GL Studio C++ Runtime API
material.h
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1 /*! \file
2  \brief The disti::Material class.
3 
4  \par Copyright Information
5 
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39 */
40 
41 #ifndef INCLUDED_DISTI_MATERIAL_H
42 #define INCLUDED_DISTI_MATERIAL_H
43 
44 #include "display_types.h"
45 #include "gls_color.h"
46 #include "gls_gl.h"
47 #include "unhide_globals.h"
48 #include <iosfwd> //Forward references for the stream operators
49 #include <string>
50 
51 namespace disti
52 {
53 /** The Material class
54  */
55 class Material
56 {
57 public:
58  static GlsColor _ambientDefault; /** The ambient value for the default material */
59  static GlsColor _diffuseDefault; /** The diffuse value for the default material */
60  static GlsColor _specularDefault; /** The specular value for the default material */
61  static GlsColor _emissionDefault; /** The emission value for the default material */
62  static float _shininessDefault; /** The shininess value for the default material */
63 
64  GlsColor _ambient; /** Ambient component of the material */
65  GlsColor _diffuse; /** Diffuse component of the material */
66  GlsColor _specular; /** Specular component of the material */
67  GlsColor _emission; /** Emission component of the material */
68  float _shininess; /** Shininess component of the material */
69  bool _inUse; /** True if the material is in use */
70  std::string _name; /** String name of the material */
71  ColorMaterialMode_e _colorMaterialMode; /* Color mode to use for this material */
72 
73  GLS_EXPORT Material();
74  GLS_EXPORT Material(
75  const GlsColor& ambient,
76  const GlsColor& diffuse,
77  const GlsColor& specular,
78  const GlsColor& emission,
79  const float& shininess );
80 
81  /** Materials are equivalent if all of their parameters are the same */
82  inline static bool MaterialsAreEquivalent( const Material& m1, const Material& m2 )
83  {
84  return m1._name == m2._name && m1._ambient == m2._ambient && m1._specular == m2._specular && m1._diffuse == m2._diffuse && m1._emission == m2._emission && m1._shininess == m2._shininess;
85  }
86 
87  /** Applies the ambient component of this material to the OpenGL pipeline
88  * \param face Which faces to apply this to (front, back or front and back faces)
89  */
90  GLS_EXPORT void ApplyAmbient( GLenum face = GL_FRONT_AND_BACK );
91 
92  /** Applies the diffuse component of this material to the OpenGL pipeline
93  * \param face Which faces to apply this to (front, back or front and back faces)
94  */
95  GLS_EXPORT void ApplyDiffuse( GLenum face = GL_FRONT_AND_BACK );
96 
97  /** Applies the specular component of this material to the OpenGL pipeline
98  * \param face Which faces to apply this to (front, back or front and back faces)
99  */
100  GLS_EXPORT void ApplySpecular( GLenum face = GL_FRONT_AND_BACK );
101 
102  /** Applies the emission component of this material to the OpenGL pipeline
103  * \param face Which faces to apply this to (front, back or front and back faces)
104  */
105  GLS_EXPORT void ApplyEmission( GLenum face = GL_FRONT_AND_BACK );
106 
107  /** Applies the shininess component of this material to the OpenGL pipeline
108  * \param face Which faces to apply this to (front, back or front and back faces)
109  */
110  GLS_EXPORT void ApplyShininess( GLenum face = GL_FRONT_AND_BACK );
111 
112  /** Applies all of the components of this material to the OpenGL pipeline
113  * \param face Which faces to apply this to (front, back or front and back faces)
114  */
115  GLS_EXPORT void ApplyAll( GLenum face = GL_FRONT_AND_BACK );
116 
117  /** \return True if this material is in use */
118  GLS_EXPORT bool InUse() const;
119 
120  /** Sets whether this material is in use
121  * \param val Whether this material is in use
122  */
123  GLS_EXPORT void InUse( bool val );
124 
125  /** \return The material name */
126  GLS_EXPORT const std::string& Name() const;
127 
128  /** Sets the material name
129  * \param name The material name
130  */
131  GLS_EXPORT void Name( const std::string& name );
132 };
133 
134 GLS_EXPORT bool operator==( const Material& rhs, const Material& lhs );
135 GLS_EXPORT bool operator!=( const Material& rhs, const Material& lhs );
136 
137 /** Stream operator to write a material to a stream */
138 GLS_EXPORT std::ostream& operator<<( std::ostream& outstr, const Material& mat );
139 
140 /** Stream operator to read a material from a stream */
141 GLS_EXPORT std::istream& operator>>( std::istream& instr, Material& mat );
142 
143 } // namespace disti
144 
145 #endif
The DistiUnhideGlobalsDummyClass class.
static GlsColor _diffuseDefault
Definition: material.h:59
GlsColor _emission
Definition: material.h:67
std::string _name
Definition: material.h:70
void ApplyShininess(GLenum face=GL_FRONT_AND_BACK)
void ApplyEmission(GLenum face=GL_FRONT_AND_BACK)
bool operator!=(const AttributeName &attr1, const AttributeName &attr2)
Definition: disti_metadata.h:149
bool _inUse
Definition: material.h:69
void ApplySpecular(GLenum face=GL_FRONT_AND_BACK)
void ApplyAmbient(GLenum face=GL_FRONT_AND_BACK)
static bool MaterialsAreEquivalent(const Material &m1, const Material &m2)
Definition: material.h:82
GlsColor _specular
Definition: material.h:66
The Color class: Implements a 4 component RGBA color.
std::ostream & operator<<(std::ostream &outstr, const AttributeName &name)
Defines the stream out operator.
static GlsColor _specularDefault
Definition: material.h:60
bool operator==(const AttributeName &attr1, const AttributeName &attr2)
Definition: disti_metadata.h:141
static float _shininessDefault
Definition: material.h:62
GL Studio Enumerations and constants.
void ApplyAll(GLenum face=GL_FRONT_AND_BACK)
GlsColor _diffuse
Definition: material.h:65
ColorMaterialMode_e
Definition: display_types.h:147
Definition: gls_color.h:53
Definition: material.h:55
void ApplyDiffuse(GLenum face=GL_FRONT_AND_BACK)
bool InUse() const
const std::string & Name() const
float _shininess
Definition: material.h:68
Definition: bmpimage.h:46
GlsColor _ambient
Definition: material.h:64
ColorMaterialMode_e _colorMaterialMode
Definition: material.h:71
static GlsColor _emissionDefault
Definition: material.h:61
The gls_gl.