| GL Studio C++ Runtime API

Material Member List

This is the complete list of members for Material, including all inherited members.

_ambient | Material |
_ambientDefault | Material | static
_colorMaterialMode | Material |
_diffuse | Material |
_diffuseDefault | Material | static
_emission | Material |
_emissionDefault | Material | static
_inUse | Material |
_name | Material |
_shininess | Material |
_shininessDefault | Material | static
_specular | Material |
_specularDefault | Material | static
ApplyAll(GLenum face=GL_FRONT_AND_BACK) | Material |
ApplyAmbient(GLenum face=GL_FRONT_AND_BACK) | Material |
ApplyDiffuse(GLenum face=GL_FRONT_AND_BACK) | Material |
ApplyEmission(GLenum face=GL_FRONT_AND_BACK) | Material |
ApplyShininess(GLenum face=GL_FRONT_AND_BACK) | Material |
ApplySpecular(GLenum face=GL_FRONT_AND_BACK) | Material |
InUse() const | Material |
InUse(bool val) | Material |
Material() (defined in Material) | Material |
Material(const GlsColor &ambient, const GlsColor &diffuse, const GlsColor &specular, const GlsColor &emission, const float &shininess) | Material |
MaterialsAreEquivalent(const Material &m1, const Material &m2) | Material | inline static
Name() const | Material |
Name(const std::string &name) | Material |