40 #ifndef _COMPONENT_LIGHT_MGR_H
41 #define _COMPONENT_LIGHT_MGR_H
void SetupComponentLighting(void)
void EnableNormalize(bool enableNormalize)
void TopFrameRestore(void)
The disti::DynamicArray class. A templated array of objects capable of dynamically growing...
unsigned int GetNumActiveLights(void)
bool * GetActiveLightsMask(void)
DynamicArray< GlsLightSource * > _registeredLights
Definition: component_light_mgr.h:59
void RegisterLight(GlsLightSource *light)
unsigned int GetActiveLightsBitMask(void)
Definition: component_light_mgr.h:55
bool UseParentsLighting(void)
A file for all GL Studio files to include.
void CleanupComponentLighting(void)
void SetupLighting(DisplayObject *object)
void ClearRegisteredLights(void)
void TopFrameInitialize(void)
Definition: gls_eyepoint.h:115
void ReapplyLightsForEyePoint(GlsEyePoint *eyePoint)
Definition: gls_light_source.h:83
Definition: bmpimage.h:46
bool _useParentsLighting
Definition: component_light_mgr.h:64