AllowNPOT(int i) | TexturePalette | |
AllowNPOT(int i, bool val) | TexturePalette | |
BindTexture(int i) | TexturePalette | |
Codec(int i) | TexturePalette | |
Codec(int i, glsImageCodec val, bool reload=true) | TexturePalette | |
CompressedSize(int i) | TexturePalette | |
CompressedSize(int i, long val) | TexturePalette | |
CompressionFactor(int i) | TexturePalette | |
CompressionFactor(int i, int val, bool reload=true) | TexturePalette | |
DeleteTexture(int i) | TexturePalette | |
DesiredLoadSize(int i, int width, int height) | TexturePalette | |
DisableImageSharing(int index) | TexturePalette | |
DownsizeImage(Image *image, int desiredWidth, int desiredHeight) | TexturePalette | static |
Entry(int i) | TexturePalette | |
FindAvailableSlot(void) | TexturePalette | |
FindTextureByName(const char *name) | TexturePalette | |
GenerateInline(int i) | TexturePalette | |
GenerateInline(int i, bool val) | TexturePalette | |
Height(int i) | TexturePalette | |
InvalidateTexture(int i) | TexturePalette | |
InvalidateTextures(void) | TexturePalette | |
palette | TexturePalette | |
PaletteSize(int newSize) | TexturePalette | |
PreviewGenerated(int i) | TexturePalette | |
Reload(int i) | TexturePalette | |
SetInlineTexture(int i, glsInlineImage &image) | TexturePalette | |
SetMipMap(int i, bool val) | TexturePalette | |
SetTexture(int i, const char *filename, const Image::LoadOptions &options=Image::LoadOptions(), bool glTexCompress=false, bool allowNPOT=true) | TexturePalette | |
SetTexture(int i, TexturePaletteEntry *entry) | TexturePalette | |
SetTexture(int i, Image *image) | TexturePalette | |
SetTexturePaletteCallback(void(*callback)(bool, int, DisplayFrame *), DisplayFrame *owningFrame) | TexturePalette | |
size(void) const | TexturePalette | |
Texture(int i) | TexturePalette | |
TextureCoordX(int i) | TexturePalette | |
TextureCoordY(int i) | TexturePalette | |
TextureFilename(int i) | TexturePalette | |
TextureFilename(int i, const char *filename) | TexturePalette | |
TextureHeight(int i) | TexturePalette | |
TexturePalette(int size=0) | TexturePalette | |
TextureState(int i) | TexturePalette | |
TextureValid(int i) | TexturePalette | |
TextureWidth(int i) | TexturePalette | |
UseGLTextureCompression(int i) | TexturePalette | |
UseGLTextureCompression(int i, bool val) | TexturePalette | |
Width(int i) | TexturePalette | |