GL Studio C++ Runtime API
ComponentBase Member List

This is the complete list of members for ComponentBase, including all inherited members.

_absolutePlacementComponentBaseprotected
_alphaModeDisplayObjectprotected
_antiAliasDisplayObjectprotected
_attributesAddedDisplayObjectprotected
_blinkingDisplayObjectprotected
_blinkRateDisplayObjectprotected
_clearBitfieldDisplayFrameprotected
_colorDisplayObjectprotected
_componentHeaderFileNameDisplayFrameprotected
_cullBackFaceDisplayObjectprotected
_cullingEnabledDisplayFrameprotected
_currentCursorDisplayFrameprotected
_cursorsDownDisplayFrameprotected
_dcsMatrixDisplayObjectprotected
_depthTestDisplayObjectprotected
_drawMatrixDisplayObjectprotected
_editorTransformMatrixComponentBaseprotected
_heightDisplayFrameprotected
_lastPickedDepthDisplayFrameprotected
_lightMgrDisplayFrameprotected
_lineStippleMultiplierDisplayObjectprotected
_lineStipplePatternDisplayObjectprotected
_lineWidthDisplayObjectprotected
_liveAccessorComponentBaseprotected
_locationDisplayObjectprotected
_materialPaletteDisplayFrameprotected
_modelMatrixDisplayObjectprotected
_multitouchEnabledDisplayFrameprotected
_normalsDisplayObjectprotected
_nTex_verticesDisplayObjectprotected
_nVerticesDisplayObjectprotected
_parentDisplayFrameComponentBaseprotected
_polygonEndDisplayObjectprotected
_polygonModeDisplayObjectprotected
_polygonOffsetDisplayObjectprotected
_projMatrixDisplayObjectprotected
_shadingDisplayObjectprotected
_sound_playerDisplayFrame
_texCoordDisplayObjectprotected
_textureBlendColorDisplayObjectprotected
_textureIndexDisplayObjectprotected
_textureMagFilterDisplayObjectprotected
_textureMapDisplayObjectprotected
_textureMinFilterDisplayObjectprotected
_texturePointsDisplayObjectprotected
_textureRepeatDisplayObjectprotected
_userDataDisplayObjectprotected
_verticesDisplayObjectprotected
_viewMatrixDisplayObjectprotected
_visibleDisplayObjectprotected
_weakRefsWeakReferenceableMixinprotected
_widthDisplayFrameprotected
AbsolutePlacement() const ComponentBaseinline
AbsolutePlacement(bool val)ComponentBasevirtual
AddAvailableAttributes(unsigned int availableAttributes)Groupprotectedvirtual
AddWeakReference(WeakReference *weakRef) overrideWeakReferenceableMixininlinevirtual
AllocateModelMatrix()DisplayObjectprotected
AlphaMode(int mode) overrideGroupvirtual
AlphaMode(void) overrideGroupvirtual
AntiAlias(bool mode) overrideGroupvirtual
AntiAlias(void) overrideGroupvirtual
ApplyDynamicRotation(void)DisplayObjectprotected
ApplyTextureSettings(int textureIndex=-1)DisplayObject
Attributes()DisplayObjectinline
AvailableAttributesEnum enum nameDisplayObject
BlinkedOff(void)DisplayObject
Blinking(void)DisplayObjectvirtual
Blinking(const bool blink)DisplayObjectvirtual
BlinkRate(void)DisplayObjectvirtual
BlinkRate(const float rate)DisplayObjectvirtual
BoundingVolumeCenter() const DisplayObjectinline
BoundingVolumeCenter(const Vector &center)DisplayObject
BoundingVolumeHit(const Vector &start, const Vector &direction)DisplayObject
BoundingVolumeRadius() const DisplayObjectinline
BoundingVolumeRadius(float radius)DisplayObject
CalcDrawMatrix() overrideComponentBaseprotectedvirtual
CalcDrawMatrixIfExists()DisplayObjectinlineprotected
Calculate(double time) overrideGroupvirtual
CalculateCollisionPoint(const Vector &pickLoc, const Vector &directionVector, Vector *collisionPoint)DisplayObject
CalculateMatrices(const OpenGLMatrices &newMatrices) overrideComponentBaseprotectedvirtual
CalculateParentBoundingBox(void)DisplayObjectvirtual
CalculateTextureCoordinates(void) overrideGroupvirtual
CallbackCaller() const DisplayObjectinline
CallbackCaller(CallbackMethodCallerBase *cb)DisplayObject
CheckLiveVersion(ComponentBase *comp, const GlsBuiltVersionInfo &callingVersion=GlsBuiltVersionInfo())ComponentBasestatic
CleanupDragMap()DisplayFrameprotected
ClearBitfield(GLbitfield bitField)DisplayFrameinline
ClearBitfield()DisplayFrameinline
ClearDrag()DisplayFramevirtual
ClearDragAndFocus() overrideComponentBasevirtual
ClearFocus()DisplayFramevirtual
CloneObject(bool generateNames=false) overrideComponentBasevirtual
ComponentBase(int generateInstance=0)ComponentBase
CopyGeometry(DisplayObject *src) overrideComponentBasevirtual
CopyHierarchyProperties(DisplayObject *src, bool copyName)DisplayObjectvirtual
CopyProperties(DisplayObject *src) overrideComponentBasevirtual
Count(void) const Groupinline
CreateComponent(DisplayObject::AvailableAttributesEnum availableAttributes=DisplayObject::GLS_ATTRIBUTES_ALL)ComponentBaseinlinestatic
CreateLiveComponent(const char *fileName=NULL, const char *className=NULL, bool performCreate=true, const GlsBuiltVersionInfo &callingVersion=GlsBuiltVersionInfo())ComponentBasestatic
CreateObjects()ComponentBasevirtual
CullBackFace(const bool mode) overrideGroupvirtual
CullBackFace(void) overrideGroupvirtual
Culled() const DisplayObjectinline
CullingEnabled(void)DisplayFrame
CullingEnabled(const bool enabled)DisplayFrame
CullTest(const GlsMatrixType *matrix, const Culler &culler)DisplayObjectinline
CullTestChildren(void) const Groupinline
CullTestChildren(bool mode)Group
CurrentCursor(unsigned int cursor_id)DisplayFrameprotectedvirtual
DcsMatrix()DisplayObjectinline
DcsMatrix(const GlsMatrixType &matrix)DisplayObject
DCSToLogical(Vector dcsPoint, Vector &logicalPoint, const GlsMatrixType *dcsMatrix=NULL)DisplayObject
DeleteAllChildren() overrideComponentBasevirtual
DeleteObject(DisplayObject *obj, bool recalculateBoundingbox=true)Groupvirtual
DeleteVertex(unsigned int indexAfter) finalDisplayObjectinlinevirtual
DeleteVertexAt(unsigned) overrideGroupinline
disti::DisplayObject::DeleteVertexAt(unsigned int index)DisplayObjectvirtual
DepthTest(unsigned char mode) overrideGroupvirtual
DepthTest(void) overrideGroupvirtual
Destroy()DisplayObject
DisplayFrame(int width, int height, bool allocateObjects=true)DisplayFrame
DisplayObject(float x, float y, float z)DisplayObject
DisplayObject(const DisplayObject &object, const bool generateNames)DisplayObject
DragObject(DisplayObject *obj)DisplayFramevirtual
DragObject(void)DisplayFramevirtual
Draw() overrideComponentBasevirtual
DrawMatrix()DisplayObjectinline
DynamicRotate(float angle, int axis)DisplayObject
DynamicRotate(const Vector &v)DisplayObject
DynamicRotate(float angle[])DisplayObject
DynamicRotate(float x, float y, float z)DisplayObjectvirtual
DynamicRotateRelative(float angle, int axis)DisplayObjectvirtual
DynamicRotation(int axis)DisplayObjectvirtual
DynamicScale()DisplayObjectvirtual
DynamicScale(float x, float y, float z)DisplayObjectvirtual
DynamicScale(const Vector &scale)DisplayObject
DynamicTranslate(float x, float y, float z, bool relative=false)DisplayObjectvirtual
DynamicTranslate(const Vertex &amount, bool relative)DisplayObject
DynamicTranslate(const Vector &amount)DisplayObject
DynamicTranslate(float amount, int axis, bool relative=false)DisplayObjectvirtual
DynamicTranslation(int axis)DisplayObjectvirtual
DynamicTranslation()DisplayObjectvirtual
Editor()DisplayObject
Editor() const DisplayObject
Editor(DisplayObjectEditor *editor)DisplayObject
FindByName(const char *name)Group
FindByName(DisplayObject *obj)Groupinline
FindByNameSameFrame(const char *name) overrideComponentBasevirtual
FindByQualifiedName(const char *name)Group
FindDragObject()DisplayFrameprotected
FindNonRecursive(DisplayObject *obj)Group
FinishObject()DisplayObjectinlinevirtual
First()Group
FirstObject()Group
FocusObject(DisplayObject *obj)DisplayFramevirtual
FocusObject(void)DisplayFramevirtual
FrameAttribDict(void)DisplayFrameinline
FrameAttribDict(void) const DisplayFrameinline
GenerateInstanceName(void)DisplayObjectvirtual
GetApplicableTextureIndex()DisplayObjectprotected
GetApplicableTextureRepeat()DisplayObjectprotected
GetBlendColor(void) overrideGroupvirtual
disti::DisplayObject::GetBlendColor(unsigned char color[])DisplayObject
disti::DisplayObject::GetBlendColor(unsigned char &r, unsigned char &g, unsigned char &b, unsigned char &a)DisplayObject
GetCenter(Vector &center)DisplayObjectvirtual
GetColor(void) overrideGroupvirtual
disti::DisplayObject::GetColor(unsigned char c4[])DisplayObject
disti::DisplayObject::GetColor(unsigned char &r, unsigned char &g, unsigned char &b, unsigned char &a)DisplayObject
GetCppInterfaceDescription(InterfaceListType *addToThisList=NULL) overrideComponentBasevirtual
GetCppInterfaceDescriptionFree(InterfaceListType *array) overrideComponentBasevirtual
GetDragObjectForCursor(unsigned int cursorID)DisplayFrameprotected
GetExtents(float &x, float &y, float &z, float &x1, float &y1, float &z1) overrideComponentBasevirtual
GetExtentsDCS(Vector &min, Vector &max)DisplayObject
GetFillColor(void) overrideGroupvirtual
disti::DisplayObject::GetFillColor(unsigned char &r, unsigned char &g, unsigned char &b, unsigned char &a)DisplayObject
disti::DisplayObject::GetFillColor(unsigned char c4[])DisplayObject
GetInputHandler() overrideComponentBasevirtual
GetLocation(Vertex &v)DisplayObjectvirtual
GetLocation(float &x, float &y, float &z)DisplayObjectvirtual
GetPainter()DisplayObjectvirtual
GetPlaneVectorPoints(Vertex &p1, Vertex &p2, Vertex &p3, Vertex &planeVector)DisplayObjectvirtual
GetResource(const std::string &resourceName)DisplayFrameinline
GetResource_CRTClean(const char *name)DisplayFramevirtual
GetResourceFree_CRTClean(char *memoryToFree)DisplayFramevirtual
GetResources(std::ostream &outstr, GlsResourceFilter *filter=NULL) overrideComponentBasevirtual
GetResources_CRTClean(GlsResourceFilter *filter)DisplayFramevirtual
GetResourcesFree_CRTClean(char *memoryToFree)DisplayFramevirtual
GetRotationPoint(Vertex &v)DisplayObjectvirtual
GetTextureCoordinates(void)DisplayObjectinline
GetTexturePoints(void)DisplayObjectvirtual
GetTexturePointTransformationMatrix(GlsMatrixType &world2tex)DisplayObject
GetTransformedExtents(Vector &min, Vector &max, const GlsMatrixType &matrix, bool resetMinMax=true) overrideComponentBasevirtual
Group(int generateInstance=0)Groupexplicit
Group(const Group &group, bool generateNames)Group
GrowBoundingBox(DisplayObject *obj)Groupprotectedvirtual
handle(DisplayEvent *ev)DisplayObjectvirtual
HandleDisplayEvent(DisplayEvent *ev)DisplayFramevirtual
HandleInput(DisplayEvent *ev)ComponentBasevirtual
Height(void)DisplayFrame
Hit(float x, float y, float z, float scale, const Vector &directionVector, Vector *collisionPoint) overrideGroupvirtual
HitUtil(float x, float y, float z, float scale, Vertex *vertices, unsigned int vertex_cnt, const Vector &directionVector, Vector *collisionPoint)DisplayObjectvirtual
Init()ComponentBasevirtual
InitialGroupCount(unsigned int cnt)Group
Initialize()ComponentBasevirtual
disti::InsertObject(DisplayObject *obj, bool reparent=true, bool recalculateBoundingbox=true, int loc=-1)Groupvirtual
disti::DisplayFrame::InsertObject(DisplayObject *obj, int loc)DisplayFrame
InsertVertex(unsigned int indexAfter) finalDisplayObjectinlinevirtual
InsertVertexAt(unsigned) overrideGroupinline
disti::DisplayObject::InsertVertexAt(unsigned int index)DisplayObjectvirtual
InsideVertexExtents(float x, float y, unsigned int nVerts, Vertex *verts, float tolerance)DisplayObjectprotected
InstanceName(void)DisplayObject
InstanceName(const char *name)DisplayObject
InvalidatePainter()DisplayObject
IsEmpty() const Groupinline
IsVisibleInScene(const DisplayObject *obj=NULL) const DisplayObjectvirtual
Item(unsigned int index)Group
Last()Group
LastObject(void)Group
LightingEnabled() overrideGroupvirtual
LightingEnabled(bool lighting) overrideGroupvirtual
LightMgr(void)DisplayFrameinline
LightMgr(ComponentLightMgr *val)DisplayFrameinline
LineStippleMultiplier(int mult) overrideGroupvirtual
LineStippleMultiplier(void) overrideGroupvirtual
LineStipplePattern(int pattern) overrideGroupvirtual
LineStipplePattern(void) overrideGroupvirtual
LineWidth(float width) overrideGroupvirtual
LineWidth(void) overrideGroupvirtual
LiveAccessor()ComponentBaseinline
Location(void) const overrideComponentBaseinlinevirtual
Location(const Vertex &v) overrideComponentBasevirtual
Location(float x, float y, float z) overrideComponentBasevirtual
LogicalToDCS(Vector logicalPoint, Vector &objectLocal, const Vector *directionVector, const Vector &planeNormal=Vector(0, 0, 1), const Vector &planePoint=Vector(), const GlsMatrixType *dcsMatrix=NULL)DisplayObject
LogicalToWindow(const Vector &logical, Vector &winLoc, const OpenGLMatrices &alternateMatrices=OpenGLMatrices())DisplayObject
MaterialIndex()DisplayObjectvirtual
MaterialIndex(int index)DisplayObjectvirtual
MaterialIndices()DisplayObjectvirtual
MaterialIndices(DynamicArray< int > indices)DisplayObjectvirtual
MaterialPalette(void)DisplayFrameinline
ModelMatrix()DisplayObject
MultitouchEnabled(bool enabled)DisplayFramevirtual
MultitouchEnabled(void)DisplayFramevirtual
NeedCalcDrawMatrix()DisplayObjectinline
NeedCalculate()DisplayObjectinline
NeedCalculate(bool val)DisplayObjectinlineprotected
Normals()DisplayObjectinline
NotifyAttributeChanged(const AttributeName &name) overrideComponentBasevirtual
NotifyWeakReferenceDestroyed(WeakReference *ref) overrideWeakReferenceableMixininlinevirtual
NumberOfVertices() const DisplayObjectinline
ObjectDepth(void)DisplayObjectvirtual
ObjectHeight(void)DisplayObjectvirtual
Objects()Groupinline
Objects() const Groupinline
objectsDisplayFrame
ObjectWidth(void)DisplayObjectvirtual
operator[](unsigned int index)Groupinline
operator[](unsigned int index) const Groupinline
Parent(DisplayFrame *par) overrideComponentBasevirtual
disti::DisplayObject::Parent(void) const DisplayObjectinline
ParentDisplayFrame() const ComponentBaseinline
ParentDisplayFrame(DisplayFrame *val)ComponentBaseinline
ParentGroup(Group *group)DisplayObjectvirtual
ParentGroup(void) const DisplayObjectinline
PerformGroupCullCheck(void) const Groupinline
PerformGroupCullCheck(bool mode)Group
Pick3D(const Vector &winLoc, const Vector &logicalCoords, float scale, const Vector &directionVector, Vector &collisionWinLoc, const OpenGLMatrices &drawnMatrices) overrideComponentBasevirtual
Pickable()DisplayObjectinline
Pickable(unsigned char pick)DisplayObjectvirtual
PickCleanup(Vertex *vertices, unsigned int vertex_cnt)DisplayObjectprotected
PickSetup(float x, float y, float z, Vertex *vertices, unsigned int vertex_cnt, const Vector &directionVector)DisplayObjectprotected
PolygonEnd(const int mode) overrideGroupvirtual
PolygonEnd(void) overrideGroupvirtual
PolygonMode(void) overrideGroupvirtual
PolygonMode(int mode) overrideGroupvirtual
Position(const DisplayObject *obj) const Group
PreDraw(const OpenGLMatrices &current, Culler &culler) overrideComponentBasevirtual
ProjMatrix()DisplayObject
disti::PushObject(DisplayObject *obj)Groupvirtual
disti::DisplayFrame::PushObject(DisplayObject *obj)DisplayFrame
ReadResources(const char *filename)DisplayFramevirtual
ReallocateVertices(unsigned int numVertices, bool initializeNew, bool copyOld)DisplayObjectvirtual
RelativeAngle(const float x, const float y)DisplayObjectvirtual
ReorderObject(unsigned int oldIndex, unsigned int newIndex)Groupvirtual
Resource(const char *name) overrideComponentBasevirtual
RestoreAlpha(void)DisplayObject
RestoreAntiAlias(void)DisplayObject
RestoreLighting(void)DisplayObject
RestoreLineStyle(void)DisplayObject
RestoreOpenGLState(void)DisplayFramestatic
Rotate(const Vector &orig, float angle, const Vector &axis) overrideComponentBasevirtual
disti::DisplayObject::Rotate(float angle, int axis=Z_AXIS)DisplayObjectvirtual
disti::DisplayObject::Rotate(const Vector &origin, float angle, int axis=Z_AXIS)DisplayObjectvirtual
RotationPoint() const DisplayObjectinline
RotationPoint(const Vertex &v)DisplayObjectvirtual
RotationPoint(float x, float y, float z)DisplayObjectvirtual
SaveMatrices()DisplayObject
Scale(float px, float py, float pz, Vertex *parentAnchor, int handleBar=0) overrideComponentBasevirtual
disti::DisplayFrame::Scale(void)DisplayFrameinlineprotectedvirtual
Set(int spec,...)DisplayObject
SetAvailableAttributes(unsigned int value) overrideComponentBasevirtual
SetBlendColor(const GlsColor &color) overrideGroupvirtual
disti::DisplayObject::SetBlendColor(unsigned char color[])DisplayObject
disti::DisplayObject::SetBlendColor(unsigned char r, unsigned char g, unsigned char b, unsigned char a)DisplayObject
SetColor(const GlsColor &color) overrideGroupvirtual
disti::DisplayObject::SetColor(unsigned char c4[])DisplayObjectinline
disti::DisplayObject::SetColor(unsigned char r, unsigned char g, unsigned char b, unsigned char a)DisplayObjectinline
SetFillColor(const GlsColor &color) overrideGroupvirtual
disti::DisplayObject::SetFillColor(unsigned char r, unsigned char g, unsigned char b, unsigned char a)DisplayObjectinline
disti::DisplayObject::SetFillColor(unsigned char c4[])DisplayObjectinline
SetGroupLocation(const Vertex &v)Groupvirtual
SetHeight(int h)DisplayFrame
SetManualBlinkElapsedTime(double elapsedTime)DisplayObjectstatic
SetNormals(unsigned int nPoints, Vector *vertices)DisplayObjectvirtual
SetOpenGLDefaultState(bool saveVal)DisplayFramestatic
SetOrigin(const Vertex &vert)DisplayObjectvirtual
SetPainter(GlsPainter *painter) overrideGroupvirtual
SetRedraw(void) overrideComponentBasevirtual
SetResource(const std::string &resourceName, const std::string &resourceVal)DisplayFrameinline
SetResource_CRTClean(const char *name, const char *value)DisplayFramevirtual
SetResources(std::istream &instr)DisplayFramevirtual
SetResources_CRTClean(const char *buf)DisplayFramevirtual
SetTexCoords(unsigned int nPoints, Vector *new_tex_coord, bool isVectorArray=true)DisplayObjectvirtual
SetTexCoords(unsigned int nPoints, Vertex *new_tex_coord)DisplayObjectinline
SetTexturePaletteSize(int cnt)DisplayFrame
SetupAlpha(void)DisplayObject
SetupAntiAlias(void)DisplayObject
SetupDepthTest(void)DisplayObject
SetupLighting(void)DisplayObject
SetupLineStyle(void)DisplayObject
SetupPolyDrawStyle(void)DisplayObject
SetupShading(void)DisplayObject
SetupTexture(void)DisplayObject
SetValue(int spec, va_list &args) overrideComponentBasevirtual
SetVertexColor(unsigned int vertex, unsigned char CurrentFillColor[])DisplayObjectvirtual
SetVertices(unsigned int nPoints, Vertex *vertices)DisplayObjectvirtual
SetWidth(int w)DisplayFrame
Shading(const int mode) overrideGroupvirtual
Shading(void) overrideGroupvirtual
TextureCoordinates(void)DisplayObjectinline
TextureIndex() overrideComponentBasevirtual
TextureIndex(int index) overrideComponentBaseinlinevirtual
TextureMagnificationFilter(const int filter) overrideGroupvirtual
TextureMagnificationFilter(void) overrideGroupvirtual
TextureMappingTechnique(const int map) overrideGroupvirtual
TextureMappingTechnique(void) overrideGroupvirtual
TextureMinificationFilter(const int filter) overrideGroupvirtual
TextureMinificationFilter(void) overrideGroupvirtual
texturePaletteDisplayFrame
TextureRepeat(const int rep) overrideGroupvirtual
disti::DisplayObject::TextureRepeat(void)DisplayObjectvirtual
Translate(float tr[]) overrideComponentBasevirtual
Translate(float x, float y, float z) overrideComponentBasevirtual
TranslateVertices(float x, float y, float z) overrideGroupvirtual
UpdateBoundingVolume(void)DisplayObjectvirtual
UseManualBlinkElapsedTime(bool useManualTime)DisplayObjectstatic
UseParentsLighting(const bool &)ComponentBasevirtual
UseParentsLighting()ComponentBasevirtual
UserData(void) const DisplayObjectinline
UserData(void *data)DisplayObjectinline
VaListSetNormals(unsigned int nPoints, va_list args)DisplayObjectprotectedvirtual
VaListSetTexCoords(unsigned int nPoints, va_list args)DisplayObjectprotectedvirtual
VaListSetVertices(unsigned int nPoints, va_list args)DisplayObjectprotectedvirtual
VaSetNormals(unsigned int nPoints,...)DisplayObject
VaSetTexCoords(unsigned int nPoints,...)DisplayObject
VaSetVertices(unsigned int nPoints,...)DisplayObject
Vertices()DisplayObjectinlinevirtual
ViewMatrix()DisplayObject
Visibility(void) const DisplayObjectinline
Visibility(const bool vis)DisplayObjectvirtual
Visible(void) const DisplayObjectinline
WeakReferenceableMixin(void)WeakReferenceableMixininlineprotected
Width(void)DisplayFrame
WindowToLogical(const Vector &winLoc, Vector &logical, Vector *directionVector=NULL, const OpenGLMatrices &alternateMatrices=OpenGLMatrices())DisplayObject
WorldRotationPoint(void)DisplayObjectvirtual
WorldRotationPoint(const Vector &vert)DisplayObjectvirtual
WorldVertex(unsigned int i)DisplayObjectvirtual
WorldVertex(unsigned int i, const Vertex &vert)DisplayObjectvirtual
WriteResources(const char *filename, GlsResourceFilter *filter=NULL)DisplayFramevirtual
X(void) const DisplayObjectinline
X(const float x)DisplayObjectinline
Y(void) const DisplayObjectinline
Y(const float y)DisplayObjectinline
Z(void) const DisplayObjectinline
Z(const float z)DisplayObjectinline
~AttributeChangedNotifier()AttributeChangedNotifierinlinevirtual
~ComponentBase()ComponentBasevirtual
~DisplayObject(void)DisplayObjectvirtual
~Group()Groupvirtual
~WeakReferenceableMixin()WeakReferenceableMixininlineprotectedvirtual