GL Studio C++ Runtime API
GlsSchematicTeeInterconnect Member List

This is the complete list of members for GlsSchematicTeeInterconnect, including all inherited members.

_alphaModeDisplayObjectprotected
_antiAliasDisplayObjectprotected
_attributesAddedDisplayObjectprotected
_baseGlsSchematicTeeInterconnectprotected
_BaseClass typedefGlsSchematicTeeInterconnect
_blinkingDisplayObjectprotected
_blinkRateDisplayObjectprotected
_colorDisplayObjectprotected
_cullBackFaceDisplayObjectprotected
_dcsMatrixDisplayObjectprotected
_depthTestDisplayObjectprotected
_drawMatrixDisplayObjectprotected
_leftGlsSchematicTeeInterconnectprotected
_lineStippleMultiplierDisplayObjectprotected
_lineStipplePatternDisplayObjectprotected
_lineWidthDisplayObjectprotected
_locationDisplayObjectprotected
_materialIndicesDisplayObjectprotected
_modelMatrixDisplayObjectprotected
_needCalcDrawMatrixDisplayObjectprotected
_needsRebuildGlsSchematicTeeInterconnectprotected
_normalsDisplayObjectprotected
_nTex_verticesDisplayObjectprotected
_nVerticesDisplayObjectprotected
_polygonEndDisplayObjectprotected
_polygonModeDisplayObjectprotected
_projMatrixDisplayObjectprotected
_rightGlsSchematicTeeInterconnectprotected
_shadingDisplayObjectprotected
_texCoordDisplayObjectprotected
_textureBlendColorDisplayObjectprotected
_textureIndexDisplayObjectprotected
_textureMagFilterDisplayObjectprotected
_textureMapDisplayObjectprotected
_textureMinFilterDisplayObjectprotected
_texturePointsDisplayObjectprotected
_textureRepeatDisplayObjectprotected
_topGlsSchematicTeeInterconnectprotected
_userDataDisplayObjectprotected
_verticesDisplayObjectprotected
_viewMatrixDisplayObjectprotected
_visibleDisplayObjectprotected
_weakRefsWeakReferenceableMixinprotected
AddWeakReference(WeakReference *weakRef) overrideWeakReferenceableMixininlinevirtual
AllocateModelMatrix()DisplayObjectprotected
AlphaMode(int mode)DisplayObjectvirtual
AlphaMode()DisplayObjectvirtual
AntiAlias()DisplayObjectvirtual
AntiAlias(bool alias)DisplayObjectvirtual
ApplyDynamicRotation()DisplayObjectprotected
ApplyTextureSettings(int textureIndex=-1)DisplayObject
Attributes()DisplayObjectinline
Attributes() constDisplayObjectinline
AvailableAttributesEnum enum nameDisplayObject
BaseClass typedefGlsSchematicTeeInterconnect
BlinkedOff()DisplayObjectvirtual
Blinking()DisplayObjectvirtual
Blinking(const bool blink)DisplayObjectvirtual
BlinkRate()DisplayObjectvirtual
BlinkRate(const float rate)DisplayObjectvirtual
BoundingVolumeCenter() constDisplayObjectinline
BoundingVolumeCenter(const Vector &center)DisplayObject
BoundingVolumeHit(const Vector &start, const Vector &direction)DisplayObject
BoundingVolumeRadius() constDisplayObjectinline
BoundingVolumeRadius(float radius)DisplayObject
CalcDrawMatrix()DisplayObjectprotectedvirtual
CalcDrawMatrixIfExists()DisplayObjectinlineprotected
CalcNormals(int windingOrder=1)GLPolygonvirtual
Calculate(double time) DISTI_METHOD_OVERRIDEGlsSchematicTeeInterconnectvirtual
CalculateCollisionPoint(const Vector &pickLoc, const Vector &directionVector, Vector *collisionPoint)DisplayObject
CalculateMatrices(const OpenGLMatrices &newMatrices)DisplayObjectprotectedvirtual
CalculateParentBoundingBox()DisplayObjectvirtual
CalculateTextureCoordinates() DISTI_METHOD_OVERRIDEGlsSchematicTeeInterconnectvirtual
CallbackCaller() constDisplayObjectinline
CallbackCaller(CallbackMethodCallerBase *cb)DisplayObject
CloneObject(bool generateNames=false) DISTI_METHOD_OVERRIDEGlsSchematicTeeInterconnectvirtual
ColorMaterialMode()DisplayObjectprotectedvirtual
ConfigureMetaData()GLPolygon
CopyGeometry(DisplayObject *src)DisplayObjectvirtual
CopyHierarchyProperties(DisplayObject *src, bool copyName)DisplayObjectvirtual
CopyProperties(DisplayObject *src) DISTI_METHOD_OVERRIDEGlsSchematicTeeInterconnectvirtual
CreateInstance()GlsSchematicTeeInterconnectstatic
CullBackFace(const bool val)DisplayObjectvirtual
CullBackFace()DisplayObjectvirtual
Culled() constDisplayObjectinline
Culled(bool val)DisplayObjectinline
CullTest(const GlsMatrixType *matrix, const Culler &culler)DisplayObjectinline
DcsMatrix()DisplayObjectinline
DcsMatrix() constDisplayObjectinline
DcsMatrix(const GlsMatrixType &matrix)DisplayObject
DCSToLogical(Vector dcsPoint, Vector &logicalPoint, const GlsMatrixType *dcsMatrix=NULL)DisplayObject
DeleteVertex(unsigned int indexAfter) finalDisplayObjectinlinevirtual
DeleteVertexAt(unsigned int index)GLPolygonvirtual
DepthTest()DisplayObjectvirtual
DepthTest(unsigned char zbuf)DisplayObjectvirtual
Destroy()DisplayObject
DisplayObject(float x, float y, float z)DisplayObject
DisplayObject(const DisplayObject &object, const bool generateNames)DisplayObject
Draw() DISTI_METHOD_OVERRIDEGlsSchematicTeeInterconnectvirtual
DrawLeg(GlsSchematicPolyLineInterconnect *leg)GlsSchematicTeeInterconnectprotectedvirtual
DrawMatrix()DisplayObjectinline
DynamicRotate(float angle, int axis)DisplayObject
DynamicRotate(const Vector &v)DisplayObject
DynamicRotate(float angle[])DisplayObject
DynamicRotate(float x, float y, float z)DisplayObjectvirtual
DynamicRotateRelative(float angle, int axis)DisplayObjectvirtual
DynamicRotation(int axis)DisplayObjectvirtual
DynamicRotation()DisplayObjectvirtual
DynamicScale()DisplayObjectvirtual
DynamicScale(float x, float y, float z)DisplayObjectvirtual
DynamicScale(const Vector &scale)DisplayObject
DynamicTranslate(float x, float y, float z, bool relative=false)DisplayObjectvirtual
DynamicTranslate(const Vertex &amount, bool relative)DisplayObject
DynamicTranslate(const Vector &amount)DisplayObject
DynamicTranslate(float amount, int axis, bool relative=false)DisplayObjectvirtual
DynamicTranslation(int axis)DisplayObjectvirtual
DynamicTranslation()DisplayObjectvirtual
Editor()DisplayObject
Editor() constDisplayObject
Editor(DisplayObjectEditor *editor)DisplayObject
FinishObject()DisplayObjectinlinevirtual
GenerateInstanceName()DisplayObjectvirtual
GetApplicableTextureIndex()DisplayObjectprotected
GetApplicableTextureRepeat()DisplayObjectprotected
GetBaseFlowBlinkEndColor()GlsSchematicTeeInterconnectinlinevirtual
GetBaseFlowBlinkRate()GlsSchematicTeeInterconnectinlinevirtual
GetBaseFlowBlinkStartColor()GlsSchematicTeeInterconnectinlinevirtual
GetBaseFlowRate()GlsSchematicTeeInterconnectinlinevirtual
GetBaseFlowTextureIndex()GlsSchematicTeeInterconnectinlinevirtual
GetBaseFlowTextureRepeatLength()GlsSchematicTeeInterconnectinlinevirtual
GetBaseInterconnectTextureIndex()GlsSchematicTeeInterconnectinlinevirtual
GetBaseInterconnectTextureRepeatLength()GlsSchematicTeeInterconnectinlinevirtual
GetBaseLineThickness()GlsSchematicTeeInterconnectinlinevirtual
GetBaseShowFlow()GlsSchematicTeeInterconnectinlinevirtual
GetBaseShowFlowBlink()GlsSchematicTeeInterconnectinlinevirtual
GetBlendColor(unsigned char color[])DisplayObject
GetBlendColor(unsigned char &r, unsigned char &g, unsigned char &b, unsigned char &a)DisplayObject
GetBlendColor()DisplayObjectvirtual
GetCenter(Vector &center)DisplayObjectvirtual
GetColor()DisplayObjectvirtual
GetColor(unsigned char c4[])DisplayObject
GetColor(unsigned char &r, unsigned char &g, unsigned char &b, unsigned char &a)DisplayObject
GetCppInterfaceDescription(InterfaceListType *addToThisList=NULL) DISTI_METHOD_OVERRIDEGlsSchematicTeeInterconnectvirtual
GetCppInterfaceDescriptionFree(InterfaceListType *array) DISTI_METHOD_OVERRIDEGlsSchematicTeeInterconnectvirtual
GetExtents(float &x, float &y, float &z, float &x1, float &y1, float &z1)DisplayObjectvirtual
GetExtentsDCS(Vector &min, Vector &max)DisplayObject
GetFillColor(unsigned char &r, unsigned char &g, unsigned char &b, unsigned char &a)DisplayObject
GetFillColor(unsigned char c4[])DisplayObject
GetFillColor()DisplayObjectvirtual
GetLeftFlowBlinkEndColor()GlsSchematicTeeInterconnectinlinevirtual
GetLeftFlowBlinkRate()GlsSchematicTeeInterconnectinlinevirtual
GetLeftFlowBlinkStartColor()GlsSchematicTeeInterconnectinlinevirtual
GetLeftFlowRate()GlsSchematicTeeInterconnectinlinevirtual
GetLeftFlowTextureIndex()GlsSchematicTeeInterconnectinlinevirtual
GetLeftFlowTextureRepeatLength()GlsSchematicTeeInterconnectinlinevirtual
GetLeftInterconnectTextureIndex()GlsSchematicTeeInterconnectinlinevirtual
GetLeftInterconnectTextureRepeatLength()GlsSchematicTeeInterconnectinlinevirtual
GetLeftLineThickness()GlsSchematicTeeInterconnectinlinevirtual
GetLeftShowFlow()GlsSchematicTeeInterconnectinlinevirtual
GetLeftShowFlowBlink()GlsSchematicTeeInterconnectinlinevirtual
GetLocation(Vertex &v)DisplayObjectvirtual
GetLocation(float &x, float &y, float &z)DisplayObjectvirtual
GetPainter()DisplayObjectvirtual
GetPlaneVectorPoints(Vertex &p1, Vertex &p2, Vertex &p3, Vertex &planeVector)DisplayObjectvirtual
GetResources(std::ostream &outstr, GlsResourceFilter *filter=NULL)DisplayObjectvirtual
GetRightFlowBlinkEndColor()GlsSchematicTeeInterconnectinlinevirtual
GetRightFlowBlinkRate()GlsSchematicTeeInterconnectinlinevirtual
GetRightFlowBlinkStartColor()GlsSchematicTeeInterconnectinlinevirtual
GetRightFlowRate()GlsSchematicTeeInterconnectinlinevirtual
GetRightFlowTextureIndex()GlsSchematicTeeInterconnectinlinevirtual
GetRightFlowTextureRepeatLength()GlsSchematicTeeInterconnectinlinevirtual
GetRightInterconnectTextureIndex()GlsSchematicTeeInterconnectinlinevirtual
GetRightInterconnectTextureRepeatLength()GlsSchematicTeeInterconnectinlinevirtual
GetRightLineThickness()GlsSchematicTeeInterconnectinlinevirtual
GetRightShowFlow()GlsSchematicTeeInterconnectinlinevirtual
GetRightShowFlowBlink()GlsSchematicTeeInterconnectinlinevirtual
GetRotationPoint(Vertex &v)DisplayObjectvirtual
GetTextureCoordinates()DisplayObjectinline
GetTexturePoints()DisplayObjectvirtual
GetTexturePointTransformationMatrix(GlsMatrixType &world2tex)DisplayObject
GetTopFlowBlinkEndColor()GlsSchematicTeeInterconnectinlinevirtual
GetTopFlowBlinkRate()GlsSchematicTeeInterconnectinlinevirtual
GetTopFlowBlinkStartColor()GlsSchematicTeeInterconnectinlinevirtual
GetTopFlowRate()GlsSchematicTeeInterconnectinlinevirtual
GetTopFlowTextureIndex()GlsSchematicTeeInterconnectinlinevirtual
GetTopFlowTextureRepeatLength()GlsSchematicTeeInterconnectinlinevirtual
GetTopInterconnectTextureIndex()GlsSchematicTeeInterconnectinlinevirtual
GetTopInterconnectTextureRepeatLength()GlsSchematicTeeInterconnectinlinevirtual
GetTopLineThickness()GlsSchematicTeeInterconnectinlinevirtual
GetTopShowFlow()GlsSchematicTeeInterconnectinlinevirtual
GetTopShowFlowBlink()GlsSchematicTeeInterconnectinlinevirtual
GetTopVisible()GlsSchematicTeeInterconnectinlinevirtual
GetTransformedExtents(Vector &min, Vector &max, const GlsMatrixType &matrix, bool resetMinMax=true)DisplayObjectvirtual
GetUseDisplayList()GlsSchematicTeeInterconnectinlinevirtual
GLPolygon(unsigned int nPoints, const Vertex *vertices)GLPolygon
GLPolygon(unsigned int nPoints, const Vertex *vertices, const Vertex &location)GLPolygon
GLPolygon()GLPolygon
GLPolygon(const GLPolygon &polygon, const bool generateNames)GLPolygon
GLS_ATTRIBUTES_ALL enum value (defined in DisplayObject)DisplayObject
GLS_ATTRIBUTES_APPEARANCE enum value (defined in DisplayObject)DisplayObject
GLS_ATTRIBUTES_BASIC enum value (defined in DisplayObject)DisplayObject
GLS_ATTRIBUTES_DYNAMIC enum value (defined in DisplayObject)DisplayObject
GLS_ATTRIBUTES_GEOMETRY enum value (defined in DisplayObject)DisplayObject
GLS_ATTRIBUTES_NONE enum value (defined in DisplayObject)DisplayObject
GLS_ATTRIBUTES_SPECIALIZED enum value (defined in DisplayObject)DisplayObject
GlsSchematicTeeInterconnect(bool generateInstance=false)GlsSchematicTeeInterconnect
GlsSchematicTeeInterconnect(const GlsSchematicTeeInterconnect &that, const bool generateNames)GlsSchematicTeeInterconnect
GlsSchematicTeeInterconnectEditor (defined in GlsSchematicTeeInterconnect)GlsSchematicTeeInterconnectfriend
handle(DisplayEvent *ev) DISTI_METHOD_OVERRIDEGlsSchematicTeeInterconnectvirtual
Hit(float x, float y, float z, float scale, const Vector &directionVector, Vector *collisionPoint) DISTI_METHOD_OVERRIDEGlsSchematicTeeInterconnectvirtual
HitUtil(float x, float y, float z, float scale, Vertex *vertices, unsigned int vertex_cnt, const Vector &directionVector, Vector *collisionPoint)DisplayObjectvirtual
InsertVertex(unsigned int indexAfter) finalDisplayObjectinlinevirtual
InsertVertexAt(unsigned int index)DisplayObjectvirtual
InsideVertexExtents(float x, float y, unsigned int nVerts, Vertex *verts, float tolerance)DisplayObjectprotected
InstanceName()DisplayObject
InstanceName() constDisplayObject
InstanceName(const char *name)DisplayObject
InvalidatePainter()DisplayObject
IsVisibleInScene(const DisplayObject *obj=NULL) constDisplayObjectvirtual
LastDrawMatrixLocation(const Vertex &loc)DisplayObjectinlineprotected
LastDrawMatrixLocation()DisplayObjectinlineprotected
LightingEnabled()DisplayObjectvirtual
LightingEnabled(bool lighting)DisplayObjectvirtual
LineStippleMultiplier()DisplayObjectvirtual
LineStippleMultiplier(int mult)DisplayObjectvirtual
LineStipplePattern()DisplayObjectvirtual
LineStipplePattern(int pattern)DisplayObjectvirtual
LineWidth()DisplayObjectvirtual
LineWidth(float width)DisplayObjectvirtual
Location() constDisplayObjectvirtual
Location(const Vertex &v)DisplayObjectvirtual
Location(float x, float y, float z)DisplayObjectvirtual
LogicalToDCS(Vector logicalPoint, Vector &objectLocal, const Vector *directionVector, const Vector &planeNormal=Vector(0, 0, 1), const Vector &planePoint=Vector(), const GlsMatrixType *dcsMatrix=NULL)DisplayObject
LogicalToWindow(const Vector &logical, Vector &winLoc, const OpenGLMatrices &alternateMatrices=OpenGLMatrices())DisplayObject
MaterialIndex()DisplayObjectvirtual
MaterialIndex(int index)DisplayObjectvirtual
MaterialIndices()DisplayObjectvirtual
MaterialIndices(DynamicArray< int > indices)DisplayObjectvirtual
ModelMatrix()DisplayObject
NeedCalcDrawMatrix()DisplayObjectinline
NeedCalculate()DisplayObjectinline
NeedCalculate(bool val)DisplayObjectinlineprotected
Normals()DisplayObjectinline
NotifyAttributeChanged(const AttributeName &name) overrideDisplayObjectvirtual
NotifyWeakReferenceDestroyed(WeakReference *ref) overrideWeakReferenceableMixininlinevirtual
NumberOfVertices() constDisplayObjectinline
ObjectDepth()DisplayObjectvirtual
ObjectHeight()DisplayObjectvirtual
ObjectWidth()DisplayObjectvirtual
Parent(DisplayFrame *par)DisplayObjectvirtual
Parent() constDisplayObjectinline
ParentGroup(Group *group) DISTI_METHOD_OVERRIDEGlsSchematicTeeInterconnectvirtual
disti::GLPolygon::ParentGroup() constDisplayObjectinline
Pick3D(const Vector &winLoc, const Vector &logicalCoords, float scale, const Vector &directionVector, Vector &collisionWinLoc, const OpenGLMatrices &parentDrawn)GLPolygonvirtual
Pickable()DisplayObjectinline
Pickable(unsigned char pick)DisplayObjectvirtual
PickCleanup(Vertex *vertices, unsigned int vertex_cnt)DisplayObjectprotected
PickSetup(float x, float y, float z, Vertex *vertices, unsigned int vertex_cnt, const Vector &directionVector)DisplayObjectprotected
PolygonEnd()DisplayObjectvirtual
PolygonEnd(const int end)DisplayObjectvirtual
PolygonMode()DisplayObjectvirtual
PolygonMode(int mode)DisplayObjectvirtual
PreDraw(const OpenGLMatrices &parentMatrices, Culler &culler) DISTI_METHOD_OVERRIDEGlsSchematicTeeInterconnectvirtual
ProjMatrix()DisplayObject
ReallocateVertices(unsigned int numVertices, bool initializeNew, bool copyOld)DisplayObjectvirtual
Rebuild()GlsSchematicTeeInterconnectprotectedvirtual
RelativeAngle(const float x, const float y)DisplayObjectvirtual
Resource(const char *name)DisplayObjectvirtual
RestoreAlpha()DisplayObject
RestoreAntiAlias()DisplayObject
RestoreLighting()DisplayObject
RestoreLineStyle()DisplayObject
Rotate(const Vector &orig, float angle, const Vector &axis) DISTI_METHOD_OVERRIDEGlsSchematicTeeInterconnectinlinevirtual
disti::GLPolygon::Rotate(float angle, int axis=Z_AXIS)DisplayObjectvirtual
disti::GLPolygon::Rotate(const Vector &origin, float angle, int axis=Z_AXIS)DisplayObjectvirtual
RotationPoint() constDisplayObjectinline
RotationPoint(const Vertex &v)DisplayObjectvirtual
RotationPoint(float x, float y, float z)DisplayObjectvirtual
SaveMatrices()DisplayObject
Scale(float px, float py, float pz, Vertex *anchor, int handleBar=0) DISTI_METHOD_OVERRIDEGlsSchematicTeeInterconnectinlinevirtual
Set(int spec,...)DisplayObject
SetAvailableAttributes(unsigned int value) DISTI_METHOD_OVERRIDEGlsSchematicTeeInterconnectvirtual
SetBaseFlowBlinkEndColor(const GlsColor &endColor)GlsSchematicTeeInterconnectvirtual
SetBaseFlowBlinkRate(const float flowBlinkRate)GlsSchematicTeeInterconnectvirtual
SetBaseFlowBlinkStartColor(const GlsColor &startColor)GlsSchematicTeeInterconnectvirtual
SetBaseFlowRate(const float flowRate)GlsSchematicTeeInterconnectvirtual
SetBaseFlowTextureIndex(const int textureIndex)GlsSchematicTeeInterconnectvirtual
SetBaseFlowTextureRepeatLength(const float textureRepeatLength)GlsSchematicTeeInterconnectvirtual
SetBaseInterconnectTextureIndex(const int textureIndex)GlsSchematicTeeInterconnectvirtual
SetBaseInterconnectTextureRepeatLength(const float textureRepeatLength)GlsSchematicTeeInterconnectvirtual
SetBaseLineThickness(const float lineThickness)GlsSchematicTeeInterconnectvirtual
SetBaseShowFlow(const bool showFlow)GlsSchematicTeeInterconnectvirtual
SetBaseShowFlowBlink(const bool showFlowBlink)GlsSchematicTeeInterconnectvirtual
SetBlendColor(const GlsColor &color)DisplayObjectvirtual
SetBlendColor(unsigned char color[])DisplayObject
SetBlendColor(unsigned char r, unsigned char g, unsigned char b, unsigned char a)DisplayObject
SetColor(const GlsColor &color)DisplayObjectvirtual
SetColor(unsigned char c4[])DisplayObjectinline
SetColor(unsigned char r, unsigned char g, unsigned char b, unsigned char a)DisplayObjectinline
SetFillColor(unsigned char r, unsigned char g, unsigned char b, unsigned char a)DisplayObjectinline
SetFillColor(unsigned char c4[])DisplayObjectinline
SetFillColor(const GlsColor &color)DisplayObjectvirtual
SetLeftFlowBlinkEndColor(const GlsColor &endColor)GlsSchematicTeeInterconnectvirtual
SetLeftFlowBlinkRate(const float flowBlinkRate)GlsSchematicTeeInterconnectvirtual
SetLeftFlowBlinkStartColor(const GlsColor &startColor)GlsSchematicTeeInterconnectvirtual
SetLeftFlowRate(const float flowRate)GlsSchematicTeeInterconnectvirtual
SetLeftFlowTextureIndex(const int textureIndex)GlsSchematicTeeInterconnectvirtual
SetLeftFlowTextureRepeatLength(const float textureRepeatLength)GlsSchematicTeeInterconnectvirtual
SetLeftInterconnectTextureIndex(const int textureIndex)GlsSchematicTeeInterconnectvirtual
SetLeftInterconnectTextureRepeatLength(const float textureRepeatLength)GlsSchematicTeeInterconnectvirtual
SetLeftLineThickness(const float lineThickness)GlsSchematicTeeInterconnectvirtual
SetLeftShowFlow(const bool showFlow)GlsSchematicTeeInterconnectvirtual
SetLeftShowFlowBlink(const bool showFlowBlink)GlsSchematicTeeInterconnectvirtual
SetManualBlinkElapsedTime(double elapsedTime)DisplayObjectstatic
SetNormals(unsigned int nPoints, Vector *vertices)DisplayObjectvirtual
SetOrigin(const Vertex &vert)DisplayObjectvirtual
SetPainter(GlsPainter *painter) DISTI_METHOD_OVERRIDEGlsSchematicTeeInterconnectvirtual
SetRebuild()GlsSchematicTeeInterconnectprotectedvirtual
SetRightFlowBlinkEndColor(const GlsColor &endColor)GlsSchematicTeeInterconnectvirtual
SetRightFlowBlinkRate(const float flowBlinkRate)GlsSchematicTeeInterconnectvirtual
SetRightFlowBlinkStartColor(const GlsColor &startColor)GlsSchematicTeeInterconnectvirtual
SetRightFlowRate(const float flowRate)GlsSchematicTeeInterconnectvirtual
SetRightFlowTextureIndex(const int textureIndex)GlsSchematicTeeInterconnectvirtual
SetRightFlowTextureRepeatLength(const float textureRepeatLength)GlsSchematicTeeInterconnectvirtual
SetRightInterconnectTextureIndex(const int textureIndex)GlsSchematicTeeInterconnectvirtual
SetRightInterconnectTextureRepeatLength(const float textureRepeatLength)GlsSchematicTeeInterconnectvirtual
SetRightLineThickness(const float lineThickness)GlsSchematicTeeInterconnectvirtual
SetRightShowFlow(const bool showFlow)GlsSchematicTeeInterconnectvirtual
SetRightShowFlowBlink(const bool showFlowBlink)GlsSchematicTeeInterconnectvirtual
SetTexCoords(unsigned int nPoints, Vector *new_tex_coord, bool isVectorArray=true)DisplayObjectvirtual
SetTexCoords(unsigned int nPoints, Vertex *new_tex_coord)DisplayObjectinline
SetTopFlowBlinkEndColor(const GlsColor &endColor)GlsSchematicTeeInterconnectvirtual
SetTopFlowBlinkRate(const float flowBlinkRate)GlsSchematicTeeInterconnectvirtual
SetTopFlowBlinkStartColor(const GlsColor &startColor)GlsSchematicTeeInterconnectvirtual
SetTopFlowRate(const float flowRate)GlsSchematicTeeInterconnectvirtual
SetTopFlowTextureIndex(const int textureIndex)GlsSchematicTeeInterconnectvirtual
SetTopFlowTextureRepeatLength(const float textureRepeatLength)GlsSchematicTeeInterconnectvirtual
SetTopInterconnectTextureIndex(const int textureIndex)GlsSchematicTeeInterconnectvirtual
SetTopInterconnectTextureRepeatLength(const float textureRepeatLength)GlsSchematicTeeInterconnectvirtual
SetTopLineThickness(const float lineThickness)GlsSchematicTeeInterconnectvirtual
SetTopShowFlow(const bool showFlow)GlsSchematicTeeInterconnectvirtual
SetTopShowFlowBlink(const bool showFlowBlink)GlsSchematicTeeInterconnectvirtual
SetTopVisible(const bool topVisible)GlsSchematicTeeInterconnectvirtual
SetupAlpha()DisplayObject
SetupAntiAlias()DisplayObject
SetupDepthTest()DisplayObject
SetupLighting()DisplayObject
SetupLineStyle()DisplayObject
SetupPolyDrawStyle()DisplayObject
SetupShading()DisplayObject
SetupTexture()DisplayObject
SetUseDisplayList(const bool useDisplayList)GlsSchematicTeeInterconnectvirtual
SetValue(int spec, va_list &args) DISTI_METHOD_OVERRIDEGlsSchematicTeeInterconnectvirtual
SetVertexColor(unsigned int vertex, unsigned char CurrentFillColor[])DisplayObjectvirtual
SetVertices(unsigned int nPoints, Vertex *vertices) DISTI_METHOD_OVERRIDEGlsSchematicTeeInterconnectinlinevirtual
Shading()DisplayObjectvirtual
Shading(const int shading)DisplayObjectvirtual
StaticGetCppInterfaceDescription(InterfaceListType *addToThisList=NULL)DisplayObjectstatic
TextureCoordinates()DisplayObjectinline
TextureIndex()DisplayObjectvirtual
TextureIndex(int textureIndex)DisplayObjectvirtual
TextureMagnificationFilter()DisplayObjectvirtual
TextureMagnificationFilter(const int filter)DisplayObjectvirtual
TextureMappingTechnique()DisplayObjectvirtual
TextureMappingTechnique(const int map)DisplayObjectvirtual
TextureMinificationFilter()DisplayObjectvirtual
TextureMinificationFilter(const int filter)DisplayObjectvirtual
TextureRepeat()DisplayObjectvirtual
TextureRepeat(const int rep)DisplayObjectvirtual
Translate(float tr[])DisplayObjectvirtual
Translate(float x, float y, float z)DisplayObjectvirtual
TranslateVertices(float x, float y, float z)DisplayObjectvirtual
UpdateBoundingVolume()DisplayObjectvirtual
UseManualBlinkElapsedTime(bool useManualTime)DisplayObjectstatic
UserData() constDisplayObjectinline
UserData(void *data)DisplayObjectinline
VaListSetNormals(unsigned int nPoints, va_list args)DisplayObjectprotectedvirtual
VaListSetTexCoords(unsigned int nPoints, va_list args)DisplayObjectprotectedvirtual
VaListSetVertices(unsigned int nPoints, va_list args)DisplayObjectprotectedvirtual
VaSetNormals(unsigned int nPoints,...)DisplayObject
VaSetTexCoords(unsigned int nPoints,...)DisplayObject
VaSetVertices(unsigned int nPoints,...)DisplayObject
Vertices()DisplayObjectinlinevirtual
ViewMatrix()DisplayObject
Visibility() constDisplayObjectinline
Visibility(const bool vis)DisplayObjectvirtual
Visible() constDisplayObjectinline
WeakReferenceableMixin()WeakReferenceableMixininlineprotected
WindowToLogical(const Vector &winLoc, Vector &logical, Vector *directionVector=NULL, const OpenGLMatrices &alternateMatrices=OpenGLMatrices())DisplayObject
WorldRotationPoint()DisplayObjectvirtual
WorldRotationPoint(const Vector &vert)DisplayObjectvirtual
WorldVertex(unsigned int i)DisplayObjectvirtual
WorldVertex(unsigned int i, const Vertex &vert)DisplayObjectvirtual
X() constDisplayObjectinline
X(const float x)DisplayObjectinline
Y() constDisplayObjectinline
Y(const float y)DisplayObjectinline
Z() constDisplayObjectinline
Z(const float z)DisplayObjectinline
~AttributeChangedNotifier()AttributeChangedNotifierinlinevirtual
~DisplayObject()DisplayObjectvirtual
~GLPolygon()GLPolygonvirtual
~GlsSchematicTeeInterconnect()GlsSchematicTeeInterconnectvirtual
~WeakReferenceable() (defined in WeakReferenceable)WeakReferenceableinlinevirtual
~WeakReferenceableMixin()WeakReferenceableMixininlineprotectedvirtual