GL Studio C++ Runtime API
Material Member List

This is the complete list of members for Material, including all inherited members.

_ambientMaterial
_ambientDefaultMaterialstatic
_colorMaterialModeMaterial
_diffuseMaterial
_diffuseDefaultMaterialstatic
_emissionMaterial
_emissionDefaultMaterialstatic
_inUseMaterial
_nameMaterial
_shininessMaterial
_shininessDefaultMaterialstatic
_specularMaterial
_specularDefaultMaterialstatic
ApplyAll(GLenum face=GL_FRONT_AND_BACK)Material
ApplyAmbient(GLenum face=GL_FRONT_AND_BACK)Material
ApplyDiffuse(GLenum face=GL_FRONT_AND_BACK)Material
ApplyEmission(GLenum face=GL_FRONT_AND_BACK)Material
ApplyShininess(GLenum face=GL_FRONT_AND_BACK)Material
ApplySpecular(GLenum face=GL_FRONT_AND_BACK)Material
InUse() constMaterial
InUse(bool val)Material
Material() (defined in Material)Material
Material(const GlsColor &ambient, const GlsColor &diffuse, const GlsColor &specular, const GlsColor &emission, const float &shininess)Material
MaterialsAreEquivalent(const Material &m1, const Material &m2)Materialinlinestatic
Name() constMaterial
Name(const std::string &name)Material