GL Studio C++ Runtime API
TextureLoaderList Member List

This is the complete list of members for TextureLoaderList, including all inherited members.

_countList_c
_pHeadList_cprotected
_pTailList_cprotected
AddNodeWithPriority(ListItem *pNewNode, int priority)List_c
AddNodeWithPriority(const void *data, int size, int priority)List_c
BackwardIterator(ListIterator func, void *data=NULL)List_c
Count()List_c
Delete(ListItem *element)List_c
Dequeue()List_c
Empty()List_c
Enqueue(const void *data, int size, void **parentPtr)List_c
Enqueue(const void *data, int size)List_c
Enqueue(ListItem *pNewNode)List_c
FilterString()TextureLoaderList
First()List_c
ForwardIterator(ListIterator func, void *data=NULL)List_c
GetElement(int where)List_c
InsertAfter(int where, const void *data, int size, void **parentPtr)List_c
InsertAfter(ListItem *after, const void *data, int size, void **parentPtr)List_c
InsertAfter(ListItem *after, ListItem *pNewNode)List_c
InsertBefore(ListItem *before, ListItem *pNewNode)List_c
InsertObject(TextureLoader *importer)TextureLoaderList
Instance()TextureLoaderListstatic
IsEmpty()List_c
IsOptimizeTextureLoading()TextureLoaderListstatic
Iterator(ListIterator func, void *data, ListIteratorDirection direction)List_c
Last()List_c
List_c() (defined in List_c)List_c
LoadTexture(const char *filename, const Image::LoadOptions &options, bool allowNPOT=true)TextureLoaderList
LoadTextureWithOptimization(const char *filename, const Image::LoadOptions &options, const bool optimizeTextureLoad, bool allowNPOT=true)TextureLoaderList
Nth(int where)List_c
Push(const void *data, int size, void **parentPtr)List_c
Push(const void *data, int size)List_c
Push(ListItem *pNewNode)List_c
SetOptimizeTextureLoading(const bool enable)TextureLoaderListstatic
SupportsExtension(const char *ext)TextureLoaderList
TextureLoaderList()TextureLoaderList
~List_c() (defined in List_c)List_cvirtual