40 #ifndef EMBEDDED_DISPLAY_H
41 #define EMBEDDED_DISPLAY_H
62 void WindowFlags(
int ) {}
70 virtual GLS_EXPORT
void BuildAndSendEvent(
int x,
int y,
int pressure,
unsigned int eventType );
76 enum iDeviceOrientation
78 ORIENTATION_UNKNOWN = 0,
79 ORIENTATION_PORTRAIT = 1,
80 ORIENTATION_PORTRAIT_UPSIDE_DOWN = 2,
81 ORIENTATION_LANDSCAPE_LEFT = 3,
82 ORIENTATION_LANDSCAPE_RIGHT = 4,
83 ORIENTATION_FACE_UP = 5,
84 ORIENTATION_FACE_DOWN = 6
89 virtual GLS_EXPORT ~EmbeddedDisplayFrame();
112 GLS_EXPORT
void Paint(
void ) DISTI_METHOD_OVERRIDE;
117 GLS_EXPORT
void SetRedraw() DISTI_METHOD_OVERRIDE;
122 virtual GLS_EXPORT
void Redraw(
void );
EventCompressor< DisplayFrame > eventCompressor
Definition: embedded_display_frame.h:92
virtual void Redraw(void)
Definition: display_frame.h:77
virtual void RemoveSplash()
Definition: embedded_display_frame.h:97
virtual void SetProjection(GlsMatrixType &projMatrix, GlsMatrixType &model)
Definition: runtime_display_frame.h:53
A file for all GL Studio files to include.
virtual void CreateSplash()
Definition: embedded_display_frame.h:104
The standard Mouse and keyboard events and event structures.
Definition: embedded_display_frame.h:59
virtual void BuildAndSendEvent(int x, int y, int pressure, unsigned int eventType)
The disti::RuntimeDisplayFrame class, parent class of all DisplayFrames used in runtime code...
Definition: bmpimage.h:46