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PreciseVertex Member List

This is the complete list of members for PreciseVertex, including all inherited members.

AngleToVector(const VertexNoColor &arg) constVertexNoColor
CloseTo(const VertexNoColor &arg, float tolerance=0.0001f) constVertexNoColor
CrossProduct(const VertexNoColor &w) constVertexNoColorinline
Distance2(const VertexNoColor &v) constVertexNoColorinline
Distance2Squared(const VertexNoColor &v) constVertexNoColorinline
Distance3(const VertexNoColor &v) constVertexNoColorinline
Distance3Squared(const VertexNoColor &v) constVertexNoColorinline
DistanceFromLine(const VertexNoColor &start, const VertexNoColor &direction) constVertexNoColor
DistanceFromLineSquared(const float startx, const float starty, const float startz, const VertexNoColor &direction) constVertexNoColorinline
DotProduct(const VertexNoColor &w) constVertexNoColorinline
Magnitude() constVertexNoColorinline
MagnitudeSquared() constVertexNoColorinline
NearZero()PreciseVertexinline
Normalize()PreciseVertexinline
operator!=(const VertexNoColor &arg) constPreciseVertexinline
operator*(const float s) constVertexNoColorinline
operator*(const VertexNoColor &arg) constVertexNoColorinline
operator*=(const float s)VertexNoColorinline
operator+(const VertexNoColor &arg) constVertexNoColorinline
operator+=(const VertexNoColor &arg)VertexNoColorinline
operator-() constVertexNoColorinline
operator-(const VertexNoColor &arg) constVertexNoColorinline
operator-=(const VertexNoColor &arg)VertexNoColorinline
operator/(const float s) constVertexNoColorinline
operator/=(const float s)VertexNoColorinline
operator==(const VertexNoColor &arg) constPreciseVertexinline
PointInTriangle(const VertexNoColor &a, const VertexNoColor &b, const VertexNoColor &c) constVertexNoColorinline
PreciseVertex() (defined in PreciseVertex)PreciseVertexinline
PreciseVertex(const Vector &vector)PreciseVertexinline
PreciseVertex(float x, float y, float z)PreciseVertexinline
ProjectPointToLine(const VertexNoColor &origin, const VertexNoColor &direction) constVertexNoColor
Rotate(const float angle) constVertexNoColor
Rotate(const VertexNoColor &orig, const float angle) constVertexNoColor
Rotate(const VertexNoColor &orig, const float angle, const int axis) constVertexNoColor
Rotate(const VertexNoColor &orig, const float angle, const Vector &r) constVertexNoColor
VertexNoColor()VertexNoColorinline
VertexNoColor(float _x, float _y, float _z)VertexNoColorinline
xVertexNoColor
yVertexNoColor
zVertexNoColor