GL Studio C++ Runtime API
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This is the complete list of members for IGlsStateManager, including all inherited members.
CUSTOM_SHADER_PROGRAM_STACK_DEPTH enum value | IGlsStateManager | |
DrawArrays(const GLenum mode, const GLint first, const GLsizei count)=0 | IGlsStateManager | pure virtual |
DrawElements(const GLenum mode, const GLsizei count, const GLenum type, const GLvoid *indices)=0 | IGlsStateManager | pure virtual |
IGlsStateManager(void) | IGlsStateManager | inlineprotected |
LoadModelViewMatrixf(const GlsMatrixType &m)=0 | IGlsStateManager | pure virtual |
LoadProjectionMatrixf(const GlsMatrixType &m)=0 | IGlsStateManager | pure virtual |
LoadTextureMatrixf(const GlsMatrixType &m)=0 | IGlsStateManager | pure virtual |
MATRIX_STACK_DEPTH enum value | IGlsStateManager | |
MultModelViewMatrixf(const GlsMatrixType &m, const GLboolean pushMatrix)=0 | IGlsStateManager | pure virtual |
PopModelViewMatrix(void)=0 | IGlsStateManager | pure virtual |
PopTextureMatrix(void)=0 | IGlsStateManager | pure virtual |
PROJECTION_STACK_DEPTH enum value | IGlsStateManager | |
PushModelViewMatrix(void)=0 | IGlsStateManager | pure virtual |
PushTextureMatrix(void)=0 | IGlsStateManager | pure virtual |
ScaleTextureMatrixf(GLfloat x, GLfloat y, GLfloat z)=0 | IGlsStateManager | pure virtual |
SetDefaultState(bool forceResetUnmanagedState=false)=0 | IGlsStateManager | pure virtual |
TEXTURE_STACK_DEPTH enum value | IGlsStateManager | |
TranslateModelViewMatrixf(GLfloat x, GLfloat y, GLfloat z)=0 | IGlsStateManager | pure virtual |
TranslateTextureMatrixf(GLfloat x, GLfloat y, GLfloat z)=0 | IGlsStateManager | pure virtual |
~IGlsStateManager() | IGlsStateManager | inlineprotected |