GL Studio C++ Runtime API
gls_es20_effect_params.h
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1 /**! \file
2  \brief Strings and other standard enumerations used in effects.
3 
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41 */
42 
43 #ifndef DISTI_GLS_ES20_EFFECT_PARAMS_H_INCLUDED
44 #define DISTI_GLS_ES20_EFFECT_PARAMS_H_INCLUDED
45 
46 namespace disti
47 {
48 /** enumeration for standard shader uniforms */
50 {
51  NUM_ACTIVE_CLIP_PLANES = 0,
52  MATRIX_NORMAL,
53  MATRIX_PROJECTION,
54  MATRIX_MODELVIEW,
55  MATRIX_DIFF_TEX,
56  MATRIX_SPEC_TEX,
57  MATRIX_NORM_TEX,
58  MATERIAL_AMBIENT,
59  MATERIAL_DIFFUSE,
60  MATERIAL_SPECULAR,
61  MATERIAL_EMISSIVE,
62  MATERIAL_SHININESS,
63  SAMPLER_TEXTURE,
64  SAMPLER_DIFFUSE,
65  SAMPLER_NORMAL,
66  SAMPLER_SPECULAR,
67  SAMPLER_REFLECTION,
68  COLOR_TEX_BLEND,
69  DIFFUSE_AMOUNT,
70  NORMAL_AMOUNT,
71  SPECULAR_AMOUNT,
72  REFLECTION_AMOUNT,
73  MATRIX_VIEW_TO_WORLD,
74  CLIP_PLANE_1,
75  CLIP_PLANE_2,
76  CLIP_PLANE_3,
77  CLIP_PLANE_4,
78  CLIP_PLANE_5,
79  CLIP_PLANE_6,
80  LIGHT_SOURCE_1_AMBIENT,
81  LIGHT_SOURCE_2_AMBIENT,
82  LIGHT_SOURCE_3_AMBIENT,
83  LIGHT_SOURCE_4_AMBIENT,
84  LIGHT_SOURCE_5_AMBIENT,
85  LIGHT_SOURCE_6_AMBIENT,
86  LIGHT_SOURCE_7_AMBIENT,
87  LIGHT_SOURCE_8_AMBIENT,
88  LIGHT_SOURCE_1_DIFFUSE,
89  LIGHT_SOURCE_2_DIFFUSE,
90  LIGHT_SOURCE_3_DIFFUSE,
91  LIGHT_SOURCE_4_DIFFUSE,
92  LIGHT_SOURCE_5_DIFFUSE,
93  LIGHT_SOURCE_6_DIFFUSE,
94  LIGHT_SOURCE_7_DIFFUSE,
95  LIGHT_SOURCE_8_DIFFUSE,
96  LIGHT_SOURCE_1_SPECULAR,
97  LIGHT_SOURCE_2_SPECULAR,
98  LIGHT_SOURCE_3_SPECULAR,
99  LIGHT_SOURCE_4_SPECULAR,
100  LIGHT_SOURCE_5_SPECULAR,
101  LIGHT_SOURCE_6_SPECULAR,
102  LIGHT_SOURCE_7_SPECULAR,
103  LIGHT_SOURCE_8_SPECULAR,
104  LIGHT_SOURCE_1_POSITION,
105  LIGHT_SOURCE_2_POSITION,
106  LIGHT_SOURCE_3_POSITION,
107  LIGHT_SOURCE_4_POSITION,
108  LIGHT_SOURCE_5_POSITION,
109  LIGHT_SOURCE_6_POSITION,
110  LIGHT_SOURCE_7_POSITION,
111  LIGHT_SOURCE_8_POSITION,
112  LIGHT_SOURCE_1_SPOTDIRECTION_CUTOFF,
113  LIGHT_SOURCE_2_SPOTDIRECTION_CUTOFF,
114  LIGHT_SOURCE_3_SPOTDIRECTION_CUTOFF,
115  LIGHT_SOURCE_4_SPOTDIRECTION_CUTOFF,
116  LIGHT_SOURCE_5_SPOTDIRECTION_CUTOFF,
117  LIGHT_SOURCE_6_SPOTDIRECTION_CUTOFF,
118  LIGHT_SOURCE_7_SPOTDIRECTION_CUTOFF,
119  LIGHT_SOURCE_8_SPOTDIRECTION_CUTOFF,
120  LIGHT_SOURCE_1_ATTENUATION_EXPONENT,
121  LIGHT_SOURCE_2_ATTENUATION_EXPONENT,
122  LIGHT_SOURCE_3_ATTENUATION_EXPONENT,
123  LIGHT_SOURCE_4_ATTENUATION_EXPONENT,
124  LIGHT_SOURCE_5_ATTENUATION_EXPONENT,
125  LIGHT_SOURCE_6_ATTENUATION_EXPONENT,
126  LIGHT_SOURCE_7_ATTENUATION_EXPONENT,
127  LIGHT_SOURCE_8_ATTENUATION_EXPONENT,
128  POINT_SIZE,
129  MAX_STD_UNIFORMS
130 };
131 
132 /** enumeration for standard shader attributes */
134 {
135  STD_ATTRIB_POSITION = 0,
136  STD_ATTRIB_NORMAL,
137  STD_ATTRIB_TEXCOORD,
138  STD_ATTRIB_COLOR,
139  STD_ATTRIB_TANGENT,
140  STD_ATTRIB_BINORMAL,
141  MAX_STD_ATTRIBS
142 };
143 
144 /** Variable names for standard shader uniforms */
145 extern const char* STD_UNIFORM_STRINGS[ MAX_STD_UNIFORMS ];
146 
147 /** Variable names for standard shader attributes */
148 extern const char* STD_ATTRIB_STRINGS[ MAX_STD_ATTRIBS ];
149 
150 } // namespace disti
151 
152 #endif // DISTI_GLS_ES20_EFFECT_PARAMS_H_INCLUDED
StdUniforms_e
Definition: gls_es20_effect_params.h:49
StdAttribs_e
Definition: gls_es20_effect_params.h:133
const char * STD_UNIFORM_STRINGS[MAX_STD_UNIFORMS]
const char * STD_ATTRIB_STRINGS[MAX_STD_ATTRIBS]
Definition: bmpimage.h:46