| GL Studio C++ Runtime API

Here is a list of all documented class members with links to the class documentation for each member:

### - n -

- Name() : DistiAttributeBase, Material, RuntimeDisplayFrame
- NamesOnly() : GlsResourceFilter, GlsRSO1_ResourceFilterImpl, RSOInterface1::ResourceFilter, RSOResourceFilterImpl
- NearClip() : GlsEyePoint
- nearClip : GlsMovingEye::EyeState_t
- NearZero() : PreciseVertex
- NeedCalcDrawMatrix() : DisplayObject
- NeedCalculate() : DisplayObject
- NewRow() : GlsTextBox::UnderlineStrikeThruHelper, GlsTextGrid::UnderlineStrikeThruHelper
- Next() : Group::CompatabilityListItem, ListItem
- NO_GLYPH : GlsRuntimeFontBase, GlsUnicodeFontBase
- normal : GLMeshVertex, GlsPolyLineVertex
- Normal3f() : IGlsStateManager
- normal_angle : GlsGloFile::GlsGeometryResourceMeshIndexBufEffect
- NORMAL_ATTRIBUTE_SIZE : GlsGeometryResource
- NORMAL_SIZE : GlsVertexArray
- normal_uOffset : GlsGloFile::GlsGeometryResourceMeshIndexBufEffect
- normal_uTiling : GlsGloFile::GlsGeometryResourceMeshIndexBufEffect
- normal_vOffset : GlsGloFile::GlsGeometryResourceMeshIndexBufEffect
- normal_vTiling : GlsGloFile::GlsGeometryResourceMeshIndexBufEffect
- normalAmount : GlsGloFile::GlsGeometryResourceMeshIndexBufEffect
- NormalArrayEnabled() : IGlsStateManager
- Normalize() : GlsQuaternion< Type >, PreciseVertex, VertexNoColor
- normalMapFlipGreen : GlsGloFile::GlsGeometryResourceMeshIndexBufEffect
- NormalPointer() : IGlsStateManager
- Normals() : DisplayObject
- normalTextureIndex : GlsGloFile::GlsGeometryResourceMeshIndexBufEffect
- NormalType() : GlsGeometryResource::TypeDesc
- not_eof() : CharTraitsUnsignedShort
- NotifyAttributeChanged() : AttributeChangedNotifier, ComponentBase, DisplayFrame, DisplayObject, GlsMultiView::ViewData
- NotifyObservers() : DistiAttributeAlias, DistiAttributeBase
- NotifyReferentDestroyed() : WeakReference
- NotifyRenderViewChanged() : GlsRenderViewChangeManager
- NotifyWeakReferenceDestroyed() : WeakReferenceable, WeakReferenceableMixin
- Nth() : List_c
- NUM_OBJECTS_OFFSET : GlsGloFile
- numberOfFaces : GlsGloFile::GloFileFaceArray
- NumberOfFaces() : GLTriMesh
- numberOfIndexBuffers : GlsGloFile::GlsGeometryResourceDataHeader
- NumberOfSegments() : Gls3DCable
- NumberOfSides() : Gls3DCable
- NumberOfTessVertices() : GlsNurbCurve
- numberOfTextureCoords : GlsGloFile::GlsGeometryResourceDataHeader
- numberOfTextures : GlsUnicodeFontBase::FontAttrUnicode_t
- numberOfVertexAttribs : GlsGloFile::GlsGeometryResourceDataHeader
- NumberOfVertices() : DisplayObject
- numberOfVertices : GlsGloFile::GlsGeometryResourceDataHeader
- NumDetents() : GlsSwitch
- NumIndexBufferEffects() : GlsGeometryResourceMesh
- NumIndexBuffers() : GlsGeometry_Generic, GlsGeometryResource, GlsGeometryResourceMesh
- NumKeyframes() : GlsSerialMorphMesh
- NumLods() : GlsLodGroup
- numObjects : GlsGloFile::GloFileHeader
- NumQuads() : GlsQuadListVC_3D, GlsQuadListVCT_2D
- NumUpdateBlocks() : GlsVideoToTexture
- NumUsers() : Image