GL Studio C++ Runtime API
gls_color.h
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1 /*! \file
2  \brief The Color class: Implements a 4 component RGBA color.
3 
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39 */
40 #ifndef _GLS_COLOR_H
41 #define _GLS_COLOR_H
42 
43 #include "disti_include.h"
44 #include "unhide_globals.h"
45 #include <iosfwd> // Forward references for the stream operators
46 #include <string.h> // For memcmp
47 
48 namespace disti
49 {
50 /** \class GlsColor
51  The Color class: Implements a 4 component RGBA color.
52 */
53 class GlsColor
54 {
55  unsigned char rgba[ 4 ]; /** Red, Green, Blue, Alpha 0-255 range */
56 
57 public:
58  /** default constructor. Intializes rgba data to zero */
59  GlsColor( void )
60  {
61  rgba[ 0 ] = rgba[ 1 ] = rgba[ 2 ] = rgba[ 3 ] = 0;
62  }
63 
64  /** 4ub constructor. Intializes using rgba values
65  * \param r Red value, range 0-255
66  * \param g Green value, range 0-255
67  * \param b Blue value, range 0-255
68  * \param a Alpha value, range 0-255
69  */
70  GlsColor( unsigned char r, unsigned char g, unsigned char b, unsigned char a = 255 )
71  {
72  rgba[ 0 ] = r;
73  rgba[ 1 ] = g;
74  rgba[ 2 ] = b;
75  rgba[ 3 ] = a;
76  }
77 
78  /** 4ubv constructor. Intializes using rgba value
79  * \param newColor 4 character RGBA array, range 0-255
80  */
81  GlsColor( const unsigned char newColor[] )
82  {
83  rgba[ 0 ] = newColor[ 0 ];
84  rgba[ 1 ] = newColor[ 1 ];
85  rgba[ 2 ] = newColor[ 2 ];
86  rgba[ 3 ] = newColor[ 3 ];
87  }
88 
89  /** 4ul constructor.
90  * \param rgbaVal Unsigned long containing color in the form RRGGBBAA (8 bits per component
91  */
92  GlsColor( unsigned long rgbaVal )
93  {
94  rgba[ 0 ] = (unsigned char)( ( rgbaVal & 0xFF000000 ) >> 24 );
95  rgba[ 1 ] = (unsigned char)( ( rgbaVal & 0x00FF0000 ) >> 16 );
96  rgba[ 2 ] = (unsigned char)( ( rgbaVal & 0x0000FF00 ) >> 8 );
97  rgba[ 3 ] = (unsigned char)( ( rgbaVal & 0x000000FF ) );
98  }
99 
100  /** copy constructor. */
101  GlsColor( const GlsColor& color )
102  {
103  memcpy( rgba, color.rgba, sizeof( unsigned char ) * 4 );
104  }
105 
106  /** Sets RGBA value using floats
107  * \param r Red value, range 0-1.0
108  * \param g Green value, range 0-1.0
109  * \param b Blue value, range 0-1.0
110  * \param a Alpha value, range 0-1.0
111  */
112  void SetRGBA4f( float r, float g, float b, float a = 1 )
113  {
114  rgba[ 0 ] = (unsigned char)( r * 255.0f );
115  rgba[ 1 ] = (unsigned char)( g * 255.0f );
116  rgba[ 2 ] = (unsigned char)( b * 255.0f );
117  rgba[ 3 ] = (unsigned char)( a * 255.0f );
118  }
119 
120  /** Gets RGBA value using floats
121  * \param r Red value, range 0-1.0
122  * \param g Green value, range 0-1.0
123  * \param b Blue value, range 0-1.0
124  * \param a Alpha value, range 0-1.0
125  */
126  void GetRGBA4f( float& r, float& g, float& b, float& a ) const
127  {
128  r = (float)rgba[ 0 ] / 255.0f;
129  g = (float)rgba[ 1 ] / 255.0f;
130  b = (float)rgba[ 2 ] / 255.0f;
131  a = (float)rgba[ 3 ] / 255.0f;
132  }
133 
134  /** Sets RGBA value using doubles
135  * \param r Red value, range 0-1.0
136  * \param g Green value, range 0-1.0
137  * \param b Blue value, range 0-1.0
138  * \param a Alpha value, range 0-1.0
139  */
140  void SetRGBA4d( double r, double g, double b, double a = 1 )
141  {
142  rgba[ 0 ] = (unsigned char)( r * 255.0 );
143  rgba[ 1 ] = (unsigned char)( g * 255.0 );
144  rgba[ 2 ] = (unsigned char)( b * 255.0 );
145  rgba[ 3 ] = (unsigned char)( a * 255.0 );
146  }
147 
148  /** Gets RGBA value using doubles
149  * \param r Red value, range 0-1.0
150  * \param g Green value, range 0-1.0
151  * \param b Blue value, range 0-1.0
152  * \param a Alpha value, range 0-1.0
153  */
154  void GetRGBA4d( double& r, double& g, double& b, double& a ) const
155  {
156  r = (double)rgba[ 0 ] / 255.0;
157  g = (double)rgba[ 1 ] / 255.0;
158  b = (double)rgba[ 2 ] / 255.0;
159  a = (double)rgba[ 3 ] / 255.0;
160  }
161 
162  /** Sets RGBA value
163  * \param r Red value, range 0-255
164  * \param g Green value, range 0-255
165  * \param b Blue value, range 0-255
166  * \param a Alpha value, range 0-255
167  */
168  void RGBA( unsigned char r, unsigned char g, unsigned char b, unsigned char a = 255 )
169  {
170  rgba[ 0 ] = r;
171  rgba[ 1 ] = g;
172  rgba[ 2 ] = b;
173  rgba[ 3 ] = a;
174  }
175 
176  /** Sets RGBA value
177  * \param newColor 4 character RGBA array, range 0-255
178  */
179  void RGBA( const unsigned char newColor[] )
180  {
181  memcpy( rgba, newColor, sizeof( unsigned char ) * 4 );
182  }
183 
184  /** Sets RGBA value
185  * \param rgbaVal Unsigned long containing color in the form RRGGBBAA (8 bits per component
186  */
187  void RGBA( unsigned long rgbaVal )
188  {
189  rgba[ 0 ] = (unsigned char)( ( rgbaVal & 0xFF000000 ) >> 24 );
190  rgba[ 1 ] = (unsigned char)( ( rgbaVal & 0x00FF0000 ) >> 16 );
191  rgba[ 2 ] = (unsigned char)( ( rgbaVal & 0x0000FF00 ) >> 8 );
192  rgba[ 3 ] = (unsigned char)( ( rgbaVal & 0x000000FF ) );
193  }
194 
195  /** Gets RGBA value
196  * \return Pointer to array of 4 unsigned chars containing rgba (0-255 range)
197  */
198  unsigned char* RGBA( void ) { return rgba; }
199  const unsigned char* RGBA( void ) const { return rgba; }
200 
201  /** \return RGBA value packed into a 32 bit unsigned int in host byte order */
202  unsigned long RGBA_ULong( void ) const
203  {
204  return ( rgba[ 0 ] << 24 ) | ( rgba[ 1 ] << 16 ) | ( rgba[ 2 ] << 8 ) | rgba[ 3 ];
205  }
206 
207  /** \return The Red component of this color */
208  unsigned char R( void ) const { return rgba[ 0 ]; }
209 
210  /** \return The Green component of this color */
211  unsigned char G( void ) const { return rgba[ 1 ]; }
212 
213  /** \return The Blue component of this color */
214  unsigned char B( void ) const { return rgba[ 2 ]; }
215 
216  /** \return The Alpha component of this color */
217  unsigned char A( void ) const { return rgba[ 3 ]; }
218 
219  /** Set the Red component of this color
220  * \param val The new value for the component
221  */
222  void R( const unsigned char val ) { rgba[ 0 ] = val; }
223 
224  /** Set the Green component of this color
225  * \param val The new value for the component
226  */
227  void G( const unsigned char val ) { rgba[ 1 ] = val; }
228 
229  /** Set the Blue component of this color
230  * \param val The new value for the component
231  */
232  void B( const unsigned char val ) { rgba[ 2 ] = val; }
233 
234  /** Set the Alpha component of this color
235  * \param val The new value for the component
236  */
237  void A( const unsigned char val ) { rgba[ 3 ] = val; }
238 
239  /** Determines if the color is identical to the supplied color
240  \param arg color to compare to
241  \return TRUE if equal, else FALSE
242  */
243  bool operator==( const GlsColor& arg ) const
244  {
245  return 0 == memcmp( rgba, arg.rgba, sizeof( unsigned char ) * 4 );
246  }
247 
248  /** Determines if the color is NOT identical to the supplied color
249  \param arg color to compare to
250  \return TRUE if NOT equal, else FALSE
251  */
252  bool operator!=( const GlsColor& arg ) const
253  {
254  return 0 != memcmp( rgba, arg.rgba, sizeof( unsigned char ) * 4 );
255  }
256 
257  /** Copy another color into this one */
258  GlsColor& operator=( const GlsColor& color )
259  {
260  if( &color != this )
261  {
262  memcpy( rgba, color.rgba, sizeof( unsigned char ) * 4 );
263  }
264  return *this;
265  }
266 };
267 
268 DISTI_EXPORT std::ostream& operator<<( std::ostream& outstr, const GlsColor& color );
269 DISTI_EXPORT std::istream& operator>>( std::istream& instr, GlsColor& color );
270 
271 /// Alias for backwards compatibility
273 
274 } // namespace disti
275 
276 #endif
The DistiUnhideGlobalsDummyClass class.
GlsColor glsColor
Alias for backwards compatibility.
Definition: gls_color.h:272
void RGBA(const unsigned char newColor[])
Definition: gls_color.h:179
bool operator==(const GlsColor &arg) const
Definition: gls_color.h:243
unsigned char R(void) const
Definition: gls_color.h:208
void RGBA(unsigned long rgbaVal)
Definition: gls_color.h:187
void SetRGBA4d(double r, double g, double b, double a=1)
Definition: gls_color.h:140
unsigned char B(void) const
Definition: gls_color.h:214
void GetRGBA4f(float &r, float &g, float &b, float &a) const
Definition: gls_color.h:126
void R(const unsigned char val)
Definition: gls_color.h:222
A file for all GL Studio files to include.
GlsColor(const GlsColor &color)
Definition: gls_color.h:101
std::ostream & operator<<(std::ostream &outstr, const AttributeName &name)
Defines the stream out operator.
GlsColor(const unsigned char newColor[])
Definition: gls_color.h:81
GlsColor(unsigned char r, unsigned char g, unsigned char b, unsigned char a=255)
Definition: gls_color.h:70
GlsColor(unsigned long rgbaVal)
Definition: gls_color.h:92
void B(const unsigned char val)
Definition: gls_color.h:232
void GetRGBA4d(double &r, double &g, double &b, double &a) const
Definition: gls_color.h:154
unsigned char G(void) const
Definition: gls_color.h:211
Definition: gls_color.h:53
void SetRGBA4f(float r, float g, float b, float a=1)
Definition: gls_color.h:112
unsigned long RGBA_ULong(void) const
Definition: gls_color.h:202
GlsColor(void)
Definition: gls_color.h:59
unsigned char * RGBA(void)
Definition: gls_color.h:198
GlsColor & operator=(const GlsColor &color)
Definition: gls_color.h:258
unsigned char A(void) const
Definition: gls_color.h:217
void A(const unsigned char val)
Definition: gls_color.h:237
bool operator!=(const GlsColor &arg) const
Definition: gls_color.h:252
Definition: bmpimage.h:46
void RGBA(unsigned char r, unsigned char g, unsigned char b, unsigned char a=255)
Definition: gls_color.h:168
void G(const unsigned char val)
Definition: gls_color.h:227