GL Studio C++ Runtime API
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This is the complete list of members for Vertex, including all inherited members.
AngleToVector(const VertexNoColor &arg) const | VertexNoColor | |
CloseTo(const VertexNoColor &arg, float tolerance=0.0001f) const | VertexNoColor | |
color | Vertex | |
CrossProduct(const VertexNoColor &w) const | Vertex | inline |
Distance2(const VertexNoColor &v) const | VertexNoColor | inline |
Distance2Squared(const VertexNoColor &v) const | VertexNoColor | inline |
Distance3(const VertexNoColor &v) const | VertexNoColor | inline |
Distance3Squared(const VertexNoColor &v) const | VertexNoColor | inline |
DistanceFromLine(const VertexNoColor &start, const VertexNoColor &direction) const | VertexNoColor | |
DistanceFromLineSquared(const float startx, const float starty, const float startz, const VertexNoColor &direction) const | VertexNoColor | inline |
DotProduct(const VertexNoColor &w) const | VertexNoColor | inline |
Magnitude() const | VertexNoColor | inline |
MagnitudeSquared() const | VertexNoColor | inline |
Normalize() | VertexNoColor | inline |
operator!=(const VertexNoColor &arg) const | VertexNoColor | inline |
operator*(const float s) const | Vertex | inline |
operator*(const VertexNoColor &arg) const | Vertex | inline |
operator*=(const float s) | VertexNoColor | inline |
operator+(const VertexNoColor &arg) const | Vertex | inline |
operator+=(const VertexNoColor &arg) | VertexNoColor | inline |
operator-(const VertexNoColor &arg) const | Vertex | inline |
operator-() const | Vertex | inline |
operator-=(const VertexNoColor &arg) | VertexNoColor | inline |
operator/(const float s) const | VertexNoColor | inline |
operator/=(const float s) | VertexNoColor | inline |
operator==(const VertexNoColor &arg) const | VertexNoColor | inline |
PointInTriangle(const VertexNoColor &a, const VertexNoColor &b, const VertexNoColor &c) const | VertexNoColor | inline |
ProjectPointToLine(const VertexNoColor &origin, const VertexNoColor &direction) const | VertexNoColor | |
Rotate(const float angle) const | Vertex | |
Rotate(const VertexNoColor &orig, const float angle) const | Vertex | |
Rotate(const VertexNoColor &orig, const float angle, const int axis) const | Vertex | |
Rotate(const VertexNoColor &orig, const float theta, const Vector &r) const | Vertex | |
Vertex() | Vertex | inline |
Vertex(const VertexNoColor &noColor) | Vertex | inline |
Vertex(const VertexNoColor &noColor, const GlsColor &_color) | Vertex | inline |
Vertex(float _x, float _y, float _z) | Vertex | inline |
Vertex(float _x, float _y, float _z, unsigned char _r, unsigned char _g, unsigned char _b, unsigned char _a) | Vertex | inline |
Vertex(float _x, float _y, float _z, const GlsColor &_color) | Vertex | inline |
VertexNoColor() | VertexNoColor | inline |
VertexNoColor(float _x, float _y, float _z) | VertexNoColor | inline |
x | VertexNoColor | |
y | VertexNoColor | |
z | VertexNoColor |