GL Studio C++ Runtime API
GlsLinearScale Member List

This is the complete list of members for GlsLinearScale, including all inherited members.

_alphaModeDisplayObjectprotected
_antiAliasDisplayObjectprotected
_attributesAddedDisplayObjectprotected
_BaseClass typedefGlsLinearScale
_blinkingDisplayObjectprotected
_blinkRateDisplayObjectprotected
_colorDisplayObjectprotected
_cullBackFaceDisplayObjectprotected
_currentColorGlsLinearScaleprotected
_currentColorSetGlsLinearScaleprotected
_currentLineWidthGlsLinearScaleprotected
_currentLineWidthSetGlsLinearScaleprotected
_dcsMatrixDisplayObjectprotected
_deconflictTicksGlsLinearScaleprotected
_depthTestDisplayObjectprotected
_displayListGlsLinearScaleprotected
_drawMatrixDisplayObjectprotected
_haloColorGlsLinearScaleprotected
_haloEnabledGlsLinearScaleprotected
_haloWidthGlsLinearScaleprotected
_lineStippleMultiplierDisplayObjectprotected
_lineStipplePatternDisplayObjectprotected
_lineWidthDisplayObjectprotected
_locationDisplayObjectprotected
_materialIndicesDisplayObjectprotected
_modelMatrixDisplayObjectprotected
_needCalcDrawMatrixDisplayObjectprotected
_normalsDisplayObjectprotected
_nTex_verticesDisplayObjectprotected
_nVerticesDisplayObjectprotected
_polygonEndDisplayObjectprotected
_polygonModeDisplayObjectprotected
_projMatrixDisplayObjectprotected
_radiiGlsLinearScaleprotected
_radiiNormalizedGlsLinearScaleprotected
_scaleGlsLinearScaleprotected
_shadingDisplayObjectprotected
_texCoordDisplayObjectprotected
_textureBlendColorDisplayObjectprotected
_textureIndexDisplayObjectprotected
_textureMagFilterDisplayObjectprotected
_textureMapDisplayObjectprotected
_textureMinFilterDisplayObjectprotected
_texturePointsDisplayObjectprotected
_textureRepeatDisplayObjectprotected
_tickAnchorGlsLinearScaleprotected
_userDataDisplayObjectprotected
_useScalableLinesGlsLinearScaleprotected
_verticesDisplayObjectprotected
_viewMatrixDisplayObjectprotected
_visibleDisplayObjectprotected
_weakRefsWeakReferenceableMixinprotected
AddWeakReference(WeakReference *weakRef) overrideWeakReferenceableMixininlinevirtual
AllocateModelMatrix()DisplayObjectprotected
AlphaMode(int mode)DisplayObjectvirtual
AlphaMode()DisplayObjectvirtual
AntiAlias()DisplayObjectvirtual
AntiAlias(bool alias)DisplayObjectvirtual
ApplyDynamicRotation()DisplayObjectprotected
ApplyTextureSettings(int textureIndex=-1)DisplayObject
Attributes()DisplayObjectinline
Attributes() constDisplayObjectinline
AvailableAttributesEnum enum nameDisplayObject
BaseClass typedefGlsLinearScale
BlinkedOff()DisplayObjectvirtual
Blinking()DisplayObjectvirtual
Blinking(const bool blink)DisplayObjectvirtual
BlinkRate()DisplayObjectvirtual
BlinkRate(const float rate)DisplayObjectvirtual
BoundingVolumeCenter() constDisplayObjectinline
BoundingVolumeCenter(const Vector &center)DisplayObject
BoundingVolumeHit(const Vector &start, const Vector &direction)DisplayObject
BoundingVolumeRadius() constDisplayObjectinline
BoundingVolumeRadius(float radius)DisplayObject
CalcDrawMatrix()DisplayObjectprotectedvirtual
CalcDrawMatrixIfExists()DisplayObjectinlineprotected
CalcNormals(int windingOrder=1)GLPolygonvirtual
Calculate(double time)DisplayObjectvirtual
CalculateCollisionPoint(const Vector &pickLoc, const Vector &directionVector, Vector *collisionPoint)DisplayObject
CalculateMatrices(const OpenGLMatrices &newMatrices)DisplayObjectprotectedvirtual
CalculateParentBoundingBox()DisplayObjectvirtual
CalculateTextureCoordinates()GLPolygonvirtual
CallbackCaller() constDisplayObjectinline
CallbackCaller(CallbackMethodCallerBase *cb)DisplayObject
CloneObject(bool generateNames=false) DISTI_METHOD_OVERRIDEGlsLinearScalevirtual
ColorMaterialMode()DisplayObjectprotectedvirtual
ConfigureMetaData()GLPolygon
CopyGeometry(DisplayObject *srcArg) DISTI_METHOD_OVERRIDEGlsLinearScalevirtual
CopyHierarchyProperties(DisplayObject *src, bool copyName)DisplayObjectvirtual
CopyProperties(DisplayObject *src) DISTI_METHOD_OVERRIDEGlsLinearScalevirtual
CreateInstance()GlsLinearScalestatic
CullBackFace(const bool val)DisplayObjectvirtual
CullBackFace()DisplayObjectvirtual
Culled() constDisplayObjectinline
Culled(bool val)DisplayObjectinline
CullTest(const GlsMatrixType *matrix, const Culler &culler)DisplayObjectinline
CurrentColor(const GlsColor &newColor)GlsLinearScaleprotected
CurrentLineWidth(const float &newLineWidth)GlsLinearScaleprotected
DcsMatrix()DisplayObjectinline
DcsMatrix() constDisplayObjectinline
DcsMatrix(const GlsMatrixType &matrix)DisplayObject
DCSToLogical(Vector dcsPoint, Vector &logicalPoint, const GlsMatrixType *dcsMatrix=NULL)DisplayObject
DeconflictTicks(const bool &val)GlsLinearScale
DeconflictTicks()GlsLinearScaleinline
DeleteVertex(unsigned int indexAfter) finalDisplayObjectinlinevirtual
DeleteVertexAt(unsigned int index)GLPolygonvirtual
DepthTest()DisplayObjectvirtual
DepthTest(unsigned char zbuf)DisplayObjectvirtual
Destroy()DisplayObject
DisplayList()GlsLinearScaleinline
DisplayObject(float x, float y, float z)DisplayObject
DisplayObject(const DisplayObject &object, const bool generateNames)DisplayObject
Draw() DISTI_METHOD_OVERRIDEGlsLinearScalevirtual
DrawGeometry()GlsLinearScaleprotectedvirtual
DrawMatrix()DisplayObjectinline
DrawScale(int i, float haloLength, float haloThickness)GlsLinearScaleprotected
DynamicRotate(float angle, int axis)DisplayObject
DynamicRotate(const Vector &v)DisplayObject
DynamicRotate(float angle[])DisplayObject
DynamicRotate(float x, float y, float z)DisplayObjectvirtual
DynamicRotateRelative(float angle, int axis)DisplayObjectvirtual
DynamicRotation(int axis)DisplayObjectvirtual
DynamicRotation()DisplayObjectvirtual
DynamicScale()DisplayObjectvirtual
DynamicScale(float x, float y, float z)DisplayObjectvirtual
DynamicScale(const Vector &scale)DisplayObject
DynamicTranslate(float x, float y, float z, bool relative=false)DisplayObjectvirtual
DynamicTranslate(const Vertex &amount, bool relative)DisplayObject
DynamicTranslate(const Vector &amount)DisplayObject
DynamicTranslate(float amount, int axis, bool relative=false)DisplayObjectvirtual
DynamicTranslation(int axis)DisplayObjectvirtual
DynamicTranslation()DisplayObjectvirtual
Editor()DisplayObject
Editor() constDisplayObject
Editor(DisplayObjectEditor *editor)DisplayObject
FinishObject()DisplayObjectinlinevirtual
GenerateInstanceName()DisplayObjectvirtual
GetApplicableTextureIndex()DisplayObjectprotected
GetApplicableTextureRepeat()DisplayObjectprotected
GetBlendColor(unsigned char color[])DisplayObject
GetBlendColor(unsigned char &r, unsigned char &g, unsigned char &b, unsigned char &a)DisplayObject
GetBlendColor()DisplayObjectvirtual
GetCenter(Vector &center)DisplayObjectvirtual
GetColor()DisplayObjectvirtual
GetColor(unsigned char c4[])DisplayObject
GetColor(unsigned char &r, unsigned char &g, unsigned char &b, unsigned char &a)DisplayObject
GetCppInterfaceDescription(InterfaceListType *addToThisList=NULL) DISTI_METHOD_OVERRIDEGlsLinearScalevirtual
GetCppInterfaceDescriptionFree(InterfaceListType *array) DISTI_METHOD_OVERRIDEGlsLinearScalevirtual
GetExtents(float &x, float &y, float &z, float &x1, float &y1, float &z1)DisplayObjectvirtual
GetExtentsDCS(Vector &min, Vector &max)DisplayObject
GetFillColor(unsigned char &r, unsigned char &g, unsigned char &b, unsigned char &a)DisplayObject
GetFillColor(unsigned char c4[])DisplayObject
GetFillColor()DisplayObjectvirtual
GetLocation(Vertex &v)DisplayObjectvirtual
GetLocation(float &x, float &y, float &z)DisplayObjectvirtual
GetPainter()DisplayObjectvirtual
GetPlaneVectorPoints(Vertex &p1, Vertex &p2, Vertex &p3, Vertex &planeVector)DisplayObjectvirtual
GetResources(std::ostream &outstr, GlsResourceFilter *filter=NULL)DisplayObjectvirtual
GetRotationPoint(Vertex &v)DisplayObjectvirtual
GetScale(int index, GlsLinearScaleData &data)GlsLinearScale
GetTextureCoordinates()DisplayObjectinline
GetTexturePoints()DisplayObjectvirtual
GetTexturePointTransformationMatrix(GlsMatrixType &world2tex)DisplayObject
GetTransformedExtents(Vector &min, Vector &max, const GlsMatrixType &matrix, bool resetMinMax=true)DisplayObjectvirtual
GLPolygon(unsigned int nPoints, const Vertex *vertices)GLPolygon
GLPolygon(unsigned int nPoints, const Vertex *vertices, const Vertex &location)GLPolygon
GLPolygon()GLPolygon
GLPolygon(const GLPolygon &polygon, const bool generateNames)GLPolygon
GLS_ATTRIBUTES_ALL enum value (defined in DisplayObject)DisplayObject
GLS_ATTRIBUTES_APPEARANCE enum value (defined in DisplayObject)DisplayObject
GLS_ATTRIBUTES_BASIC enum value (defined in DisplayObject)DisplayObject
GLS_ATTRIBUTES_DYNAMIC enum value (defined in DisplayObject)DisplayObject
GLS_ATTRIBUTES_GEOMETRY enum value (defined in DisplayObject)DisplayObject
GLS_ATTRIBUTES_NONE enum value (defined in DisplayObject)DisplayObject
GLS_ATTRIBUTES_SPECIALIZED enum value (defined in DisplayObject)DisplayObject
GlsLinearScale(bool generateInstance=false)GlsLinearScale
GlsLinearScale(const GlsLinearScale &that, const bool generateNames)GlsLinearScale
GlsLinearScaleEditor (defined in GlsLinearScale)GlsLinearScalefriend
HaloColor()GlsLinearScaleinline
HaloColor(const GlsColor &val)GlsLinearScale
HaloEnabled()GlsLinearScaleinline
HaloEnabled(const bool &val)GlsLinearScale
HaloWidth()GlsLinearScaleinline
HaloWidth(const float &val)GlsLinearScale
handle(DisplayEvent *ev)DisplayObjectvirtual
Hit(float x, float y, float z, float scale, const Vector &directionVector, Vector *collisionPoint) DISTI_METHOD_OVERRIDEGlsLinearScalevirtual
HitUtil(float x, float y, float z, float scale, Vertex *vertices, unsigned int vertex_cnt, const Vector &directionVector, Vector *collisionPoint)DisplayObjectvirtual
InsertVertex(unsigned int indexAfter) finalDisplayObjectinlinevirtual
InsertVertexAt(unsigned int index)DisplayObjectvirtual
InsideVertexExtents(float x, float y, unsigned int nVerts, Vertex *verts, float tolerance)DisplayObjectprotected
InstanceName()DisplayObject
InstanceName() constDisplayObject
InstanceName(const char *name)DisplayObject
InvalidateGeometry()GlsLinearScaleinline
InvalidatePainter()DisplayObject
IsVisibleInScene(const DisplayObject *obj=NULL) constDisplayObjectvirtual
LastDrawMatrixLocation(const Vertex &loc)DisplayObjectinlineprotected
LastDrawMatrixLocation()DisplayObjectinlineprotected
LightingEnabled()DisplayObjectvirtual
LightingEnabled(bool lighting)DisplayObjectvirtual
LineStippleMultiplier()DisplayObjectvirtual
LineStippleMultiplier(int mult)DisplayObjectvirtual
LineStipplePattern()DisplayObjectvirtual
LineStipplePattern(int pattern)DisplayObjectvirtual
LineWidth()DisplayObjectvirtual
LineWidth(float width)DisplayObjectvirtual
Location() constDisplayObjectvirtual
Location(const Vertex &v)DisplayObjectvirtual
Location(float x, float y, float z)DisplayObjectvirtual
LogicalToDCS(Vector logicalPoint, Vector &objectLocal, const Vector *directionVector, const Vector &planeNormal=Vector(0, 0, 1), const Vector &planePoint=Vector(), const GlsMatrixType *dcsMatrix=NULL)DisplayObject
LogicalToWindow(const Vector &logical, Vector &winLoc, const OpenGLMatrices &alternateMatrices=OpenGLMatrices())DisplayObject
MaterialIndex()DisplayObjectvirtual
MaterialIndex(int index)DisplayObjectvirtual
MaterialIndices()DisplayObjectvirtual
MaterialIndices(DynamicArray< int > indices)DisplayObjectvirtual
ModelMatrix()DisplayObject
NeedCalcDrawMatrix()DisplayObjectinline
NeedCalculate()DisplayObjectinline
NeedCalculate(bool val)DisplayObjectinlineprotected
Normals()DisplayObjectinline
NotifyAttributeChanged(const AttributeName &name) overrideDisplayObjectvirtual
NotifyWeakReferenceDestroyed(WeakReference *ref) overrideWeakReferenceableMixininlinevirtual
NumberOfVertices() constDisplayObjectinline
ObjectDepth()DisplayObjectvirtual
ObjectHeight()DisplayObjectvirtual
ObjectWidth()DisplayObjectvirtual
Parent(DisplayFrame *par)DisplayObjectvirtual
Parent() constDisplayObjectinline
ParentGroup(Group *group)DisplayObjectvirtual
ParentGroup() constDisplayObjectinline
Pick3D(const Vector &winLoc, const Vector &logicalCoords, float scale, const Vector &directionVector, Vector &collisionWinLoc, const OpenGLMatrices &parentDrawn)GLPolygonvirtual
Pickable()DisplayObjectinline
Pickable(unsigned char pick)DisplayObjectvirtual
PickCleanup(Vertex *vertices, unsigned int vertex_cnt)DisplayObjectprotected
PickSetup(float x, float y, float z, Vertex *vertices, unsigned int vertex_cnt, const Vector &directionVector)DisplayObjectprotected
PolygonEnd()DisplayObjectvirtual
PolygonEnd(const int end)DisplayObjectvirtual
PolygonMode()DisplayObjectvirtual
PolygonMode(int mode)DisplayObjectvirtual
PreDraw(const OpenGLMatrices &parentMatrices, Culler &culler) DISTI_METHOD_OVERRIDEGlsLinearScalevirtual
ProjMatrix()DisplayObject
ReallocateVertices(unsigned int numVertices, bool initializeNew, bool copyOld)DisplayObjectvirtual
RecomputeVertices()GlsLinearScaleprotected
RelativeAngle(const float x, const float y)DisplayObjectvirtual
Resource(const char *name)DisplayObjectvirtual
RestoreAlpha()DisplayObject
RestoreAntiAlias()DisplayObject
RestoreLighting()DisplayObject
RestoreLineStyle()DisplayObject
Rotate(const Vector &orig, float angle, const Vector &axis) DISTI_METHOD_OVERRIDEGlsLinearScalevirtual
disti::GLPolygon::Rotate(float angle, int axis=Z_AXIS)DisplayObjectvirtual
disti::GLPolygon::Rotate(const Vector &origin, float angle, int axis=Z_AXIS)DisplayObjectvirtual
RotationPoint() constDisplayObjectinline
RotationPoint(const Vertex &v)DisplayObjectvirtual
RotationPoint(float x, float y, float z)DisplayObjectvirtual
SaveMatrices()DisplayObject
Scale(float px, float py, float pz, Vertex *anchor, int handleBar) DISTI_METHOD_OVERRIDEGlsLinearScalevirtual
Set(int spec,...)DisplayObject
SetAvailableAttributes(unsigned int value) DISTI_METHOD_OVERRIDEGlsLinearScalevirtual
SetBlendColor(const GlsColor &color)DisplayObjectvirtual
SetBlendColor(unsigned char color[])DisplayObject
SetBlendColor(unsigned char r, unsigned char g, unsigned char b, unsigned char a)DisplayObject
SetColor(const GlsColor &color) DISTI_METHOD_OVERRIDEGlsLinearScalevirtual
disti::GLPolygon::SetColor(unsigned char c4[])DisplayObjectinline
disti::GLPolygon::SetColor(unsigned char r, unsigned char g, unsigned char b, unsigned char a)DisplayObjectinline
SetFillColor(unsigned char r, unsigned char g, unsigned char b, unsigned char a)DisplayObjectinline
SetFillColor(unsigned char c4[])DisplayObjectinline
SetFillColor(const GlsColor &color)DisplayObjectvirtual
SetManualBlinkElapsedTime(double elapsedTime)DisplayObjectstatic
SetNormals(unsigned int nPoints, Vector *vertices)DisplayObjectvirtual
SetOrigin(const Vertex &vert)DisplayObjectvirtual
SetPainter(GlsPainter *painter)DisplayObjectvirtual
SetScale(int index, const GlsLinearScaleData &data)GlsLinearScale
SetTexCoords(unsigned int nPoints, Vector *new_tex_coord, bool isVectorArray=true)DisplayObjectvirtual
SetTexCoords(unsigned int nPoints, Vertex *new_tex_coord)DisplayObjectinline
SetupAlpha()DisplayObject
SetupAntiAlias()DisplayObject
SetupDepthTest()DisplayObject
SetupLighting()DisplayObject
SetupLineStyle()DisplayObject
SetupPolyDrawStyle()DisplayObject
SetupShading()DisplayObject
SetupTexture()DisplayObject
SetValue(int spec, va_list &args) DISTI_METHOD_OVERRIDEGlsLinearScalevirtual
SetVertexColor(unsigned int vertex, unsigned char CurrentFillColor[])DisplayObjectvirtual
SetVertices(unsigned int nPoints, Vertex *vertices)DisplayObjectvirtual
Shading()DisplayObjectvirtual
Shading(const int shading)DisplayObjectvirtual
StaticGetCppInterfaceDescription(InterfaceListType *addToThisList=NULL)DisplayObjectstatic
TextureCoordinates()DisplayObjectinline
TextureIndex()DisplayObjectvirtual
TextureIndex(int textureIndex)DisplayObjectvirtual
TextureMagnificationFilter()DisplayObjectvirtual
TextureMagnificationFilter(const int filter)DisplayObjectvirtual
TextureMappingTechnique()DisplayObjectvirtual
TextureMappingTechnique(const int map)DisplayObjectvirtual
TextureMinificationFilter()DisplayObjectvirtual
TextureMinificationFilter(const int filter)DisplayObjectvirtual
TextureRepeat()DisplayObjectvirtual
TextureRepeat(const int rep)DisplayObjectvirtual
TickAnchor()GlsLinearScaleinline
TickAnchor(const GlsTickAnchor val)GlsLinearScale
TickNeeded(int currentLevel, float currentOffset)GlsLinearScaleprotected
Translate(float tr[])DisplayObjectvirtual
Translate(float x, float y, float z)DisplayObjectvirtual
TranslateVertices(float x, float y, float z)DisplayObjectvirtual
UpdateBoundingVolume()DisplayObjectvirtual
UpdateScaleData()GlsLinearScaleprotected
UseManualBlinkElapsedTime(bool useManualTime)DisplayObjectstatic
UserData() constDisplayObjectinline
UserData(void *data)DisplayObjectinline
UseScalableLines()GlsLinearScaleinline
UseScalableLines(const bool &val)GlsLinearScale
VaListSetNormals(unsigned int nPoints, va_list args)DisplayObjectprotectedvirtual
VaListSetTexCoords(unsigned int nPoints, va_list args)DisplayObjectprotectedvirtual
VaListSetVertices(unsigned int nPoints, va_list args)DisplayObjectprotectedvirtual
VaSetNormals(unsigned int nPoints,...)DisplayObject
VaSetTexCoords(unsigned int nPoints,...)DisplayObject
VaSetVertices(unsigned int nPoints,...)DisplayObject
Vertices()DisplayObjectinlinevirtual
ViewMatrix()DisplayObject
Visibility() constDisplayObjectinline
Visibility(const bool vis)DisplayObjectvirtual
Visible() constDisplayObjectinline
WeakReferenceableMixin()WeakReferenceableMixininlineprotected
WindowToLogical(const Vector &winLoc, Vector &logical, Vector *directionVector=NULL, const OpenGLMatrices &alternateMatrices=OpenGLMatrices())DisplayObject
WorldRotationPoint()DisplayObjectvirtual
WorldRotationPoint(const Vector &vert)DisplayObjectvirtual
WorldVertex(unsigned int i)DisplayObjectvirtual
WorldVertex(unsigned int i, const Vertex &vert)DisplayObjectvirtual
X() constDisplayObjectinline
X(const float x)DisplayObjectinline
Y() constDisplayObjectinline
Y(const float y)DisplayObjectinline
Z() constDisplayObjectinline
Z(const float z)DisplayObjectinline
~AttributeChangedNotifier()AttributeChangedNotifierinlinevirtual
~DisplayObject()DisplayObjectvirtual
~GLPolygon()GLPolygonvirtual
~GlsLinearScale()GlsLinearScalevirtual
~WeakReferenceable() (defined in WeakReferenceable)WeakReferenceableinlinevirtual
~WeakReferenceableMixin()WeakReferenceableMixininlineprotectedvirtual