| GL Studio C++ Runtime API

### - m -

- magic : GlsGloFile::GloFileHeader
- material : GLMeshFace
- materialIndex : GlsGloFile::GlsGeometryResourceMeshIndexBufEffect
- materialSize : GlsGloFile::GloFileFaceArray
- MAX_OPENGL_LIGHTS : GlobalLightMgr
- MAX_STANDARD_ATTR_SIZE : GlsGloFile, GlsGloFile::Writer
- MAX_TEXTURE_COORDS : GlsGeometryResource
- MAX_VERTEX_ATTRIBS : GlsGeometryResource
- maxCharHeight : GlsFontBase::FontAttr_t
- maxCharWidth : GlsFontBase::FontAttr_t
- maxNumberOfGlyphsPerTexture : GlsUnicodeFontBase::FontAttrUnicode_t
- maxX : GlsCTLTextBox::GlyphMetrics
- maxY : GlsCTLTextBox::GlyphMetrics
- minX : GlsCTLTextBox::GlyphMetrics
- minY : GlsCTLTextBox::GlyphMetrics
- miscFlag : DDS_HEADER_DXT10
- modelMatrix : OpenGLMatrices
- modifiers : KeyboardEvent, MouseEvent
- MOVE_COMPLETE_EVENT_NAME : GlsMovingEye