| GL Studio C++ Runtime API

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GLMeshFace Struct Reference

Structure for holding mesh vertex indices. More...

`#include <gltrimesh.h>`

## Public Attributes
int | a
| Vertex indices of the face.
int | b
| Vertex indices of the face.
int | c
| Vertex indices of the face.
int | texture
| Texture index of face.
unsigned int | material
| Material index of face.

## Detailed Description

Structure for holding mesh vertex indices.

The documentation for this struct was generated from the following file:

- gltrimesh.h