GL Studio API
PreciseVertex Member List

This is the complete list of members for PreciseVertex, including all inherited members.

AngleToVector(const VertexNoColor &arg) const VertexNoColor
CloseTo(const VertexNoColor &arg, float tolerance=0.0001f) const VertexNoColor
CrossProduct(const VertexNoColor &w) const VertexNoColorinline
Distance2(const VertexNoColor &v) const VertexNoColorinline
Distance2Squared(const VertexNoColor &v) const VertexNoColorinline
Distance3(const VertexNoColor &v) const VertexNoColorinline
Distance3Squared(const VertexNoColor &v) const VertexNoColorinline
DistanceFromLine(const VertexNoColor &start, const VertexNoColor &direction) const VertexNoColor
DistanceFromLineSquared(const float startx, const float starty, const float startz, const VertexNoColor &direction) const VertexNoColorinline
DotProduct(const VertexNoColor &w) const VertexNoColorinline
Magnitude() const VertexNoColorinline
MagnitudeSquared() const VertexNoColorinline
NearZero()PreciseVertexinlinevirtual
Normalize(void)PreciseVertexinlinevirtual
operator!=(const VertexNoColor &arg) const PreciseVertexinline
operator*(const float s) const VertexNoColorinline
operator*(const VertexNoColor &arg) const VertexNoColorinline
operator*=(const float s)VertexNoColorinline
operator+(const VertexNoColor &arg) const VertexNoColorinline
operator+=(const VertexNoColor &arg)VertexNoColorinline
operator-() const VertexNoColorinline
operator-(const VertexNoColor &arg) const VertexNoColorinline
operator-=(const VertexNoColor &arg)VertexNoColorinline
operator/(const float s) const VertexNoColorinline
operator/=(const float s)VertexNoColorinline
operator==(const VertexNoColor &arg) const PreciseVertexinlinevirtual
PointInTriangle(const VertexNoColor &a, const VertexNoColor &b, const VertexNoColor &c) const VertexNoColorinline
ProjectPointToLine(const VertexNoColor &origin, const VertexNoColor &direction) const VertexNoColor
Rotate(const float angle) const VertexNoColor
Rotate(const VertexNoColor &orig, const float angle) const VertexNoColor
Rotate(const VertexNoColor &orig, const float angle, const int axis) const VertexNoColor
Rotate(const VertexNoColor &orig, const float angle, const Vector &r) const VertexNoColor
VertexNoColor()VertexNoColorinline
VertexNoColor(float _x, float _y, float _z)VertexNoColorinline