GL Studio C++ Runtime API
TexturePalette Member List

This is the complete list of members for TexturePalette, including all inherited members.

AllowNPOT(int i)TexturePalette
AllowNPOT(int i, bool val)TexturePalette
BindTexture(int i, IGlsStateManager *stateManager)TexturePalette
Codec(int i)TexturePalette
Codec(int i, glsImageCodec val, bool reload=true)TexturePalette
CompressedSize(int i)TexturePalette
CompressedSize(int i, long val)TexturePalette
CompressionFactor(int i)TexturePalette
CompressionFactor(int i, int val, bool reload=true)TexturePalette
Count() constTexturePalette
DeleteTexture(int i)TexturePalette
DesiredLoadSize(int i, int width, int height)TexturePalette
DisableImageSharing(int index)TexturePalette
DownsizeImage(Image *image, int desiredWidth, int desiredHeight)TexturePalettestatic
Entry(int i)TexturePalette
FindAvailableSlot()TexturePalette
FindTextureByName(const char *name)TexturePalette
GenerateInline(int i)TexturePalette
GenerateInline(int i, bool val)TexturePalette
Height(int i)TexturePalette
InvalidateTexture(int i)TexturePalette
InvalidateTextures()TexturePalette
IsValidIndex(int i)TexturePalette
operator=(TexturePalette &source)TexturePalette
paletteTexturePalette
PaletteSize(int newSize)TexturePalette
PreviewGenerated(int i)TexturePalette
Reload(int i)TexturePalette
SetInlineTexture(int i, glsInlineImage &image, bool isLoadingDeferred=true)TexturePalette
SetMipMap(int i, bool val)TexturePalette
SetTexture(int i, const char *filename, const Image::LoadOptions &options=Image::LoadOptions(), bool glTexCompress=false, bool allowNPOT=true, bool isLoadingDeferred=true)TexturePalette
SetTexture(int i, TexturePaletteEntry *entry)TexturePalette
SetTexture(int i, Image *image)TexturePalette
SetTexturePaletteCallback(void(*callback)(bool, int, DisplayFrame *), DisplayFrame *owningFrame)TexturePalette
size() constTexturePaletteinline
Texture(int i)TexturePalette
TextureCoordX(int i)TexturePalette
TextureCoordY(int i)TexturePalette
TextureFilename(int i)TexturePalette
TextureFilename(int i, const char *filename)TexturePalette
TextureHeight(int i)TexturePalette
TexturePalette(int size=0)TexturePaletteexplicit
TextureState(int i)TexturePalette
TextureValid(int i)TexturePalette
TextureWidth(int i)TexturePalette
UseGLTextureCompression(int i)TexturePalette
UseGLTextureCompression(int i, bool val)TexturePalette
Width(int i)TexturePalette
~TexturePalette() (defined in TexturePalette)TexturePalette