| GL Studio C++ Runtime API

TexturePalette Member List

This is the complete list of members for TexturePalette, including all inherited members.

AllowNPOT(int i) | TexturePalette |
AllowNPOT(int i, bool val) | TexturePalette |
BindTexture(int i, IGlsStateManager *stateManager) | TexturePalette |
Codec(int i) | TexturePalette |
Codec(int i, glsImageCodec val, bool reload=true) | TexturePalette |
CompressedSize(int i) | TexturePalette |
CompressedSize(int i, long val) | TexturePalette |
CompressionFactor(int i) | TexturePalette |
CompressionFactor(int i, int val, bool reload=true) | TexturePalette |
Count() const | TexturePalette |
DeleteTexture(int i) | TexturePalette |
DesiredLoadSize(int i, int width, int height) | TexturePalette |
DisableImageSharing(int index) | TexturePalette |
DownsizeImage(Image *image, int desiredWidth, int desiredHeight) | TexturePalette | static
Entry(int i) | TexturePalette |
FindAvailableSlot() | TexturePalette |
FindTextureByName(const char *name) | TexturePalette |
GenerateInline(int i) | TexturePalette |
GenerateInline(int i, bool val) | TexturePalette |
Height(int i) | TexturePalette |
InvalidateTexture(int i) | TexturePalette |
InvalidateTextures() | TexturePalette |
IsValidIndex(int i) | TexturePalette |
operator=(TexturePalette &source) | TexturePalette |
palette | TexturePalette |
PaletteSize(int newSize) | TexturePalette |
PreviewGenerated(int i) | TexturePalette |
Reload(int i) | TexturePalette |
SetInlineTexture(int i, glsInlineImage &image, bool isLoadingDeferred=true) | TexturePalette |
SetMipMap(int i, bool val) | TexturePalette |
SetTexture(int i, const char *filename, const Image::LoadOptions &options=Image::LoadOptions(), bool glTexCompress=false, bool allowNPOT=true, bool isLoadingDeferred=true) | TexturePalette |
SetTexture(int i, TexturePaletteEntry *entry) | TexturePalette |
SetTexture(int i, Image *image) | TexturePalette |
SetTexturePaletteCallback(void(*callback)(bool, int, DisplayFrame *), DisplayFrame *owningFrame) | TexturePalette |
size() const | TexturePalette | inline
Texture(int i) | TexturePalette |
TextureCoordX(int i) | TexturePalette |
TextureCoordY(int i) | TexturePalette |
TextureFilename(int i) | TexturePalette |
TextureFilename(int i, const char *filename) | TexturePalette |
TextureHeight(int i) | TexturePalette |
TexturePalette(int size=0) | TexturePalette | explicit
TextureState(int i) | TexturePalette |
TextureValid(int i) | TexturePalette |
TextureWidth(int i) | TexturePalette |
UseGLTextureCompression(int i) | TexturePalette |
UseGLTextureCompression(int i, bool val) | TexturePalette |
Width(int i) | TexturePalette |
~TexturePalette() (defined in TexturePalette) | TexturePalette |