40 #ifndef _GLS_RENDER_EFFECT_H
41 #define _GLS_RENDER_EFFECT_H
54 #if( defined( GLSGEN_EXPORT_GLSADVANCEDMESH ) || defined( GLSGEN_IMPORT_GLSADVANCEDMESH ) || defined( GLS_EXPORT_GENERATED ) || defined( GLS_IMPORT_GENERATED ) ) \
55 && defined( _MSC_VER )
56 # if defined( GLSGEN_EXPORT_GLSADVANCEDMESH ) || defined( GLS_EXPORT_GENERATED )
57 # define GLSGEN_GlsAdvancedMesh_EXPORT __declspec( dllexport )
59 # define GLSGEN_GlsAdvancedMesh_EXPORT __declspec( dllimport )
62 # define GLSGEN_GlsAdvancedMesh_EXPORT
71 class DistiAttribDict;
73 typedef DynamicArray<int> ReferencedTextureArray;
74 typedef DynamicArray<int> ReferencedMaterialArray;
89 ATTRIB_POSITION = 0x80000000,
104 } AttributeSemanticEnum;
123 virtual void AddRef() = 0;
124 virtual void Release() = 0;
128 virtual unsigned int GlsRenderEffect_ClassID()
const = 0;
143 unsigned char textureRepeat = 1,
147 : _textureRepeat( textureRepeat )
148 , _textureMap( textureMap )
149 , _textureMagFilter( textureMagFilter )
150 , _textureMinFilter( textureMinFilter )
153 #if( ( GLS_VERSION_MAJOR == 4 && ( GLS_VERSION_MINOR == 1 || GLS_VERSION_MINOR == 0 ) ) || GLS_VERSION_MAJOR <= 3 )
162 const TextureSettings& textureSettings,
163 float* viewToWorld3x3
178 const TextureSettings& textureSettings,
179 float* viewToWorld3x3,
180 unsigned int maxLightNum,
181 unsigned int activeLightMask )
185 #if !defined( GLES ) || defined( GLES20 )
204 virtual const std::string& EffectTypeName() = 0;
227 static GLSGEN_GlsAdvancedMesh_EXPORT
unsigned int SetDebugMode(
const char* modeName,
bool value );
231 static GLSGEN_GlsAdvancedMesh_EXPORT
unsigned int RegisterNewClassID(
const char* debugStr = NULL );
239 typedef bool ( *DebugModeChangeCallback )(
void* user,
const char* modeName,
bool value );
247 static GLSGEN_GlsAdvancedMesh_EXPORT
bool RegisterDebugModeChangeCallback(
void* param, DebugModeChangeCallback func );
255 static GLSGEN_GlsAdvancedMesh_EXPORT
bool UnregisterDebugModeChangeCallback(
void* param, DebugModeChangeCallback func );
virtual void GetReferencedMaterials(ReferencedMaterialArray &referencedMaterials)
Definition: gls_render_effect.h:218
The disti::Material class.
The disti::DynamicArray class. A templated array of objects capable of dynamically growing...
unsigned char _textureMap
Definition: gls_render_effect.h:137
virtual GlsRenderEffect * Clone() const =0
virtual GLint GetVertexAttribIndexForSemantic(int semanticEnum)=0
virtual int Compare(const GlsRenderEffect *other) const =0
bool Equals(const GlsRenderEffect *other) const
Definition: gls_render_effect.h:200
Definition: gls_render_effect.h:81
unsigned char _textureRepeat
Definition: gls_render_effect.h:136
The disti::GlsStateManager factory class. Creates an instance of a state manager that manages the GL ...
virtual void GetReferencedTextures(ReferencedTextureArray &referencedTextures)
Definition: gls_render_effect.h:221
GL Studio Enumerations and constants.
Definition: display_types.h:64
Definition: disti_metadata.h:667
Used for matching version of libraries and headers.
virtual void SetupEffect(DynamicArray< Material, false > &materialPalette, TexturePalette *texturePalette, const TextureSettings &textureSettings, float *viewToWorld3x3)=0
Definition: display_types.h:71
unsigned char _textureMagFilter
Definition: gls_render_effect.h:138
Definition: texture_palette.h:143
unsigned char _textureMinFilter
Definition: gls_render_effect.h:139
Definition: gls_render_effect.h:115
Definition: gls_render_effect.h:133
Definition: bmpimage.h:46
virtual void CleanupEffect()=0
Remove the effect trom the OpenGL state.