GL Studio C++ Runtime API
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This is the complete list of members for Material, including all inherited members.
_ambient | Material | |
_ambientDefault | Material | static |
_colorMaterialMode | Material | |
_diffuse | Material | |
_diffuseDefault | Material | static |
_emission | Material | |
_emissionDefault | Material | static |
_inUse | Material | |
_name | Material | |
_shininess | Material | |
_shininessDefault | Material | static |
_specular | Material | |
_specularDefault | Material | static |
ApplyAll(GLenum face=GL_FRONT_AND_BACK) | Material | |
ApplyAmbient(GLenum face=GL_FRONT_AND_BACK) | Material | |
ApplyDiffuse(GLenum face=GL_FRONT_AND_BACK) | Material | |
ApplyEmission(GLenum face=GL_FRONT_AND_BACK) | Material | |
ApplyShininess(GLenum face=GL_FRONT_AND_BACK) | Material | |
ApplySpecular(GLenum face=GL_FRONT_AND_BACK) | Material | |
InUse() const | Material | |
InUse(bool val) | Material | |
Material() (defined in Material) | Material | |
Material(const GlsColor &ambient, const GlsColor &diffuse, const GlsColor &specular, const GlsColor &emission, const float &shininess) | Material | |
MaterialsAreEquivalent(const Material &m1, const Material &m2) | Material | inlinestatic |
Name() const | Material | |
Name(const std::string &name) | Material |