| GL Studio C++ Runtime API

Here is a list of all documented class members with links to the class documentation for each member:

### - u -

- underline : GlsText::CharAttr_t
- Underline() : GlsText, GlsTextGrid
- underlinePos : GlsFontBase::FontAttr_t
- underlineSize : GlsFontBase::FontAttr_t
- UnderlineStrikeThruHelper() : GlsTextBox::UnderlineStrikeThruHelper, GlsTextGrid::UnderlineStrikeThruHelper
- UnitVector() : GlsEllipse
- UnloadLibrary() : LiveComponentLibRef
- UnloadRgbData() : Image
- Unlock() : Mutex
- UnlockBuffers() : GlsGeometry_Generic
- UnregisterDebugModeChangeCallback() : GlsRenderEffect
- UnregisterGlobalKeyboardHandler() : InputHandler
- UnregisterGlobalMouseHandler() : InputHandler
- UnregisterObserver() : DistiAttributeAlias, DistiAttributeBase
- UnregisterResourceObserver() : GlsRSOInterfaceImpl, RSOInterface4
- UOffset() : Effect_DiffNormSpecRefl::TextureUVWMatrix
- UpdateAnimate() : RuntimeDisplayFrame
- UpdateBoundingVolume() : DisplayObject, GlsAngularScale, GlsEllipse, GlsGeometry_Generic, GlsGeometryResource, GlsGeometryResourceMesh, GlsNinePatch, GlsRSOWrapper
- UpdateHaloEndCaps() : GlsPolyLine
- UpdateLoad() : LiveComponentLibRef
- UpdateMimicGroupQuad() : GlsMimicGroup
- UpdateRenderMesh() : GlsSerialMorphMesh
- UpdateScaleData() : GlsLinearScale
- UpdateShaderAttributes() : IGlsStateManagerES20
- UpdateShaderProgram() : IGlsStateManagerES20
- UpdateShaderUniforms() : IGlsStateManagerES20
- Uppercase() : GlsText
- Usage() : glsCommandLine, InterfaceDescriptionClass
- Use() : GlsFontMan
- UseGLTextureCompression() : TexturePalette
- useGLTextureCompression : TexturePaletteEntry
- useLineColor : GlsAngularScaleData, GlsLinearScaleData
- UseList() : GlsDisplayList
- UseManualBlinkElapsedTime() : DisplayObject
- UseOpaqueTexture() : GlsMimicGroup
- UseParentsLighting() : ComponentBase, ComponentLightMgr
- UseProgram() : GlsEffect
- UserData() : DisplayObject
- UseShortRotationPaths() : GlsDynamicPath
- UsesTextureTransforms() : Effect_DiffNormSpecRefl
- useVertexColors : GlsGloFile::GlsGeometryResourceMeshIndexBufEffect
- UTiling() : Effect_DiffNormSpecRefl::TextureUVWMatrix