43 #ifndef INCLUDED_EFFECT_DIFF_NORM_SPEC_REF_H
44 #define INCLUDED_EFFECT_DIFF_NORM_SPEC_REF_H
54 #if( defined( GLSGEN_EXPORT_GLSADVANCEDMESH ) || defined( GLSGEN_IMPORT_GLSADVANCEDMESH ) || defined( GLS_EXPORT_GENERATED ) || defined( GLS_IMPORT_GENERATED ) ) \
55 && defined( _MSC_VER )
56 # if defined( GLSGEN_EXPORT_GLSADVANCEDMESH ) || defined( GLS_EXPORT_GENERATED )
57 # define GLSGEN_GlsAdvancedMesh_EXPORT __declspec( dllexport )
59 # define GLSGEN_GlsAdvancedMesh_EXPORT __declspec( dllimport )
62 # define GLSGEN_GlsAdvancedMesh_EXPORT
76 static const std::string EFFECT_TYPE_NAME;
96 void UOffset(
float val ) { _uOffset = val; }
97 float UOffset()
const {
return _uOffset; }
98 void VOffset(
float val ) { _vOffset = val; }
99 float VOffset()
const {
return _vOffset; }
100 void UTiling(
float val ) { _uTiling = val; }
101 float UTiling()
const {
return _uTiling; }
102 void VTiling(
float val ) { _vTiling = val; }
103 float VTiling()
const {
return _vTiling; }
104 void Angle(
float val ) { _angle = val; }
105 float Angle()
const {
return _angle; }
108 void RecalcTransformMatrix();
111 inline bool IsIdentity() {
return _isIdentity; }
114 inline float* GetTransformMatrix() {
return _matrix.
Data(); }
123 bool _userHasCustomShader;
124 #elif !defined( GLES )
153 void SetupAttribDict();
157 static const GLenum NORMAL_MAP_TEXTURE_UNIT = GL_TEXTURE1;
158 static const GLenum SPECULAR_MAP_TEXTURE_UNIT = GL_TEXTURE2;
159 static const GLenum REFLECTION_MAP_TEXTURE_UNIT = GL_TEXTURE3;
165 static inline unsigned int TextureUnitIndex( GLenum textureUnit ) {
return textureUnit - GL_TEXTURE0; }
167 static const int INVALID_INDEX = -1;
179 inline void SetMaterialIndex(
unsigned int materialIndex ) { _materialIndex = materialIndex; }
180 inline unsigned int GetMaterialIndex()
const {
return _materialIndex; }
182 inline void SetUseVertexColor(
bool value )
184 _useVertexColors = value;
191 inline void SetDiffuseTextureIndex(
int textureIndex )
193 _diffuseTextureIndex = textureIndex;
200 inline void SetNormalTextureIndex(
int textureIndex )
202 _normalTextureIndex = textureIndex;
209 inline void SetSpecularTextureIndex(
int textureIndex )
211 _specularTextureIndex = textureIndex;
218 inline void SetReflectionTextureIndex(
int textureIndex )
220 _reflectionTextureIndex = textureIndex;
227 inline void SetDiffuseAmount(
float value )
229 _diffuseAmount = value;
236 inline void SetNormalAmount(
float value )
238 _normalAmount = value;
243 inline float GetNormalAmount()
const {
return _normalAmount; }
245 inline void SetSpecularAmount(
float value )
247 _specularAmount = value;
254 inline void SetReflectionAmount(
float value )
256 _reflectionAmount = value;
263 inline void SetNormalMapFlipGreen(
bool value )
265 _normalMapFlipGreen = value;
280 GLSGEN_GlsAdvancedMesh_EXPORT
void SetDiffuseUVWSettings(
float uOffset,
float vOffset,
float uTiling,
float vTiling,
float angle );
281 GLSGEN_GlsAdvancedMesh_EXPORT
void GetDiffuseUVWSettings(
float& uOffset,
float& vOffset,
float& uTiling,
float& vTiling,
float& angle );
291 GLSGEN_GlsAdvancedMesh_EXPORT
void SetNormalUVWSettings(
float uOffset,
float vOffset,
float uTiling,
float vTiling,
float angle );
292 GLSGEN_GlsAdvancedMesh_EXPORT
void GetNormalUVWSettings(
float& uOffset,
float& vOffset,
float& uTiling,
float& vTiling,
float& angle );
302 GLSGEN_GlsAdvancedMesh_EXPORT
void SetSpecularUVWSettings(
float uOffset,
float vOffset,
float uTiling,
float vTiling,
float angle );
303 GLSGEN_GlsAdvancedMesh_EXPORT
void GetSpecularUVWSettings(
float& uOffset,
float& vOffset,
float& uTiling,
float& vTiling,
float& angle );
307 GLSGEN_GlsAdvancedMesh_EXPORT
void SelectShader();
311 GLSGEN_GlsAdvancedMesh_EXPORT
void TextureUVWSettingsChanged();
315 GLSGEN_GlsAdvancedMesh_EXPORT
bool UsesTextureTransforms();
318 inline DistiAttribDict& Attributes()
328 inline const std::string& EffectTypeName()
330 return EFFECT_TYPE_NAME;
343 virtual void Release();
344 virtual unsigned int GlsRenderEffect_ClassID()
const;
346 DynamicArray<Material>& materialPalette,
347 TexturePalette* texturePalette,
348 const TextureSettings& textureSettings,
349 float* viewToWorld3x3,
350 unsigned int maxLightNum,
351 unsigned int activeLightMask );
354 virtual int Compare(
const GlsRenderEffect* )
const;
355 virtual GlsRenderEffect*
Clone()
const;
Definition: effect_diff_norm_spec_refl.h:78
Definition: gls_es20_effect.h:58
Definition: effect_diff_norm_spec_refl.h:73
unsigned int _ref_count
Reference count.
Definition: effect_diff_norm_spec_refl.h:118
float _normalAmount
[0.0,1.0] "Weight" of the normal map
Definition: effect_diff_norm_spec_refl.h:135
The GlsMatrixAffine class.
bool _useVertexColors
true: use vertex color for diffuse rather than material diffuse
Definition: effect_diff_norm_spec_refl.h:139
virtual GlsRenderEffect * Clone() const
The disti::GlsStateManager factory class. Creates an instance of a state manager that manages the GL ...
virtual void GetReferencedTextures(ReferencedTextureArray &referencedTextures)
virtual void CleanupEffect()
Remove the effect trom the OpenGL state.
virtual void SetupEffect(DynamicArray< Material > &materialPalette, TexturePalette *texturePalette, const TextureSettings &textureSettings, float *viewToWorld3x3, unsigned int maxLightNum, unsigned int activeLightMask)
virtual int Compare(const GlsRenderEffect *) const
float _specularAmount
[0.0,1.0] "Weight" of the specular map
Definition: effect_diff_norm_spec_refl.h:136
float _reflectionAmount
[0.0,1.0] "Weight" of the reflection map
Definition: effect_diff_norm_spec_refl.h:137
MaxLike_Shader * _shader
shader program to use (if any)
Definition: effect_diff_norm_spec_refl.h:125
int _diffuseTextureIndex
INVALID_INDEX, or the texture index to use.
Definition: effect_diff_norm_spec_refl.h:129
Type * Data()
Definition: gls_matrix.h:131
unsigned int _materialIndex
The material index to use.
Definition: effect_diff_norm_spec_refl.h:128
virtual GLint GetVertexAttribIndexForSemantic(int semanticEnum)
int _specularTextureIndex
INVALID_INDEX, or the texture index to use.
Definition: effect_diff_norm_spec_refl.h:131
Definition: disti_metadata.h:668
bool _normalMapFlipGreen
Definition: effect_diff_norm_spec_refl.h:145
int _reflectionTextureIndex
INVALID_INDEX, or the texture index to use.
Definition: effect_diff_norm_spec_refl.h:132
float _diffuseAmount
[0.0,1.0] "Weight" of the diffuse map
Definition: effect_diff_norm_spec_refl.h:134
int _normalTextureIndex
INVALID_INDEX, or the texture index to use.
Definition: effect_diff_norm_spec_refl.h:130
Definition: gls_render_effect.h:117
Definition: bmpimage.h:46
virtual void GetReferencedMaterials(ReferencedMaterialArray &referencedMaterials)
The disti::GlsRenderEffect class.