40 #ifndef EMBEDDED_DISPLAY_H 
   41 #define EMBEDDED_DISPLAY_H 
   62     void WindowFlags( 
int ) {}
 
   70     virtual GLS_EXPORT 
void BuildAndSendEvent( 
int x, 
int y, 
int pressure, 
unsigned int eventType );
 
   76     enum iDeviceOrientation
 
   78         ORIENTATION_UNKNOWN              = 0,
 
   79         ORIENTATION_PORTRAIT             = 1,
 
   80         ORIENTATION_PORTRAIT_UPSIDE_DOWN = 2,
 
   81         ORIENTATION_LANDSCAPE_LEFT       = 3,
 
   82         ORIENTATION_LANDSCAPE_RIGHT      = 4,
 
   83         ORIENTATION_FACE_UP              = 5,
 
   84         ORIENTATION_FACE_DOWN            = 6
 
   89     virtual GLS_EXPORT ~EmbeddedDisplayFrame();
 
  112     GLS_EXPORT 
void Paint( 
void ) DISTI_METHOD_OVERRIDE;
 
  117     GLS_EXPORT 
void SetRedraw() DISTI_METHOD_OVERRIDE;
 
  122     virtual GLS_EXPORT 
void Redraw( 
void );
 
EventCompressor< DisplayFrame > eventCompressor
Definition: embedded_display_frame.h:92
virtual void Redraw(void)
Definition: display_frame.h:77
virtual void RemoveSplash()
Definition: embedded_display_frame.h:97
virtual void SetProjection(GlsMatrixType &projMatrix, GlsMatrixType &model)
Definition: runtime_display_frame.h:53
A file for all GL Studio files to include. 
virtual void CreateSplash()
Definition: embedded_display_frame.h:104
The standard Mouse and keyboard events and event structures. 
void Paint(void) override
Definition: embedded_display_frame.h:59
virtual void BuildAndSendEvent(int x, int y, int pressure, unsigned int eventType)
The disti::RuntimeDisplayFrame class, parent class of all DisplayFrames used in runtime code...
void SetRedraw() override
Definition: bmpimage.h:46