GL Studio C++ Runtime API
TexturePalette Member List

This is the complete list of members for TexturePalette, including all inherited members.

AllowNPOT(int i)TexturePalette
AllowNPOT(int i, bool val)TexturePalette
BindTexture(int i)TexturePalette
Codec(int i)TexturePalette
Codec(int i, glsImageCodec val, bool reload=true)TexturePalette
CompressedSize(int i)TexturePalette
CompressedSize(int i, long val)TexturePalette
CompressionFactor(int i)TexturePalette
CompressionFactor(int i, int val, bool reload=true)TexturePalette
Count() constTexturePalette
DeleteTexture(int i)TexturePalette
DesiredLoadSize(int i, int width, int height)TexturePalette
DisableImageSharing(int index)TexturePalette
DownsizeImage(Image *image, int desiredWidth, int desiredHeight)TexturePalettestatic
Entry(int i)TexturePalette
FindAvailableSlot()TexturePalette
FindTextureByName(const char *name)TexturePalette
GenerateInline(int i)TexturePalette
GenerateInline(int i, bool val)TexturePalette
Height(int i)TexturePalette
InvalidateTexture(int i)TexturePalette
InvalidateTextures()TexturePalette
IsValidIndex(int i)TexturePalette
operator=(TexturePalette &source)TexturePalette
paletteTexturePalette
PaletteSize(int newSize)TexturePalette
PreviewGenerated(int i)TexturePalette
Reload(int i)TexturePalette
SetInlineTexture(int i, glsInlineImage &image, bool isLoadingDeferred=true)TexturePalette
SetMipMap(int i, bool val)TexturePalette
SetTexture(int i, const char *filename, const Image::LoadOptions &options=Image::LoadOptions(), bool glTexCompress=false, bool allowNPOT=true, bool isLoadingDeferred=true)TexturePalette
SetTexture(int i, TexturePaletteEntry *entry)TexturePalette
SetTexture(int i, Image *image)TexturePalette
SetTexturePaletteCallback(void(*callback)(bool, int, DisplayFrame *), DisplayFrame *owningFrame)TexturePalette
size() constTexturePaletteinline
Texture(int i)TexturePalette
TextureCoordX(int i)TexturePalette
TextureCoordY(int i)TexturePalette
TextureFilename(int i)TexturePalette
TextureFilename(int i, const char *filename)TexturePalette
TextureHeight(int i)TexturePalette
TexturePalette(int size=0)TexturePaletteexplicit
TextureState(int i)TexturePalette
TextureValid(int i)TexturePalette
TextureWidth(int i)TexturePalette
UseGLTextureCompression(int i)TexturePalette
UseGLTextureCompression(int i, bool val)TexturePalette
Width(int i)TexturePalette
~TexturePalette() (defined in TexturePalette)TexturePalette