| GL Studio C++ Runtime API

Public Attributes | List of all members
GlsGloFile::GlsGeometryResourceDataHeader Struct Reference

`#include <gls_glo_file.h>`

## Public Attributes
unsigned int | version
| Should be GlsGeometryResourceData_Version.
unsigned int | vertexSize
| Size of a single vertex (in bytes).
unsigned int | numberOfVertices
| Size of the vertex array.
unsigned int | numberOfIndexBuffers
| Number of index buffers.
unsigned char | numberOfTextureCoords
| Number of texture coords.
unsigned char | numberOfVertexAttribs
| Number of vertex attributes.
bool | hasNormal
| If true, geometry has normals.
bool | hasColor
| If true, geometry has color information.
bool | hasSecondaryColor
| If true, geometry has secondary color information.
bool | hasTangentAttrib
| If true, geometry has tangent attribute.
unsigned char | tangentAttribIndex
| Index of the tangent attribute.
bool | hasBinormalAttrib
| If true, geometry has binormal attribute.
unsigned char | binormalAttribIndex
| Index of the binormal attribute.
unsigned char | padding1
| Padding.
unsigned short | padding2
| Padding.

## Detailed Description

The GlsGeometryResourceDataHeader struct. Contains header information for mesh objects.

The documentation for this struct was generated from the following file:

- gls_glo_file.h