GL Studio C++ Runtime API
gls_es20_effect_factory.h
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1 /*! \file
2  \brief GlsEffectFactory, factory for creating GlsEffect objects
3 
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41 */
42 
43 #ifndef DISTI_GLS_ES20_EFFECT_FACTORY_H_INCLUDED
44 #define DISTI_GLS_ES20_EFFECT_FACTORY_H_INCLUDED
45 
47 
48 namespace disti
49 {
50 /** The GlsEffectFactory factory class. Creates an instance of an effect factory that
51  * holds the standard and custom shaders, compiles effects,
52  * and maintains a list of effects for quick access.
53  */
55 {
56 public:
57  /** The singleton accessor method for an implementation of an IGlsEffectFactory, which holds
58  * the standard and custom shaders, compiles effects, and maintains a list of effects for quick access.
59  * \return Returns a pointer to the IGlsEffectFactory implementation singleton.
60  */
61  GLS_EXPORT static IGlsEffectFactory* Instance( void );
62 
63 private:
64  /** ctor */
65  GlsEffectFactory( void );
66 
67  /** dtor */
69 };
70 
71 } // namespace disti
72 
73 #endif // DISTI_GLS_ES20_EFFECT_FACTORY_H_INCLUDED
Definition: gls_es20_effect_factory.h:54
Definition: gls_es20_effect_factory_interface.h:55
static IGlsEffectFactory * Instance(void)
Definition: bmpimage.h:46
IGlsEffectFactory, interface to a factory for creating GlsEffect objects.