GL Studio C++ Runtime API
GlsSphere Member List

This is the complete list of members for GlsSphere, including all inherited members.

_alphaModeDisplayObjectprotected
_antiAliasDisplayObjectprotected
_attributesAddedDisplayObjectprotected
_BaseClass typedefGlsSphere
_blinkingDisplayObjectprotected
_blinkRateDisplayObjectprotected
_colorDisplayObjectprotected
_cullBackFaceDisplayObjectprotected
_dcsMatrixDisplayObjectprotected
_depthTestDisplayObjectprotected
_drawMatrixDisplayObjectprotected
_geometryRefreshDisplayObjectprotected
_isBlinkedOffDisplayObjectprotected
_lineStippleMultiplierDisplayObjectprotected
_lineStipplePatternDisplayObjectprotected
_lineWidthDisplayObjectprotected
_locationDisplayObjectprotected
_materialIndicesDisplayObjectprotected
_modelMatrixDisplayObjectprotected
_needCalcDrawMatrixDisplayObjectprotected
_needsRecalculateGlsSphereprotected
_needsResizeGlsSphereprotected
_normalsDisplayObjectprotected
_nTex_verticesDisplayObjectprotected
_nVerticesDisplayObjectprotected
_objectColorGlsSphereprotected
_polygonEndDisplayObjectprotected
_polygonModeDisplayObjectprotected
_projMatrixDisplayObjectprotected
_radiiGlsSphereprotected
_shadingDisplayObjectprotected
_sliceEndDegGlsSphereprotected
_slicesGlsSphereprotected
_sliceStartDegGlsSphereprotected
_stackEndDegGlsSphereprotected
_stacksGlsSphereprotected
_stackStartDegGlsSphereprotected
_stateManagerDisplayObjectprotected
_texCoordDisplayObjectprotected
_textureBlendColorDisplayObjectprotected
_textureIndexDisplayObjectprotected
_textureMagFilterDisplayObjectprotected
_textureMapDisplayObjectprotected
_textureMappingTypeGlsSphereprotected
_textureMinFilterDisplayObjectprotected
_texturePointsDisplayObjectprotected
_textureRepeatDisplayObjectprotected
_userDataDisplayObjectprotected
_verticesDisplayObjectprotected
_viewMatrixDisplayObjectprotected
_visibleDisplayObjectprotected
_weakRefsWeakReferenceableMixinprotected
AddWeakReference(WeakReference *weakRef) overrideWeakReferenceableMixininlinevirtual
AllocateModelMatrix()DisplayObjectprotected
AlphaMode(int mode)DisplayObjectvirtual
AlphaMode()DisplayObjectvirtual
AntiAlias()DisplayObjectvirtual
AntiAlias(bool alias)DisplayObjectvirtual
ApplyDynamicRotation()DisplayObjectprotected
ApplyTextureEnvModeSettings()DisplayObjectprotected
ApplyTextureMinMagSettings()DisplayObjectprotected
ApplyTextureSettings(int textureIndex=-1)DisplayObject
Attributes()DisplayObjectinline
Attributes() constDisplayObjectinline
AvailableAttributesEnum enum nameDisplayObject
BaseClass typedefGlsSphere
BlinkedOff()DisplayObjectvirtual
Blinking()DisplayObjectvirtual
Blinking(const bool blink)DisplayObjectvirtual
BlinkRate()DisplayObjectvirtual
BlinkRate(const float rate)DisplayObjectvirtual
BoundingVolumeCenter() constDisplayObjectinline
BoundingVolumeCenter(const Vector &center)DisplayObject
BoundingVolumeHit(const Vector &start, const Vector &direction)DisplayObject
BoundingVolumeRadius() constDisplayObjectinline
BoundingVolumeRadius(float radius)DisplayObject
CalcDrawMatrix()DisplayObjectprotectedvirtual
CalcDrawMatrixIfExists()DisplayObjectinlineprotected
Calculate(double time)DisplayObjectvirtual
CalculateCollisionPoint(const Vector &pickLoc, const Vector &directionVector, Vector *collisionPoint)DisplayObject
CalculateMatrices(const OpenGLMatrices &newMatrices)DisplayObjectprotectedvirtual
CalculateParentBoundingBox()DisplayObjectvirtual
CalculateTextureCoordinates() overrideGlsSpherevirtual
CallbackCaller() constDisplayObjectinline
CallbackCaller(CallbackMethodCallerBase *cb)DisplayObject
CloneObject(bool generateNames=false) overrideGlsSpherevirtual
ColorMaterialMode()DisplayObjectprotectedvirtual
CopyGeometry(DisplayObject *src) overrideGlsSpherevirtual
CopyHierarchyProperties(DisplayObject *src, bool copyName)DisplayObjectvirtual
CopyProperties(DisplayObject *src) overrideGlsSpherevirtual
Create(GlsGloFile &dataStream, Group *parent)DisplayObject
CullBackFace(const bool val)DisplayObjectvirtual
CullBackFace()DisplayObjectvirtual
Culled() constDisplayObjectinline
Culled(bool val)DisplayObjectinline
CullTest(const GlsMatrixType *matrix, const Culler &culler)DisplayObjectinline
DcsMatrix()DisplayObjectinline
DcsMatrix() constDisplayObjectinline
DcsMatrix(const GlsMatrixType &matrix)DisplayObject
DCSToLogical(Vector dcsPoint, Vector &logicalPoint, const GlsMatrixType *dcsMatrix=NULL)DisplayObject
DeleteVertex(unsigned int indexAfter) finalDisplayObjectinlinevirtual
DeleteVertexAt(unsigned int index)DisplayObjectvirtual
DepthTest()DisplayObjectvirtual
DepthTest(unsigned char zbuf)DisplayObjectvirtual
Destroy()DisplayObject
DisplayObject(float x, float y, float z)DisplayObject
DisplayObject(const DisplayObject &object, const bool generateNames)DisplayObject
Draw() overrideGlsSpherevirtual
DrawMatrix()DisplayObjectinline
DynamicRotate(float angle, int axis)DisplayObject
DynamicRotate(const Vector &v)DisplayObject
DynamicRotate(float angle[])DisplayObject
DynamicRotate(float x, float y, float z)DisplayObjectvirtual
DynamicRotateRelative(float angle, int axis)DisplayObjectvirtual
DynamicRotation(int axis)DisplayObjectvirtual
DynamicRotation()DisplayObjectvirtual
DynamicScale()DisplayObjectvirtual
DynamicScale(float x, float y, float z)DisplayObjectvirtual
DynamicScale(const Vector &scale)DisplayObject
DynamicTranslate(float x, float y, float z, bool relative=false)DisplayObjectvirtual
DynamicTranslate(const Vertex &amount, bool relative)DisplayObject
DynamicTranslate(const Vector &amount)DisplayObject
DynamicTranslateAxis(float amount, int axis, bool relative)DisplayObjectvirtual
DynamicTranslation(int axis)DisplayObjectvirtual
DynamicTranslation()DisplayObjectvirtual
Editor()DisplayObject
Editor() constDisplayObject
Editor(DisplayObjectEditor *editor)DisplayObject
FinishObject()DisplayObjectinlinevirtual
GenerateInstanceName()DisplayObjectvirtual
GeometryRefresh()DisplayObject
GetApplicableTextureIndex()DisplayObjectprotected
GetApplicableTextureRepeat()DisplayObjectprotected
GetBlendColor(unsigned char color[])DisplayObject
GetBlendColor(unsigned char &r, unsigned char &g, unsigned char &b, unsigned char &a)DisplayObject
GetBlendColor()DisplayObjectvirtual
GetCenter(Vector &center)DisplayObjectvirtual
GetColor()DisplayObjectvirtual
GetColor(unsigned char c4[])DisplayObject
GetColor(unsigned char &r, unsigned char &g, unsigned char &b, unsigned char &a)DisplayObject
GetExtents(float &x, float &y, float &z, float &x1, float &y1, float &z1) overrideGlsSpherevirtual
GetExtentsDCS(Vector &min, Vector &max)DisplayObject
GetFillColor() overrideGlsSpherevirtual
GetFillColor(unsigned char &r, unsigned char &g, unsigned char &b, unsigned char &a)GlsSphere
GetFillColor(unsigned char c4[])GlsSphere
GetFillColor()GlsSpherevirtual
GetLocation(Vertex &v)DisplayObjectvirtual
GetLocation(float &x, float &y, float &z)DisplayObjectvirtual
GetPainter()DisplayObjectvirtual
GetPlaneVectorPoints(Vertex &p1, Vertex &p2, Vertex &p3, Vertex &planeVector) overrideGlsSpherevirtual
GetRadii(Vector &r1, Vector &r2, Vector &r3)GlsSpherevirtual
GetResources(std::ostream &outstr, GlsResourceFilter *filter=NULL)DisplayObjectvirtual
GetRotationPoint(Vertex &v)DisplayObjectvirtual
GetTextureCoordinates()DisplayObjectinline
GetTexturePoints()DisplayObjectvirtual
GetTexturePointTransformationMatrix(GlsMatrixType &world2tex)DisplayObject
GetTransformedExtents(Vector &min, Vector &max, const GlsMatrixType &matrix, bool resetMinMax=true)DisplayObjectvirtual
GLS_ATTRIBUTES_ALL enum value (defined in DisplayObject)DisplayObject
GLS_ATTRIBUTES_APPEARANCE enum value (defined in DisplayObject)DisplayObject
GLS_ATTRIBUTES_BASIC enum value (defined in DisplayObject)DisplayObject
GLS_ATTRIBUTES_DYNAMIC enum value (defined in DisplayObject)DisplayObject
GLS_ATTRIBUTES_GEOMETRY enum value (defined in DisplayObject)DisplayObject
GLS_ATTRIBUTES_NONE enum value (defined in DisplayObject)DisplayObject
GLS_ATTRIBUTES_SPECIALIZED enum value (defined in DisplayObject)DisplayObject
GlsSphere(float x, float y, float z)GlsSphere
GlsSphere(bool newGlsSphere=true)GlsSphere
GlsSphere(const GlsSphere &that, const bool generateNames)GlsSphere
GlsSphereEditor (defined in GlsSphere)GlsSpherefriend
handle(DisplayEvent *ev)DisplayObjectvirtual
Hit(float x, float y, float z, float scale, const Vector &directionVector, Vector *collisionPoint) overrideGlsSpherevirtual
HitUtil(float x, float y, float z, float scale, Vertex *vertices, unsigned int vertex_cnt, const Vector &directionVector, Vector *collisionPoint)DisplayObjectvirtual
InsertVertex(unsigned int indexAfter) finalDisplayObjectinlinevirtual
InsertVertexAt(unsigned int index)DisplayObjectvirtual
InsideVertexExtents(float x, float y, unsigned int nVerts, Vertex *verts, float tolerance)DisplayObjectprotected
InstanceName()DisplayObject
InstanceName() constDisplayObject
InstanceName(const char *name)DisplayObject
InvalidatePainter()DisplayObject
IsVisibleInScene(const DisplayObject *obj=NULL) constDisplayObjectvirtual
LastDrawMatrixLocation(const Vertex &loc)DisplayObjectinlineprotected
LastDrawMatrixLocation()DisplayObjectinlineprotected
LightingEnabled()DisplayObjectvirtual
LightingEnabled(bool lighting)DisplayObjectvirtual
LineStippleMultiplier()DisplayObjectvirtual
LineStippleMultiplier(int mult)DisplayObjectvirtual
LineStipplePattern()DisplayObjectvirtual
LineStipplePattern(int pattern)DisplayObjectvirtual
LineWidth()DisplayObjectvirtual
LineWidth(float width)DisplayObjectvirtual
Location() constDisplayObjectvirtual
Location(const Vertex &v)DisplayObjectvirtual
Location(float x, float y, float z)DisplayObjectvirtual
LogicalToDCS(Vector logicalPoint, Vector &objectLocal, const Vector *directionVector, const Vector &planeNormal=Vector(0, 0, 1), const Vector &planePoint=Vector(), const GlsMatrixType *dcsMatrix=NULL)DisplayObject
LogicalToWindow(const Vector &logical, Vector &winLoc, const OpenGLMatrices &alternateMatrices=OpenGLMatrices())DisplayObject
MaterialIndex()DisplayObjectvirtual
MaterialIndex(int index)DisplayObjectvirtual
MaterialIndices()DisplayObjectvirtual
MaterialIndices(DynamicArray< int > indices)DisplayObjectvirtual
ModelMatrix()DisplayObject
NeedCalcDrawMatrix()DisplayObjectinline
NeedCalculate()DisplayObjectinline
NeedCalculate(bool val)DisplayObjectinlineprotected
Normals()DisplayObjectinline
NotifyAttributeChanged(const AttributeName &name) overrideDisplayObjectvirtual
NotifyWeakReferenceDestroyed(WeakReference *ref) overrideWeakReferenceableMixininlinevirtual
NumberOfVertices() constDisplayObjectinline
ObjectDepth()DisplayObjectvirtual
ObjectHeight()DisplayObjectvirtual
ObjectWidth()DisplayObjectvirtual
Parent(DisplayFrame *par)DisplayObjectvirtual
Parent() constDisplayObjectinline
ParentGroup(Group *group)DisplayObjectvirtual
ParentGroup() constDisplayObjectinline
Pick3D(const Vector &winLoc, const Vector &logicalCoords, float scale, const Vector &directionVector, Vector &collisionWinLoc, const OpenGLMatrices &drawnMatrices)DisplayObjectvirtual
Pickable()DisplayObjectinline
Pickable(unsigned char pick)DisplayObjectvirtual
PickCleanup(Vertex *vertices, unsigned int vertex_cnt)DisplayObjectprotected
PickSetup(float x, float y, float z, Vertex *vertices, unsigned int vertex_cnt, const Vector &directionVector)DisplayObjectprotected
PolygonEnd()DisplayObjectvirtual
PolygonEnd(const int end)DisplayObjectvirtual
PolygonMode()DisplayObjectvirtual
PolygonMode(int mode)DisplayObjectvirtual
PreDraw(const OpenGLMatrices &current, Culler &culler)DisplayObjectvirtual
ProjMatrix()DisplayObject
ReallocateVertices(unsigned int numVertices, bool initializeNew, bool copyOld)DisplayObjectvirtual
Recalculate()GlsSphereprotected
RelativeAngle(const float x, const float y)DisplayObjectvirtual
Resize()GlsSphereprotected
Resource(const char *name)DisplayObjectvirtual
Rotate(const Vector &orig, float angle, const Vector &axis) overrideGlsSpherevirtual
Rotate(float angle, int axis=Z_AXIS)GlsSpherevirtual
Rotate(const Vector &origin, float angle, int axis=Z_AXIS)GlsSpherevirtual
Rotate(const Vector &orig, float angle, const Vector &axis)GlsSpherevirtual
RotationPoint() constDisplayObjectinline
RotationPoint(const Vertex &v)DisplayObjectvirtual
RotationPoint(float x, float y, float z)DisplayObjectvirtual
SaveMatrices()DisplayObject
Scale(float px, float py, float pz, Vertex *anchor, int handleBar) overrideGlsSpherevirtual
Scale(float px, float py, float pz, Vertex *anchor, int handleBar=0)GlsSpherevirtual
Set(int spec,...)DisplayObject
SetAvailableAttributes(unsigned int value) overrideGlsSpherevirtual
SetBlendColor(const GlsColor &color)DisplayObjectvirtual
SetBlendColor(unsigned char color[])DisplayObject
SetBlendColor(unsigned char r, unsigned char g, unsigned char b, unsigned char a)DisplayObject
SetColor(const GlsColor &color)DisplayObjectvirtual
SetColor(unsigned char c4[])DisplayObjectinline
SetColor(unsigned char r, unsigned char g, unsigned char b, unsigned char a)DisplayObjectinline
SetFillColor(const GlsColor &color) overrideGlsSpherevirtual
SetFillColor(unsigned char r, unsigned char g, unsigned char b, unsigned char a)GlsSphereinline
SetFillColor(unsigned char c4[])GlsSphereinline
SetFillColor(const GlsColor &color)GlsSpherevirtual
SetFromGloData(GlsGloFileAttribute &data) overrideGlsSphereprotectedvirtual
SetManualBlinkElapsedTime(double elapsedTime)DisplayObjectstatic
SetNormals(unsigned int nPoints, Vector *vertices)DisplayObjectvirtual
SetOrigin(const Vertex &vert)DisplayObjectvirtual
SetPainter(GlsPainter *painter)DisplayObjectvirtual
SetRadii(const Vector &r1, const Vector &r2, const Vector &r3)GlsSpherevirtual
SetResizeRecalculate()GlsSphereprotected
SetTexCoords(unsigned int nPoints, Vector *new_tex_coord, bool isVectorArray=true)DisplayObjectvirtual
SetTexCoords(unsigned int nPoints, Vertex *new_tex_coord)DisplayObjectinline
SetupAlpha()DisplayObject
SetupDepthTest()DisplayObject
SetupLighting()DisplayObject
SetupLineStyle()DisplayObject
SetupTexture()DisplayObject
SetupTextureIsNeeded()DisplayObjectprotected
SetValue(int spec, va_list &args) overrideGlsSphereprotectedvirtual
SetVertexColor(unsigned int vertex, unsigned char CurrentFillColor[])DisplayObjectvirtual
SetVertices(unsigned int nPoints, Vertex *vertices)DisplayObjectvirtual
Shading()DisplayObjectvirtual
Shading(const int shading)DisplayObjectvirtual
SliceEndAngle(float deg)GlsSpherevirtual
SliceEndAngle()GlsSpherevirtual
Slices(unsigned int slices)GlsSpherevirtual
Slices()GlsSpherevirtual
SliceStartAngle(float deg)GlsSpherevirtual
SliceStartAngle()GlsSpherevirtual
StackEndAngle(float deg)GlsSpherevirtual
StackEndAngle()GlsSpherevirtual
Stacks(unsigned int stacks)GlsSpherevirtual
Stacks()GlsSpherevirtual
StackStartAngle(float deg)GlsSpherevirtual
StackStartAngle()GlsSpherevirtual
TextureCoordinates()DisplayObjectinline
TextureIndex(int index) overrideGlsSpherevirtual
TextureIndex()GlsSpherevirtual
TextureIndex(int textureIndex)GlsSpherevirtual
TextureMagnificationFilter()DisplayObjectvirtual
TextureMagnificationFilter(const int filter)DisplayObjectvirtual
TextureMappingTechnique()DisplayObjectvirtual
TextureMappingTechnique(const int map)DisplayObjectvirtual
TextureMappingType()GlsSphere
TextureMappingType(glsSphereMapping_e value)GlsSphere
TextureMinificationFilter()DisplayObjectvirtual
TextureMinificationFilter(const int filter)DisplayObjectvirtual
TextureRepeat()DisplayObjectvirtual
TextureRepeat(const int rep)DisplayObjectvirtual
Translate(float tr[])DisplayObjectvirtual
Translate(float x, float y, float z)DisplayObjectvirtual
TranslateVertices(float x, float y, float z)DisplayObjectvirtual
UpdateBoundingVolume()DisplayObjectvirtual
UseManualBlinkElapsedTime(bool useManualTime)DisplayObjectstatic
UserData() constDisplayObjectinline
UserData(void *data)DisplayObjectinline
VaListSetNormals(unsigned int nPoints, va_list args)DisplayObjectprotectedvirtual
VaListSetTexCoords(unsigned int nPoints, va_list args)DisplayObjectprotectedvirtual
VaListSetVertices(unsigned int nPoints, va_list args)DisplayObjectprotectedvirtual
VaSetNormals(unsigned int nPoints,...)DisplayObject
VaSetTexCoords(unsigned int nPoints,...)DisplayObject
VaSetVertices(unsigned int nPoints,...)DisplayObject
Vertices()DisplayObjectinlinevirtual
ViewMatrix()DisplayObject
Visibility() constDisplayObjectinline
Visibility(const bool vis)DisplayObjectvirtual
Visible() constDisplayObjectinline
WeakReferenceableMixin()WeakReferenceableMixininlineprotected
WindowToLogical(const Vector &winLoc, Vector &logical, Vector *directionVector=NULL, const OpenGLMatrices &alternateMatrices=OpenGLMatrices())DisplayObject
WorldRotationPoint()DisplayObjectvirtual
WorldRotationPoint(const Vector &vert)DisplayObjectvirtual
WorldVertex(unsigned int i)DisplayObjectvirtual
WorldVertex(unsigned int i, const Vertex &vert)DisplayObjectvirtual
X() constDisplayObjectinline
X(const float x)DisplayObjectinline
Y() constDisplayObjectinline
Y(const float y)DisplayObjectinline
Z() constDisplayObjectinline
Z(const float z)DisplayObjectinline
~AttributeChangedNotifier()AttributeChangedNotifierinlinevirtual
~DisplayObject()DisplayObjectvirtual
~GlsSphere()GlsSpherevirtual
~WeakReferenceable() (defined in WeakReferenceable)WeakReferenceableinlinevirtual
~WeakReferenceableMixin()WeakReferenceableMixininlineprotectedvirtual