GL Studio C++ Runtime API
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This is the complete list of members for GlsVertexArray, including all inherited members.
_bufferSize | GlsVertexArray | protected |
_colorOffset | GlsVertexArray | protected |
_componentSize | GlsVertexArray | protected |
_hasC | GlsVertexArray | protected |
_hasN | GlsVertexArray | protected |
_hasT | GlsVertexArray | protected |
_normalOffset | GlsVertexArray | protected |
_nVerts | GlsVertexArray | protected |
_setup | GlsVertexArray | protected |
_texOffset | GlsVertexArray | protected |
_vboHandle | GlsVertexArray | protected |
_vertexData | GlsVertexArray | protected |
AllocateBuffer(const unsigned int size) | GlsVertexArray | protected |
Bake(IGlsStateManager *stateManager) | GlsVertexArray | |
DeallocateBuffer() | GlsVertexArray | protected |
Draw(const unsigned int glPrimitive, IGlsStateManager *stateManager, const bool texture, const bool color, const bool normal) | GlsVertexArray | |
Draw(const unsigned int glPrimitive, const unsigned int offset, const unsigned int count, GlsIndexArray &indexBuffer, IGlsStateManager *stateManager, const bool texture, const bool color, const bool normal) | GlsVertexArray | |
GlsVertexArray() | GlsVertexArray | |
MultiDraw(const unsigned int glPrimitive, const unsigned int offset, const unsigned int count, const unsigned int primitiveSize, GlsIndexArray &indexBuffer, IGlsStateManager *stateManager, const bool texture, const bool color, const bool normal) | GlsVertexArray | |
SetColors(const Vertex verts[]) | GlsVertexArray | |
SetNormals(const Vector verts[]) | GlsVertexArray | |
SetTexCoord(const unsigned int index, const Vector &v) | GlsVertexArray | |
SetTexCoords(const Vector verts[]) | GlsVertexArray | |
Setup(const int nVerts, const bool hasT, const bool hasC, const bool hasN) | GlsVertexArray | |
SetVertex(const unsigned int index, const Vector &v) | GlsVertexArray | |
SetVertices(const Vertex verts[]) | GlsVertexArray | |
VERT_SIZE | GlsVertexArray | static |
~GlsVertexArray() | GlsVertexArray | virtual |