| GL Studio C++ Runtime API

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- Name() : DistiAttributeBase, Material, RuntimeDisplayFrame
- NamesOnly() : GlsResourceFilter, GlsRSO1_ResourceFilterImpl, RSOInterface1::ResourceFilter, RSOResourceFilterImpl
- NearClip() : GlsEyePoint
- NearZero() : PreciseVertex
- NeedCalcDrawMatrix() : DisplayObject
- NeedCalculate() : DisplayObject
- NewRow() : GlsTextBox::UnderlineStrikeThruHelper, GlsTextGrid::UnderlineStrikeThruHelper
- Next() : Group::CompatabilityListItem, ListItem
- Normal3f() : IGlsStateManager
- NormalArrayEnabled() : IGlsStateManager
- Normalize() : GlsQuaternion< Type >, PreciseVertex, VertexNoColor
- NormalPointer() : IGlsStateManager
- Normals() : DisplayObject
- NormalType() : GlsGeometryResource::TypeDesc
- not_eof() : CharTraitsUnsignedShort
- NotifyAttributeChanged() : AttributeChangedNotifier, ComponentBase, DisplayFrame, DisplayObject, GlsMultiView::ViewData
- NotifyObservers() : DistiAttributeAlias, DistiAttributeBase
- NotifyReferentDestroyed() : WeakReference
- NotifyRenderViewChanged() : GlsRenderViewChangeManager
- NotifyWeakReferenceDestroyed() : WeakReferenceable, WeakReferenceableMixin
- Nth() : List_c
- NumberOfFaces() : GLTriMesh
- NumberOfSegments() : Gls3DCable
- NumberOfSides() : Gls3DCable
- NumberOfTessVertices() : GlsNurbCurve
- NumberOfVertices() : DisplayObject
- NumDetents() : GlsSwitch
- NumIndexBufferEffects() : GlsGeometryResourceMesh
- NumIndexBuffers() : GlsGeometry_Generic, GlsGeometryResource, GlsGeometryResourceMesh
- NumKeyframes() : GlsSerialMorphMesh
- NumLods() : GlsLodGroup
- NumQuads() : GlsQuadListVC_3D, GlsQuadListVCT_2D
- NumUpdateBlocks() : GlsVideoToTexture
- NumUsers() : Image