GL Studio C++ Runtime API
Vertex Member List

This is the complete list of members for Vertex, including all inherited members.

AngleToVector(const VertexNoColor &arg) constVertexNoColor
CloseTo(const VertexNoColor &arg, float tolerance=0.0001f) constVertexNoColor
colorVertex
CrossProduct(const VertexNoColor &w) constVertexinline
Distance2(const VertexNoColor &v) constVertexNoColorinline
Distance2Squared(const VertexNoColor &v) constVertexNoColorinline
Distance3(const VertexNoColor &v) constVertexNoColorinline
Distance3Squared(const VertexNoColor &v) constVertexNoColorinline
DistanceFromLine(const VertexNoColor &start, const VertexNoColor &direction) constVertexNoColor
DistanceFromLineSquared(const float startx, const float starty, const float startz, const VertexNoColor &direction) constVertexNoColorinline
DotProduct(const VertexNoColor &w) constVertexNoColorinline
Magnitude() constVertexNoColorinline
MagnitudeSquared() constVertexNoColorinline
Normalize()VertexNoColorinline
operator!=(const VertexNoColor &arg) constVertexNoColorinline
operator*(const float s) constVertexinline
operator*(const VertexNoColor &arg) constVertexinline
operator*=(const float s)VertexNoColorinline
operator+(const VertexNoColor &arg) constVertexinline
operator+=(const VertexNoColor &arg)VertexNoColorinline
operator-(const VertexNoColor &arg) constVertexinline
operator-() constVertexinline
operator-=(const VertexNoColor &arg)VertexNoColorinline
operator/(const float s) constVertexNoColorinline
operator/=(const float s)VertexNoColorinline
operator==(const VertexNoColor &arg) constVertexNoColorinline
PointInTriangle(const VertexNoColor &a, const VertexNoColor &b, const VertexNoColor &c) constVertexNoColorinline
ProjectPointToLine(const VertexNoColor &origin, const VertexNoColor &direction) constVertexNoColor
Rotate(const float angle) constVertex
Rotate(const VertexNoColor &orig, const float angle) constVertex
Rotate(const VertexNoColor &orig, const float angle, const int axis) constVertex
Rotate(const VertexNoColor &orig, const float theta, const Vector &r) constVertex
Vertex()Vertexinline
Vertex(const VertexNoColor &noColor)Vertexinline
Vertex(const VertexNoColor &noColor, const GlsColor &_color)Vertexinline
Vertex(float _x, float _y, float _z)Vertexinline
Vertex(float _x, float _y, float _z, unsigned char _r, unsigned char _g, unsigned char _b, unsigned char _a)Vertexinline
Vertex(float _x, float _y, float _z, const GlsColor &_color)Vertexinline
VertexNoColor()VertexNoColorinline
VertexNoColor(float _x, float _y, float _z)VertexNoColorinline
xVertexNoColor
yVertexNoColor
zVertexNoColor