_BaseClass typedef | GlsMatrixAffine< Type > | |
_data | GlsMatrix< Type, 4 > | protected |
_matrix | GlsMatrix< Type, 4 > | protected |
BaseClass typedef | GlsMatrixAffine< Type > | |
Clear() | GlsMatrix< Type, 4 > | inline |
closeValues(Type lv, Type rv) const | GlsMatrix< Type, 4 > | inlineprotected |
CStyleMatrix typedef | GlsMatrix< Type, 4 > | |
Data() | GlsMatrix< Type, 4 > | inline |
Data() const | GlsMatrix< Type, 4 > | inline |
Determinant() const | GlsMatrix< Type, 4 > | |
Dump() const | GlsMatrix< Type, 4 > | |
GlsMatrix() | GlsMatrix< Type, 4 > | |
GlsMatrix(const CStyleMatrix m) | GlsMatrix< Type, 4 > | |
GlsMatrix(const Type *m) | GlsMatrix< Type, 4 > | |
GlsMatrix(const GlsMatrix< Type, DIM > &m) | GlsMatrix< Type, 4 > | |
GlsMatrixAffine() | GlsMatrixAffine< Type > | |
GlsMatrixAffine(const Type m[4][4]) | GlsMatrixAffine< Type > | |
GlsMatrixAffine(const Type *m) | GlsMatrixAffine< Type > | |
GlsMatrixAffine(const GlsMatrix< Type, 4 > &m) | GlsMatrixAffine< Type > | |
Initialize() | GlsMatrix< Type, 4 > | inlineprotected |
Inverse() const | GlsMatrix< Type, 4 > | |
Invert() | GlsMatrix< Type, 4 > | inline |
IsDiagonal() const | GlsMatrix< Type, 4 > | inline |
IsIdentity() const | GlsMatrix< Type, 4 > | inline |
IsLowerTriangular() const | GlsMatrix< Type, 4 > | inline |
IsScalar() const | GlsMatrix< Type, 4 > | inline |
IsSingular() const | GlsMatrix< Type, 4 > | inline |
IsSkewSymmetric() const | GlsMatrix< Type, 4 > | inline |
IsSymmetric() const | GlsMatrix< Type, 4 > | inline |
IsUpperTriangular() const | GlsMatrix< Type, 4 > | inline |
IsVeryClose(const GlsMatrix< Type, 4 > &b) const | GlsMatrixAffine< Type > | inline |
MakeIdentity() | GlsMatrix< Type, 4 > | inline |
operator!=(const GlsMatrix< Type, DIM > &rhs) const | GlsMatrix< Type, 4 > | inline |
operator()(unsigned row, unsigned col) | GlsMatrix< Type, 4 > | inline |
operator()(unsigned row, unsigned col) const | GlsMatrix< Type, 4 > | inline |
operator*(const Vector &v) const | GlsMatrixAffine< Type > | inline |
operator*(const Vertex &v) const | GlsMatrixAffine< Type > | inline |
GlsMatrix< Type, 4 >::operator*(const GlsMatrix< Type, DIM > &rhs) const | GlsMatrix< Type, 4 > | inline |
GlsMatrix< Type, 4 >::operator*(Type scalar) const | GlsMatrix< Type, 4 > | inline |
GlsMatrix< Type, 4 >::operator*(const GlsMatrix< double, 4 > &rhs) const | GlsMatrix< Type, 4 > | inline |
GlsMatrix< Type, 4 >::operator*(const GlsMatrix< float, 4 > &rhs) const | GlsMatrix< Type, 4 > | inline |
operator*=(const GlsMatrix< Type, DIM > &rhs) | GlsMatrix< Type, 4 > | inline |
operator*=(Type scalar) | GlsMatrix< Type, 4 > | inline |
operator*=(const GlsMatrix< double, 4 > &rhs) | GlsMatrix< Type, 4 > | inline |
operator*=(const GlsMatrix< float, 4 > &rhs) | GlsMatrix< Type, 4 > | inline |
operator+() const | GlsMatrix< Type, 4 > | inline |
operator+(const GlsMatrix< Type, DIM > &rhs) const | GlsMatrix< Type, 4 > | inline |
operator+=(const GlsMatrix< Type, DIM > &rhs) | GlsMatrix< Type, 4 > | inline |
operator-() const | GlsMatrix< Type, 4 > | inline |
operator-(const GlsMatrix< Type, DIM > &rhs) const | GlsMatrix< Type, 4 > | inline |
operator-=(const GlsMatrix< Type, DIM > &rhs) | GlsMatrix< Type, 4 > | inline |
operator/(Type scalar) const | GlsMatrix< Type, 4 > | inline |
operator/=(Type scalar) | GlsMatrix< Type, 4 > | inline |
operator=(const GlsMatrix< Type, DIM > &m) | GlsMatrix< Type, 4 > | inline |
operator=(const CStyleMatrix m) | GlsMatrix< Type, 4 > | inline |
operator==(const GlsMatrix< Type, DIM > &rhs) const | GlsMatrix< Type, 4 > | inline |
Pivot(unsigned row) | GlsMatrix< Type, 4 > | protected |
PRECISION | GlsMatrix< Type, 4 > | protectedstatic |
Rotate(Type angle, RotationAxis axis) | GlsMatrixAffine< Type > | |
Rotate(Type angle, const Vector ¢erOfRotation, RotationAxis axis) | GlsMatrixAffine< Type > | |
Rotate(Type angle, const Vector ¢erOfRotation, const Vector &axis) | GlsMatrixAffine< Type > | |
Scale(Type x, Type y, Type z) | GlsMatrixAffine< Type > | |
Scale(Type x, Type y, Type z, const Vector &anchor) | GlsMatrixAffine< Type > | |
Transform(Vector &v) const | GlsMatrixAffine< Type > | inline |
Translate(Type x, Type y, Type z) | GlsMatrixAffine< Type > | inline |
Translate(const Vector &v) | GlsMatrixAffine< Type > | inline |
Transpose() | GlsMatrix< Type, 4 > | inline |
Transposition() const | GlsMatrix< Type, 4 > | inline |
~GlsMatrix() | GlsMatrix< Type, 4 > | virtual |
~GlsMatrixAffine() | GlsMatrixAffine< Type > | |