GL Studio C++ Runtime API
ComponentBase Member List

This is the complete list of members for ComponentBase, including all inherited members.

_absolutePlacementComponentBaseprotected
_alphaModeDisplayObjectprotected
_antiAliasDisplayObjectprotected
_attributesAddedDisplayObjectprotected
_blinkingDisplayObjectprotected
_blinkRateDisplayObjectprotected
_clearBitfieldDisplayFrameprotected
_colorDisplayObjectprotected
_componentHeaderFileNameDisplayFrameprotected
_cullBackFaceDisplayObjectprotected
_cullingEnabledDisplayFrameprotected
_currentCursorDisplayFrameprotected
_cursorsDownDisplayFrameprotected
_dcsMatrixDisplayObjectprotected
_depthTestDisplayObjectprotected
_drawMatrixDisplayObjectprotected
_editorTransformMatrixComponentBaseprotected
_heightDisplayFrameprotected
_lastPickedDepthDisplayFrameprotected
_lightMgrDisplayFrameprotected
_lineStippleMultiplierDisplayObjectprotected
_lineStipplePatternDisplayObjectprotected
_lineWidthDisplayObjectprotected
_liveAccessorComponentBaseprotected
_locationDisplayObjectprotected
_materialPaletteDisplayFrameprotected
_modelMatrixDisplayObjectprotected
_multitouchEnabledDisplayFrameprotected
_normalsDisplayObjectprotected
_nTex_verticesDisplayObjectprotected
_nVerticesDisplayObjectprotected
_parentDisplayFrameComponentBaseprotected
_polygonEndDisplayObjectprotected
_polygonModeDisplayObjectprotected
_polygonOffsetDisplayObjectprotected
_projMatrixDisplayObjectprotected
_shadingDisplayObjectprotected
_sound_playerDisplayFrame
_texCoordDisplayObjectprotected
_textureBlendColorDisplayObjectprotected
_textureIndexDisplayObjectprotected
_textureMagFilterDisplayObjectprotected
_textureMapDisplayObjectprotected
_textureMinFilterDisplayObjectprotected
_texturePointsDisplayObjectprotected
_textureRepeatDisplayObjectprotected
_userDataDisplayObjectprotected
_verticesDisplayObjectprotected
_viewMatrixDisplayObjectprotected
_visibleDisplayObjectprotected
_weakRefsWeakReferenceableMixinprotected
_widthDisplayFrameprotected
AbsolutePlacement() const ComponentBaseinline
AbsolutePlacement(bool val)ComponentBasevirtual
AddAvailableAttributes(unsigned int availableAttributes)Groupprotectedvirtual
AddWeakReference(WeakReference *weakRef)WeakReferenceableMixininlinevirtual
AllocateModelMatrix()DisplayObjectprotected
AlphaMode(int mode)Groupvirtual
AlphaMode(void)Groupvirtual
AntiAlias(bool mode)Groupvirtual
AntiAlias(void)Groupvirtual
ApplyDynamicRotation(void)DisplayObjectprotected
ApplyTextureSettings(int textureIndex=-1)DisplayObject
Attributes()DisplayObjectinline
AvailableAttributesEnum enum nameDisplayObject
BlinkedOff(void)DisplayObject
Blinking(void)DisplayObjectvirtual
Blinking(const bool blink)DisplayObjectvirtual
BlinkRate(void)DisplayObjectvirtual
BlinkRate(const float rate)DisplayObjectvirtual
BoundingVolumeCenter() const DisplayObjectinline
BoundingVolumeCenter(const Vector &center)DisplayObject
BoundingVolumeHit(const Vector &start, const Vector &direction)DisplayObject
BoundingVolumeRadius() const DisplayObjectinline
BoundingVolumeRadius(float radius)DisplayObject
CalcDrawMatrix()ComponentBaseprotectedvirtual
CalcDrawMatrixIfExists()DisplayObjectinlineprotected
Calculate(double time)Groupvirtual
CalculateCollisionPoint(const Vector &pickLoc, const Vector &directionVector, Vector *collisionPoint)DisplayObject
CalculateMatrices(const OpenGLMatrices &newMatrices)ComponentBaseprotectedvirtual
CalculateParentBoundingBox(void)DisplayObjectvirtual
CalculateTextureCoordinates(void)Groupvirtual
CallbackCaller() const DisplayObjectinline
CallbackCaller(CallbackMethodCallerBase *cb)DisplayObject
CheckLiveVersion(ComponentBase *comp, const GlsBuiltVersionInfo &callingVersion=GlsBuiltVersionInfo())ComponentBasestatic
CleanupDragMap()DisplayFrameprotected
ClearBitfield(GLbitfield bitField)DisplayFrameinline
ClearBitfield()DisplayFrameinline
ClearDrag()DisplayFramevirtual
ClearDragAndFocus()ComponentBasevirtual
ClearFocus()DisplayFramevirtual
CloneObject(bool generateNames=false)ComponentBasevirtual
ComponentBase(int generateInstance=0)ComponentBase
CopyGeometry(DisplayObject *src)ComponentBasevirtual
CopyHierarchyProperties(DisplayObject *src, bool copyName)DisplayObjectvirtual
CopyProperties(DisplayObject *src)ComponentBasevirtual
Count(void) const Groupinline
CreateLiveComponent(const char *fileName=NULL, const char *className=NULL, bool performCreate=true, const GlsBuiltVersionInfo &callingVersion=GlsBuiltVersionInfo())ComponentBasestatic
CreateObjects()ComponentBasevirtual
CullBackFace(const bool mode)Groupvirtual
CullBackFace(void)Groupvirtual
Culled() const DisplayObjectinline
CullingEnabled(void)DisplayFrame
CullingEnabled(const bool enabled)DisplayFrame
CullTest(const GlsMatrixType *matrix, const Culler &culler)DisplayObjectinline
CullTestChildren(void) const Groupinline
CullTestChildren(bool mode)Group
CurrentCursor(unsigned int cursor_id)DisplayFrameprotectedvirtual
DcsMatrix()DisplayObjectinline
DcsMatrix(const GlsMatrixType &matrix)DisplayObject
DCSToLogical(Vector dcsPoint, Vector &logicalPoint, const GlsMatrixType *dcsMatrix=NULL)DisplayObject
DeleteAllChildren()ComponentBasevirtual
DeleteObject(DisplayObject *obj, bool recalculateBoundingbox=true)Groupvirtual
DeleteVertex(unsigned int index)Groupvirtual
DepthTest(unsigned char mode)Groupvirtual
DepthTest(void)Groupvirtual
Destroy()DisplayObject
DisplayFrame(int width, int height, bool allocateObjects=true)DisplayFrame
DisplayObject(float x, float y, float z)DisplayObject
DisplayObject(const DisplayObject &object, const bool generateNames)DisplayObject
DragObject(DisplayObject *obj)DisplayFramevirtual
DragObject(void)DisplayFramevirtual
Draw()ComponentBasevirtual
DrawMatrix()DisplayObjectinline
DynamicRotate(float angle, int axis)DisplayObject
DynamicRotate(const Vector &v)DisplayObject
DynamicRotate(float angle[])DisplayObject
DynamicRotate(float x, float y, float z)DisplayObjectvirtual
DynamicRotateRelative(float angle, int axis)DisplayObjectvirtual
DynamicRotation(int axis)DisplayObjectvirtual
DynamicScale()DisplayObjectvirtual
DynamicScale(float x, float y, float z)DisplayObjectvirtual
DynamicScale(const Vector &scale)DisplayObject
DynamicTranslate(float x, float y, float z, bool relative=false)DisplayObjectvirtual
DynamicTranslate(const Vertex &amount, bool relative)DisplayObject
DynamicTranslate(const Vector &amount)DisplayObject
DynamicTranslate(float amount, int axis, bool relative=false)DisplayObjectvirtual
DynamicTranslation(int axis)DisplayObjectvirtual
DynamicTranslation()DisplayObjectvirtual
Editor()DisplayObject
Editor() const DisplayObject
Editor(DisplayObjectEditor *editor)DisplayObject
FindByName(const char *name)Group
FindByName(DisplayObject *obj)Groupinline
FindByNameSameFrame(const char *name)ComponentBasevirtual
FindByQualifiedName(const char *name)Group
FindDragObject()DisplayFrameprotected
FindNonRecursive(DisplayObject *obj)Group
First()Group
FirstObject()Group
FocusObject(DisplayObject *obj)DisplayFramevirtual
FocusObject(void)DisplayFramevirtual
FrameAttribDict(void)DisplayFrameinline
FrameAttribDict(void) const DisplayFrameinline
GenerateInstanceName(void)DisplayObjectvirtual
GetApplicableTextureIndex()DisplayObjectprotected
GetApplicableTextureRepeat()DisplayObjectprotected
GetBlendColor(void)Groupvirtual
disti::DisplayObject::GetBlendColor(unsigned char color[])DisplayObject
disti::DisplayObject::GetBlendColor(unsigned char &r, unsigned char &g, unsigned char &b, unsigned char &a)DisplayObject
GetCenter(Vector &center)DisplayObjectvirtual
GetColor(void)Groupvirtual
disti::DisplayObject::GetColor(unsigned char c4[])DisplayObject
disti::DisplayObject::GetColor(unsigned char &r, unsigned char &g, unsigned char &b, unsigned char &a)DisplayObject
GetCppInterfaceDescription(InterfaceListType *addToThisList=NULL)ComponentBasevirtual
GetCppInterfaceDescriptionFree(InterfaceListType *array)ComponentBasevirtual
GetDragObjectForCursor(unsigned int cursorID)DisplayFrameprotected
GetExtents(float &x, float &y, float &z, float &x1, float &y1, float &z1)ComponentBasevirtual
GetExtentsDCS(Vector &min, Vector &max)DisplayObject
GetFillColor(void)Groupvirtual
disti::DisplayObject::GetFillColor(unsigned char &r, unsigned char &g, unsigned char &b, unsigned char &a)DisplayObject
disti::DisplayObject::GetFillColor(unsigned char c4[])DisplayObject
GetInputHandler()ComponentBasevirtual
GetLocation(Vertex &v)DisplayObjectvirtual
GetLocation(float &x, float &y, float &z)DisplayObjectvirtual
GetPainter()DisplayObjectvirtual
GetPlaneVectorPoints(Vertex &p1, Vertex &p2, Vertex &p3, Vertex &planeVector)DisplayObjectvirtual
GetResource(const std::string &resourceName)DisplayFrameinline
GetResource_CRTClean(const char *name)DisplayFramevirtual
GetResourceFree_CRTClean(char *memoryToFree)DisplayFramevirtual
GetResources(std::ostream &outstr, GlsResourceFilter *filter=NULL)ComponentBasevirtual
GetResources_CRTClean(GlsResourceFilter *filter)DisplayFramevirtual
GetResourcesFree_CRTClean(char *memoryToFree)DisplayFramevirtual
GetRotationPoint(Vertex &v)DisplayObjectvirtual
GetTextureCoordinates(void)DisplayObjectinline
GetTexturePoints(void)DisplayObjectvirtual
GetTexturePointTransformationMatrix(GlsMatrixType &world2tex)DisplayObject
GetTransformedExtents(Vector &min, Vector &max, const GlsMatrixType &matrix, bool resetMinMax=true)ComponentBasevirtual
Group(int generateInstance=0)Groupexplicit
Group(const Group &group, bool generateNames)Group
GrowBoundingBox(DisplayObject *obj)Groupprotectedvirtual
handle(DisplayEvent *ev)DisplayObjectvirtual
HandleDisplayEvent(DisplayEvent *ev)DisplayFramevirtual
HandleInput(DisplayEvent *ev)ComponentBasevirtual
Height(void)DisplayFrame
Hit(float x, float y, float z, float scale, const Vector &directionVector, Vector *collisionPoint)Groupvirtual
HitUtil(float x, float y, float z, float scale, Vertex *vertices, unsigned int vertex_cnt, const Vector &directionVector, Vector *collisionPoint)DisplayObjectvirtual
Init()ComponentBasevirtual
InitialGroupCount(unsigned int cnt)Group
Initialize()ComponentBasevirtual
disti::InsertObject(DisplayObject *obj, bool reparent=true, bool recalculateBoundingbox=true, int loc=-1)Groupvirtual
disti::DisplayFrame::InsertObject(DisplayObject *obj, int loc)DisplayFrame
InsertVertex(unsigned int index)Groupvirtual
InsideVertexExtents(float x, float y, unsigned int nVerts, Vertex *verts, float tolerance)DisplayObjectprotected
InstanceName(void)DisplayObject
InstanceName(const char *name)DisplayObject
InvalidatePainter()DisplayObjectinline
IsEmpty() const Groupinline
Item(unsigned int index)Group
Last()Group
LastObject(void)Group
LightingEnabled()Groupvirtual
LightingEnabled(bool lighting)Groupvirtual
LightMgr(void)DisplayFrameinline
LightMgr(ComponentLightMgr *val)DisplayFrameinline
LineStippleMultiplier(int mult)Groupvirtual
LineStippleMultiplier(void)Groupvirtual
LineStipplePattern(int pattern)Groupvirtual
LineStipplePattern(void)Groupvirtual
LineWidth(float width)Groupvirtual
LineWidth(void)Groupvirtual
LiveAccessor()ComponentBaseinline
Location(void) const ComponentBaseinlinevirtual
Location(const Vertex &v)ComponentBasevirtual
Location(float x, float y, float z)ComponentBasevirtual
LogicalToDCS(Vector logicalPoint, Vector &objectLocal, const Vector *directionVector, const Vector &planeNormal=Vector(0, 0, 1), const Vector &planePoint=Vector(), const GlsMatrixType *dcsMatrix=NULL)DisplayObject
LogicalToWindow(const Vector &logical, Vector &winLoc, const OpenGLMatrices &alternateMatrices=OpenGLMatrices())DisplayObject
MaterialIndex()DisplayObjectvirtual
MaterialIndex(int index)DisplayObjectvirtual
MaterialIndices()DisplayObjectvirtual
MaterialIndices(DynamicArray< int > indices)DisplayObjectvirtual
MaterialPalette(void)DisplayFrameinline
ModelMatrix()DisplayObject
MultitouchEnabled(bool enabled)DisplayFramevirtual
MultitouchEnabled(void)DisplayFramevirtual
NeedCalcDrawMatrix()DisplayObjectinline
NeedCalculate()DisplayObjectinline
NeedCalculate(bool val)DisplayObjectinlineprotected
Normals()DisplayObjectinline
NotifyAttributeChanged(const AttributeName &name)ComponentBasevirtual
NotifyWeakReferenceDestroyed(WeakReference *ref)WeakReferenceableMixininlinevirtual
NumberOfVertices() const DisplayObjectinline
ObjectDepth(void)DisplayObjectvirtual
ObjectHeight(void)DisplayObjectvirtual
objectsDisplayFrame
Objects(void)Groupinline
ObjectWidth(void)DisplayObjectvirtual
operator[](unsigned int index)Groupinline
Parent(DisplayFrame *par)ComponentBasevirtual
disti::DisplayObject::Parent(void) const DisplayObjectinline
ParentDisplayFrame() const ComponentBaseinline
ParentDisplayFrame(DisplayFrame *val)ComponentBaseinline
ParentGroup(Group *group)DisplayObjectvirtual
ParentGroup(void) const DisplayObjectinline
PerformGroupCullCheck(void) const Groupinline
PerformGroupCullCheck(bool mode)Group
Pick3D(const Vector &winLoc, const Vector &logicalCoords, float scale, const Vector &directionVector, Vector &collisionWinLoc, const OpenGLMatrices &drawnMatrices)ComponentBasevirtual
Pickable()DisplayObjectinline
Pickable(unsigned char pick)DisplayObjectvirtual
PickCleanup(Vertex *vertices, unsigned int vertex_cnt)DisplayObjectprotected
PickSetup(float x, float y, float z, Vertex *vertices, unsigned int vertex_cnt, const Vector &directionVector)DisplayObjectprotected
PolygonEnd(const int mode)Groupvirtual
PolygonEnd(void)Groupvirtual
PolygonMode(void)Groupvirtual
PolygonMode(int mode)Groupvirtual
Position(DisplayObject *obj)Group
PreDraw(const OpenGLMatrices &current, Culler &culler)ComponentBasevirtual
ProjMatrix()DisplayObject
disti::PushObject(DisplayObject *obj)Groupvirtual
disti::DisplayFrame::PushObject(DisplayObject *obj)DisplayFrame
ReadResources(const char *filename)DisplayFramevirtual
ReallocateVertices(unsigned int numVertices, bool initializeNew, bool copyOld)DisplayObjectvirtual
RelativeAngle(const float x, const float y)DisplayObjectvirtual
ReorderObject(unsigned int oldIndex, unsigned int newIndex)Groupvirtual
Resource(const char *name)ComponentBasevirtual
RestoreAlpha(void)DisplayObject
RestoreAntiAlias(void)DisplayObject
RestoreLighting(void)DisplayObject
RestoreLineStyle(void)DisplayObject
RestoreOpenGLState(void)DisplayFramestatic
Rotate(const Vector &orig, float angle, const Vector &axis)ComponentBasevirtual
disti::DisplayObject::Rotate(float angle, int axis=Z_AXIS)DisplayObjectvirtual
disti::DisplayObject::Rotate(const Vector &origin, float angle, int axis=Z_AXIS)DisplayObjectvirtual
RotationPoint() const DisplayObjectinline
RotationPoint(const Vertex &v)DisplayObjectvirtual
RotationPoint(float x, float y, float z)DisplayObjectvirtual
SaveMatrices()DisplayObject
Scale(float px, float py, float pz, Vertex *parentAnchor, int handleBar=0)ComponentBasevirtual
disti::DisplayObject::Scale(int handleBar, float px, float py, Vertex *anchor=NULL)DisplayObjectinline
disti::DisplayFrame::Scale(void)DisplayFrameinlineprotectedvirtual
Set(int spec,...)DisplayObject
SetAvailableAttributes(unsigned int value)ComponentBasevirtual
SetBlendColor(const GlsColor &color)Groupvirtual
disti::DisplayObject::SetBlendColor(unsigned char color[])DisplayObject
disti::DisplayObject::SetBlendColor(unsigned char r, unsigned char g, unsigned char b, unsigned char a)DisplayObject
SetColor(const GlsColor &color)Groupvirtual
disti::DisplayObject::SetColor(unsigned char c4[])DisplayObjectinline
disti::DisplayObject::SetColor(unsigned char r, unsigned char g, unsigned char b, unsigned char a)DisplayObjectinline
SetFillColor(const GlsColor &color)Groupvirtual
disti::DisplayObject::SetFillColor(unsigned char r, unsigned char g, unsigned char b, unsigned char a)DisplayObjectinline
disti::DisplayObject::SetFillColor(unsigned char c4[])DisplayObjectinline
SetGroupLocation(const Vertex &v)Groupvirtual
SetHeight(int h)DisplayFrame
SetManualBlinkElapsedTime(double elapsedTime)DisplayObjectstatic
SetNormals(unsigned int nPoints, Vector *vertices)DisplayObjectvirtual
SetOpenGLDefaultState(bool saveVal)DisplayFramestatic
SetOrigin(const Vertex &vert)DisplayObjectvirtual
SetPainter(GlsPainter *painter)Groupvirtual
SetRedraw(void)ComponentBasevirtual
SetResource(const std::string &resourceName, const std::string &resourceVal)DisplayFrameinline
SetResource_CRTClean(const char *name, const char *value)DisplayFramevirtual
SetResources(std::istream &instr)DisplayFramevirtual
SetResources_CRTClean(const char *buf)DisplayFramevirtual
SetTexCoords(unsigned int nPoints, Vector *new_tex_coord, bool isVectorArray=true)DisplayObjectvirtual
SetTexCoords(unsigned int nPoints, Vertex *new_tex_coord)DisplayObjectinline
SetTexturePaletteSize(int cnt)DisplayFrame
SetupAlpha(void)DisplayObject
SetupAntiAlias(void)DisplayObject
SetupDepthTest(void)DisplayObject
SetupLighting(void)DisplayObject
SetupLineStyle(void)DisplayObject
SetupPolyDrawStyle(void)DisplayObject
SetupShading(void)DisplayObject
SetupTexture(void)DisplayObject
SetValue(int spec, va_list &args)ComponentBasevirtual
SetVertexColor(unsigned int vertex, unsigned char CurrentFillColor[])DisplayObjectvirtual
SetVertices(unsigned int nPoints, Vertex *vertices)DisplayObjectvirtual
SetWidth(int w)DisplayFrame
Shading(const int mode)Groupvirtual
Shading(void)Groupvirtual
TextureCoordinates(void)DisplayObjectinline
TextureIndex()ComponentBasevirtual
TextureIndex(int index)ComponentBaseinlinevirtual
TextureMagnificationFilter(const int filter)Groupvirtual
TextureMagnificationFilter(void)Groupvirtual
TextureMappingTechnique(const int map)Groupvirtual
TextureMappingTechnique(void)Groupvirtual
TextureMinificationFilter(const int filter)Groupvirtual
TextureMinificationFilter(void)Groupvirtual
texturePaletteDisplayFrame
TextureRepeat(const int rep)Groupvirtual
disti::DisplayObject::TextureRepeat(void)DisplayObjectvirtual
Translate(float tr[])ComponentBasevirtual
Translate(float x, float y, float z)ComponentBasevirtual
TranslateVertices(float x, float y, float z)Groupvirtual
UpdateBoundingVolume(void)DisplayObjectvirtual
UseManualBlinkElapsedTime(bool useManualTime)DisplayObjectstatic
UseParentsLighting(const bool &)ComponentBasevirtual
UseParentsLighting()ComponentBasevirtual
UserData(void) const DisplayObjectinline
UserData(void *data)DisplayObjectinline
VaListSetNormals(unsigned int nPoints, va_list args)DisplayObjectprotectedvirtual
VaListSetTexCoords(unsigned int nPoints, va_list args)DisplayObjectprotectedvirtual
VaListSetVertices(unsigned int nPoints, va_list args)DisplayObjectprotectedvirtual
VaSetNormals(unsigned int nPoints,...)DisplayObject
VaSetTexCoords(unsigned int nPoints,...)DisplayObject
VaSetVertices(unsigned int nPoints,...)DisplayObject
Vertices()DisplayObjectvirtual
ViewMatrix()DisplayObject
Visibility(void) const DisplayObjectinline
Visibility(const bool vis)DisplayObjectvirtual
Visible(void) const DisplayObjectinline
WeakReferenceableMixin(void)WeakReferenceableMixininlineprotected
Width(void)DisplayFrame
WindowToLogical(const Vector &winLoc, Vector &logical, Vector *directionVector=NULL, const OpenGLMatrices &alternateMatrices=OpenGLMatrices())DisplayObject
WorldRotationPoint(void)DisplayObjectvirtual
WorldRotationPoint(const Vector &vert)DisplayObjectvirtual
WorldVertex(unsigned int i)DisplayObjectvirtual
WorldVertex(unsigned int i, const Vertex &vert)DisplayObjectvirtual
WriteResources(const char *filename, GlsResourceFilter *filter=NULL)DisplayFramevirtual
X(void) const DisplayObjectinline
X(const float x)DisplayObjectinline
Y(void) const DisplayObjectinline
Y(const float y)DisplayObjectinline
Z(void) const DisplayObjectinline
Z(const float z)DisplayObjectinline
~AttributeChangedNotifier()AttributeChangedNotifierinlinevirtual
~ComponentBase()ComponentBasevirtual
~DisplayObject(void)DisplayObjectvirtual
~Group()Groupvirtual
~WeakReferenceableMixin()WeakReferenceableMixininlineprotectedvirtual