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gls_include.h
Go to the documentation of this file.
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/*! \file
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\brief A file for all GL Studio files to include.
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\par Copyright Information
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Copyright (c) 2017 by The DiSTI Corporation.<br>
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11301 Corporate Blvd; Suite 100<br>
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Orlando, Florida 32817<br>
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USA<br>
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<br>
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All rights reserved.<br>
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This Software contains proprietary trade secrets of DiSTI and may not be
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reproduced, in whole or part, in any form, or by any means of electronic,
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mechanical, or otherwise, without the written permission of DiSTI. Said
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permission may be derived through the purchase of applicable DiSTI product
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licenses which detail the distribution rights of this content and any
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Derivative Works based on this or other copyrighted DiSTI Software.
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NO WARRANTY. THE SOFTWARE IS PROVIDED "AS-IS," WITHOUT WARRANTY OF ANY KIND,
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AND ANY USE OF THIS SOFTWARE PRODUCT IS AT YOUR OWN RISK. TO THE MAXIMUM EXTENT
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PERMITTED BY APPLICABLE LAW, DISTI AND ITS SUPPLIERS DISCLAIM ALL WARRANTIES
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AND CONDITIONS, EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
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IMPLIED WARRANTIES AND CONDITIONS OF MERCHANTABILITY AND/OR FITNESS FOR A
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PARTICULAR PURPOSE, TITLE, AND NON-INFRINGEMENT, WITH REGARD TO THE SOFTWARE.
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LIMITATION OF LIABILITY. TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW,
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IN NO EVENT SHALL DISTI OR ITS SUPPLIERS BE LIABLE FOR ANY SPECIAL, INCIDENTAL,
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INDIRECT, OR CONSEQUENTIAL DAMAGES WHATSOEVER (INCLUDING, WITHOUT LIMITATION,
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DAMAGES FOR LOSS OF BUSINESS PROFITS, BUSINESS INTERRUPTION, LOSS OF BUSINESS
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INFORMATION, OR ANY OTHER PECUNIARY LOSS) ARISING OUT OF THE USE OF OR
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INABILITY TO USE THE SOFTWARE, EVEN IF DISTI HAS BEEN ADVISED OF THE POSSIBILITY
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OF SUCH DAMAGES. DISTI'S ENTIRE LIABILITY AND YOUR EXCLUSIVE REMEDY SHALL NOT
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EXCEED FIVE DOLLARS (US$5.00).
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The aforementioned terms and restrictions are governed by the laws of the
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State of Florida and the United States of America.
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*/
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#ifndef INCLUDED_GLS_INCLUDE_H
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#define INCLUDED_GLS_INCLUDE_H
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#if defined( WIN32 ) && ( defined( GLS_DLL ) || defined( GLS_EXPORT_LIBRARY ) || defined( GLS_IMPORT_LIBRARY ) )
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# if defined( GLS_LIBRARY ) || defined( GLS_EXPORT_LIBRARY )
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# define GLS_EXPORT __declspec( dllexport )
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# else
/* GLS_DLL || GLS_IMPORT_LIBRARY */
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# define GLS_EXPORT __declspec( dllimport )
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# endif
/* GLS_LIBRARY */
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#else
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# define GLS_EXPORT
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#endif
/* GLS_DLL && WIN32 */
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// Define imports and exports for GLS_EDITOR
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#if defined( WIN32 ) && ( defined( GLS_EXPORT_EDITOR ) || defined( GLS_IMPORT_EDITOR ) )
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# if defined( GLS_EXPORT_EDITOR )
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# define GLS_EDITOR __declspec( dllexport )
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# else
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# define GLS_EDITOR __declspec( dllimport )
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# endif
/* GLS_EXPORT_EDITOR */
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#else
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# define GLS_EDITOR
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#endif
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// Define imports and exports for Packages
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#if defined( WIN32 ) && ( defined( GLS_EXPORT_PACKAGES ) || defined( GLS_IMPORT_PACKAGES ) )
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# if defined( GLS_EXPORT_PACKAGES )
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# define GLS_EXPORT_PACKAGE __declspec( dllexport )
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# else
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# define GLS_EXPORT_PACKAGE __declspec( dllimport )
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# endif
/* GLS_EXPORT_PACKAGES */
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#else
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# define GLS_EXPORT_PACKAGE
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#endif
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#if defined( GLS_EXPORT_EDITOR ) || defined( GLS_IMPORT_EDITOR )
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# define GLS_EDITOR_CODE
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#endif
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// Platform macros
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#ifdef WIN32
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# define IF_WIN32( win32 ) ( win32 )
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# define IF_WIN32_ELSE( win32, notWin32 ) ( win32 )
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# define IF_NOT_WIN32( notWin32 )
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#else
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# define IF_WIN32( win32 )
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# define IF_WIN32_ELSE( win32, notWin32 ) ( notWin32 )
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# define IF_NOT_WIN32( notWin32 ) ( notWin32 )
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#endif
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#ifdef __APPLE__
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# define IF_APPLE( apple ) ( apple )
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# define IF_APPLE_ELSE( apple, notApple ) ( apple )
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# define IF_NOT_APPLE( notApple )
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#else
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# define IF_APPLE( apple )
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# define IF_APPLE_ELSE( apple, notApple ) ( notApple )
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# define IF_NOT_APPLE( notApple ) ( notApple )
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#endif
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#ifdef LINUX
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# define IF_LINUX( linux ) ( linux )
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# define IF_LINUX_ELSE( linux, notLinux ) ( linux )
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# define IF_NOT_LINUX( notLinux )
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#else
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# define IF_LINUX( linux )
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# define IF_LINUX_ELSE( linux, notLinux ) ( notLinux )
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# define IF_NOT_LINUX( notLinux ) ( notLinux )
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#endif
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// Emit code depending on whether we're in an OpenGL ES build or not.
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// Examples:
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// IF_GLES( SetShader() ); // Calls this function on OpenGL ES only
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// IF_NOT_GLES( DesktopFileChanged() ); // Calls this function on Desktop OpenGL only
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// auto fov = IF_GLES_ELSE( esBufferFOV, desktopFOV ); // Selects an expression to be assigned to the variable fov
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// void MyFunc( IF_GLES_ELSE_TYPE( float, double ) ); // Selects the function parameter's type
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#ifdef GLES
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# define IF_GLES( esCode ) ( esCode )
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# define IF_NOT_GLES( nonEsCode )
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# define IF_GLES_ELSE( esCode, nonEsCode ) ( esCode )
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# define IF_GLES_ELSE_TYPE( esType, nonEsType ) esType
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#else
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# define IF_GLES( esCode )
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# define IF_NOT_GLES( nonEsCode ) ( nonEsCode )
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# define IF_GLES_ELSE( esCode, nonEsCode ) ( nonEsCode )
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# define IF_GLES_ELSE_TYPE( esType, nonEsType ) nonEsType
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#endif
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// Debug/release mode macros
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#ifdef NDEBUG
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# define IF_DEBUG( notRelease )
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# define IF_RELEASE( release ) ( release )
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# define IF_RELEASE_ELSE( release, notRelease ) ( release )
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#else
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# define IF_DEBUG( notRelease ) ( notRelease )
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# define IF_RELEASE( release )
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# define IF_RELEASE_ELSE( release, notRelease ) ( notRelease )
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#endif
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// Macro for checking bitness (safer macros borrowed from https://www.fluentcpp.com/2019/05/28/better-macros-better-flags/)
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#define DISTI_IS_BITNESS( X ) DISTI_IS_BITNESS_PRIVATE_DEFINITION_##X()
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// Bitness checks borrowed from https://stackoverflow.com/a/12338526/201787
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#if _WIN64 || ( __GNUC__ && ( __x86_64__ || __aarch64__ ) ) || __APPLE__
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# define DISTI_IS_BITNESS_PRIVATE_DEFINITION_64() 1
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# define DISTI_IS_BITNESS_PRIVATE_DEFINITION_32() 0
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#elif _WIN32 || __GNUC__
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# define DISTI_IS_BITNESS_PRIVATE_DEFINITION_64() 0
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# define DISTI_IS_BITNESS_PRIVATE_DEFINITION_32() 1
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#else
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# error "Unknown bitness!"
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#endif
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#endif
glStudioWin
include
gls_include.h
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