GL Studio C++ Runtime API
SplashDisplay Member List

This is the complete list of members for SplashDisplay, including all inherited members.

_absolutePlacementComponentBaseprotected
_absolutePlacementDeltaComponentBaseprotected
_alphaModeDisplayObjectprotected
_antiAliasDisplayObjectprotected
_attributesAddedDisplayObjectprotected
_BaseClass typedefSplashDisplay
_blinkingDisplayObjectprotected
_blinkRateDisplayObjectprotected
_clearBitfieldDisplayFrameprotected
_colorDisplayObjectprotected
_compatListGroup
_componentHeaderFileNameDisplayFrameprotected
_cullBackFaceDisplayObjectprotected
_cullingEnabledDisplayFrameprotected
_currentCursorDisplayFrameprotected
_cursorsDownDisplayFrameprotected
_dcsMatrixDisplayObjectprotected
_depthTestDisplayObjectprotected
_dragObjectMapDisplayFrameprotected
_drawMatrixDisplayObjectprotected
_editorTransformMatrixComponentBaseprotected
_heightDisplayFrameprotected
_lastPickedDepthDisplayFrameprotected
_lightMgrDisplayFrameprotected
_lineStippleMultiplierDisplayObjectprotected
_lineStipplePatternDisplayObjectprotected
_lineWidthDisplayObjectprotected
_liveAccessorComponentBaseprotected
_locationDisplayObjectprotected
_materialIndicesDisplayObjectprotected
_materialPaletteDisplayFrameprotected
_modelMatrixDisplayObjectprotected
_multitouchEnabledDisplayFrameprotected
_needCalcDrawMatrixDisplayObjectprotected
_normalsDisplayObjectprotected
_nTex_verticesDisplayObjectprotected
_nVerticesDisplayObjectprotected
_objectsGroupprotected
_parentDisplayFrameComponentBaseprotected
_polygonEndDisplayObjectprotected
_polygonModeDisplayObjectprotected
_projMatrixDisplayObjectprotected
_shadingDisplayObjectprotected
_sound_playerDisplayFrame
_texCoordDisplayObjectprotected
_textureBlendColorDisplayObjectprotected
_textureIndexDisplayObjectprotected
_textureMagFilterDisplayObjectprotected
_textureMapDisplayObjectprotected
_textureMinFilterDisplayObjectprotected
_texturePointsDisplayObjectprotected
_textureRepeatDisplayObjectprotected
_userDataDisplayObjectprotected
_verticesDisplayObjectprotected
_viewMatrixDisplayObjectprotected
_visibleDisplayObjectprotected
_weakRefsWeakReferenceableMixinprotected
_widthDisplayFrameprotected
AbsolutePlacement() constComponentBaseinline
AbsolutePlacement(bool val)ComponentBasevirtual
AddAvailableAttributes(unsigned int availableAttributes)Groupprotectedvirtual
AddWeakReference(WeakReference *weakRef) overrideWeakReferenceableMixininlinevirtual
AdjustToFit(int width, int height)SplashDisplayvirtual
AllocateModelMatrix()DisplayObjectprotected
AlphaMode(int mode) overrideGroupvirtual
AlphaMode() overrideGroupvirtual
AntiAlias(bool mode) overrideGroupvirtual
AntiAlias() overrideGroupvirtual
ApplyDynamicRotation()DisplayObjectprotected
ApplyTextureSettings(int textureIndex=-1)DisplayObject
Attributes()DisplayObjectinline
Attributes() constDisplayObjectinline
AvailableAttributesEnum enum nameDisplayObject
BackgroundSplashDisplay
BaseClass typedefSplashDisplay
BlinkedOff()DisplayObjectvirtual
Blinking()DisplayObjectvirtual
Blinking(const bool blink)DisplayObjectvirtual
BlinkRate()DisplayObjectvirtual
BlinkRate(const float rate)DisplayObjectvirtual
BoundingVolumeCenter() constDisplayObjectinline
BoundingVolumeCenter(const Vector &center)DisplayObject
BoundingVolumeHit(const Vector &start, const Vector &direction)DisplayObject
BoundingVolumeRadius() constDisplayObjectinline
BoundingVolumeRadius(float radius)DisplayObject
CalcDrawMatrix() overrideComponentBaseprotectedvirtual
CalcDrawMatrixIfExists()DisplayObjectinlineprotected
Calculate(double time)SplashDisplayvirtual
CalculateBoundingBox() overrideComponentBasevirtual
CalculateCollisionPoint(const Vector &pickLoc, const Vector &directionVector, Vector *collisionPoint)DisplayObject
CalculateMatrices(const OpenGLMatrices &newMatrices) overrideComponentBaseprotectedvirtual
CalculateParentBoundingBox()DisplayObjectvirtual
CalculateTextureCoordinates() overrideGroupvirtual
CallbackCaller() constDisplayObjectinline
CallbackCaller(CallbackMethodCallerBase *cb)DisplayObject
CallbackMethodCaller typedefSplashDisplay
ChangedAbsolutePlacement(bool val)ComponentBasevirtual
CheckLiveVersion(ComponentBase *comp, const GlsBuiltVersionInfo &callingVersion=GlsBuiltVersionInfo())ComponentBasestatic
CleanupDragMap()DisplayFrameprotected
ClearBitfield(GLbitfield bitField)DisplayFrameinline
ClearBitfield()DisplayFrameinline
ClearDrag()DisplayFramevirtual
ClearDragAndFocus() overrideComponentBasevirtual
ClearFocus()DisplayFramevirtual
CloneObject(bool generateNames=false)SplashDisplayvirtual
ColorMaterialMode()DisplayObjectprotectedvirtual
ComponentBase(int generateInstance=0)ComponentBase
CopyGeometry(DisplayObject *src) overrideComponentBasevirtual
CopyHierarchyProperties(DisplayObject *src, bool copyName)DisplayObjectvirtual
CopyProperties(DisplayObject *src) overrideComponentBasevirtual
Count() constGroupinline
CreateComponent(DisplayObject::AvailableAttributesEnum availableAttributes=DisplayObject::GLS_ATTRIBUTES_ALL)ComponentBaseinlinestatic
CreateInstance()Groupstatic
CreateLiveComponent(const char *fileName=NULL, const char *className=NULL, bool performCreate=true, const GlsBuiltVersionInfo &callingVersion=GlsBuiltVersionInfo())ComponentBasestatic
CreateObjects()SplashDisplayvirtual
CullBackFace(const bool mode) overrideGroupvirtual
CullBackFace() overrideGroupvirtual
Culled() constDisplayObjectinline
Culled(bool val)DisplayObjectinline
CullingEnabled()DisplayFrame
CullingEnabled(const bool enabled)DisplayFrame
CullTest(const GlsMatrixType *matrix, const Culler &culler)DisplayObjectinline
CullTestChildren() constGroupinline
CullTestChildren(bool mode)Group
CurrentCursor(unsigned int cursor_id)DisplayFrameprotectedvirtual
DcsMatrix()DisplayObjectinline
DcsMatrix() constDisplayObjectinline
DcsMatrix(const GlsMatrixType &matrix)DisplayObject
DCSToLogical(Vector dcsPoint, Vector &logicalPoint, const GlsMatrixType *dcsMatrix=NULL)DisplayObject
DeleteAllChildren() overrideComponentBasevirtual
DeleteObject(DisplayObject *obj, bool recalculateBoundingbox=true)Groupvirtual
DeleteVertex(unsigned int indexAfter) finalDisplayObjectinlinevirtual
DeleteVertexAt(unsigned) overrideGroupinline
disti::DisplayObject::DeleteVertexAt(unsigned int index)DisplayObjectvirtual
DepthTest(unsigned char mode) overrideGroupvirtual
DepthTest() overrideGroupvirtual
Destroy()DisplayObject
DisplayFrame(int width, int height, bool allocateObjects=true)DisplayFrame
DisplayObject(float x, float y, float z)DisplayObject
DisplayObject(const DisplayObject &object, const bool generateNames)DisplayObject
DragObject(DisplayObject *obj)DisplayFramevirtual
DragObject()DisplayFramevirtual
Draw() overrideComponentBasevirtual
DrawMatrix()DisplayObjectinline
DynamicRotate(float angle, int axis)DisplayObject
DynamicRotate(const Vector &v)DisplayObject
DynamicRotate(float angle[])DisplayObject
DynamicRotate(float x, float y, float z)DisplayObjectvirtual
DynamicRotateRelative(float angle, int axis)DisplayObjectvirtual
DynamicRotation(int axis)DisplayObjectvirtual
DynamicRotation()DisplayObjectvirtual
DynamicScale()DisplayObjectvirtual
DynamicScale(float x, float y, float z)DisplayObjectvirtual
DynamicScale(const Vector &scale)DisplayObject
DynamicTranslate(float x, float y, float z, bool relative=false)DisplayObjectvirtual
DynamicTranslate(const Vertex &amount, bool relative)DisplayObject
DynamicTranslate(const Vector &amount)DisplayObject
DynamicTranslate(float amount, int axis, bool relative=false)DisplayObjectvirtual
DynamicTranslation(int axis)DisplayObjectvirtual
DynamicTranslation()DisplayObjectvirtual
Editor()DisplayObject
Editor() constDisplayObject
Editor(DisplayObjectEditor *editor)DisplayObject
EditorTransformMatrix(const GlsMatrixType &matrix)ComponentBaseprotected
EditorTransformMatrix() constComponentBaseprotected
FindByName(const char *name)Group
FindByName(DisplayObject *obj)Groupinline
FindByNameSameFrame(const char *name) overrideComponentBasevirtual
FindByQualifiedName(const char *name)Group
FindDragObject()DisplayFrameprotected
FindNonRecursive(DisplayObject *obj)Group
FinishObject()DisplayObjectinlinevirtual
First()Group
FirstObject()Group
FitOnScreen(float screenW, float screenH, float boxW, float boxH, float &newW, float &newH)SplashDisplayvirtual
FocusObject(DisplayObject *obj)DisplayFramevirtual
FocusObject()DisplayFramevirtual
FrameAttribDict()DisplayFrameinline
FrameAttribDict() constDisplayFrameinline
GenerateInstanceName()DisplayObjectvirtual
GetApplicableTextureIndex()DisplayObjectprotected
GetApplicableTextureRepeat()DisplayObjectprotected
GetBlendColor() overrideGroupvirtual
GetBlendColor(unsigned char color[])Group
GetBlendColor(unsigned char &r, unsigned char &g, unsigned char &b, unsigned char &a)Group
GetBlendColor()Groupvirtual
GetCenter(Vector &center)DisplayObjectvirtual
GetColor() overrideGroupvirtual
GetColor()Groupvirtual
GetColor(unsigned char c4[])Group
GetColor(unsigned char &r, unsigned char &g, unsigned char &b, unsigned char &a)Group
GetCppInterfaceDescription(InterfaceListType *addToThisList=NULL)SplashDisplayvirtual
GetCppInterfaceDescriptionFree(InterfaceListType *array)SplashDisplayvirtual
GetDragObjectForCursor(unsigned int cursorID)DisplayFrameprotected
GetEventCompressor()DisplayFrameinlineprotectedvirtual
GetExtents(float &x, float &y, float &z, float &x1, float &y1, float &z1) overrideComponentBasevirtual
GetExtentsDCS(Vector &min, Vector &max)DisplayObject
GetFillColor() overrideGroupvirtual
GetFillColor(unsigned char &r, unsigned char &g, unsigned char &b, unsigned char &a)Group
GetFillColor(unsigned char c4[])Group
GetFillColor()Groupvirtual
GetInputHandler() overrideComponentBasevirtual
GetLocation(Vertex &v)DisplayObjectvirtual
GetLocation(float &x, float &y, float &z)DisplayObjectvirtual
GetPainter()DisplayObjectvirtual
GetPlaneVectorPoints(Vertex &p1, Vertex &p2, Vertex &p3, Vertex &planeVector)DisplayObjectvirtual
GetResource(const std::string &resourceName)DisplayFrameinline
GetResource(const char *resourceName)DisplayFrameinline
GetResource_CRTClean(const char *name)DisplayFramevirtual
GetResourceFree_CRTClean(char *memoryToFree)DisplayFramevirtual
GetResources(std::ostream &outstr, GlsResourceFilter *filter=NULL) overrideComponentBasevirtual
GetResources_CRTClean(GlsResourceFilter *filter)DisplayFramevirtual
GetResourcesFree_CRTClean(char *memoryToFree)DisplayFramevirtual
GetRotationPoint(Vertex &v)DisplayObjectvirtual
GetTextureCoordinates()DisplayObjectinline
GetTexturePoints()DisplayObjectvirtual
GetTexturePointTransformationMatrix(GlsMatrixType &world2tex)DisplayObject
GetTransformedExtents(Vector &min, Vector &max, const GlsMatrixType &matrix, bool resetMinMax=true) overrideComponentBasevirtual
GLS_ATTRIBUTES_ALL enum value (defined in DisplayObject)DisplayObject
GLS_ATTRIBUTES_APPEARANCE enum value (defined in DisplayObject)DisplayObject
GLS_ATTRIBUTES_BASIC enum value (defined in DisplayObject)DisplayObject
GLS_ATTRIBUTES_DYNAMIC enum value (defined in DisplayObject)DisplayObject
GLS_ATTRIBUTES_GEOMETRY enum value (defined in DisplayObject)DisplayObject
GLS_ATTRIBUTES_NONE enum value (defined in DisplayObject)DisplayObject
GLS_ATTRIBUTES_SPECIALIZED enum value (defined in DisplayObject)DisplayObject
Group(int generateInstance=0)Groupexplicit
Group(const Group &group, bool generateNames)Group
GrowBoundingBox(DisplayObject *obj)Groupprotectedvirtual
handle(DisplayEvent *ev)DisplayObjectvirtual
HandleDisplayEvent(DisplayEvent *ev)DisplayFramevirtual
HandleInput(DisplayEvent *ev)ComponentBasevirtual
Height()DisplayFrame
Hit(float x, float y, float z, float scale, const Vector &directionVector, Vector *collisionPoint) overrideGroupvirtual
HitUtil(float x, float y, float z, float scale, Vertex *vertices, unsigned int vertex_cnt, const Vector &directionVector, Vector *collisionPoint)DisplayObjectvirtual
image_data_1SplashDisplaystatic
Init()ComponentBasevirtual
InitialGroupCount(unsigned int cnt)Group
Initialize()SplashDisplayvirtual
disti::InsertObject(DisplayObject *obj, bool reparent=true, bool recalculateBoundingbox=true, int loc=-1)Groupvirtual
disti::DisplayFrame::InsertObject(DisplayObject *obj, bool reparent=true, bool recalculateBoundingbox=true, int loc=-1)DisplayFrame
disti::DisplayFrame::InsertObject(DisplayObject *obj, int loc)DisplayFrame
InsertVertex(unsigned int indexAfter) finalDisplayObjectinlinevirtual
InsertVertexAt(unsigned) overrideGroupinline
disti::DisplayObject::InsertVertexAt(unsigned int index)DisplayObjectvirtual
InsideVertexExtents(float x, float y, unsigned int nVerts, Vertex *verts, float tolerance)DisplayObjectprotected
InstanceName()DisplayObject
InstanceName() constDisplayObject
InstanceName(const char *name)DisplayObject
InvalidatePainter()DisplayObject
IsEmpty() constGroupinline
IsVisibleInScene(const DisplayObject *obj=NULL) constDisplayObjectvirtual
Item(unsigned int index)Group
Last()Group
LastDrawMatrixLocation(const Vertex &loc)DisplayObjectinlineprotected
LastDrawMatrixLocation()DisplayObjectinlineprotected
LastObject()Group
LightingEnabled() overrideGroupvirtual
LightingEnabled(bool lighting) overrideGroupvirtual
LightMgr()DisplayFrameinline
LightMgr(ComponentLightMgr *val)DisplayFrameinline
LineStippleMultiplier(int mult) overrideGroupvirtual
LineStippleMultiplier() overrideGroupvirtual
LineStipplePattern(int pattern) overrideGroupvirtual
LineStipplePattern() overrideGroupvirtual
LineWidth(float width) overrideGroupvirtual
LineWidth() overrideGroupvirtual
LiveAccessor()ComponentBaseinline
Location() const overrideComponentBaseinlinevirtual
Location(const Vertex &v) overrideComponentBasevirtual
Location(float x, float y, float z) overrideComponentBasevirtual
Location(const Vertex &v) overrideComponentBasevirtual
Location(float x, float y, float z) overrideComponentBasevirtual
LogicalToDCS(Vector logicalPoint, Vector &objectLocal, const Vector *directionVector, const Vector &planeNormal=Vector(0, 0, 1), const Vector &planePoint=Vector(), const GlsMatrixType *dcsMatrix=NULL)DisplayObject
LogicalToWindow(const Vector &logical, Vector &winLoc, const OpenGLMatrices &alternateMatrices=OpenGLMatrices())DisplayObject
MaterialIndex()DisplayObjectvirtual
MaterialIndex(int index)DisplayObjectvirtual
MaterialIndices()DisplayObjectvirtual
MaterialIndices(DynamicArray< int > indices)DisplayObjectvirtual
MaterialPalette()DisplayFrameinline
ModelMatrix()DisplayObject
MultitouchEnabled(bool enabled)DisplayFramevirtual
MultitouchEnabled()DisplayFramevirtual
NeedCalcDrawMatrix()DisplayObjectinline
NeedCalculate()DisplayObjectinline
NeedCalculate(bool val)DisplayObjectinlineprotected
Normals()DisplayObjectinline
NotifyAttributeChanged(const AttributeName &name) overrideComponentBasevirtual
NotifyWeakReferenceDestroyed(WeakReference *ref) overrideWeakReferenceableMixininlinevirtual
NumberOfVertices() constDisplayObjectinline
ObjectDepth()DisplayObjectvirtual
ObjectHeight()DisplayObjectvirtual
Objects()Groupinline
Objects() constGroupinline
objectsDisplayFrame
ObjectWidth()DisplayObjectvirtual
operator[](unsigned int index)Groupinline
operator[](unsigned int index) constGroupinline
Parent(DisplayFrame *par) overrideComponentBasevirtual
Parent(DisplayFrame *par) overrideComponentBasevirtual
disti::Group::Parent() constGroupinline
ParentDisplayFrame() constComponentBaseinline
ParentDisplayFrame(DisplayFrame *val)ComponentBaseinline
ParentGroup(Group *group)DisplayObjectvirtual
ParentGroup() constDisplayObjectinline
PerformGroupCullCheck() constGroupinline
PerformGroupCullCheck(bool mode)Group
Pick3D(const Vector &winLoc, const Vector &logicalCoords, float scale, const Vector &directionVector, Vector &collisionWinLoc, const OpenGLMatrices &drawnMatrices) overrideComponentBasevirtual
Pickable()DisplayObjectinline
Pickable(unsigned char pick)DisplayObjectvirtual
PickCleanup(Vertex *vertices, unsigned int vertex_cnt)DisplayObjectprotected
PickSetup(float x, float y, float z, Vertex *vertices, unsigned int vertex_cnt, const Vector &directionVector)DisplayObjectprotected
PolygonEnd(const int mode) overrideGroupvirtual
PolygonEnd() overrideGroupvirtual
PolygonMode() overrideGroupvirtual
PolygonMode(int mode) overrideGroupvirtual
Position(const DisplayObject *obj) constGroup
PreDraw(const OpenGLMatrices &current, Culler &culler) overrideComponentBasevirtual
ProjMatrix()DisplayObject
disti::PushObject(DisplayObject *obj)Groupvirtual
disti::DisplayFrame::PushObject(DisplayObject *obj)DisplayFrame
ReadResources(const char *filename)DisplayFramevirtual
ReallocateVertices(unsigned int numVertices, bool initializeNew, bool copyOld)DisplayObjectvirtual
RelativeAngle(const float x, const float y)DisplayObjectvirtual
ReorderObject(unsigned int oldIndex, unsigned int newIndex)Groupvirtual
Resource(const char *name) overrideComponentBasevirtual
RestoreAlpha()DisplayObject
RestoreAntiAlias()DisplayObject
RestoreLighting()DisplayObject
RestoreLineStyle()DisplayObject
RestoreOpenGLState()DisplayFramestatic
rgb_data_1SplashDisplaystatic
Rotate(const Vector &orig, float angle, const Vector &axis) overrideComponentBasevirtual
Rotate(const Vector &orig, float angle, const Vector &axis) overrideComponentBasevirtual
disti::Group::Rotate(float angle, int axis=Z_AXIS)Groupvirtual
disti::Group::Rotate(const Vector &origin, float angle, int axis=Z_AXIS)Groupvirtual
RotationPoint() constDisplayObjectinline
RotationPoint(const Vertex &v)DisplayObjectvirtual
RotationPoint(float x, float y, float z)DisplayObjectvirtual
SaveMatrices()DisplayObject
Scale(float px, float py, float pz, Vertex *parentAnchor, int handleBar=0) overrideComponentBasevirtual
Scale(float scale_x, float scale_y)ComponentBasevirtual
Scale(float scale_x, float scale_y, float scale_z, Vertex *anchor=NULL, int handle=0) overrideComponentBasevirtual
disti::DisplayFrame::Scale()DisplayFrameinlineprotectedvirtual
Set(int spec,...)DisplayObject
SetAvailableAttributes(unsigned int value) overrideComponentBasevirtual
SetBlendColor(const GlsColor &color) overrideGroupvirtual
SetBlendColor(const GlsColor &color)Groupvirtual
SetBlendColor(unsigned char color[])Group
SetBlendColor(unsigned char r, unsigned char g, unsigned char b, unsigned char a)Group
SetColor(const GlsColor &color) overrideGroupvirtual
SetColor(const GlsColor &color)Groupvirtual
SetColor(unsigned char c4[])Groupinline
SetColor(unsigned char r, unsigned char g, unsigned char b, unsigned char a)Groupinline
SetFillColor(const GlsColor &color) overrideGroupvirtual
SetFillColor(unsigned char r, unsigned char g, unsigned char b, unsigned char a)Groupinline
SetFillColor(unsigned char c4[])Groupinline
SetFillColor(const GlsColor &color)Groupvirtual
SetGroupLocation(const Vertex &v)Groupvirtual
SetHeight(int h)DisplayFrame
SetManualBlinkElapsedTime(double elapsedTime)DisplayObjectstatic
SetNormals(unsigned int nPoints, Vector *vertices)DisplayObjectvirtual
SetOpenGLDefaultState(bool saveVal)DisplayFramestatic
SetOrigin(const Vertex &vert)DisplayObjectvirtual
SetPainter(GlsPainter *painter) overrideGroupvirtual
SetRedraw() overrideComponentBasevirtual
SetResource(const std::string &resourceName, const std::string &resourceVal)DisplayFrameinline
SetResource(const char *resourceName, const char *resourceVal)DisplayFrameinline
SetResource_CRTClean(const char *name, const char *value)DisplayFramevirtual
SetResources(std::istream &instr)DisplayFramevirtual
SetResources_CRTClean(const char *buf)DisplayFramevirtual
SetTexCoords(unsigned int nPoints, Vector *new_tex_coord, bool isVectorArray=true)DisplayObjectvirtual
SetTexCoords(unsigned int nPoints, Vertex *new_tex_coord)DisplayObjectinline
SetTexturePaletteSize(int cnt)DisplayFrame
SetupAlpha()DisplayObject
SetupAntiAlias()DisplayObject
SetupDepthTest()DisplayObject
SetupLighting()DisplayObject
SetupLineStyle()DisplayObject
SetupPolyDrawStyle()DisplayObject
SetupShading()DisplayObject
SetupTexture()DisplayObject
SetValue(int spec, va_list &args) overrideComponentBasevirtual
SetVertexColor(unsigned int vertex, unsigned char CurrentFillColor[])DisplayObjectvirtual
SetVertices(unsigned int nPoints, Vertex *vertices)DisplayObjectvirtual
SetWidth(int w)DisplayFrame
Shading(const int mode) overrideGroupvirtual
Shading() overrideGroupvirtual
SplashDisplay(const char *name=NULL)SplashDisplay
StaticGetCppInterfaceDescription(InterfaceListType *addToThisList=NULL)DisplayObjectstatic
TextureCoordinates()DisplayObjectinline
TextureIndex() overrideComponentBasevirtual
TextureIndex(int index) overrideComponentBaseinlinevirtual
TextureMagnificationFilter(const int filter) overrideGroupvirtual
TextureMagnificationFilter() overrideGroupvirtual
TextureMappingTechnique(const int map) overrideGroupvirtual
TextureMappingTechnique() overrideGroupvirtual
TextureMinificationFilter(const int filter) overrideGroupvirtual
TextureMinificationFilter() overrideGroupvirtual
texturePaletteDisplayFrame
TextureRepeat(const int rep) overrideGroupvirtual
TextureRepeat()Groupvirtual
TextureRepeat(const int rep)Groupvirtual
Translate(float tr[]) overrideComponentBasevirtual
Translate(float x, float y, float z) overrideComponentBasevirtual
TranslateVertices(float x, float y, float z) overrideGroupvirtual
TranslateVertices(float transAmount[])Groupvirtual
UpdateBoundingVolume()DisplayObjectvirtual
UseManualBlinkElapsedTime(bool useManualTime)DisplayObjectstatic
UseParentsLighting(const bool &)ComponentBasevirtual
UseParentsLighting()ComponentBasevirtual
UserData() constDisplayObjectinline
UserData(void *data)DisplayObjectinline
VaListSetNormals(unsigned int nPoints, va_list args)DisplayObjectprotectedvirtual
VaListSetTexCoords(unsigned int nPoints, va_list args)DisplayObjectprotectedvirtual
VaListSetVertices(unsigned int nPoints, va_list args)DisplayObjectprotectedvirtual
VaSetNormals(unsigned int nPoints,...)DisplayObject
VaSetTexCoords(unsigned int nPoints,...)DisplayObject
VaSetVertices(unsigned int nPoints,...)DisplayObject
Vertices()DisplayObjectinlinevirtual
ViewMatrix()DisplayObject
Visibility() constDisplayObjectinline
Visibility(const bool vis)DisplayObjectvirtual
Visible() constDisplayObjectinline
WeakReferenceableMixin()WeakReferenceableMixininlineprotected
Width()DisplayFrame
WindowToLogical(const Vector &winLoc, Vector &logical, Vector *directionVector=NULL, const OpenGLMatrices &alternateMatrices=OpenGLMatrices())DisplayObject
WorldRotationPoint()DisplayObjectvirtual
WorldRotationPoint(const Vector &vert)DisplayObjectvirtual
WorldVertex(unsigned int i)DisplayObjectvirtual
WorldVertex(unsigned int i, const Vertex &vert)DisplayObjectvirtual
WriteResources(const char *filename, GlsResourceFilter *filter=NULL)DisplayFramevirtual
X() constDisplayObjectinline
X(const float x)DisplayObjectinline
Y() constDisplayObjectinline
Y(const float y)DisplayObjectinline
Z() constDisplayObjectinline
Z(const float z)DisplayObjectinline
~AttributeChangedNotifier()AttributeChangedNotifierinlinevirtual
~ComponentBase()ComponentBasevirtual
~DisplayFrame() (defined in DisplayFrame)DisplayFramevirtual
~DisplayObject()DisplayObjectvirtual
~Group()Groupvirtual
~WeakReferenceable() (defined in WeakReferenceable)WeakReferenceableinlinevirtual
~WeakReferenceableMixin()WeakReferenceableMixininlineprotectedvirtual