GL Studio C++ Runtime API
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This is the complete list of members for GlsLinearFloatController, including all inherited members.
_alphaMode | DisplayObject | protected |
_antiAlias | DisplayObject | protected |
_attributesAdded | DisplayObject | protected |
_blinking | DisplayObject | protected |
_blinkRate | DisplayObject | protected |
_color | DisplayObject | protected |
_cullBackFace | DisplayObject | protected |
_dcsMatrix | DisplayObject | protected |
_depthTest | DisplayObject | protected |
_drawMatrix | DisplayObject | protected |
_lineStippleMultiplier | DisplayObject | protected |
_lineStipplePattern | DisplayObject | protected |
_lineWidth | DisplayObject | protected |
_location | DisplayObject | protected |
_modelMatrix | DisplayObject | protected |
_normals | DisplayObject | protected |
_nTex_vertices | DisplayObject | protected |
_nVertices | DisplayObject | protected |
_polygonEnd | DisplayObject | protected |
_polygonMode | DisplayObject | protected |
_polygonOffset | DisplayObject | protected |
_projMatrix | DisplayObject | protected |
_shading | DisplayObject | protected |
_texCoord | DisplayObject | protected |
_textureBlendColor | DisplayObject | protected |
_textureIndex | DisplayObject | protected |
_textureMagFilter | DisplayObject | protected |
_textureMap | DisplayObject | protected |
_textureMinFilter | DisplayObject | protected |
_texturePoints | DisplayObject | protected |
_textureRepeat | DisplayObject | protected |
_userData | DisplayObject | protected |
_vertices | DisplayObject | protected |
_viewMatrix | DisplayObject | protected |
_visible | DisplayObject | protected |
_weakRefs | WeakReferenceableMixin | protected |
AddWeakReference(WeakReference *weakRef) override | WeakReferenceableMixin | inlinevirtual |
AllocateModelMatrix() | DisplayObject | protected |
AlphaMode(int mode) | DisplayObject | virtual |
AlphaMode(void) | DisplayObject | virtual |
AntiAlias(void) | DisplayObject | virtual |
AntiAlias(bool alias) | DisplayObject | virtual |
ApplyDynamicRotation(void) | DisplayObject | protected |
ApplyTextureSettings(int textureIndex=-1) | DisplayObject | |
Attributes() | DisplayObject | inline |
AvailableAttributesEnum enum name | DisplayObject | |
BlinkedOff(void) | DisplayObject | |
Blinking(void) | DisplayObject | virtual |
Blinking(const bool blink) | DisplayObject | virtual |
BlinkRate(void) | DisplayObject | virtual |
BlinkRate(const float rate) | DisplayObject | virtual |
BoundingVolumeCenter() const | DisplayObject | inline |
BoundingVolumeCenter(const Vector ¢er) | DisplayObject | |
BoundingVolumeHit(const Vector &start, const Vector &direction) | DisplayObject | |
BoundingVolumeRadius() const | DisplayObject | inline |
BoundingVolumeRadius(float radius) | DisplayObject | |
CalcDrawMatrix() | DisplayObject | protectedvirtual |
CalcDrawMatrixIfExists() | DisplayObject | inlineprotected |
Calculate(double time) | DisplayObject | virtual |
CalculateCollisionPoint(const Vector &pickLoc, const Vector &directionVector, Vector *collisionPoint) | DisplayObject | |
CalculateMatrices(const OpenGLMatrices &newMatrices) | DisplayObject | protectedvirtual |
CalculateParentBoundingBox(void) | DisplayObject | virtual |
CalculateTextureCoordinates(void) | DisplayObject | virtual |
CallbackCaller() const | DisplayObject | inline |
CallbackCaller(CallbackMethodCallerBase *cb) | DisplayObject | |
CloneObject(bool generateNames=false) DISTI_METHOD_OVERRIDE | GlsLinearFloatController | virtual |
CopyGeometry(DisplayObject *src) | DisplayObject | virtual |
CopyHierarchyProperties(DisplayObject *src, bool copyName) | DisplayObject | virtual |
CopyProperties(DisplayObject *src) DISTI_METHOD_OVERRIDE | GlsLinearFloatController | virtual |
CullBackFace(const bool val) | DisplayObject | virtual |
CullBackFace(void) | DisplayObject | virtual |
Culled() const | DisplayObject | inline |
CullTest(const GlsMatrixType *matrix, const Culler &culler) | DisplayObject | inline |
DcsMatrix() | DisplayObject | inline |
DcsMatrix(const GlsMatrixType &matrix) | DisplayObject | |
DCSToLogical(Vector dcsPoint, Vector &logicalPoint, const GlsMatrixType *dcsMatrix=NULL) | DisplayObject | |
DeleteVertex(unsigned int indexAfter) final | DisplayObject | inlinevirtual |
DeleteVertexAt(unsigned int index) | DisplayObject | virtual |
DepthTest(void) | DisplayObject | virtual |
DepthTest(unsigned char zbuf) | DisplayObject | virtual |
Destroy() | DisplayObject | |
DisplayObject(float x, float y, float z) | DisplayObject | |
DisplayObject(const DisplayObject &object, const bool generateNames) | DisplayObject | |
Draw(void) DISTI_METHOD_OVERRIDE | GlsLinearFloatController | virtual |
DrawMatrix() | DisplayObject | inline |
DynamicRotate(float angle, int axis) | DisplayObject | |
DynamicRotate(const Vector &v) | DisplayObject | |
DynamicRotate(float angle[]) | DisplayObject | |
DynamicRotate(float x, float y, float z) | DisplayObject | virtual |
DynamicRotateRelative(float angle, int axis) | DisplayObject | virtual |
DynamicRotation(int axis) | DisplayObject | virtual |
DynamicScale() | DisplayObject | virtual |
DynamicScale(float x, float y, float z) | DisplayObject | virtual |
DynamicScale(const Vector &scale) | DisplayObject | |
DynamicTranslate(float x, float y, float z, bool relative=false) | DisplayObject | virtual |
DynamicTranslate(const Vertex &amount, bool relative) | DisplayObject | |
DynamicTranslate(const Vector &amount) | DisplayObject | |
DynamicTranslate(float amount, int axis, bool relative=false) | DisplayObject | virtual |
DynamicTranslation(int axis) | DisplayObject | virtual |
DynamicTranslation() | DisplayObject | virtual |
Editor() | DisplayObject | |
Editor() const | DisplayObject | |
Editor(DisplayObjectEditor *editor) | DisplayObject | |
FinishObject() | DisplayObject | inlinevirtual |
GenerateInstanceName(void) | DisplayObject | virtual |
GetApplicableTextureIndex() | DisplayObject | protected |
GetApplicableTextureRepeat() | DisplayObject | protected |
GetBlendColor(unsigned char color[]) | DisplayObject | |
GetBlendColor(unsigned char &r, unsigned char &g, unsigned char &b, unsigned char &a) | DisplayObject | |
GetBlendColor() | DisplayObject | virtual |
GetCenter(Vector ¢er) | DisplayObject | virtual |
GetColor() | DisplayObject | virtual |
GetColor(unsigned char c4[]) | DisplayObject | |
GetColor(unsigned char &r, unsigned char &g, unsigned char &b, unsigned char &a) | DisplayObject | |
GetCppInterfaceDescription(InterfaceListType *addToThisList=NULL) DISTI_METHOD_OVERRIDE | GlsLinearFloatController | virtual |
GetCppInterfaceDescriptionFree(InterfaceListType *array) DISTI_METHOD_OVERRIDE | GlsLinearFloatController | virtual |
GetExtents(float &x, float &y, float &z, float &x1, float &y1, float &z1) | DisplayObject | virtual |
GetExtentsDCS(Vector &min, Vector &max) | DisplayObject | |
GetFillColor(unsigned char &r, unsigned char &g, unsigned char &b, unsigned char &a) | DisplayObject | |
GetFillColor(unsigned char c4[]) | DisplayObject | |
GetFillColor(void) | DisplayObject | virtual |
GetFirstInputValue() DISTI_METHOD_OVERRIDE | GlsLinearFloatController | virtual |
GetLastInputValue() DISTI_METHOD_OVERRIDE | GlsLinearFloatController | virtual |
GetLocation(Vertex &v) | DisplayObject | virtual |
GetLocation(float &x, float &y, float &z) | DisplayObject | virtual |
GetOutputForInput(float input) DISTI_METHOD_OVERRIDE | GlsLinearFloatController | virtual |
GetPainter() | DisplayObject | virtual |
GetPlaneVectorPoints(Vertex &p1, Vertex &p2, Vertex &p3, Vertex &planeVector) | DisplayObject | virtual |
GetResources(std::ostream &outstr, GlsResourceFilter *filter=NULL) | DisplayObject | virtual |
GetRotationPoint(Vertex &v) | DisplayObject | virtual |
GetTextureCoordinates(void) | DisplayObject | inline |
GetTexturePoints(void) | DisplayObject | virtual |
GetTexturePointTransformationMatrix(GlsMatrixType &world2tex) | DisplayObject | |
GetTransformedExtents(Vector &min, Vector &max, const GlsMatrixType &matrix, bool resetMinMax=true) | DisplayObject | virtual |
GlsLinearFloatController(bool generateInstanceName=false) | GlsLinearFloatController | |
handle(DisplayEvent *ev) DISTI_METHOD_OVERRIDE | GlsLinearFloatController | virtual |
Hit(float x, float y, float z, float scale, const Vector &directionVector, Vector *collisionPoint) DISTI_METHOD_OVERRIDE | GlsLinearFloatController | virtual |
HitUtil(float x, float y, float z, float scale, Vertex *vertices, unsigned int vertex_cnt, const Vector &directionVector, Vector *collisionPoint) | DisplayObject | virtual |
InsertVertex(unsigned int indexAfter) final | DisplayObject | inlinevirtual |
InsertVertexAt(unsigned int index) | DisplayObject | virtual |
InsideVertexExtents(float x, float y, unsigned int nVerts, Vertex *verts, float tolerance) | DisplayObject | protected |
InstanceName(void) | DisplayObject | |
InstanceName(const char *name) | DisplayObject | |
InvalidatePainter() | DisplayObject | |
IsVisibleInScene(const DisplayObject *obj=NULL) const | DisplayObject | virtual |
LightingEnabled() | DisplayObject | virtual |
LightingEnabled(bool lighting) | DisplayObject | virtual |
LineStippleMultiplier(void) | DisplayObject | virtual |
LineStippleMultiplier(int mult) | DisplayObject | virtual |
LineStipplePattern(void) | DisplayObject | virtual |
LineStipplePattern(int pattern) | DisplayObject | virtual |
LineWidth(void) | DisplayObject | virtual |
LineWidth(float width) | DisplayObject | virtual |
Location(void) const | DisplayObject | virtual |
Location(const Vertex &v) | DisplayObject | virtual |
Location(float x, float y, float z) | DisplayObject | virtual |
LogicalToDCS(Vector logicalPoint, Vector &objectLocal, const Vector *directionVector, const Vector &planeNormal=Vector(0, 0, 1), const Vector &planePoint=Vector(), const GlsMatrixType *dcsMatrix=NULL) | DisplayObject | |
LogicalToWindow(const Vector &logical, Vector &winLoc, const OpenGLMatrices &alternateMatrices=OpenGLMatrices()) | DisplayObject | |
MaterialIndex() | DisplayObject | virtual |
MaterialIndex(int index) | DisplayObject | virtual |
MaterialIndices() | DisplayObject | virtual |
MaterialIndices(DynamicArray< int > indices) | DisplayObject | virtual |
ModelMatrix() | DisplayObject | |
NeedCalcDrawMatrix() | DisplayObject | inline |
NeedCalculate() | DisplayObject | inline |
NeedCalculate(bool val) | DisplayObject | inlineprotected |
Normals() | DisplayObject | inline |
NotifyAttributeChanged(const AttributeName &name) override | DisplayObject | virtual |
NotifyWeakReferenceDestroyed(WeakReference *ref) override | WeakReferenceableMixin | inlinevirtual |
NumberOfVertices() const | DisplayObject | inline |
ObjectDepth(void) | DisplayObject | virtual |
ObjectHeight(void) | DisplayObject | virtual |
ObjectWidth(void) | DisplayObject | virtual |
Parent(DisplayFrame *par) | DisplayObject | virtual |
Parent(void) const | DisplayObject | inline |
ParentGroup(Group *group) | DisplayObject | virtual |
ParentGroup(void) const | DisplayObject | inline |
Pick3D(const Vector &winLoc, const Vector &logicalCoords, float scale, const Vector &directionVector, Vector &collisionWinLoc, const OpenGLMatrices &drawnMatrices) | DisplayObject | virtual |
Pickable() | DisplayObject | inline |
Pickable(unsigned char pick) | DisplayObject | virtual |
PickCleanup(Vertex *vertices, unsigned int vertex_cnt) | DisplayObject | protected |
PickSetup(float x, float y, float z, Vertex *vertices, unsigned int vertex_cnt, const Vector &directionVector) | DisplayObject | protected |
PolygonEnd(void) | DisplayObject | virtual |
PolygonEnd(const int end) | DisplayObject | virtual |
PolygonMode(void) | DisplayObject | virtual |
PolygonMode(int mode) | DisplayObject | virtual |
PreDraw(const OpenGLMatrices &parentMatrices, Culler &culler) DISTI_METHOD_OVERRIDE | GlsLinearFloatController | virtual |
ProjMatrix() | DisplayObject | |
ReallocateVertices(unsigned int numVertices, bool initializeNew, bool copyOld) | DisplayObject | virtual |
RelativeAngle(const float x, const float y) | DisplayObject | virtual |
Resource(const char *name) | DisplayObject | virtual |
RestoreAlpha(void) | DisplayObject | |
RestoreAntiAlias(void) | DisplayObject | |
RestoreLighting(void) | DisplayObject | |
RestoreLineStyle(void) | DisplayObject | |
Rotate(float angle, int axis=Z_AXIS) | DisplayObject | virtual |
Rotate(const Vector &origin, float angle, int axis=Z_AXIS) | DisplayObject | virtual |
Rotate(const Vector &orig, float angle, const Vector &axis) | DisplayObject | virtual |
RotationPoint() const | DisplayObject | inline |
RotationPoint(const Vertex &v) | DisplayObject | virtual |
RotationPoint(float x, float y, float z) | DisplayObject | virtual |
SaveMatrices() | DisplayObject | |
Scale(float px, float py, float pz, Vertex *anchor, int handleBar=0) | DisplayObject | virtual |
Set(int spec,...) | DisplayObject | |
SetAvailableAttributes(unsigned int value) DISTI_METHOD_OVERRIDE | GlsLinearFloatController | virtual |
SetBlendColor(const GlsColor &color) | DisplayObject | virtual |
SetBlendColor(unsigned char color[]) | DisplayObject | |
SetBlendColor(unsigned char r, unsigned char g, unsigned char b, unsigned char a) | DisplayObject | |
SetColor(const GlsColor &color) | DisplayObject | virtual |
SetColor(unsigned char c4[]) | DisplayObject | inline |
SetColor(unsigned char r, unsigned char g, unsigned char b, unsigned char a) | DisplayObject | inline |
SetFillColor(unsigned char r, unsigned char g, unsigned char b, unsigned char a) | DisplayObject | inline |
SetFillColor(unsigned char c4[]) | DisplayObject | inline |
SetFillColor(const GlsColor &color) | DisplayObject | virtual |
SetManualBlinkElapsedTime(double elapsedTime) | DisplayObject | static |
SetNormals(unsigned int nPoints, Vector *vertices) | DisplayObject | virtual |
SetOrigin(const Vertex &vert) | DisplayObject | virtual |
SetPainter(GlsPainter *painter) | DisplayObject | virtual |
SetTexCoords(unsigned int nPoints, Vector *new_tex_coord, bool isVectorArray=true) | DisplayObject | virtual |
SetTexCoords(unsigned int nPoints, Vertex *new_tex_coord) | DisplayObject | inline |
SetupAlpha(void) | DisplayObject | |
SetupAntiAlias(void) | DisplayObject | |
SetupDepthTest(void) | DisplayObject | |
SetupLighting(void) | DisplayObject | |
SetupLineStyle(void) | DisplayObject | |
SetupPolyDrawStyle(void) | DisplayObject | |
SetupShading(void) | DisplayObject | |
SetupTexture(void) | DisplayObject | |
SetValue(int spec, va_list &args) | DisplayObject | protectedvirtual |
SetVertexColor(unsigned int vertex, unsigned char CurrentFillColor[]) | DisplayObject | virtual |
SetVertices(unsigned int nPoints, Vertex *vertices) | DisplayObject | virtual |
Shading(void) | DisplayObject | virtual |
Shading(const int shading) | DisplayObject | virtual |
TextureCoordinates(void) | DisplayObject | inline |
TextureIndex(void) | DisplayObject | virtual |
TextureIndex(int textureIndex) | DisplayObject | virtual |
TextureMagnificationFilter(void) | DisplayObject | virtual |
TextureMagnificationFilter(const int filter) | DisplayObject | virtual |
TextureMappingTechnique(void) | DisplayObject | virtual |
TextureMappingTechnique(const int map) | DisplayObject | virtual |
TextureMinificationFilter(void) | DisplayObject | virtual |
TextureMinificationFilter(const int filter) | DisplayObject | virtual |
TextureRepeat(void) | DisplayObject | virtual |
TextureRepeat(const int rep) | DisplayObject | virtual |
Translate(float tr[]) | DisplayObject | virtual |
Translate(float x, float y, float z) | DisplayObject | virtual |
TranslateVertices(float x, float y, float z) | DisplayObject | virtual |
UpdateBoundingVolume(void) | DisplayObject | virtual |
UseManualBlinkElapsedTime(bool useManualTime) | DisplayObject | static |
UserData(void) const | DisplayObject | inline |
UserData(void *data) | DisplayObject | inline |
VaListSetNormals(unsigned int nPoints, va_list args) | DisplayObject | protectedvirtual |
VaListSetTexCoords(unsigned int nPoints, va_list args) | DisplayObject | protectedvirtual |
VaListSetVertices(unsigned int nPoints, va_list args) | DisplayObject | protectedvirtual |
VaSetNormals(unsigned int nPoints,...) | DisplayObject | |
VaSetTexCoords(unsigned int nPoints,...) | DisplayObject | |
VaSetVertices(unsigned int nPoints,...) | DisplayObject | |
Vertices() | DisplayObject | inlinevirtual |
ViewMatrix() | DisplayObject | |
Visibility(void) const | DisplayObject | inline |
Visibility(const bool vis) | DisplayObject | virtual |
Visible(void) const | DisplayObject | inline |
WeakReferenceableMixin(void) | WeakReferenceableMixin | inlineprotected |
WindowToLogical(const Vector &winLoc, Vector &logical, Vector *directionVector=NULL, const OpenGLMatrices &alternateMatrices=OpenGLMatrices()) | DisplayObject | |
WorldRotationPoint(void) | DisplayObject | virtual |
WorldRotationPoint(const Vector &vert) | DisplayObject | virtual |
WorldVertex(unsigned int i) | DisplayObject | virtual |
WorldVertex(unsigned int i, const Vertex &vert) | DisplayObject | virtual |
X(void) const | DisplayObject | inline |
X(const float x) | DisplayObject | inline |
Y(void) const | DisplayObject | inline |
Y(const float y) | DisplayObject | inline |
Z(void) const | DisplayObject | inline |
Z(const float z) | DisplayObject | inline |
~AttributeChangedNotifier() | AttributeChangedNotifier | inlinevirtual |
~DisplayObject(void) | DisplayObject | virtual |
~IFloatController() | IFloatController | inlinevirtual |
~WeakReferenceableMixin() | WeakReferenceableMixin | inlineprotectedvirtual |