GL Studio C++ Runtime API
display_types.h
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1 /*! \file
2  \brief GL Studio Enumerations and constants.
3 
4  \par Copyright Information
5 
6  Copyright (c) 2017 by The DiSTI Corporation.<br>
7  11301 Corporate Blvd; Suite 100<br>
8  Orlando, Florida 32817<br>
9  USA<br>
10  <br>
11  All rights reserved.<br>
12 
13  This Software contains proprietary trade secrets of DiSTI and may not be
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15 mechanical, or otherwise, without the written permission of DiSTI. Said
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19 
20  NO WARRANTY. THE SOFTWARE IS PROVIDED "AS-IS," WITHOUT WARRANTY OF ANY KIND,
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26 
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37 State of Florida and the United States of America.
38 
39 */
40 #ifndef _DISPLAY_TYPES_H
41 #define _DISPLAY_TYPES_H
42 
43 #include "gls_include.h"
44 
45 namespace disti
46 {
47 #if !defined( GLES ) && !defined( _WIN32 ) && !defined( GL_VERSION_1_2 )
48 # define REPLACE_TEXTURE_MODE GL_REPLACE_EXT
49 #else
50 # define REPLACE_TEXTURE_MODE GL_REPLACE
51 #endif
52 
53 // Number of texture points per object
54 #define NUM_TEXTURE_POINTS 4
55 
56 #define OBJECT_SETTING_UNDEFINED -1
57 
58 /** Enumeration for texture mapping mode of the object */
59 typedef enum
60 {
61  TEXTURE_MAP_MODULATE, /**< Texture color and alpha are modulated with polygon color and alpha */
62  TEXTURE_MAP_DECAL, /**< Texture color is blended with polygon color */
63  TEXTURE_MAP_BLEND, /**< Texture color is blended with polygon color, texture alpha is modulated with polygon alpha */
64  TEXTURE_MAP_REPLACE /**< Texture color and alpha replace polygon color and alpha */
65 } TextureMap_e;
66 
67 /** Enumeration for texture filtering mode of the object */
68 typedef enum
69 {
70  TEXTURE_FILTER_NEAREST, /**< Nearest pixel filtering */
71  TEXTURE_FILTER_LINEAR, /**< Bilinear interpolation filtering */
72  TEXTURE_FILTER_NEAREST_MIPMAP_NEAREST, /**< Selects nearest pixel in the nearest mipmap */
73  TEXTURE_FILTER_LINEAR_MIPMAP_LINEAR, /**< Linearly interpolates in two mipmaps then linearly interpolates between them */
74  TEXTURE_FILTER_NEAREST_MIPMAP_LINEAR, /**< Selects nearest pixel in two mipmaps then linearly interpolates between them */
75  TEXTURE_FILTER_LINEAR_MIPMAP_NEAREST /**< Linearly interpolates in the nearest mipmap */
77 
78 /** Enumeration for the Depth Testing and Writting mode */
79 typedef enum
80 {
81  DEPTH_BUFFER_NO_TEST_NO_WRITE = 0, //Save as 0 for compatability /**< Doesn't Test or Write */
82  DEPTH_BUFFER_TEST_AND_WRITE, //Save as 1 for compatability /**< Both Tests and Writes */
83  DEPTH_BUFFER_TEST_NO_WRITE, /**< Tests but doesn't write */
84  DEPTH_BUFFER_NO_TEST_AND_WRITE /**< Doesn't test but does write*/
86 
87 /** Enumeration for polygon drawing mode of the object */
88 typedef enum
89 {
90  POLY_MODE_UNDEFINED, /**< Polygon draw style is not defined; not a drawable type. Used with the properties page */
91  POLY_MODE_POINTS, /**< Polygon will be rendered with a point at each vertex */
92  POLY_MODE_OUTLINE, /**< Polygon will be rendered as an outline */
93  POLY_MODE_FILLED, /**< Polygon will be rendered filled-in */
94  POLY_MODE_FILL_AND_OUTLINE /**< Polygon will be rendered filled-in and with an outline */
96 
97 /** Enumeration for Alpha Blending/Testing mode */
98 typedef enum
99 {
100  ALPHA_MODE_UNDEFINED, /**< Alpha mode is not defined. Used by the properties page */
101  ALPHA_MODE_OPAQUE, /**< Alpha testing and blending are disabled */
102  ALPHA_MODE_2_LEVEL, /**< Alpha testing with a threshold of 0.5 is enabled, alpha blending is enabled. */
103  ALPHA_MODE_256_LEVEL /**< Alpha blending is enabled, alpha testing is disabled. */
104 } AlphaMode_e;
105 
106 /** Enumeration for whether or not polygon is closed or open */
107 typedef enum
108 {
109  POLY_OPEN, /**< Polygon will be drawn open */
110  POLY_CLOSED /**< Polygon will be drawn closed */
112 
113 /** Enumeration for the type of rendering projection for a display frame */
114 typedef enum
115 {
116  SHADING_FLAT, /**< The object will be drawn with flat shading (monochromatic) */
117  SHADING_GOURAUD /**< The object will be drawn with gouraud shading (linear color interpolation) */
118 } ShadingType_e;
119 
120 /** Enumeration for the C++ protection status of an object */
121 typedef enum
122 {
123  PUBLIC, /**< The object will be C++ public status */
124  PRIVATE, /**< The object will be C++ private status */
125  PROTECTED /**< The object will be C++ protected status */
127 
128 /** Enumeration for the redraw behavior for a display frame */
129 typedef enum
130 {
131  REDRAW_CONDITIONAL, /**< The display frame is only redrawn when the scene changes */
132  REDRAW_CONSTANT, /**< The display frame is constantly redrawn at a specified rate */
133  REDRAW_CONTINUOUS /**< The display frame is constantly redrawn as fast as possible */
135 
136 /** Enumeration for the type of picking for an object */
137 typedef enum
138 {
139  PICK_NEVER, /**< Picking will be disabled for this object and all children */
140  PICK_FIRST, /**< Picking will be based on draw order only. The first geometry hit wins. */
141  PICK_BEST, /**< Picking will find the best geometry hit of all available children */
142  PICK_ALWAYS /**< Picking will ignore geometry of this object, and always return a pick as if hit.
143  This is still only found through normal draw order traversal.*/
145 
146 /** Enumeration for an object's usage of glColorMaterial */
147 typedef enum
148 {
149  NO_COLOR_MATERIAL, /**< glColorMaterial will be disabled for the object */
150  DIFFUSE_COLOR_MATERIAL, /**< glColorMaterial will be enabled for the diffuse material */
151  AMBIENT_COLOR_MATERIAL, /**< glColorMaterial will be enabled for the ambient material */
152  DIFFUSE_AND_AMBIENT_COLOR_MATERIAL, /**< glColorMaterial will be enabled for the diffuse & ambient materials */
153  EMISSION_COLOR_MATERIAL, /**< glColorMaterial will be enabled for the emission material */
154  SPECULAR_COLOR_MATERIAL /**< glColorMaterial will be enabled for the specular material */
156 
157 /////////////////////////////////////////////////////////////////////////
158 //
159 // Default field values
160 //
161 /////////////////////////////////////////////////////////////////////////
162 #define DEF_WINDOW_SIZE 500
163 #define DEF_FILE_NAME "Untitled"
164 
165 #define DEF_LINE_RCOLOR 0
166 #define DEF_LINE_GCOLOR 0
167 #define DEF_LINE_BCOLOR 0
168 #define DEF_LINE_ALPHA 255
169 
170 #define DEF_FILL_RCOLOR 255
171 #define DEF_FILL_GCOLOR 255
172 #define DEF_FILL_BCOLOR 255
173 #define DEF_FILL_ALPHA 255
174 
175 #define DEF_GRID_RCOLOR 0
176 #define DEF_GRID_GCOLOR 0
177 #define DEF_GRID_BCOLOR 0
178 #define DEF_GRID_ALPHA 255
179 
180 #define DEF_AXES_RCOLOR 0
181 #define DEF_AXES_GCOLOR 0
182 #define DEF_AXES_BCOLOR 0
183 #define DEF_AXES_ALPHA 255
184 
185 #define DEF_TEXTURE_BLEND_RCOLOR 255
186 #define DEF_TEXTURE_BLEND_GCOLOR 255
187 #define DEF_TEXTURE_BLEND_BCOLOR 255
188 #define DEF_TEXTURE_BLEND_ALPHA 255
189 
190 #define DEF_BACKGROUND_RCOLOR 160
191 #define DEF_BACKGROUND_GCOLOR 168
192 #define DEF_BACKGROUND_BCOLOR 176
193 #define DEF_BACKGROUND_ALPHA 255
194 
195 #define DEF_LIGHT_COLOR 255
196 
197 #define DEF_LINE_WIDTH 1.0
198 #define DEF_LINE_STIPPLE_PATTERN 65535
199 #define DEF_LINE_STIPPLE_MULTIPLIER 1
200 
201 #define DEF_QUAD_WIDTH 25.0
202 #define DEF_QUAD_HEIGHT 25.0
203 
204 #define DEF_CIRCLE_WIDTH 25.0
205 #define DEF_CIRCLE_HEIGHT 25.0
206 #define DEF_SHADING SHADING_FLAT
207 #define DEF_LIGHTING_ENABLED 0
208 #define DEF_USE_PARENT_LIGHTING true
209 #define DEF_POLY_MODE POLY_MODE_OUTLINE
210 #define DEF_POLY_END POLY_CLOSED
211 #define DEF_TEXTURE_REPEAT TRUE
212 #define DEF_TEXTURE_MAGNIFICATION TEXTURE_FILTER_LINEAR
213 #define DEF_TEXTURE_MINIFICATION TEXTURE_FILTER_LINEAR
214 #define DEF_TEXTURE_MAP TEXTURE_MAP_REPLACE
215 #define DEF_POLYGON_MIN_DIMENSION 1
216 
217 #define DEF_POLYGON_OFFSET 0
218 
219 #define DEF_DOUBLE_CLICK 500
220 #define DEF_DOUBLE_CLICK_TOLERANCE 5
221 
222 #define DEF_STATIC_FLAG FALSE
223 #define DEF_ALPHAMODE ALPHA_MODE_256_LEVEL
224 #define DEF_VISIBILITY TRUE
225 #define DEF_CULLBACKFACE FALSE
226 #define DEF_ZBUFFER DEPTH_BUFFER_TEST_NO_WRITE
227 #define DEF_ANTIALIAS FALSE
228 #define DEF_CIRCLE_SEGMENTS 30
229 #define DEF_PROTECTION_MODE PUBLIC
230 #define DEF_ARC_ANGLE_AMOUNT 90.0
231 #define DEF_ARC_START_ANGLE 270.0
232 #define DEF_PROJECTION ORTHOGRAPHIC
233 #define DEF_BUFFER DOUBLE_BUFFER
234 #define DEF_FRAME_RATE 30
235 #define DEF_REDRAW REDRAW_CONSTANT
236 #define DEF_BLINK false
237 #define DEF_BLINK_RATE 2.0
238 #define DEF_PICKABLE PICK_FIRST
239 #define DEF_MATERIAL_INDEX 0
240 
241 #define DEF_TEXTURE_PALETTE_SIZE 50
242 
243 static const int MULTIPLE_TEXTURES_ON_OBJECT = -2;
244 
245 //////////////////////////////////////////////////////////////////////////
246 //
247 // "View" of a window, either in runtime or in the editor
248 //
249 //////////////////////////////////////////////////////////////////////////
250 /**
251  View
252 */
253 enum Views
254 {
255  VIEW_XY = 1,
256  VIEW_XZ = 2,
257  VIEW_ZY = 4,
258  VIEW_PERSPECTIVE = 8,
259  VIEW_EYEPOINT = 16
260 };
261 
262 //////////////////////////////////////////////////////////////////////////
263 //
264 // Used in Generated Code
265 //
266 //////////////////////////////////////////////////////////////////////////
267 /**
268  Initializers
269 */
270 typedef enum
271 {
272  GLS_INSTANCE_NAME = 1,
273  GLS_LOCATION,
274  GLS_ROTATION_POINT,
275  GLS_ACTION_CALLBACK,
276  GLS_OBJECT_NAME,
277  GLS_ATTRIBUTE_NAME,
278  GLS_TEXTURE_INDEX,
279  GLS_TEXTURE_REPEAT,
280  GLS_TEXTURE_MAP_MODE,
281  GLS_TEXTURE_MIN_FILTER,
282  GLS_TEXTURE_MAG_FILTER,
283  GLS_TEXTURE_BLEND_COLOR,
284  GLS_TEXTURE_ROTATION,
285  GLS_TEXTURE_SCALE_H,
286  GLS_TEXTURE_SCALE_V,
287  GLS_TEXTURE_OFFSET_X,
288  GLS_TEXTURE_OFFSET_Y,
289  GLS_POLYGON_MODE,
290  GLS_POLYGON_END,
291  GLS_POLYGON_OFFSET,
292  GLS_COLOR,
293  GLS_COLOR_MATERIAL_MODE,
294  GLS_LINE_WIDTH,
295  GLS_LINE_STIPPLE_PATTERN,
296  GLS_LINE_STIPPLE_MULTIPLIER,
297  GLS_VISIBILITY,
298  GLS_CULLBACKFACE,
299  GLS_ALPHAMODE,
300  GLS_ANTIALIAS,
301  GLS_ZBUFFER,
302  GLS_SHADING,
303  GLS_BLINKING,
304  GLS_BLINK_RATE,
305  GLS_PICKABLE,
306  GLS_LIGHTING_ENABLED,
307  GLS_MATERIAL_INDEX,
308  GLS_MATERIAL_INDICES,
309  GLS_DCS_MATRIX,
310  GLS_COMPONENT_ABSOLUTE_PLACEMENT,
311  GLS_COMPONENT_EDITOR_TRANSFORM,
312  GLS_TEXTURE_POINTS,
313  GLS_LAST_INITIALIZER
315 
316 } // namespace disti
317 
318 #endif
Definition: display_types.h:75
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Definition: display_types.h:73
ShadingType_e
Definition: display_types.h:114
Definition: display_types.h:141
GLS_Initializers
Definition: display_types.h:270
RedrawBehavior_e
Definition: display_types.h:129
Definition: display_types.h:132
PolygonMode_e
Definition: display_types.h:88
TextureFilter_e
Definition: display_types.h:68
Definition: display_types.h:153
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Definition: display_types.h:110
A file for all GL Studio files to include.
Definition: display_types.h:63
Definition: display_types.h:116
Definition: display_types.h:90
Views
Definition: display_types.h:253
Definition: display_types.h:101
Definition: display_types.h:133
Definition: display_types.h:123
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DepthBuffer_e
Definition: display_types.h:79
Definition: display_types.h:131
ColorMaterialMode_e
Definition: display_types.h:147
Definition: display_types.h:61
AlphaMode_e
Definition: display_types.h:98
PickableType_e
Definition: display_types.h:137
Definition: display_types.h:94
TextureMap_e
Definition: display_types.h:59
Definition: display_types.h:71
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Definition: display_types.h:117
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MemberAccess_e
Definition: display_types.h:121
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Definition: display_types.h:139
PolygonClose_e
Definition: display_types.h:107
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Definition: display_types.h:124
Definition: bmpimage.h:46
Definition: display_types.h:149
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Definition: display_types.h:109