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GL Studio C++ Runtime API
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This is the complete list of members for Material, including all inherited members.
| _ambient | Material | |
| _ambientDefault | Material | static |
| _colorMaterialMode | Material | |
| _diffuse | Material | |
| _diffuseDefault | Material | static |
| _emission | Material | |
| _emissionDefault | Material | static |
| _inUse | Material | |
| _name | Material | |
| _shininess | Material | |
| _shininessDefault | Material | static |
| _specular | Material | |
| _specularDefault | Material | static |
| ApplyAll(GLenum face=GL_FRONT_AND_BACK) | Material | |
| ApplyAmbient(GLenum face=GL_FRONT_AND_BACK) | Material | |
| ApplyDiffuse(GLenum face=GL_FRONT_AND_BACK) | Material | |
| ApplyEmission(GLenum face=GL_FRONT_AND_BACK) | Material | |
| ApplyShininess(GLenum face=GL_FRONT_AND_BACK) | Material | |
| ApplySpecular(GLenum face=GL_FRONT_AND_BACK) | Material | |
| InUse() const | Material | |
| InUse(bool val) | Material | |
| Material() (defined in Material) | Material | |
| Material(const GlsColor &ambient, const GlsColor &diffuse, const GlsColor &specular, const GlsColor &emission, const float &shininess) | Material | |
| MaterialsAreEquivalent(const Material &m1, const Material &m2) | Material | inlinestatic |
| Name() const | Material | |
| Name(const std::string &name) | Material |