GL Studio C++ Runtime API
All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Modules Pages
TextureLoaderList Member List

This is the complete list of members for TextureLoaderList, including all inherited members.

_pTailList_cprotected
AddNodeWithPriority(ListItem *pNewNode, int priority)List_c
AddNodeWithPriority(const void *data, int size, int priority)List_c
BackwardIterator(ListIterator func, void *data=NULL)List_c
Count()List_c
Delete(ListItem *element)List_c
Dequeue()List_c
Empty()List_c
Enqueue(const void *data, int size, void **parentPtr)List_c
Enqueue(const void *data, int size)List_c
Enqueue(ListItem *pNewNode)List_c
FilterString()TextureLoaderList
First()List_c
ForwardIterator(ListIterator func, void *data=NULL)List_c
GetElement(int where)List_c
InsertAfter(int where, const void *data, int size, void **parentPtr)List_c
InsertAfter(ListItem *after, const void *data, int size, void **parentPtr)List_c
InsertAfter(ListItem *after, ListItem *pNewNode)List_c
InsertBefore(ListItem *before, ListItem *pNewNode)List_c
InsertObject(TextureLoader *importer)TextureLoaderList
Instance()TextureLoaderListstatic
IsEmpty()List_c
IsOptimizeTextureLoading()TextureLoaderListstatic
Iterator(ListIterator func, void *data, ListIteratorDirection direction)List_c
Last()List_c
LoadTexture(const char *filename, const Image::LoadOptions &options, bool allowNPOT=true)TextureLoaderList
LoadTextureWithOptimization(const char *filename, const Image::LoadOptions &options, const bool optimizeTextureLoad, bool allowNPOT=true)TextureLoaderList
Nth(int where)List_c
Push(const void *data, int size, void **parentPtr)List_c
Push(const void *data, int size)List_c
Push(ListItem *pNewNode)List_c
SetOptimizeTextureLoading(const bool enable)TextureLoaderListstatic
SupportsExtension(const char *ext)TextureLoaderList
TextureLoaderList()TextureLoaderList