Fl_Image | +----Fl_RGB_Image | +----Fl_JPEG_Image, Fl_PNG_Image, Fl_PNM_Image, Fl_BMP_Image
#include <FL/Fl_RGB_Image.H>
The Fl_RGB_Image class supports caching and drawing of full-color images with 1 to 4 channels of color information. Images with an even number of channels are assumed to contain alpha information, which is used to blend the image with the contents of the screen.
Fl_RGB_Image is defined in <FL/Fl_Image.H>, however for compatibility reasons <FL/Fl_RGB_Image.H> should be included.
The constructor creates a new image from the specified data.
The destructor free all memory and server resources that are used by the image.