GL Studio C++ Runtime API
gls_es20_effect_params.h
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1/**! \file
2 \brief Strings and other standard enumerations used in effects.
3
4 \par Copyright Information
5
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40
41*/
42
43#ifndef DISTI_GLS_ES20_EFFECT_PARAMS_H_INCLUDED
44#define DISTI_GLS_ES20_EFFECT_PARAMS_H_INCLUDED
45
46namespace disti
47{
48/** enumeration for standard shader uniforms */
50{
51 NUM_ACTIVE_CLIP_PLANES = 0,
52 MATRIX_NORMAL,
53 MATRIX_PROJECTION,
54 MATRIX_MODELVIEW,
55 MATRIX_DIFF_TEX,
56 MATRIX_SPEC_TEX,
57 MATRIX_NORM_TEX,
58 MATERIAL_AMBIENT,
59 MATERIAL_DIFFUSE,
60 MATERIAL_SPECULAR,
61 MATERIAL_EMISSIVE,
62 MATERIAL_SHININESS,
63 SAMPLER_TEXTURE,
64 SAMPLER_DIFFUSE,
65 SAMPLER_NORMAL,
66 SAMPLER_SPECULAR,
67 SAMPLER_REFLECTION,
68 COLOR_TEX_BLEND,
69 DIFFUSE_AMOUNT,
70 NORMAL_AMOUNT,
71 SPECULAR_AMOUNT,
72 REFLECTION_AMOUNT,
73 MATRIX_VIEW_TO_WORLD,
74 CLIP_PLANE_1,
75 CLIP_PLANE_2,
76 CLIP_PLANE_3,
77 CLIP_PLANE_4,
78 CLIP_PLANE_5,
79 CLIP_PLANE_6,
80 LIGHT_SOURCE_1_AMBIENT,
81 LIGHT_SOURCE_2_AMBIENT,
82 LIGHT_SOURCE_3_AMBIENT,
83 LIGHT_SOURCE_4_AMBIENT,
84 LIGHT_SOURCE_5_AMBIENT,
85 LIGHT_SOURCE_6_AMBIENT,
86 LIGHT_SOURCE_7_AMBIENT,
87 LIGHT_SOURCE_8_AMBIENT,
88 LIGHT_SOURCE_1_DIFFUSE,
89 LIGHT_SOURCE_2_DIFFUSE,
90 LIGHT_SOURCE_3_DIFFUSE,
91 LIGHT_SOURCE_4_DIFFUSE,
92 LIGHT_SOURCE_5_DIFFUSE,
93 LIGHT_SOURCE_6_DIFFUSE,
94 LIGHT_SOURCE_7_DIFFUSE,
95 LIGHT_SOURCE_8_DIFFUSE,
96 LIGHT_SOURCE_1_SPECULAR,
97 LIGHT_SOURCE_2_SPECULAR,
98 LIGHT_SOURCE_3_SPECULAR,
99 LIGHT_SOURCE_4_SPECULAR,
100 LIGHT_SOURCE_5_SPECULAR,
101 LIGHT_SOURCE_6_SPECULAR,
102 LIGHT_SOURCE_7_SPECULAR,
103 LIGHT_SOURCE_8_SPECULAR,
104 LIGHT_SOURCE_1_POSITION,
105 LIGHT_SOURCE_2_POSITION,
106 LIGHT_SOURCE_3_POSITION,
107 LIGHT_SOURCE_4_POSITION,
108 LIGHT_SOURCE_5_POSITION,
109 LIGHT_SOURCE_6_POSITION,
110 LIGHT_SOURCE_7_POSITION,
111 LIGHT_SOURCE_8_POSITION,
112 LIGHT_SOURCE_1_SPOTDIRECTION_CUTOFF,
113 LIGHT_SOURCE_2_SPOTDIRECTION_CUTOFF,
114 LIGHT_SOURCE_3_SPOTDIRECTION_CUTOFF,
115 LIGHT_SOURCE_4_SPOTDIRECTION_CUTOFF,
116 LIGHT_SOURCE_5_SPOTDIRECTION_CUTOFF,
117 LIGHT_SOURCE_6_SPOTDIRECTION_CUTOFF,
118 LIGHT_SOURCE_7_SPOTDIRECTION_CUTOFF,
119 LIGHT_SOURCE_8_SPOTDIRECTION_CUTOFF,
120 LIGHT_SOURCE_1_ATTENUATION_EXPONENT,
121 LIGHT_SOURCE_2_ATTENUATION_EXPONENT,
122 LIGHT_SOURCE_3_ATTENUATION_EXPONENT,
123 LIGHT_SOURCE_4_ATTENUATION_EXPONENT,
124 LIGHT_SOURCE_5_ATTENUATION_EXPONENT,
125 LIGHT_SOURCE_6_ATTENUATION_EXPONENT,
126 LIGHT_SOURCE_7_ATTENUATION_EXPONENT,
127 LIGHT_SOURCE_8_ATTENUATION_EXPONENT,
128 POINT_SIZE,
129 MAX_STD_UNIFORMS
130};
131
132/** enumeration for standard shader attributes */
134{
135 STD_ATTRIB_POSITION = 0,
136 STD_ATTRIB_NORMAL,
137 STD_ATTRIB_TEXCOORD,
138 STD_ATTRIB_COLOR,
139 STD_ATTRIB_TANGENT,
140 STD_ATTRIB_BINORMAL,
141 MAX_STD_ATTRIBS
142};
143
144/** Variable names for standard shader uniforms */
145extern const char* STD_UNIFORM_STRINGS[ MAX_STD_UNIFORMS ];
146
147/** Variable names for standard shader attributes */
148extern const char* STD_ATTRIB_STRINGS[ MAX_STD_ATTRIBS ];
149
150} // namespace disti
151
152#endif // DISTI_GLS_ES20_EFFECT_PARAMS_H_INCLUDED
Force inclusion of the DirectShow library.
Definition: bmpimage.h:47
const char * STD_ATTRIB_STRINGS[MAX_STD_ATTRIBS]
StdAttribs_e
Definition: gls_es20_effect_params.h:134
const char * STD_UNIFORM_STRINGS[MAX_STD_UNIFORMS]
StdUniforms_e
Definition: gls_es20_effect_params.h:50