| GL Studio C++ Runtime API

GlsVideoToTexture Member List

This is the complete list of members for GlsVideoToTexture, including all inherited members.

_alphaMode | DisplayObject | protected
_antiAlias | DisplayObject | protected
_attributesAdded | DisplayObject | protected
_BaseClass typedef | GlsVideoToTexture |
_blinking | DisplayObject | protected
_blinkRate | DisplayObject | protected
_captureDevice | GlsVideoToTexture | protected
_color | DisplayObject | protected
_cullBackFace | DisplayObject | protected
_dcsMatrix | DisplayObject | protected
_depthTest | DisplayObject | protected
_drawMatrix | DisplayObject | protected
_geometryRefresh | DisplayObject | protected
_isBlinkedOff | DisplayObject | protected
_lineStippleMultiplier | DisplayObject | protected
_lineStipplePattern | DisplayObject | protected
_lineWidth | DisplayObject | protected
_location | DisplayObject | protected
_materialIndices | DisplayObject | protected
_modelMatrix | DisplayObject | protected
_needCalcDrawMatrix | DisplayObject | protected
_normals | DisplayObject | protected
_nTex_vertices | DisplayObject | protected
_numUpdateBlocks | GlsVideoToTexture | protected
_nVertices | DisplayObject | protected
_pendingFillColor | GLPolygon | protected
_polygonEnd | DisplayObject | protected
_polygonMode | DisplayObject | protected
_projMatrix | DisplayObject | protected
_shading | DisplayObject | protected
_stateManager | DisplayObject | protected
_texCoord | DisplayObject | protected
_textureBlendColor | DisplayObject | protected
_textureIndex | DisplayObject | protected
_textureMagFilter | DisplayObject | protected
_textureMap | DisplayObject | protected
_textureMinFilter | DisplayObject | protected
_texturePoints | DisplayObject | protected
_textureRepeat | DisplayObject | protected
_userData | DisplayObject | protected
_vertArray | GLPolygon | protected
_vertices | DisplayObject | protected
_videoSource | GlsVideoToTexture | protected
_viewMatrix | DisplayObject | protected
_visible | DisplayObject | protected
_weakRefs | WeakReferenceableMixin | protected
AddWeakReference(WeakReference *weakRef) override | WeakReferenceableMixin | inline virtual
AllocateModelMatrix() | DisplayObject | protected
AlphaMode(int mode) | DisplayObject | virtual
AlphaMode() | DisplayObject | virtual
AntiAlias() | DisplayObject | virtual
AntiAlias(bool alias) | DisplayObject | virtual
ApplyDynamicRotation() | DisplayObject | protected
ApplyTextureEnvModeSettings() | DisplayObject | protected
ApplyTextureMinMagSettings() | DisplayObject | protected
ApplyTextureSettings(int textureIndex=-1) | DisplayObject |
Attributes() | DisplayObject | inline
Attributes() const | DisplayObject | inline
AvailableAttributesEnum enum name | DisplayObject |
BakeVBO(bool hasT, bool hasC, bool hasN) | GLPolygon | protected
BaseClass typedef | GlsVideoToTexture |
BlinkedOff() | DisplayObject | virtual
Blinking() | DisplayObject | virtual
Blinking(const bool blink) | DisplayObject | virtual
BlinkRate() | DisplayObject | virtual
BlinkRate(const float rate) | DisplayObject | virtual
BoundingVolumeCenter() const | DisplayObject | inline
BoundingVolumeCenter(const Vector &center) | DisplayObject |
BoundingVolumeHit(const Vector &start, const Vector &direction) | DisplayObject |
BoundingVolumeRadius() const | DisplayObject | inline
BoundingVolumeRadius(float radius) | DisplayObject |
CalcDrawMatrix() | DisplayObject | protected virtual
CalcDrawMatrixIfExists() | DisplayObject | inline protected
CalcNormals(int windingOrder=1) | GLPolygon | virtual
Calculate(double time) | DisplayObject | virtual
CalculateCollisionPoint(const Vector &pickLoc, const Vector &directionVector, Vector *collisionPoint) | DisplayObject |
CalculateMatrices(const OpenGLMatrices &newMatrices) | DisplayObject | protected virtual
CalculateParentBoundingBox() | DisplayObject | virtual
CalculateTextureCoordinates() | GLPolygon | virtual
CallbackCaller() const | DisplayObject | inline
CallbackCaller(CallbackMethodCallerBase *cb) | DisplayObject |
CaptureDevice(const int &value) | GlsVideoToTexture | virtual
CaptureDevice() | GlsVideoToTexture | virtual
CloneObject(bool generateNames=false) DISTI_METHOD_OVERRIDE | GlsVideoToTexture | virtual
ColorMaterialMode() | DisplayObject | protected virtual
ConfigureMetaData() | GLPolygon |
CopyGeometry(DisplayObject *src) | DisplayObject | virtual
CopyHierarchyProperties(DisplayObject *src, bool copyName) | DisplayObject | virtual
CopyProperties(DisplayObject *src) DISTI_METHOD_OVERRIDE | GlsVideoToTexture | virtual
Create(GlsGloFile &dataStream, Group *parent) | DisplayObject |
CreateInstance() | GlsVideoToTexture | static
CullBackFace(const bool val) | DisplayObject | virtual
CullBackFace() | DisplayObject | virtual
Culled() const | DisplayObject | inline
Culled(bool val) | DisplayObject | inline
CullTest(const GlsMatrixType *matrix, const Culler &culler) | DisplayObject | inline
DcsMatrix() | DisplayObject | inline
DcsMatrix() const | DisplayObject | inline
DcsMatrix(const GlsMatrixType &matrix) | DisplayObject |
DCSToLogical(Vector dcsPoint, Vector &logicalPoint, const GlsMatrixType *dcsMatrix=NULL) | DisplayObject |
DeleteVertex(unsigned int indexAfter) final | DisplayObject | inline virtual
DeleteVertexAt(unsigned int index) | GLPolygon | virtual
DepthTest() | DisplayObject | virtual
DepthTest(unsigned char zbuf) | DisplayObject | virtual
Destroy() | DisplayObject |
DisplayObject(float x, float y, float z) | DisplayObject |
DisplayObject(const DisplayObject &object, const bool generateNames) | DisplayObject |
Draw() DISTI_METHOD_OVERRIDE | GlsVideoToTexture | virtual
DrawMatrix() | DisplayObject | inline
DrawOutlineGeometry() | GLPolygon | protected
DrawPoints() | GLPolygon | protected
DrawSolidGeometry(bool textureObject, bool gouraudShading, bool normal) | GLPolygon | protected
DynamicRotate(float angle, int axis) | DisplayObject |
DynamicRotate(const Vector &v) | DisplayObject |
DynamicRotate(float angle[]) | DisplayObject |
DynamicRotate(float x, float y, float z) | DisplayObject | virtual
DynamicRotateRelative(float angle, int axis) | DisplayObject | virtual
DynamicRotation(int axis) | DisplayObject | virtual
DynamicRotation() | DisplayObject | virtual
DynamicScale() | DisplayObject | virtual
DynamicScale(float x, float y, float z) | DisplayObject | virtual
DynamicScale(const Vector &scale) | DisplayObject |
DynamicTranslate(float x, float y, float z, bool relative=false) | DisplayObject | virtual
DynamicTranslate(const Vertex &amount, bool relative) | DisplayObject |
DynamicTranslate(const Vector &amount) | DisplayObject |
DynamicTranslateAxis(float amount, int axis, bool relative) | DisplayObject | virtual
DynamicTranslation(int axis) | DisplayObject | virtual
DynamicTranslation() | DisplayObject | virtual
Editor() | DisplayObject |
Editor() const | DisplayObject |
Editor(DisplayObjectEditor *editor) | DisplayObject |
FinishObject() | DisplayObject | inline virtual
GenerateInstanceName() | DisplayObject | virtual
GeometryRefresh() | DisplayObject |
GetApplicableTextureIndex() | DisplayObject | protected
GetApplicableTextureRepeat() | DisplayObject | protected
GetBlendColor(unsigned char color[]) | DisplayObject |
GetBlendColor(unsigned char &r, unsigned char &g, unsigned char &b, unsigned char &a) | DisplayObject |
GetBlendColor() | DisplayObject | virtual
GetCenter(Vector &center) | DisplayObject | virtual
GetColor() | DisplayObject | virtual
GetColor(unsigned char c4[]) | DisplayObject |
GetColor(unsigned char &r, unsigned char &g, unsigned char &b, unsigned char &a) | DisplayObject |
GetExtents(float &x, float &y, float &z, float &x1, float &y1, float &z1) | DisplayObject | virtual
GetExtentsDCS(Vector &min, Vector &max) | DisplayObject |
GetFillColor(unsigned char &r, unsigned char &g, unsigned char &b, unsigned char &a) | DisplayObject |
GetFillColor(unsigned char c4[]) | DisplayObject |
GetFillColor() | DisplayObject | virtual
GetLocation(Vertex &v) | DisplayObject | virtual
GetLocation(float &x, float &y, float &z) | DisplayObject | virtual
GetPainter() | DisplayObject | virtual
GetPlaneVectorPoints(Vertex &p1, Vertex &p2, Vertex &p3, Vertex &planeVector) | DisplayObject | virtual
GetResources(std::ostream &outstr, GlsResourceFilter *filter=NULL) | DisplayObject | virtual
GetRotationPoint(Vertex &v) | DisplayObject | virtual
GetTextureCoordinates() | DisplayObject | inline
GetTexturePoints() | DisplayObject | virtual
GetTexturePointTransformationMatrix(GlsMatrixType &world2tex) | DisplayObject |
GetTransformedExtents(Vector &min, Vector &max, const GlsMatrixType &matrix, bool resetMinMax=true) | DisplayObject | virtual
GLPolygon(unsigned int nPoints, const Vertex *vertices) | GLPolygon |
GLPolygon(unsigned int nPoints, const Vertex *vertices, const Vertex &location) | GLPolygon |
GLPolygon() | GLPolygon |
GLPolygon(const GLPolygon &polygon, const bool generateNames) | GLPolygon |
GLS_ATTRIBUTES_ALL enum value (defined in DisplayObject) | DisplayObject |
GLS_ATTRIBUTES_APPEARANCE enum value (defined in DisplayObject) | DisplayObject |
GLS_ATTRIBUTES_BASIC enum value (defined in DisplayObject) | DisplayObject |
GLS_ATTRIBUTES_DYNAMIC enum value (defined in DisplayObject) | DisplayObject |
GLS_ATTRIBUTES_GEOMETRY enum value (defined in DisplayObject) | DisplayObject |
GLS_ATTRIBUTES_NONE enum value (defined in DisplayObject) | DisplayObject |
GLS_ATTRIBUTES_SPECIALIZED enum value (defined in DisplayObject) | DisplayObject |
GlsVideoToTexture(bool generateInstance=false) | GlsVideoToTexture |
GlsVideoToTexture(const GlsVideoToTexture &that, const bool generateNames) | GlsVideoToTexture |
GlsVideoToTextureEditor (defined in GlsVideoToTexture) | GlsVideoToTexture | friend
handle(DisplayEvent *ev) | DisplayObject | virtual
Hit(float x, float y, float z, float scale, const Vector &directionVector, Vector *collisionPoint) | DisplayObject | virtual
HitUtil(float x, float y, float z, float scale, Vertex *vertices, unsigned int vertex_cnt, const Vector &directionVector, Vector *collisionPoint) | DisplayObject | virtual
InsertVertex(unsigned int indexAfter) final | DisplayObject | inline virtual
InsertVertexAt(unsigned int index) | DisplayObject | virtual
InsideVertexExtents(float x, float y, unsigned int nVerts, Vertex *verts, float tolerance) | DisplayObject | protected
InstanceName() | DisplayObject |
InstanceName() const | DisplayObject |
InstanceName(const char *name) | DisplayObject |
InvalidatePainter() | DisplayObject |
IsVisibleInScene(const DisplayObject *obj=NULL) const | DisplayObject | virtual
LastDrawMatrixLocation(const Vertex &loc) | DisplayObject | inline protected
LastDrawMatrixLocation() | DisplayObject | inline protected
LightingEnabled() | DisplayObject | virtual
LightingEnabled(bool lighting) | DisplayObject | virtual
LineStippleMultiplier() | DisplayObject | virtual
LineStippleMultiplier(int mult) | DisplayObject | virtual
LineStipplePattern() | DisplayObject | virtual
LineStipplePattern(int pattern) | DisplayObject | virtual
LineWidth() | DisplayObject | virtual
LineWidth(float width) | DisplayObject | virtual
Location() const | DisplayObject | virtual
Location(const Vertex &v) | DisplayObject | virtual
Location(float x, float y, float z) | DisplayObject | virtual
LogicalToDCS(Vector logicalPoint, Vector &objectLocal, const Vector *directionVector, const Vector &planeNormal=Vector(0, 0, 1), const Vector &planePoint=Vector(), const GlsMatrixType *dcsMatrix=NULL) | DisplayObject |
LogicalToWindow(const Vector &logical, Vector &winLoc, const OpenGLMatrices &alternateMatrices=OpenGLMatrices()) | DisplayObject |
MaterialIndex() | DisplayObject | virtual
MaterialIndex(int index) | DisplayObject | virtual
MaterialIndices() | DisplayObject | virtual
MaterialIndices(DynamicArray< int > indices) | DisplayObject | virtual
ModelMatrix() | DisplayObject |
NeedCalcDrawMatrix() | DisplayObject | inline
NeedCalculate() | DisplayObject | inline
NeedCalculate(bool val) | DisplayObject | inline protected
Normals() | DisplayObject | inline
NotifyAttributeChanged(const AttributeName &name) override | DisplayObject | virtual
NotifyWeakReferenceDestroyed(WeakReference *ref) override | WeakReferenceableMixin | inline virtual
NumberOfVertices() const | DisplayObject | inline
NumUpdateBlocks(const int &value) | GlsVideoToTexture | virtual
NumUpdateBlocks() | GlsVideoToTexture | virtual
ObjectDepth() | DisplayObject | virtual
ObjectHeight() | DisplayObject | virtual
ObjectWidth() | DisplayObject | virtual
Parent(DisplayFrame *par) | DisplayObject | virtual
Parent() const | DisplayObject | inline
ParentGroup(Group *group) | DisplayObject | virtual
ParentGroup() const | DisplayObject | inline
Pick3D(const Vector &winLoc, const Vector &logicalCoords, float scale, const Vector &directionVector, Vector &collisionWinLoc, const OpenGLMatrices &drawnMatrices) override | GLPolygon | virtual
Pickable() | DisplayObject | inline
Pickable(unsigned char pick) | DisplayObject | virtual
PickCleanup(Vertex *vertices, unsigned int vertex_cnt) | DisplayObject | protected
PickSetup(float x, float y, float z, Vertex *vertices, unsigned int vertex_cnt, const Vector &directionVector) | DisplayObject | protected
PolygonEnd() | DisplayObject | virtual
PolygonEnd(const int end) | DisplayObject | virtual
PolygonMode() | DisplayObject | virtual
PolygonMode(int mode) | DisplayObject | virtual
PreDraw(const OpenGLMatrices &parentMatrices, Culler &culler) DISTI_METHOD_OVERRIDE | GlsVideoToTexture | virtual
ProjMatrix() | DisplayObject |
ReallocateVertices(unsigned int numVertices, bool initializeNew, bool copyOld) | DisplayObject | virtual
RelativeAngle(const float x, const float y) | DisplayObject | virtual
Resource(const char *name) | DisplayObject | virtual
Rotate(float angle, int axis=Z_AXIS) | DisplayObject | virtual
Rotate(const Vector &origin, float angle, int axis=Z_AXIS) | DisplayObject | virtual
Rotate(const Vector &orig, float angle, const Vector &axis) | DisplayObject | virtual
RotationPoint() const | DisplayObject | inline
RotationPoint(const Vertex &v) | DisplayObject | virtual
RotationPoint(float x, float y, float z) | DisplayObject | virtual
SaveMatrices() | DisplayObject |
Scale(float px, float py, float pz, Vertex *anchor, int handleBar=0) | DisplayObject | virtual
Set(int spec,...) | DisplayObject |
SetAvailableAttributes(unsigned int value) DISTI_METHOD_OVERRIDE | GlsVideoToTexture | virtual
SetBlendColor(const GlsColor &color) | DisplayObject | virtual
SetBlendColor(unsigned char color[]) | DisplayObject |
SetBlendColor(unsigned char r, unsigned char g, unsigned char b, unsigned char a) | DisplayObject |
SetColor(const GlsColor &color) | DisplayObject | virtual
SetColor(unsigned char c4[]) | DisplayObject | inline
SetColor(unsigned char r, unsigned char g, unsigned char b, unsigned char a) | DisplayObject | inline
SetFillColor(unsigned char r, unsigned char g, unsigned char b, unsigned char a) | GLPolygon | virtual
SetFillColor(const GlsColor &color) | GLPolygon | virtual
disti::DisplayObject::SetFillColor(unsigned char c4[]) | DisplayObject | inline
SetFromGloData(GlsGloFileAttribute &data) | DisplayObject | protected virtual
SetManualBlinkElapsedTime(double elapsedTime) | DisplayObject | static
SetNormals(unsigned int nPoints, Vector *vertices) | DisplayObject | virtual
SetOrigin(const Vertex &vert) | DisplayObject | virtual
SetPainter(GlsPainter *painter) | DisplayObject | virtual
SetTexCoords(unsigned int nPoints, Vector *new_tex_coord, bool isVectorArray=true) | DisplayObject | virtual
SetTexCoords(unsigned int nPoints, Vertex *new_tex_coord) | DisplayObject | inline
SetupAlpha() | DisplayObject |
SetupDepthTest() | DisplayObject |
SetupLighting() | DisplayObject |
SetupLineStyle() | DisplayObject |
SetupTexture() | DisplayObject |
SetupTextureIsNeeded() | DisplayObject | protected
SetValue(int spec, va_list &args) DISTI_METHOD_OVERRIDE | GlsVideoToTexture | virtual
SetVertexColor(unsigned int vertex, unsigned char CurrentFillColor[]) | DisplayObject | virtual
SetVertices(unsigned int nPoints, Vertex *vertices) | DisplayObject | virtual
Shading() | DisplayObject | virtual
Shading(const int shading) | DisplayObject | virtual
TextureCoordinates() | DisplayObject | inline
TextureIndex() | DisplayObject | virtual
TextureIndex(int textureIndex) | DisplayObject | virtual
TextureMagnificationFilter() | DisplayObject | virtual
TextureMagnificationFilter(const int filter) | DisplayObject | virtual
TextureMappingTechnique() | DisplayObject | virtual
TextureMappingTechnique(const int map) | DisplayObject | virtual
TextureMinificationFilter() | DisplayObject | virtual
TextureMinificationFilter(const int filter) | DisplayObject | virtual
TextureRepeat() | DisplayObject | virtual
TextureRepeat(const int rep) | DisplayObject | virtual
Translate(float tr[]) | DisplayObject | virtual
Translate(float x, float y, float z) | DisplayObject | virtual
TranslateVertices(float x, float y, float z) | DisplayObject | virtual
UpdateBoundingVolume() | DisplayObject | virtual
UseManualBlinkElapsedTime(bool useManualTime) | DisplayObject | static
UserData() const | DisplayObject | inline
UserData(void *data) | DisplayObject | inline
VaListSetNormals(unsigned int nPoints, va_list args) | DisplayObject | protected virtual
VaListSetTexCoords(unsigned int nPoints, va_list args) | DisplayObject | protected virtual
VaListSetVertices(unsigned int nPoints, va_list args) | DisplayObject | protected virtual
VaSetNormals(unsigned int nPoints,...) | DisplayObject |
VaSetTexCoords(unsigned int nPoints,...) | DisplayObject |
VaSetVertices(unsigned int nPoints,...) | DisplayObject |
Vertices() | DisplayObject | inline virtual
ViewMatrix() | DisplayObject |
Visibility() const | DisplayObject | inline
Visibility(const bool vis) | DisplayObject | virtual
Visible() const | DisplayObject | inline
WeakReferenceableMixin() | WeakReferenceableMixin | inline protected
WindowToLogical(const Vector &winLoc, Vector &logical, Vector *directionVector=NULL, const OpenGLMatrices &alternateMatrices=OpenGLMatrices()) | DisplayObject |
WorldRotationPoint() | DisplayObject | virtual
WorldRotationPoint(const Vector &vert) | DisplayObject | virtual
WorldVertex(unsigned int i) | DisplayObject | virtual
WorldVertex(unsigned int i, const Vertex &vert) | DisplayObject | virtual
X() const | DisplayObject | inline
X(const float x) | DisplayObject | inline
Y() const | DisplayObject | inline
Y(const float y) | DisplayObject | inline
Z() const | DisplayObject | inline
Z(const float z) | DisplayObject | inline
~AttributeChangedNotifier() | AttributeChangedNotifier | inline virtual
~DisplayObject() | DisplayObject | virtual
~GLPolygon() | GLPolygon | virtual
~GlsVideoToTexture() | GlsVideoToTexture | virtual
~WeakReferenceable() (defined in WeakReferenceable) | WeakReferenceable | inline virtual
~WeakReferenceableMixin() | WeakReferenceableMixin | inline protected virtual