| _cellHeight | GlsText::UnderlineStrikeThruRenderer | protected | 
  | _cellWidth | GlsText::UnderlineStrikeThruRenderer | protected | 
  | _isUpToDate | GlsText::UnderlineStrikeThruRenderer | protected | 
  | _lineSegments | GlsText::UnderlineStrikeThruRenderer | protected | 
  | _maxNumLineSegments | GlsText::UnderlineStrikeThruRenderer | protected | 
  | _numLineSegments | GlsText::UnderlineStrikeThruRenderer | protected | 
  | _shadow | GlsText::UnderlineStrikeThruRenderer | protected | 
  | _shadowColor | GlsText::UnderlineStrikeThruRenderer | protected | 
  | _shadowDistance | GlsText::UnderlineStrikeThruRenderer | protected | 
  | _strikeColor | GlsText::UnderlineStrikeThruRenderer | protected | 
  | _strikeOn | GlsText::UnderlineStrikeThruRenderer | protected | 
  | _strikeScale | GlsText::UnderlineStrikeThruRenderer | protected | 
  | _strikeX1 | GlsText::UnderlineStrikeThruRenderer | protected | 
  | _strikeX2 | GlsText::UnderlineStrikeThruRenderer | protected | 
  | _strikeY | GlsText::UnderlineStrikeThruRenderer | protected | 
  | _underlineColor | GlsText::UnderlineStrikeThruRenderer | protected | 
  | _underlineOffset | GlsText::UnderlineStrikeThruRenderer | protected | 
  | _underlineOn | GlsText::UnderlineStrikeThruRenderer | protected | 
  | _underlineScale | GlsText::UnderlineStrikeThruRenderer | protected | 
  | _underlineSize | GlsText::UnderlineStrikeThruRenderer | protected | 
  | _underlineX1 | GlsText::UnderlineStrikeThruRenderer | protected | 
  | _underlineX2 | GlsText::UnderlineStrikeThruRenderer | protected | 
  | _underlineY | GlsText::UnderlineStrikeThruRenderer | protected | 
  | DrawScalableLine(GlsStateManager &gl, const GlsFloat32 x1, const GlsFloat32 y1, const GlsFloat32 x2, const GlsFloat32 y2) const | GlsText::UnderlineStrikeThruRenderer | protected | 
  | IsUpToDate(void) const | GlsText::UnderlineStrikeThruRenderer |  | 
  | PostProcessCharacter(const GlsText::CharAttribute &charAttribute, const GlsFloat32 cellX, const GlsFloat32 charY, const GlsBool endOfLine) | GlsText::UnderlineStrikeThruRenderer |  | 
  | PreProcessCharacter(const GlsText::CharAttribute &charAttribute, const GlsFloat32 cellX, const GlsFloat32 charY) | GlsText::UnderlineStrikeThruRenderer |  | 
  | RenderLineSegments(GlsStateManager &gl) const | GlsText::UnderlineStrikeThruRenderer |  | 
  | Reset(void) | GlsText::UnderlineStrikeThruRenderer |  | 
  | SetShadowColor(const GlsColor &shadowColor) | GlsText::UnderlineStrikeThruRenderer |  | 
  | UnderlineStrikeThruRenderer(const GlsUInt32 numLineSegments, const GlsFloat32 cellWidth, const GlsFloat32 cellHeight, const GlsBool shadow, const GlsFloat32 shadowDistance, const GlsColor &shadowColor, const GlsFloat32 underlineOffset, const GlsFloat32 underlineSize) | GlsText::UnderlineStrikeThruRenderer |  | 
  | ~UnderlineStrikeThruRenderer() | GlsText::UnderlineStrikeThruRenderer | protected |