GL Studio C++ Runtime API
gls_matrix.h
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1 /*! \file
2  \brief The GlsMatrix class.
3 
4  \par Copyright Information
5 
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39 */
40 #ifndef GLS_MATRIX_H
41 #define GLS_MATRIX_H
42 
43 #include <cstring>
44 #include <iostream>
45 #include <math.h>
46 #include <memory>
47 
48 namespace disti
49 {
50 //----------------------------------------------------------------------------
51 /**
52 * The GlsMatrix class provides support for an n x n square matrix of any
53 * numeric type. Most basic matrix operations are supported. Internally,
54 * the matrix terms are stored contiguously in column-major order so that the
55 * matrix data can be passed to OpenGL matrix operations. However, instances
56 * of this class can be treated as row-major matrices since the API performs
57 * the conversion to column-major ordering for the user.
58 */
59 //----------------------------------------------------------------------------
60 template<class Type, int DIM = 4>
61 class GlsMatrix
62 {
63 public:
64  typedef Type CStyleMatrix[ DIM ][ DIM ];
65 
66  //------------------------------------------------------------------------
67  /**
68  * Default constructor. The new matrix will be the identity matrix.
69  */
70  //------------------------------------------------------------------------
71  GlsMatrix();
72 
73  //------------------------------------------------------------------------
74  /**
75  * Constructor. This will transpose m so that the matrix is stored in
76  * column-major order, but a caller can pass one in that is in row-major
77  * order, which is more intuitive.
78  *
79  * \param m a row-major, two-dimensional array to initialize the matrix
80  * with.
81  */
82  //------------------------------------------------------------------------
83  GlsMatrix( const CStyleMatrix m );
84 
85  //------------------------------------------------------------------------
86  /**
87  * Constructor.
88  *
89  * \param m a column-major, one-dimensional array containing all values
90  * to initialize the matrix with.
91  */
92  //------------------------------------------------------------------------
93  GlsMatrix( const Type* m );
94 
95  //------------------------------------------------------------------------
96  /**
97  * Copy Constructor.
98  *
99  * \param m matrix to copy.
100  */
101  //------------------------------------------------------------------------
102  GlsMatrix( const GlsMatrix<Type, DIM>& m );
103 
104  //------------------------------------------------------------------------
105  /**
106  * Destructor.
107  */
108  //------------------------------------------------------------------------
109  virtual ~GlsMatrix();
110 
111  //------------------------------------------------------------------------
112  /**
113  * Dump the contents of the matrix to standard output.
114  */
115  //------------------------------------------------------------------------
116  void Dump() const;
117 
118  //------------------------------------------------------------------------
119  /**
120  * Zero out the matrix so that all terms are equal to zero.
121  */
122  //------------------------------------------------------------------------
123  inline void Clear() { memset( _data, 0, sizeof( Type ) * DIM * DIM ); }
124 
125  //------------------------------------------------------------------------
126  /**
127  * Provides access to the raw column-major matrix data as a one dimensional
128  * array in a format suitable for Open GL matrix operations.
129  */
130  //------------------------------------------------------------------------
131  inline Type* Data() { return _data; }
132 
133  //------------------------------------------------------------------------
134  /**
135  * Provides access to the raw column-major matrix data as a one dimensional
136  * array in a format suitable for Open GL matrix operations.
137  */
138  //------------------------------------------------------------------------
139  inline const Type* Data() const { return _data; }
140 
141  //------------------------------------------------------------------------
142  /**
143  * Set this matrix to the identity matrix. The identity matrix is
144  * I = [Aij], where Aii = 1 and Aij = 0 for i != j. Thus, for the identity
145  * matrix, the terms off the main diagonal are all zero, and the terms on
146  * the main diagonal are all one.
147  */
148  //------------------------------------------------------------------------
149  void MakeIdentity();
150 
151  //------------------------------------------------------------------------
152  /**
153  * Calculates the determinant of the matrix.
154  *
155  * \return the calculated value of the determinant.
156  */
157  //------------------------------------------------------------------------
158  Type Determinant() const;
159 
160  //------------------------------------------------------------------------
161  /**
162  * Calculates the inverse of this matrix. The inverse of matrix A is B if
163  * AB = BA = I, where I is the identity matrix. The inverse of a matrix is
164  * the notion corresponding to the reciprocal of a nonzero real number.
165  *
166  * \return the inverse of this matrix.
167  */
168  //------------------------------------------------------------------------
170 
171  //------------------------------------------------------------------------
172  /**
173  * Sets this matrix equal to its inverse.
174  */
175  //------------------------------------------------------------------------
176  void Invert();
177 
178  //------------------------------------------------------------------------
179  /**
180  * Calculates the transpose of this matrix. The transpose of a matrix
181  * is obtained by interchanging its rows and columns.
182  *
183  * \return the transpose of this matrix.
184  */
185  //------------------------------------------------------------------------
187 
188  //------------------------------------------------------------------------
189  /**
190  * Sets this matrix equal to its transpose.
191  */
192  //------------------------------------------------------------------------
193  void Transpose();
194 
195  //------------------------------------------------------------------------
196  /**
197  * Determines if this is a diagonal matrix. An n x n matrix A = [Aij] is
198  * called a diagonal matrix if Aij = 0 for i != j. Thus, for a diagonal
199  * matrix, the terms off the main diagonal are all zero.
200  *
201  * \return true if the matrix is a diagonal matrix, false otherwise.
202  */
203  //------------------------------------------------------------------------
204  bool IsDiagonal() const;
205 
206  //------------------------------------------------------------------------
207  /**
208  * Determines if this matrix is equal to the identity matrix. The
209  * identity matrix is I = [Aij], where Aii = 1 and Aij = 0 for i != j.
210  * Thus, for the identity matrix, the terms off the main diagonal are all
211  * zero, and the terms on the main diagonal are all one.
212  *
213  * \return true if the matrix is the identity matrix, false otherwise.
214  */
215  //------------------------------------------------------------------------
216  bool IsIdentity() const;
217 
218  //------------------------------------------------------------------------
219  /**
220  * Determines if this is a scalar matrix. A scalar matrix is a diagonal
221  * matrix whose diagonal terms are equal.
222  *
223  * \return true if the matrix is a scalar matrix, false otherwise.
224  */
225  //------------------------------------------------------------------------
226  bool IsScalar() const;
227 
228  //------------------------------------------------------------------------
229  /**
230  * Determines if this matrix is singular, or non-invertible. A singular
231  * matrix has no inverse.
232  *
233  * \return true if the matrix is singular, false otherwise.
234  */
235  //------------------------------------------------------------------------
236  bool IsSingular() const;
237 
238  //------------------------------------------------------------------------
239  /**
240  * Determines if this matrix is symmetric. A matrix is symmetric if it is
241  * equal to its transpose, i.e. A = A'.
242  *
243  * \return true if the matrix is symmetric, false otherwise.
244  */
245  //------------------------------------------------------------------------
246  bool IsSymmetric() const;
247 
248  //------------------------------------------------------------------------
249  /**
250  * Determines if this matrix is skew symmetric. A matrix is skew symmetric
251  * if its transpose is equal to its negative, i.e. -A = A'.
252  *
253  * \return true if the matrix is skew symmetric, false otherwise.
254  */
255  //------------------------------------------------------------------------
256  bool IsSkewSymmetric() const;
257 
258  //------------------------------------------------------------------------
259  /**
260  * Determines if this matrix is lower triangular. An n x n matrix A = [Aij]
261  * is lower triangular if Aij = 0 for i < j.
262  *
263  * \return true if the matrix is lower triangular, false otherwise.
264  */
265  //------------------------------------------------------------------------
266  bool IsLowerTriangular() const;
267 
268  //------------------------------------------------------------------------
269  /**
270  * Determines if this matrix is upper triangular. An n x n matrix A = [Aij]
271  * is upper triangular if Aij = 0 for i > j.
272  *
273  * \return true if the matrix is upper triangular, false otherwise.
274  */
275  //------------------------------------------------------------------------
276  bool IsUpperTriangular() const;
277 
278  //------------------------------------------------------------------------
279  // Operators
280  //------------------------------------------------------------------------
281  // Subscript operator (zero-based)
282  Type& operator()( unsigned row, unsigned col );
283  Type operator()( unsigned row, unsigned col ) const;
284 
285  // Equality operators
286  bool operator==( const GlsMatrix<Type, DIM>& rhs ) const;
287  bool operator!=( const GlsMatrix<Type, DIM>& rhs ) const;
288 
289  // Assignment operators
290  GlsMatrix<Type, DIM>& operator=( const GlsMatrix<Type, DIM>& m );
291  GlsMatrix<Type, DIM>& operator=( const CStyleMatrix m );
292 
293  // Unary operators
294  GlsMatrix<Type, DIM> operator+() const { return *this; }
295  GlsMatrix<Type, DIM> operator-() const;
296 
297  // Combined assignment - calculation operators
298  GlsMatrix<Type, DIM>& operator+=( const GlsMatrix<Type, DIM>& rhs );
299  GlsMatrix<Type, DIM>& operator-=( const GlsMatrix<Type, DIM>& rhs );
300  GlsMatrix<Type, DIM>& operator*=( const GlsMatrix<Type, DIM>& rhs );
301  GlsMatrix<Type, DIM>& operator*=( Type scalar );
302  GlsMatrix<Type, DIM>& operator/=( Type scalar );
303 
304  // Mathematical operators
305  GlsMatrix<Type, DIM> operator+( const GlsMatrix<Type, DIM>& rhs ) const;
306  GlsMatrix<Type, DIM> operator-( const GlsMatrix<Type, DIM>& rhs ) const;
307  GlsMatrix<Type, DIM> operator*( const GlsMatrix<Type, DIM>& rhs ) const;
308  GlsMatrix<Type, DIM> operator*( Type scalar ) const;
309  GlsMatrix<Type, DIM> operator/( Type scalar ) const;
310 
311 protected:
312  /** A very tiny number, close to zero. Used to compare floats */
313  static const double PRECISION;
314 
315  /**
316  * This is the actual matrix data stored in column-major ordering in
317  * a one-dimensional array of the appropriate size to store all matrix
318  * terms. The data is stored in this manner so that it can be passed
319  * to OpenGL matrix operations, which expect matrices to be ordered
320  * this way.
321  */
322  Type _data[ DIM * DIM ];
323 
324  /**
325  * A column index array. Each element in this array "points"
326  * to a column of the matrix within the above data. By using this index,
327  * we can address matrix terms using two dimensions, column and row,
328  * without incurring a multiplication. Eg. matrix[0] points to a column
329  * within data, which is the address of the first term in the column.
330  * We can further address into the column and access a particular row
331  * by adding another dimension, eg. matrix[0][1]. The indices must
332  * be set up at construction time.
333  */
334  Type* _matrix[ DIM ];
335 
336  //------------------------------------------------------------------------
337  /**
338  * This should be called from all constructors, as it initializes the
339  * matrix column index so that matrix elements can be addressed in two
340  * dimensions, but a multiplication is not incurred when doing so.
341  */
342  //------------------------------------------------------------------------
343  void Initialize();
344 
345  //------------------------------------------------------------------------
346  /**
347  * Pivoting is used in conjunction with Gauss-Jordan reduction to find
348  * the inverse of a matrix and in Gaussian Elimination to find the
349  * determinant of a matrix. It involves the elementary row operation of
350  * interchanging rows (or columns in our column-major matrix). Only the
351  * row passed in and rows below it are considered. The row passed in
352  * will be swapped with another row below it by selecting the desired
353  * pivot element. The pivot is the largest term (in magnitude) in
354  * the column equal to row for any of the considered rows. This will
355  * always put the largest (in magnitude) term from the column on the
356  * diagonal of the matrix.
357  *
358  * \param row is the current row to pivot about. Rows above this are not
359  * considered during pivoting, as these rows should already be in
360  * their proper form.
361  */
362  //------------------------------------------------------------------------
363  int Pivot( unsigned row );
364 
365  //------------------------------------------------------------------------
366  /**
367  * Decides if the two values are close together determined by the
368  * constant PRECISION. The formula is
369  * lv - PRECISION < rv < lv + PRECISION
370  *
371  * \param lv left value
372  * \param rv right value
373  */
374  //------------------------------------------------------------------------
375  bool closeValues( Type lv, Type rv ) const;
376 };
377 
378 //============================================================================
379 //
380 // CLASS IMPLEMENTATION
381 //
382 //============================================================================
383 
384 //----------------------------------------------------------------------------
385 template<class Type, int DIM>
386 const double GlsMatrix<Type, DIM>::PRECISION = 1e-7;
387 
388 //----------------------------------------------------------------------------
389 template<class Type, int DIM>
391 {
392  Initialize();
393  MakeIdentity();
394 }
395 //----------------------------------------------------------------------------
396 template<class Type, int DIM>
397 GlsMatrix<Type, DIM>::GlsMatrix( const CStyleMatrix m )
398 {
399  Initialize();
400  for( int row = 0; row < DIM; ++row )
401  {
402  for( int col = 0; col < DIM; ++col )
403  {
404  _matrix[ col ][ row ] = m[ row ][ col ];
405  }
406  }
407 }
408 //----------------------------------------------------------------------------
409 template<class Type, int DIM>
411 {
412  Initialize();
413  memcpy( _data, m, sizeof( Type ) * DIM * DIM );
414 }
415 //----------------------------------------------------------------------------
416 template<class Type, int DIM>
418 {
419  Initialize();
420  memcpy( _data, m._data, sizeof( Type ) * DIM * DIM );
421 }
422 //----------------------------------------------------------------------------
423 template<class Type, int DIM>
425 {
426 }
427 //----------------------------------------------------------------------------
428 template<>
431 {
432  GlsMatrix<double, 4> result;
433 
434  // Same as regular, just unroll the loop
435  result._matrix[ 0 ][ 0 ] = _matrix[ 0 ][ 0 ] * rhs._matrix[ 0 ][ 0 ] + _matrix[ 1 ][ 0 ] * rhs._matrix[ 0 ][ 1 ] + _matrix[ 2 ][ 0 ] * rhs._matrix[ 0 ][ 2 ] + _matrix[ 3 ][ 0 ] * rhs._matrix[ 0 ][ 3 ];
436  result._matrix[ 1 ][ 0 ] = _matrix[ 0 ][ 0 ] * rhs._matrix[ 1 ][ 0 ] + _matrix[ 1 ][ 0 ] * rhs._matrix[ 1 ][ 1 ] + _matrix[ 2 ][ 0 ] * rhs._matrix[ 1 ][ 2 ] + _matrix[ 3 ][ 0 ] * rhs._matrix[ 1 ][ 3 ];
437  result._matrix[ 2 ][ 0 ] = _matrix[ 0 ][ 0 ] * rhs._matrix[ 2 ][ 0 ] + _matrix[ 1 ][ 0 ] * rhs._matrix[ 2 ][ 1 ] + _matrix[ 2 ][ 0 ] * rhs._matrix[ 2 ][ 2 ] + _matrix[ 3 ][ 0 ] * rhs._matrix[ 2 ][ 3 ];
438  result._matrix[ 3 ][ 0 ] = _matrix[ 0 ][ 0 ] * rhs._matrix[ 3 ][ 0 ] + _matrix[ 1 ][ 0 ] * rhs._matrix[ 3 ][ 1 ] + _matrix[ 2 ][ 0 ] * rhs._matrix[ 3 ][ 2 ] + _matrix[ 3 ][ 0 ] * rhs._matrix[ 3 ][ 3 ];
439  result._matrix[ 0 ][ 1 ] = _matrix[ 0 ][ 1 ] * rhs._matrix[ 0 ][ 0 ] + _matrix[ 1 ][ 1 ] * rhs._matrix[ 0 ][ 1 ] + _matrix[ 2 ][ 1 ] * rhs._matrix[ 0 ][ 2 ] + _matrix[ 3 ][ 1 ] * rhs._matrix[ 0 ][ 3 ];
440  result._matrix[ 1 ][ 1 ] = _matrix[ 0 ][ 1 ] * rhs._matrix[ 1 ][ 0 ] + _matrix[ 1 ][ 1 ] * rhs._matrix[ 1 ][ 1 ] + _matrix[ 2 ][ 1 ] * rhs._matrix[ 1 ][ 2 ] + _matrix[ 3 ][ 1 ] * rhs._matrix[ 1 ][ 3 ];
441  result._matrix[ 2 ][ 1 ] = _matrix[ 0 ][ 1 ] * rhs._matrix[ 2 ][ 0 ] + _matrix[ 1 ][ 1 ] * rhs._matrix[ 2 ][ 1 ] + _matrix[ 2 ][ 1 ] * rhs._matrix[ 2 ][ 2 ] + _matrix[ 3 ][ 1 ] * rhs._matrix[ 2 ][ 3 ];
442  result._matrix[ 3 ][ 1 ] = _matrix[ 0 ][ 1 ] * rhs._matrix[ 3 ][ 0 ] + _matrix[ 1 ][ 1 ] * rhs._matrix[ 3 ][ 1 ] + _matrix[ 2 ][ 1 ] * rhs._matrix[ 3 ][ 2 ] + _matrix[ 3 ][ 1 ] * rhs._matrix[ 3 ][ 3 ];
443  result._matrix[ 0 ][ 2 ] = _matrix[ 0 ][ 2 ] * rhs._matrix[ 0 ][ 0 ] + _matrix[ 1 ][ 2 ] * rhs._matrix[ 0 ][ 1 ] + _matrix[ 2 ][ 2 ] * rhs._matrix[ 0 ][ 2 ] + _matrix[ 3 ][ 2 ] * rhs._matrix[ 0 ][ 3 ];
444  result._matrix[ 1 ][ 2 ] = _matrix[ 0 ][ 2 ] * rhs._matrix[ 1 ][ 0 ] + _matrix[ 1 ][ 2 ] * rhs._matrix[ 1 ][ 1 ] + _matrix[ 2 ][ 2 ] * rhs._matrix[ 1 ][ 2 ] + _matrix[ 3 ][ 2 ] * rhs._matrix[ 1 ][ 3 ];
445  result._matrix[ 2 ][ 2 ] = _matrix[ 0 ][ 2 ] * rhs._matrix[ 2 ][ 0 ] + _matrix[ 1 ][ 2 ] * rhs._matrix[ 2 ][ 1 ] + _matrix[ 2 ][ 2 ] * rhs._matrix[ 2 ][ 2 ] + _matrix[ 3 ][ 2 ] * rhs._matrix[ 2 ][ 3 ];
446  result._matrix[ 3 ][ 2 ] = _matrix[ 0 ][ 2 ] * rhs._matrix[ 3 ][ 0 ] + _matrix[ 1 ][ 2 ] * rhs._matrix[ 3 ][ 1 ] + _matrix[ 2 ][ 2 ] * rhs._matrix[ 3 ][ 2 ] + _matrix[ 3 ][ 2 ] * rhs._matrix[ 3 ][ 3 ];
447  result._matrix[ 0 ][ 3 ] = _matrix[ 0 ][ 3 ] * rhs._matrix[ 0 ][ 0 ] + _matrix[ 1 ][ 3 ] * rhs._matrix[ 0 ][ 1 ] + _matrix[ 2 ][ 3 ] * rhs._matrix[ 0 ][ 2 ] + _matrix[ 3 ][ 3 ] * rhs._matrix[ 0 ][ 3 ];
448  result._matrix[ 1 ][ 3 ] = _matrix[ 0 ][ 3 ] * rhs._matrix[ 1 ][ 0 ] + _matrix[ 1 ][ 3 ] * rhs._matrix[ 1 ][ 1 ] + _matrix[ 2 ][ 3 ] * rhs._matrix[ 1 ][ 2 ] + _matrix[ 3 ][ 3 ] * rhs._matrix[ 1 ][ 3 ];
449  result._matrix[ 2 ][ 3 ] = _matrix[ 0 ][ 3 ] * rhs._matrix[ 2 ][ 0 ] + _matrix[ 1 ][ 3 ] * rhs._matrix[ 2 ][ 1 ] + _matrix[ 2 ][ 3 ] * rhs._matrix[ 2 ][ 2 ] + _matrix[ 3 ][ 3 ] * rhs._matrix[ 2 ][ 3 ];
450  result._matrix[ 3 ][ 3 ] = _matrix[ 0 ][ 3 ] * rhs._matrix[ 3 ][ 0 ] + _matrix[ 1 ][ 3 ] * rhs._matrix[ 3 ][ 1 ] + _matrix[ 2 ][ 3 ] * rhs._matrix[ 3 ][ 2 ] + _matrix[ 3 ][ 3 ] * rhs._matrix[ 3 ][ 3 ];
451 
452  return result;
453 }
454 //----------------------------------------------------------------------------
455 template<>
456 inline GlsMatrix<float, 4>
457  GlsMatrix<float, 4>::operator*( const GlsMatrix<float, 4>& rhs ) const
458 {
459  GlsMatrix<float, 4> result;
460 
461  // Same as regular, just unroll the loop
462  result._matrix[ 0 ][ 0 ] = _matrix[ 0 ][ 0 ] * rhs._matrix[ 0 ][ 0 ] + _matrix[ 1 ][ 0 ] * rhs._matrix[ 0 ][ 1 ] + _matrix[ 2 ][ 0 ] * rhs._matrix[ 0 ][ 2 ] + _matrix[ 3 ][ 0 ] * rhs._matrix[ 0 ][ 3 ];
463  result._matrix[ 1 ][ 0 ] = _matrix[ 0 ][ 0 ] * rhs._matrix[ 1 ][ 0 ] + _matrix[ 1 ][ 0 ] * rhs._matrix[ 1 ][ 1 ] + _matrix[ 2 ][ 0 ] * rhs._matrix[ 1 ][ 2 ] + _matrix[ 3 ][ 0 ] * rhs._matrix[ 1 ][ 3 ];
464  result._matrix[ 2 ][ 0 ] = _matrix[ 0 ][ 0 ] * rhs._matrix[ 2 ][ 0 ] + _matrix[ 1 ][ 0 ] * rhs._matrix[ 2 ][ 1 ] + _matrix[ 2 ][ 0 ] * rhs._matrix[ 2 ][ 2 ] + _matrix[ 3 ][ 0 ] * rhs._matrix[ 2 ][ 3 ];
465  result._matrix[ 3 ][ 0 ] = _matrix[ 0 ][ 0 ] * rhs._matrix[ 3 ][ 0 ] + _matrix[ 1 ][ 0 ] * rhs._matrix[ 3 ][ 1 ] + _matrix[ 2 ][ 0 ] * rhs._matrix[ 3 ][ 2 ] + _matrix[ 3 ][ 0 ] * rhs._matrix[ 3 ][ 3 ];
466  result._matrix[ 0 ][ 1 ] = _matrix[ 0 ][ 1 ] * rhs._matrix[ 0 ][ 0 ] + _matrix[ 1 ][ 1 ] * rhs._matrix[ 0 ][ 1 ] + _matrix[ 2 ][ 1 ] * rhs._matrix[ 0 ][ 2 ] + _matrix[ 3 ][ 1 ] * rhs._matrix[ 0 ][ 3 ];
467  result._matrix[ 1 ][ 1 ] = _matrix[ 0 ][ 1 ] * rhs._matrix[ 1 ][ 0 ] + _matrix[ 1 ][ 1 ] * rhs._matrix[ 1 ][ 1 ] + _matrix[ 2 ][ 1 ] * rhs._matrix[ 1 ][ 2 ] + _matrix[ 3 ][ 1 ] * rhs._matrix[ 1 ][ 3 ];
468  result._matrix[ 2 ][ 1 ] = _matrix[ 0 ][ 1 ] * rhs._matrix[ 2 ][ 0 ] + _matrix[ 1 ][ 1 ] * rhs._matrix[ 2 ][ 1 ] + _matrix[ 2 ][ 1 ] * rhs._matrix[ 2 ][ 2 ] + _matrix[ 3 ][ 1 ] * rhs._matrix[ 2 ][ 3 ];
469  result._matrix[ 3 ][ 1 ] = _matrix[ 0 ][ 1 ] * rhs._matrix[ 3 ][ 0 ] + _matrix[ 1 ][ 1 ] * rhs._matrix[ 3 ][ 1 ] + _matrix[ 2 ][ 1 ] * rhs._matrix[ 3 ][ 2 ] + _matrix[ 3 ][ 1 ] * rhs._matrix[ 3 ][ 3 ];
470  result._matrix[ 0 ][ 2 ] = _matrix[ 0 ][ 2 ] * rhs._matrix[ 0 ][ 0 ] + _matrix[ 1 ][ 2 ] * rhs._matrix[ 0 ][ 1 ] + _matrix[ 2 ][ 2 ] * rhs._matrix[ 0 ][ 2 ] + _matrix[ 3 ][ 2 ] * rhs._matrix[ 0 ][ 3 ];
471  result._matrix[ 1 ][ 2 ] = _matrix[ 0 ][ 2 ] * rhs._matrix[ 1 ][ 0 ] + _matrix[ 1 ][ 2 ] * rhs._matrix[ 1 ][ 1 ] + _matrix[ 2 ][ 2 ] * rhs._matrix[ 1 ][ 2 ] + _matrix[ 3 ][ 2 ] * rhs._matrix[ 1 ][ 3 ];
472  result._matrix[ 2 ][ 2 ] = _matrix[ 0 ][ 2 ] * rhs._matrix[ 2 ][ 0 ] + _matrix[ 1 ][ 2 ] * rhs._matrix[ 2 ][ 1 ] + _matrix[ 2 ][ 2 ] * rhs._matrix[ 2 ][ 2 ] + _matrix[ 3 ][ 2 ] * rhs._matrix[ 2 ][ 3 ];
473  result._matrix[ 3 ][ 2 ] = _matrix[ 0 ][ 2 ] * rhs._matrix[ 3 ][ 0 ] + _matrix[ 1 ][ 2 ] * rhs._matrix[ 3 ][ 1 ] + _matrix[ 2 ][ 2 ] * rhs._matrix[ 3 ][ 2 ] + _matrix[ 3 ][ 2 ] * rhs._matrix[ 3 ][ 3 ];
474  result._matrix[ 0 ][ 3 ] = _matrix[ 0 ][ 3 ] * rhs._matrix[ 0 ][ 0 ] + _matrix[ 1 ][ 3 ] * rhs._matrix[ 0 ][ 1 ] + _matrix[ 2 ][ 3 ] * rhs._matrix[ 0 ][ 2 ] + _matrix[ 3 ][ 3 ] * rhs._matrix[ 0 ][ 3 ];
475  result._matrix[ 1 ][ 3 ] = _matrix[ 0 ][ 3 ] * rhs._matrix[ 1 ][ 0 ] + _matrix[ 1 ][ 3 ] * rhs._matrix[ 1 ][ 1 ] + _matrix[ 2 ][ 3 ] * rhs._matrix[ 1 ][ 2 ] + _matrix[ 3 ][ 3 ] * rhs._matrix[ 1 ][ 3 ];
476  result._matrix[ 2 ][ 3 ] = _matrix[ 0 ][ 3 ] * rhs._matrix[ 2 ][ 0 ] + _matrix[ 1 ][ 3 ] * rhs._matrix[ 2 ][ 1 ] + _matrix[ 2 ][ 3 ] * rhs._matrix[ 2 ][ 2 ] + _matrix[ 3 ][ 3 ] * rhs._matrix[ 2 ][ 3 ];
477  result._matrix[ 3 ][ 3 ] = _matrix[ 0 ][ 3 ] * rhs._matrix[ 3 ][ 0 ] + _matrix[ 1 ][ 3 ] * rhs._matrix[ 3 ][ 1 ] + _matrix[ 2 ][ 3 ] * rhs._matrix[ 3 ][ 2 ] + _matrix[ 3 ][ 3 ] * rhs._matrix[ 3 ][ 3 ];
478 
479  return result;
480 }
481 //----------------------------------------------------------------------------
482 template<class Type, int DIM>
483 inline GlsMatrix<Type, DIM>
484  GlsMatrix<Type, DIM>::operator*( const GlsMatrix<Type, DIM>& rhs ) const
485 {
486  GlsMatrix<Type, DIM> result;
487  memset( result._data, 0, sizeof( Type ) * DIM * DIM );
488  for( int row = 0; row < DIM; ++row )
489  {
490  for( int col = 0; col < DIM; ++col )
491  {
492  for( int i = 0; i < DIM; ++i )
493  {
494  result._matrix[ col ][ row ] += _matrix[ i ][ row ] * rhs._matrix[ col ][ i ];
495  }
496  }
497  }
498  return result;
499 }
500 //----------------------------------------------------------------------------
501 template<class Type, int DIM>
502 inline GlsMatrix<Type, DIM> GlsMatrix<Type, DIM>::operator*( Type scalar ) const
503 {
504  GlsMatrix<Type, DIM> result;
505  for( int row = 0; row < DIM; ++row )
506  {
507  for( int col = 0; col < DIM; ++col )
508  {
509  result._matrix[ col ][ row ] = _matrix[ col ][ row ] * scalar;
510  }
511  }
512  return result;
513 }
514 //----------------------------------------------------------------------------
515 template<class Type, int DIM>
517 {
518  for( int row = 0; row < DIM; ++row )
519  {
520  for( int col = 0; col < DIM; ++col )
521  {
522  std::cout.width( 11 );
523  std::cout << _matrix[ col ][ row ] << ' ';
524  }
525  std::cout << std::endl;
526  }
527  std::cout << std::endl;
528 }
529 //----------------------------------------------------------------------------
530 template<class Type, int DIM>
532 {
533  Clear();
534  for( int i = 0; i < DIM; ++i )
535  {
536  _matrix[ i ][ i ] = Type( 1 );
537  }
538 }
539 //----------------------------------------------------------------------------
540 template<class Type, int DIM>
542 {
543  // In this algorithm we use gaussian elimination with pivoting to reduce
544  // the matrix to an upper triangular form. The determinant of an
545  // upper triangular matrix is the product of the terms on the diagonal.
546  // To perform the elimination, we will use two types of elementary row
547  // operations on the matrix.
548  // 1) Interchanging rows of the matrix.
549  // 2) Add c times row i of the matrix to row j where i != j.
550  //
551  // The first operation of interchanging rows prevents numerical
552  // instability, and the second allows us to zero out terms below
553  // the diagonal by choosing c appropriately.
554 
555  Type pivotFactor;
556  Type det = Type( 1 );
557 
558  // Make a temporary copy of the matrix so the original is not destroyed
559  // during gaussian elimination and pivoting
560  GlsMatrix<Type, DIM> temp( *this );
561 
562  // Loop through each row in the matrix
563  for( int k = 0; k < DIM; ++k )
564  {
565  // Perform pivoting
566  int index = temp.Pivot( k );
567 
568  // If pivot returns a -1, then a zero exists on the diagonal
569  // so the determinant will be zero.
570  if( index == -1 )
571  return 0;
572  // If pivot returns a number other than zero, rows have been
573  // interchanged, so we need to change the sign of the determinant
574  // due to the theorem that states "If matrix B results from A by
575  // interchanging two rows (columns) of A, then det(B) = - det(A).
576  if( index != 0 )
577  det = -det;
578 
579  // The determinant will be the product of the diagonal terms. The
580  // row that the [k][k] term is in already has the proper form
581  // for an upper triangular matrix, so go ahead and use it in the det.
582  det *= temp._matrix[ k ][ k ];
583 
584  // Since we are using the diagonal element from row k, column k, we
585  // need all other terms below this element, in column k, to be
586  // zero. We do this by an elementary operation (2) above to each
587  // row below this diagonal element.
588  for( int i = k + 1; i < DIM; ++i )
589  {
590  // Choose the pivot factor that would zero out the [i][k]term
591  // when multiplied by the kth row and subtracted from the
592  // ith row.
593  pivotFactor = temp._matrix[ i ][ k ] / temp._matrix[ k ][ k ];
594 
595  // Perform the operation on each term in the row to the right
596  // of the pivot. The terms to the left are assumed to be zero
597  // and we never reference them again so no need to waste time
598  // processing them.
599  for( int j = k + 1; j < DIM; ++j )
600  {
601  temp._matrix[ i ][ j ] -= pivotFactor * temp._matrix[ k ][ j ];
602  }
603  }
604  }
605  return det;
606 }
607 //----------------------------------------------------------------------------
608 template<class Type, int DIM>
610 {
611  // In this algorithm we use Gauss-Jordan reduction with pivoting to
612  // transform the original matrix to the identity matrix, all the while
613  // performing the same operations on what started out as the identity
614  // matrix. What started out as the identity matrix will become the
615  // inverse of the original matrix. This is because A*Inv(A) = I and
616  // performing the same operations on either side of the equation to
617  // reduce A to the identity matrix, the equation becomes I*Inv(A) = Inv(A).
618  // To perform the elimination, we will use two types of elementary row
619  // operations on the matrix.
620  // 1) Interchanging rows of the matrix.
621  // 2) Multiply row i of the matrix by c, where c != 0.
622  // 2) Add c times row i of the matrix to row j where i != j.
623  //
624  // The first operation of interchanging rows prevents numerical
625  // instability. The second allows us to put 1's on the diagonal, by
626  // dividing the row by the value of the term on the diagonal.
627  // and the third to zero out terms that are not on the diagonal by
628  // choosing c appropriately.
629 
630  Type a1_inv, a2;
631 
632  // Make a temporary copy of the matrix so the original is not destroyed
633  // during Gauss-Jordan reduction and pivoting
634  GlsMatrix<Type, DIM> temp( *this );
635 
636  // This starts out as the identity matrix. Every operation we perform
637  // on temp, we will also do to this matrix to maintain the equality in
638  // the equation we are starting out with: A*Inv(A) = I
639  GlsMatrix<Type, DIM> inverse;
640 
641  // Loop through each row in the matrix
642  for( int k = 0; k < DIM; ++k )
643  {
644  // Perform pivoting
645  int index = temp.Pivot( k );
646 
647  // If pivot returns a -1, then the matrix is singular or
648  // non-invertible. TBD: WHAT SHOULD WE DO HERE?
649  if( index == -1 )
650  return inverse;
651 
652  // If pivoting resulted in the swapping of rows, then
653  // we need to do the same thing to the inverse matrix
654  if( index != 0 )
655  {
656  // Swap rows
657  Type rowptr[ DIM ];
658  size_t byteCount = sizeof( Type ) * DIM;
659  memcpy( rowptr, inverse._matrix[ k ], byteCount );
660  memcpy( inverse._matrix[ k ], inverse._matrix[ index ], byteCount );
661  memcpy( inverse._matrix[ index ], rowptr, byteCount );
662  }
663 
664  // Divide the current row by the term on the diagonal so we
665  // get a 1 on the diagonal. Remember, do the same operation
666  // to the inverse matrix.
667  a1_inv = ( (Type)1.0 ) / temp._matrix[ k ][ k ];
668  for( int j = 0; j < DIM; ++j )
669  {
670  temp._matrix[ k ][ j ] *= a1_inv;
671  inverse._matrix[ k ][ j ] *= a1_inv;
672  }
673 
674  // Now, loop through each row, skipping the current
675  // one (k).
676  // Choose the pivot factor (a2) that would zero out the [i][k]term
677  // when multiplied by the kth row and subtracted from the
678  // ith row. Since the kth row has a 1 in the diagonal term,
679  // the factor should be the [i][k] term itself. This loop results
680  // in zeros in the kth column, except for the diagonal term [k][k].
681  for( int i = 0; i < DIM; ++i )
682  {
683  if( i != k )
684  {
685  a2 = temp._matrix[ i ][ k ];
686  for( int j = 0; j < DIM; ++j )
687  {
688  temp._matrix[ i ][ j ] -= a2 * temp._matrix[ k ][ j ];
689  inverse._matrix[ i ][ j ] -= a2 * inverse._matrix[ k ][ j ];
690  }
691  }
692  }
693  }
694  return inverse;
695 }
696 //----------------------------------------------------------------------------
697 template<class Type, int DIM>
699 {
700  *this = Inverse();
701 }
702 //----------------------------------------------------------------------------
703 template<class Type, int DIM>
705 {
706  // Interchange rows with columns
707  GlsMatrix<Type, DIM> result;
708  for( int row = 0; row < DIM; ++row )
709  {
710  for( int col = 0; col < DIM; ++col )
711  {
712  result._matrix[ col ][ row ] = _matrix[ row ][ col ];
713  }
714  }
715  return result;
716 }
717 //----------------------------------------------------------------------------
718 template<class Type, int DIM>
720 {
721  GlsMatrix<Type, DIM> result;
722  result = Transposition();
723  *this = result;
724 }
725 //----------------------------------------------------------------------------
726 template<class Type, int DIM>
728 {
729  // Look for the first term off the diagonal (where row != column) that
730  // is not equal to zero. If we find one, the matrix is not a diagonal.
731  for( int row = 0; row < DIM; ++row )
732  {
733  for( int col = 0; col < DIM; ++col )
734  {
735  if( col != row && !closeValues( _matrix[ col ][ row ], Type( 0 ) ) )
736  return false;
737  }
738  }
739  return true;
740 }
741 //----------------------------------------------------------------------------
742 template<class Type, int DIM>
744 {
745  // First do a quick check to see if it is an un-touched identity matrix
746  // This allows for zero tolerences, but should be much faster than
747  // doing all the tolerance checking every time.
748  static const GlsMatrix referenceIdentity; // Defaults to identity.
749  if( 0 == memcmp( _data, referenceIdentity._data, sizeof( Type ) * DIM * DIM ) )
750  return true;
751 
752  // If the matrix is scalar, it is diagonal and all terms on the diagonal
753  // are equal. Make sure they are equal to 1 to be the identity matrix.
754  if( IsScalar() && closeValues( _matrix[ 0 ][ 0 ], Type( 1 ) ) )
755  return true;
756  else
757  return false;
758 }
759 //----------------------------------------------------------------------------
760 template<class Type, int DIM>
762 {
763  // If the matrix is scalar, it is diagonal and all terms on the diagonal
764  // are equal.
765  if( !IsDiagonal() )
766  return false;
767 
768  Type val = _matrix[ 0 ][ 0 ];
769  for( int i = 0; i < DIM; ++i )
770  {
771  if( !closeValues( _matrix[ i ][ i ], val ) )
772  return false;
773  }
774  return true;
775 }
776 //----------------------------------------------------------------------------
777 template<class Type, int DIM>
779 {
780  return Determinant() == Type( 0 );
781 }
782 //----------------------------------------------------------------------------
783 template<class Type, int DIM>
785 {
786  return Transposition() == *this;
787 }
788 //----------------------------------------------------------------------------
789 template<class Type, int DIM>
791 {
792  return Transposition() == -( *this );
793 }
794 //----------------------------------------------------------------------------
795 template<class Type, int DIM>
797 {
798  // An n x n matrix A = [Aij] is lower triangular if Aij = 0 for i < j.
799  for( int row = 0; row < DIM - 1; ++row )
800  {
801  for( int col = row + 1; col < DIM; ++col )
802  {
803  if( !closeValues( _matrix[ col ][ row ], Type( 0 ) ) )
804  return false;
805  }
806  }
807  return true;
808 }
809 //----------------------------------------------------------------------------
810 template<class Type, int DIM>
812 {
813  // An n x n matrix A = [Aij] is upper triangular if Aij = 0 for i > j.
814  for( int row = 1; row < DIM; ++row )
815  {
816  for( int col = 0; col < row; ++col )
817  {
818  if( !closeValues( _matrix[ col ][ row ], Type( 0 ) ) )
819  return false;
820  }
821  }
822  return true;
823 }
824 //----------------------------------------------------------------------------
825 template<class Type, int DIM>
826 inline Type& GlsMatrix<Type, DIM>::operator()( unsigned row, unsigned col )
827 {
828  // transpose the row and column since the matrix is in column
829  // major order but we want users to be able to use row-major ordering.
830  return _matrix[ col ][ row ];
831 }
832 //----------------------------------------------------------------------------
833 template<class Type, int DIM>
834 inline Type GlsMatrix<Type, DIM>::operator()( unsigned row, unsigned col ) const
835 {
836  // transpose the row and column since the matrix is in column
837  // major order but we want users to be able to use row-major ordering.
838  return _matrix[ col ][ row ];
839 }
840 //----------------------------------------------------------------------------
841 template<class Type, int DIM>
842 inline bool GlsMatrix<Type, DIM>::operator==( const GlsMatrix<Type, DIM>& rhs ) const
843 {
844  static const int SIZE = DIM * DIM;
845  for( int i = 0; i < SIZE; ++i )
846  {
847  if( !closeValues( _data[ i ], rhs._data[ i ] ) )
848  return false;
849  }
850  return true;
851 }
852 //----------------------------------------------------------------------------
853 template<class Type, int DIM>
854 inline bool GlsMatrix<Type, DIM>::operator!=( const GlsMatrix<Type, DIM>& rhs ) const
855 {
856  return !( *this == rhs );
857 }
858 //----------------------------------------------------------------------------
859 template<class Type, int DIM>
860 inline GlsMatrix<Type, DIM>&
861 GlsMatrix<Type, DIM>::operator=( const GlsMatrix<Type, DIM>& m )
862 {
863  if( this == &m )
864  return *this;
865 
866  memcpy( _data, m._data, sizeof( Type ) * DIM * DIM );
867 
868  return *this;
869 }
870 //----------------------------------------------------------------------------
871 template<class Type, int DIM>
872 inline GlsMatrix<Type, DIM>&
873 GlsMatrix<Type, DIM>::operator=( const CStyleMatrix m )
874 {
875  for( int row = 0; row < DIM; ++row )
876  {
877  for( int col = 0; col < DIM; ++col )
878  {
879  _matrix[ col ][ row ] = m[ row ][ col ];
880  }
881  }
882 
883  return *this;
884 }
885 //----------------------------------------------------------------------------
886 template<class Type, int DIM>
887 inline GlsMatrix<Type, DIM> GlsMatrix<Type, DIM>::operator-() const
888 {
889  GlsMatrix<Type, DIM> temp;
890 
891  for( int row = 0; row < DIM; ++row )
892  {
893  for( int col = 0; col < DIM; ++col )
894  {
895  temp._matrix[ col ][ row ] = -_matrix[ col ][ row ];
896  }
897  }
898 
899  return temp;
900 }
901 //----------------------------------------------------------------------------
902 template<class Type, int DIM>
903 inline GlsMatrix<Type, DIM>&
904 GlsMatrix<Type, DIM>::operator+=( const GlsMatrix<Type, DIM>& rhs )
905 {
906  for( int row = 0; row < DIM; ++row )
907  {
908  for( int col = 0; col < DIM; ++col )
909  {
910  _matrix[ col ][ row ] += rhs._matrix[ col ][ row ];
911  }
912  }
913  return *this;
914 }
915 //----------------------------------------------------------------------------
916 template<class Type, int DIM>
917 inline GlsMatrix<Type, DIM>&
918 GlsMatrix<Type, DIM>::operator-=( const GlsMatrix<Type, DIM>& rhs )
919 {
920  for( int row = 0; row < DIM; ++row )
921  {
922  for( int col = 0; col < DIM; ++col )
923  {
924  _matrix[ col ][ row ] -= rhs._matrix[ col ][ row ];
925  }
926  }
927  return *this;
928 }
929 //----------------------------------------------------------------------------
930 template<>
931 inline GlsMatrix<double, 4>&
932 GlsMatrix<double, 4>::operator*=( const GlsMatrix<double, 4>& rhs )
933 {
934  return *this = *this * rhs; // faster because it calls the specialized operator*
935 }
936 //----------------------------------------------------------------------------
937 template<>
938 inline GlsMatrix<float, 4>&
939 GlsMatrix<float, 4>::operator*=( const GlsMatrix<float, 4>& rhs )
940 {
941  return *this = *this * rhs; // faster because it calls the specialized operator*
942 }
943 //----------------------------------------------------------------------------
944 template<class Type, int DIM>
945 inline GlsMatrix<Type, DIM>&
946 GlsMatrix<Type, DIM>::operator*=( const GlsMatrix<Type, DIM>& rhs )
947 {
948  GlsMatrix<Type, DIM> result;
949  memset( result._data, 0, sizeof( Type ) * DIM * DIM );
950  for( int row = 0; row < DIM; ++row )
951  {
952  for( int col = 0; col < DIM; ++col )
953  {
954  for( int i = 0; i < DIM; ++i )
955  {
956  result._matrix[ col ][ row ] += _matrix[ i ][ row ] * rhs._matrix[ col ][ i ];
957  }
958  }
959  }
960  *this = result;
961  return *this;
962 }
963 //----------------------------------------------------------------------------
964 template<class Type, int DIM>
965 inline GlsMatrix<Type, DIM>&
966 GlsMatrix<Type, DIM>::operator*=( Type scalar )
967 {
968  for( int row = 0; row < DIM; ++row )
969  {
970  for( int col = 0; col < DIM; ++col )
971  {
972  _matrix[ col ][ row ] *= scalar;
973  }
974  }
975  return *this;
976 }
977 //----------------------------------------------------------------------------
978 template<class Type, int DIM>
979 inline GlsMatrix<Type, DIM>&
980 GlsMatrix<Type, DIM>::operator/=( Type scalar )
981 {
982  for( int row = 0; row < DIM; ++row )
983  {
984  for( int col = 0; col < DIM; ++col )
985  {
986  _matrix[ col ][ row ] /= scalar;
987  }
988  }
989  return *this;
990 }
991 //----------------------------------------------------------------------------
992 template<class Type, int DIM>
993 inline GlsMatrix<Type, DIM>
994 GlsMatrix<Type, DIM>::operator+( const GlsMatrix<Type, DIM>& rhs ) const
995 {
996  GlsMatrix<Type, DIM> result;
997  for( int row = 0; row < DIM; ++row )
998  {
999  for( int col = 0; col < DIM; ++col )
1000  {
1001  result._matrix[ col ][ row ] = _matrix[ col ][ row ] + rhs._matrix[ col ][ row ];
1002  }
1003  }
1004  return result;
1005 }
1006 //----------------------------------------------------------------------------
1007 template<class Type, int DIM>
1008 inline GlsMatrix<Type, DIM>
1009 GlsMatrix<Type, DIM>::operator-( const GlsMatrix<Type, DIM>& rhs ) const
1010 {
1011  GlsMatrix<Type, DIM> result;
1012  for( int row = 0; row < DIM; ++row )
1013  {
1014  for( int col = 0; col < DIM; ++col )
1015  {
1016  result._matrix[ col ][ row ] = _matrix[ col ][ row ] - rhs._matrix[ col ][ row ];
1017  }
1018  }
1019  return result;
1020 }
1021 //----------------------------------------------------------------------------
1022 template<class Type, int DIM>
1023 inline GlsMatrix<Type, DIM> GlsMatrix<Type, DIM>::operator/( Type scalar ) const
1024 {
1025  GlsMatrix<Type, DIM> result;
1026  for( int row = 0; row < DIM; ++row )
1027  {
1028  for( int col = 0; col < DIM; ++col )
1029  {
1030  result._matrix[ col ][ row ] = _matrix[ col ][ row ] / scalar;
1031  }
1032  }
1033  return result;
1034 }
1035 //----------------------------------------------------------------------------
1036 template<class Type, int DIM>
1037 inline std::ostream& operator<<( std::ostream& ostrm, const GlsMatrix<Type, DIM>& m )
1038 {
1039  for( int row = 0; row < DIM; ++row )
1040  {
1041  for( int col = 0; col < DIM; ++col )
1042  {
1043  ostrm.width( 11 );
1044  ostrm << m( row, col ) << ' ';
1045  }
1046  }
1047  return ostrm;
1048 }
1049 //----------------------------------------------------------------------------
1050 template<class Type, int DIM>
1051 inline std::istream& operator>>( std::istream& istrm, GlsMatrix<Type, DIM>& m )
1052 {
1053  Type x;
1054  for( int row = 0; row < DIM; ++row )
1055  {
1056  for( int col = 0; col < DIM; ++col )
1057  {
1058  istrm >> x;
1059  m( row, col ) = x;
1060  }
1061  }
1062  return istrm;
1063 }
1064 //----------------------------------------------------------------------------
1065 template<class Type, int DIM>
1067 {
1068  // Set each element in the matrix index to point to a column of the
1069  // _matrix data.
1070  for( int i = 0, j = 0; i < DIM; ++i, j += DIM )
1071  {
1072  _matrix[ i ] = &( _data[ j ] );
1073  }
1074 }
1075 //----------------------------------------------------------------------------
1076 template<class Type, int DIM>
1077 int GlsMatrix<Type, DIM>::Pivot( unsigned row )
1078 {
1079  int pivotRow;
1080  int k = int( row );
1081  double amax = -1;
1082  double temp;
1083 
1084  // Go through each element in the column below the diagonal element
1085  // [row][row] to find the largest term (in magnitude). Save which row
1086  // has the largest term in the column.
1087  for( unsigned i = row; i < unsigned( DIM ); ++i )
1088  {
1089  if( ( temp = fabs( _matrix[ i ][ row ] ) ) > amax && temp != 0.0 )
1090  {
1091  amax = temp;
1092  k = i;
1093  }
1094  }
1095 
1096  if( _matrix[ k ][ row ] == Type( 0 ) )
1097  {
1098  // If the largest term is zero, then return a -1 so the caller knows
1099  // we cannot pivot.
1100  pivotRow = -1;
1101  }
1102  else if( k != int( row ) )
1103  {
1104  // If k is not equal to the passed in row, it means another row
1105  // has the largest term in it, so lets interchange rows.
1106  // Return the row that was interchanged to let the caller know.
1107  Type rowptr[ DIM ];
1108  size_t byteCount = sizeof( Type ) * DIM;
1109  memcpy( rowptr, _matrix[ k ], byteCount );
1110  memcpy( _matrix[ k ], _matrix[ row ], byteCount );
1111  memcpy( _matrix[ row ], rowptr, byteCount );
1112  pivotRow = k;
1113  }
1114  else
1115  {
1116  // If k is equal to the passed in row, it means current row
1117  // has the largest term in it, so lets not interchange any rows.
1118  // return 0 to let the caller know.
1119  pivotRow = 0;
1120  }
1121 
1122  return pivotRow;
1123 }
1124 //----------------------------------------------------------------------------
1125 template<class Type, int DIM>
1126 inline bool GlsMatrix<Type, DIM>::closeValues( Type lv, Type rv ) const
1127 {
1128  return ( lv - PRECISION ) <= rv && rv <= ( lv + PRECISION );
1129 }
1130 
1131 } // namespace disti
1132 
1133 #endif
bool IsScalar() const
Definition: gls_matrix.h:761
bool IsDiagonal() const
Definition: gls_matrix.h:727
GlsMatrix< Type, DIM > Transposition() const
Definition: gls_matrix.h:704
Definition: gls_matrix.h:61
bool operator!=(const AttributeName &attr1, const AttributeName &attr2)
Definition: disti_metadata.h:152
bool IsLowerTriangular() const
Definition: gls_matrix.h:796
void Initialize()
Definition: gls_matrix.h:1066
static const double PRECISION
Definition: gls_matrix.h:313
GlsMatrix< Type, DIM > Inverse() const
Definition: gls_matrix.h:609
Type * _matrix[DIM]
Definition: gls_matrix.h:334
bool IsSkewSymmetric() const
Definition: gls_matrix.h:790
GlsMatrix()
Definition: gls_matrix.h:390
Type _data[DIM *DIM]
Definition: gls_matrix.h:322
bool operator==(const AttributeName &attr1, const AttributeName &attr2)
Definition: disti_metadata.h:144
Type Determinant() const
Definition: gls_matrix.h:541
bool IsIdentity() const
Definition: gls_matrix.h:743
void Clear()
Definition: gls_matrix.h:123
Type * Data()
Definition: gls_matrix.h:131
bool closeValues(Type lv, Type rv) const
Definition: gls_matrix.h:1126
const Type * Data() const
Definition: gls_matrix.h:139
void Dump() const
Definition: gls_matrix.h:516
bool IsSingular() const
Definition: gls_matrix.h:778
void Invert()
Definition: gls_matrix.h:698
int Pivot(unsigned row)
Definition: gls_matrix.h:1077
void MakeIdentity()
Definition: gls_matrix.h:531
void Transpose()
Definition: gls_matrix.h:719
bool IsUpperTriangular() const
Definition: gls_matrix.h:811
Definition: bmpimage.h:46
virtual ~GlsMatrix()
Definition: gls_matrix.h:424
bool IsSymmetric() const
Definition: gls_matrix.h:784