| CUSTOM_SHADER_PROGRAM_STACK_DEPTH enum value | IGlsStateManager |  | 
  | DrawArrays(const GLenum mode, const GLint first, const GLsizei count)=0 | IGlsStateManager | pure virtual | 
  | DrawElements(const GLenum mode, const GLsizei count, const GLenum type, const GLvoid *indices)=0 | IGlsStateManager | pure virtual | 
  | HasCustomShader(void) const  =0 | IGlsStateManagerES20 | pure virtual | 
  | IGlsStateManager(void) | IGlsStateManager | inlineprotected | 
  | IGlsStateManagerES20(void) | IGlsStateManagerES20 | inlineprotected | 
  | LoadModelViewMatrixf(const GlsMatrixType &m)=0 | IGlsStateManager | pure virtual | 
  | LoadProjectionMatrixf(const GlsMatrixType &m)=0 | IGlsStateManager | pure virtual | 
  | LoadTextureMatrixf(const GlsMatrixType &m)=0 | IGlsStateManager | pure virtual | 
  | MATRIX_STACK_DEPTH enum value | IGlsStateManager |  | 
  | MultModelViewMatrixf(const GlsMatrixType &m, const GLboolean pushMatrix)=0 | IGlsStateManager | pure virtual | 
  | PopCustomShaderProgram(void)=0 | IGlsStateManagerES20 | pure virtual | 
  | PopModelViewMatrix(void)=0 | IGlsStateManager | pure virtual | 
  | PopTextureMatrix(void)=0 | IGlsStateManager | pure virtual | 
  | PROJECTION_STACK_DEPTH enum value | IGlsStateManager |  | 
  | PushCustomShaderProgram(GlsEffect *effect, const GLboolean useProgramImmediately)=0 | IGlsStateManagerES20 | pure virtual | 
  | PushModelViewMatrix(void)=0 | IGlsStateManager | pure virtual | 
  | PushTextureMatrix(void)=0 | IGlsStateManager | pure virtual | 
  | ScaleTextureMatrixf(GLfloat x, GLfloat y, GLfloat z)=0 | IGlsStateManager | pure virtual | 
  | SetDefaultState(bool forceResetUnmanagedState=false)=0 | IGlsStateManager | pure virtual | 
  | TEXTURE_STACK_DEPTH enum value | IGlsStateManager |  | 
  | TranslateModelViewMatrixf(GLfloat x, GLfloat y, GLfloat z)=0 | IGlsStateManager | pure virtual | 
  | TranslateTextureMatrixf(GLfloat x, GLfloat y, GLfloat z)=0 | IGlsStateManager | pure virtual | 
  | UpdateShaderAttributes(void)=0 | IGlsStateManagerES20 | pure virtual | 
  | UpdateShaderProgram(const GLboolean forceUpdate)=0 | IGlsStateManagerES20 | pure virtual | 
  | UpdateShaderUniforms(void)=0 | IGlsStateManagerES20 | pure virtual | 
  | ~IGlsStateManager() | IGlsStateManager | inlineprotected | 
  | ~IGlsStateManagerES20() | IGlsStateManagerES20 | inlineprotected |