| CUSTOM_SHADER_PROGRAM_STACK_DEPTH enum value | IGlsStateManager | |
| DrawArrays(const GLenum mode, const GLint first, const GLsizei count)=0 | IGlsStateManager | pure virtual |
| DrawElements(const GLenum mode, const GLsizei count, const GLenum type, const GLvoid *indices)=0 | IGlsStateManager | pure virtual |
| HasCustomShader(void) const =0 | IGlsStateManagerES20 | pure virtual |
| IGlsStateManager(void) | IGlsStateManager | inlineprotected |
| IGlsStateManagerES20(void) | IGlsStateManagerES20 | inlineprotected |
| LoadModelViewMatrixf(const GlsMatrixType &m)=0 | IGlsStateManager | pure virtual |
| LoadProjectionMatrixf(const GlsMatrixType &m)=0 | IGlsStateManager | pure virtual |
| LoadTextureMatrixf(const GlsMatrixType &m)=0 | IGlsStateManager | pure virtual |
| MATRIX_STACK_DEPTH enum value | IGlsStateManager | |
| MultModelViewMatrixf(const GlsMatrixType &m, const GLboolean pushMatrix)=0 | IGlsStateManager | pure virtual |
| PopCustomShaderProgram(void)=0 | IGlsStateManagerES20 | pure virtual |
| PopModelViewMatrix(void)=0 | IGlsStateManager | pure virtual |
| PopTextureMatrix(void)=0 | IGlsStateManager | pure virtual |
| PROJECTION_STACK_DEPTH enum value | IGlsStateManager | |
| PushCustomShaderProgram(GlsEffect *effect, const GLboolean useProgramImmediately)=0 | IGlsStateManagerES20 | pure virtual |
| PushModelViewMatrix(void)=0 | IGlsStateManager | pure virtual |
| PushTextureMatrix(void)=0 | IGlsStateManager | pure virtual |
| ScaleTextureMatrixf(GLfloat x, GLfloat y, GLfloat z)=0 | IGlsStateManager | pure virtual |
| SetDefaultState(bool forceResetUnmanagedState=false)=0 | IGlsStateManager | pure virtual |
| TEXTURE_STACK_DEPTH enum value | IGlsStateManager | |
| TranslateModelViewMatrixf(GLfloat x, GLfloat y, GLfloat z)=0 | IGlsStateManager | pure virtual |
| TranslateTextureMatrixf(GLfloat x, GLfloat y, GLfloat z)=0 | IGlsStateManager | pure virtual |
| UpdateShaderAttributes(void)=0 | IGlsStateManagerES20 | pure virtual |
| UpdateShaderProgram(const GLboolean forceUpdate)=0 | IGlsStateManagerES20 | pure virtual |
| UpdateShaderUniforms(void)=0 | IGlsStateManagerES20 | pure virtual |
| ~IGlsStateManager() | IGlsStateManager | inlineprotected |
| ~IGlsStateManagerES20() | IGlsStateManagerES20 | inlineprotected |