DisplayObjectvirtual
Hit(float x, float y, float z, float scale, const Vector &directionVector, Vector *collisionPoint)Groupvirtual
HitUtil(float x, float y, float z, float scale, Vertex *vertices, unsigned int vertex_cnt, const Vector &directionVector, Vector *collisionPoint)DisplayObjectvirtual
InitialGroupCount(unsigned int cnt)Group
InputDeviceBehavior(void)GlsMutexGroupinline
InputDeviceBehavior(bool value)GlsMutexGroup
InsertObject(DisplayObject *obj, bool reparent=true, bool recalculateBoundingbox=true, int loc=-1)Groupvirtual
InsertVertex(unsigned int index)Groupvirtual
InsideVertexExtents(float x, float y, unsigned int nVerts, Vertex *verts, float tolerance)DisplayObjectprotected
InstanceName(void)DisplayObject
InstanceName(const char *name)DisplayObject
IsEmpty() const Groupinline
Item(unsigned int index)Groupinline
Last()Group
LastObject(void)Group
LightingEnabled()Groupvirtual
LightingEnabled(bool lighting)Groupvirtual
LineStippleMultiplier(int mult)Groupvirtual
LineStippleMultiplier(void)Groupvirtual
LineStipplePattern(int pattern)Groupvirtual
LineStipplePattern(void)Groupvirtual
LineWidth(float width)Groupvirtual
LineWidth(void)Groupvirtual
Location(const Vertex &v)Groupvirtual
Location(float x, float y, float z)Groupvirtual
disti::DisplayObject::Location(void) const DisplayObjectvirtual
LogicalToDCS(Vector logicalPoint, Vector &objectLocal, const Vector *directionVector, const Vector &planeNormal=Vector(0, 0, 1), const Vector &planePoint=Vector(), const GlsMatrixType *dcsMatrix=NULL)DisplayObject
LogicalToWindow(const Vector &logical, Vector &winLoc, const OpenGLMatrices &alternateMatrices=OpenGLMatrices())DisplayObject
MaterialIndex()DisplayObjectvirtual
MaterialIndex(int index)DisplayObjectvirtual
MaterialIndices()DisplayObjectvirtual
MaterialIndices(DynamicArray< int > indices)DisplayObjectvirtual
ModelMatrix()DisplayObject
MutexState(void)GlsMutexGroupinline
MutexState(int state)GlsMutexGroup
NeedCalcDrawMatrix()DisplayObjectinline
NeedCalculate()DisplayObjectinline
NeedCalculate(bool val)DisplayObjectinlineprotected
Normals()DisplayObjectinline
NotifyAttributeChanged(const AttributeName &name)DisplayObjectvirtual
NotifyWeakReferenceDestroyed(WeakReference *ref)WeakReferenceableMixininlinevirtual
NumberOfVertices() const DisplayObjectinline
ObjectDepth(void)DisplayObjectvirtual
ObjectHeight(void)DisplayObjectvirtual
Objects(void)Groupinline
ObjectWidth(void)DisplayObjectvirtual
operator[](unsigned int index)Groupinline
Parent(DisplayFrame *par)Groupvirtual
disti::DisplayObject::Parent(void) const DisplayObjectinline
ParentGroup(Group *group)DisplayObjectvirtual
ParentGroup(void) const DisplayObjectinline
PerformGroupCullCheck(void) const Groupinline
PerformGroupCullCheck(bool mode)Group
Pick3D(const Vector &winLoc, const Vector &logicalCoords, float scale, const Vector &directionVector, Vector &collisionWinLoc, const OpenGLMatrices &drawnMatrices)GlsMutexGroupvirtual
Pick3DUtil(const Vector &winLoc, const Vector &logicalCoords, float scale, const Vector &directionVector, Vector &collisionWinLoc, const OpenGLMatrices &drawnMatrices)GlsMutexGroupprotected
Pickable()DisplayObjectinline
Pickable(unsigned char pick)DisplayObjectvirtual
PickCleanup(Vertex *vertices, unsigned int vertex_cnt)DisplayObjectprotected
PickInvisibleStates(void)GlsMutexGroupinline
PickInvisibleStates(bool value)GlsMutexGroup
PickSetup(float x, float y, float z, Vertex *vertices, unsigned int vertex_cnt, const Vector &directionVector)DisplayObjectprotected
PolygonEnd(const int mode)Groupvirtual
PolygonEnd(void)Groupvirtual
PolygonMode(void)Groupvirtual
PolygonMode(int mode)Groupvirtual
Position(DisplayObject *obj)Group
PreDraw(const OpenGLMatrices &parentMatrices, Culler &culler)GlsMutexGroupvirtual
PreDrawInvisibleStates(void)GlsMutexGroupinline
PreDrawInvisibleStates(bool value)GlsMutexGroup
ProjMatrix()DisplayObject
PushObject(DisplayObject *obj)Groupvirtual
ReallocateVertices(unsigned int numVertices, bool initializeNew, bool copyOld)DisplayObjectvirtual
RelativeAngle(const float x, const float y)DisplayObjectvirtual
ReorderObject(unsigned int oldIndex, unsigned int newIndex)Groupvirtual
Resource(const char *name)DisplayObjectvirtual
RestoreAlpha(void)DisplayObject
RestoreAntiAlias(void)DisplayObject
RestoreLighting(void)DisplayObject
RestoreLineStyle(void)DisplayObject
Rotate(const Vector &orig, float angle, const Vector &axis)Groupvirtual
disti::DisplayObject::Rotate(float angle, int axis=Z_AXIS)DisplayObjectvirtual
disti::DisplayObject::Rotate(const Vector &origin, float angle, int axis=Z_AXIS)DisplayObjectvirtual
RotationPoint()DisplayObjectinline
RotationPoint(const Vertex &v)DisplayObjectvirtual
RotationPoint(float x, float y, float z)DisplayObjectvirtual
SaveMatrices()DisplayObject
Scale(float scale_x, float scale_y, float scale_z, Vertex *anchor=NULL, int handle=0)Groupvirtual
disti::DisplayObject::Scale(int handleBar, float px, float py, Vertex *anchor=NULL)DisplayObjectinline
Set(int spec,...)DisplayObject
SetAvailableAttributes(unsigned int value)GlsMutexGroupvirtual
SetBlendColor(const glsColor &color)Groupvirtual
disti::DisplayObject::SetBlendColor(unsigned char color[])DisplayObject
disti::DisplayObject::SetBlendColor(unsigned char r, unsigned char g, unsigned char b, unsigned char a)DisplayObject
SetColor(const glsColor &color)Groupvirtual
disti::DisplayObject::SetColor(unsigned char c4[])DisplayObjectinline
disti::DisplayObject::SetColor(unsigned char r, unsigned char g, unsigned char b, unsigned char a)DisplayObjectinline
SetFillColor(const glsColor &color)Groupvirtual
disti::DisplayObject::SetFillColor(unsigned char r, unsigned char g, unsigned char b, unsigned char a)DisplayObjectinline
disti::DisplayObject::SetFillColor(unsigned char c4[])DisplayObjectinline
SetGroupLocation(const Vertex &v)Groupvirtual
SetManualBlinkElapsedTime(double elapsedTime)DisplayObjectstatic
SetNormals(unsigned int nPoints, Vector *vertices)DisplayObjectvirtual
SetOrigin(const Vertex &vert)DisplayObjectvirtual
SetTexCoords(unsigned int nPoints, Vector *new_tex_coord, bool isVectorArray=true)DisplayObjectvirtual
SetTexCoords(unsigned int nPoints, Vertex *new_tex_coord)DisplayObjectinline
SetupAlpha(void)DisplayObject
SetupAntiAlias(void)DisplayObject
SetupDepthTest(void)DisplayObject
SetupLighting(void)DisplayObject
SetupLineStyle(void)DisplayObject
SetupPolyDrawStyle(void)DisplayObject
SetupShading(void)DisplayObject
SetupTexture(void)DisplayObject
SetValue(int spec, va_list &args)GlsMutexGroupvirtual
SetVertexColor(unsigned int vertex, unsigned char CurrentFillColor[])DisplayObjectvirtual
SetVertices(unsigned int nPoints, Vertex *vertices)DisplayObjectvirtual
Shading(const int mode)Groupvirtual
Shading(void)Groupvirtual
State(void)GlsMutexGroupinline
State(int state)GlsMutexGroup
TextureCoordinates(void)DisplayObjectinline
TextureIndex(void)DisplayObjectvirtual
TextureIndex(int textureIndex)DisplayObjectvirtual
TextureMagnificationFilter(const int filter)Groupvirtual
TextureMagnificationFilter(void)Groupvirtual
TextureMappingTechnique(const int map)Groupvirtual
TextureMappingTechnique(void)Groupvirtual
TextureMinificationFilter(const int filter)Groupvirtual
TextureMinificationFilter(void)Groupvirtual
TextureRepeat(const int rep)Groupvirtual
TextureRepeat(void)Groupvirtual
Translate(float x, float y, float z)Groupvirtual
Translate(float transAmount[])Groupvirtual
TranslateVertices(float x, float y, float z)Groupvirtual
UpdateBoundingVolume(void)DisplayObjectvirtual
UseManualBlinkElapsedTime(bool useManualTime)DisplayObjectstatic
UserData(void) const DisplayObjectinline
UserData(void *data)DisplayObjectinline
VaListSetNormals(unsigned int nPoints, va_list args)DisplayObjectprotectedvirtual
VaListSetTexCoords(unsigned int nPoints, va_list args)DisplayObjectprotectedvirtual
VaListSetVertices(unsigned int nPoints, va_list args)DisplayObjectprotectedvirtual
VaSetNormals(unsigned int nPoints,...)DisplayObject
VaSetTexCoords(unsigned int nPoints,...)DisplayObject
VaSetVertices(unsigned int nPoints,...)DisplayObject
Vertices()DisplayObjectvirtual
ViewMatrix()DisplayObject
Visibility(void) const DisplayObjectinline
Visibility(const bool vis)DisplayObjectvirtual
Visible(void) const DisplayObjectinline
WeakReferenceableMixin(void)WeakReferenceableMixininlineprotected
WindowToLogical(const Vector &winLoc, Vector &logical, Vector *directionVector=NULL, const OpenGLMatrices &alternateMatrices=OpenGLMatrices())DisplayObject
WorldRotationPoint(void)DisplayObjectvirtual
WorldRotationPoint(const Vector &vert)DisplayObjectvirtual
WorldVertex(unsigned int i)DisplayObjectvirtual
WorldVertex(unsigned int i, const Vertex &vert)DisplayObjectvirtual
X(void) const DisplayObjectinline
X(const float x)DisplayObjectinline
Y(void) const DisplayObjectinline
Y(const float y)DisplayObjectinline
Z(void) const DisplayObjectinline
Z(const float z)DisplayObjectinline
~AttributeChangedNotifier()AttributeChangedNotifierinlinevirtual
~DisplayObject(void)DisplayObjectvirtual
~GlsMutexGroup()GlsMutexGroupvirtual
~Group()Groupvirtual
~WeakReferenceableMixin()WeakReferenceableMixininlineprotectedvirtual