| GL Studio C++ Runtime API

### - n -

- nearClip : GlsMovingEye::EyeState_t
- NO_GLYPH : GlsRuntimeFontBase, GlsUnicodeFontBase
- normal : GLMeshVertex, GlsPolyLineVertex
- normal_angle : GlsGloFile::GlsGeometryResourceMeshIndexBufEffect
- NORMAL_ATTRIBUTE_SIZE : GlsGeometryResource
- NORMAL_SIZE : GlsVertexArray
- normal_uOffset : GlsGloFile::GlsGeometryResourceMeshIndexBufEffect
- normal_uTiling : GlsGloFile::GlsGeometryResourceMeshIndexBufEffect
- normal_vOffset : GlsGloFile::GlsGeometryResourceMeshIndexBufEffect
- normal_vTiling : GlsGloFile::GlsGeometryResourceMeshIndexBufEffect
- normalAmount : GlsGloFile::GlsGeometryResourceMeshIndexBufEffect
- normalMapFlipGreen : GlsGloFile::GlsGeometryResourceMeshIndexBufEffect
- normalTextureIndex : GlsGloFile::GlsGeometryResourceMeshIndexBufEffect
- NUM_OBJECTS_OFFSET : GlsGloFile
- numberOfFaces : GlsGloFile::GloFileFaceArray
- numberOfIndexBuffers : GlsGloFile::GlsGeometryResourceDataHeader
- numberOfTextureCoords : GlsGloFile::GlsGeometryResourceDataHeader
- numberOfTextures : GlsUnicodeFontBase::FontAttrUnicode_t
- numberOfVertexAttribs : GlsGloFile::GlsGeometryResourceDataHeader
- numberOfVertices : GlsGloFile::GlsGeometryResourceDataHeader
- numObjects : GlsGloFile::GloFileHeader