GL Studio Safety Critical Embedded C++ Runtime Library
gls_display_object.h
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1 #ifndef _GLS_DISPLAY_OBJECT_H
2 #define _GLS_DISPLAY_OBJECT_H
3 
4 /*! \file gls_display_object.h
5 \brief This header defines the base class for all graphical objects in
6  the GL Studio DO-178B Runtime Library.
7 
8 \par Copyright Information
9 Copyright (C) 1999-2012 The DiSTI Corporation<br>
10 Orlando, FL USA<br>
11 All rights reserved.<br>
12 
13  This file is copyrighted software and contains proprietary trade secrets of
14 DiSTI, and embodies substantial creative efforts as well as confidential
15 information, ideas, and expressions.
16 
17  Permission to use, and copy this software and its documentation for any
18 purpose is hereby granted per the Distribution Agreement and/or the Licensing
19 Agreement signed with DiSTI. This permission is granted provided that:
20  1. The above copyright notice appears in all copies.
21  2. That both the copyright notice and this permission notice appear in
22  the supporting documentation.
23  3. That the names DiSTI and GL Studio not be used in advertising or
24  publicity pertaining to distribution of the software without specific,
25  written prior permission of DiSTI.
26 
27  Permission to modify the software is granted, but not the right to
28 distribute the source code whether modified, or non-modified. Modifying the
29 software might invalidate the DO-178B certification package.
30 
31  Permission to distribute binaries produced by compiling source code, or
32 modified source code is granted, provided you:
33  1. Provide your name and address as the primary contact for the support
34  of your modified version.
35  2. Retain our contact information in regard to use of the base software.
36 
37  DiSTI does not provide warranty for this software or guarantee that it
38 satisfies any specification or requirement unless otherwise stated in a
39 specific contractual arrangement between the customer and DiSTI.
40 
41 */
42 
43 #include "gls_include.h"
44 #include "gls_types.h"
45 #include "gls_gl.h"
46 #include "gls_assert.h"
47 #include "gls_vertex.h"
49 #include "gls_event.h"
50 
51 // forward ref
52 class GlsStateManager;
53 class GlsInputManager;
54 
55 /** Base Class for all graphical objects. It is an abstract class.
56  * All drawn objects are derived from this class.
57  * \invariant _dcsMatrix.Invariant(), _location.IsValid(), GlsDisplayObjectTypeIsValid( _objectType ),
58  * GlsDisplayObjectPickModeIsValid( _pickMode ), _pickRegion.IsValid(),
59  * _rotationPoint.IsValid(), _blinkRate > 0.0f, _drawMatrix.Invariant(), _dynamicRotation.IsValid(),
60  * _dynamicScale.IsValid(),
61  * ( _dynamicScale.x >= 0.0f ) && ( _dynamicScale.y >= 0.0f ) && ( _dynamicScale.z >= 0.0f ),
62  * _dynamicTranslation.IsValid()
63  */
65 {
66 public:
68 
69  /** Enumeration for possible base object types */
71  {
72  OBJECT_TYPE_COMPOSITE, /**< Object is derived from GlsCompositeObject */
73  OBJECT_TYPE_RENDERABLE, /**< Object is dervied from GlsRenderObject */
74 
75  #if defined( GLS_DEBUG )
76  OBJECT_TYPE_INVALID /**< Invalid object type ( GLS_DEBUG only ) */
77  #endif // GLS_DEBUG
78  };
79 
80  /** Enumeration for possible pick modes */
81  enum PickMode
82  {
83  PICK_MODE_NEVER, /**< Picking will be disabled for this object */
84  PICK_MODE_FIRST, /**< Picking is based on draw order only. The first geometry hit wins. */
85  PICK_MODE_ALWAYS, /**< Picking will ignore geometry of this object, and always return a pick as if hit.
86  * This is still only found through normal draw order traversal.*/
87 
88  #if defined( GLS_DEBUG )
89  PICK_MODE_INVALID /**< Invalid pick mode ( GLS_DEBUG only ) */
90  #endif // GLS_DEBUG
91  };
92 
93  /** describes a 3D rectangular picking region */
94  struct PickRegion
95  {
96  GlsVector3D lowerNearLeft; /**< lower left near point of region */
97  GlsVector3D upperFarRight; /**< upper right far point of region */
98 
99  #if defined( GLS_DEBUG )
100  /** Determine if region is valid ( GLS_DEBUG only )
101  * \return GLS_TRUE if valid else GLS_FALSE
102  * \pre none
103  * \post none
104  */
105  GlsBool IsValid( void ) const;
106  #endif // GLS_DEBUG
107  };
108 
109  /** initialization parameters for a GlsDisplayObject */
111  {
112  const GlsBool blinking; /**< GLS_TRUE if object is initially blinking
113  * else GLS_FALSE */
114  const GlsFloat32 blinkRate; /**< blinking rate (Hz.) (>0.0) */
115  const GlsMatrixAffineD::CStyleMatrix dcsMatrix; /**< dcs matrix of object */
116  const GlsMatrixAffineD::CStyleMatrix dcsMatrixInverse; /**< inverse of dcs matrix */
117  const GlsVector3D location; /**< location of object */
118  const GlsBool needCalculate; /**< GLS_TRUE if object needs Calculate() method called
119  * else GLS_FALSE */
120  const PickMode pickMode; /**< initial pick mode for object */
121  const PickRegion pickRegion; /**< pick region for object */
122  const GlsVector3D rotationPoint; /**< location, in the object coordinate system,
123  * of the rotation point */
124  const GlsBool visible; /**< GLS_TRUE if object is initially visible
125  * else GLS_FALSE */
126 
127  #if defined( GLS_DEBUG )
128  /** Validate initialization parameters ( GLS_DEBUG only )
129  * \return GLS_TRUE if valid else GLS_FALSE
130  * \pre none
131  * \post none
132  */
133  GlsBool IsValid( void ) const;
134  #endif
135  };
136 
137  /** Draws this object. Pure virtual method
138  * \param gl GL State manager for OpenGL into which object is drawn
139  * \param time the elaspsed time in seconds since program start
140  * \pre time >= 0.0
141  * \post object is drawn to OpenGL if visible and not blinked off
142  */
143  virtual void Draw( GlsStateManager &gl, const GlsFloat64 time ) = 0;
144 
145  /** Provides a mechanism for performing regular calculations, separate
146  * from drawing. In a standalone applicaton Calculate is recursively
147  * called by the main loop before the objects are drawn.
148  * \param time The elaspsed time in seconds since program start
149  * \pre time >= 0.0
150  * \post calculations (if any) completed
151  */
152  virtual void Calculate( const GlsFloat64 time );
153 
154  /** Perform a pick test of the given point in window coordinates against this object
155  * \param windowCoord point in question
156  * \param inputManager input manager managing input for this object
157  * \param parentDrawMatrix draw matrix used when rendering parent object
158  * \return object that is picked by given window coordinate else GLS_NULL
159  * \pre windowCoord.IsValid(), GLMatrixAffineFIsValid( parentDrawMatrix )
160  * \post none
161  */
162  virtual GlsDisplayObject* PickTest( const GlsVector2D &windowCoord, GlsInputManager &inputManager,
163  const GlsMatrixAffineD::GLMatrixAffineF &parentDrawMatrix );
164 
165  /** Handle an event
166  * \param event event in question
167  * \return object that handled event else GLS_NULL
168  * \pre event.IsValid()
169  * \post event is handled if return value is not GLS_NULL
170  */
172 
173  /** Get the type of this object
174  * \return type of this object
175  * \pre none
176  * \post none
177  */
178  ObjectType GetObjectType( void ) const;
179 
180  /** Set the blinking state for this object
181  * \param blinking Whether or not to blink this object ( GLS_TRUE, GLS_FALSE )
182  * \pre none
183  * \post object has new blinking state
184  */
185  void SetBlinking( const GlsBool blinking );
186 
187  /** Set the blinking rate for this object
188  * \param blinkRate Number of times per second to blink this object
189  * \pre blinkRate > 0.0, GlsFloatIsValid( blinkRate )
190  * \post object has new blink rate
191  */
192  void SetBlinkRate( const GlsFloat32 blinkRate );
193 
194  /** Sets the dynamic rotations to the specified value for all axes (in degrees)
195  * \param dynamicRotation Vector containing the new dynamic rotation angles for each axis
196  * \pre dynamicRotation.IsValid()
197  * \post object has new dynamic rotation
198  */
199  void SetDynamicRotation( const GlsVector3D &dynamicRotation );
200 
201  /** Sets the dynamic scale values for each axis
202  * \param dynamicScale The new dynamic scale for the object
203  * \pre dynamicScale.IsValid(), dynamicScale.x >= 0.0, dynamicScale.y >= 0.0, dynamicScale.z >= 0.0
204  * \post object has new dynamic scale
205  */
206  void SetDynamicScale( const GlsVector3D &dynamicScale );
207 
208  /** Sets the dynamic translation to the specified value for all axes (in logical units)
209  * \param dynamicTranslation The new dynamic translation for the X, Y, and Z axes
210  * \pre dynamicTranslation.IsValid()
211  * \post object has new dynamic translation
212  */
213  void SetDynamicTranslation( const GlsVector3D &dynamicTranslation );
214 
215  /** Set the visiblity state for this object
216  * \param visible GLS_TRUE to enable this object for drawing else GLS_FALSE
217  * \pre none
218  * \post object has new visibility state
219  */
220  void SetVisibility( const GlsBool visible );
221 
222  /** Set the parent object for this object
223  * \param parent parent object for this object
224  * \pre parent != GLS_NULL
225  * \post object has new parent
226  */
227  void SetParent( GlsDisplayObject* const parent );
228 
229  /** Set the pick mode for this object
230  * \param pickMode new pick mode
231  * \pre GlsDisplayObjectPickModeIsValid( pickMode )
232  * \post object has new pick mode
233  */
234  void SetPickMode( const PickMode pickMode );
235 
236  /** Determine if Calculate() needs to be called on this object
237  * \return GLS_TRUE if Calculate() needs to be called else GLS_FALSE
238  * \pre none
239  * \post none
240  */
241  GlsBool NeedCalculate( void ) const;
242 
243  /** Invalidate cached picking screen coordinates
244  * \pre none
245  * \post cached screen picking coordinates are marked invalid
246  */
247  void InvalidatePickCache( void );
248 
249  #if defined( GLS_UNIT_TEST )
250  /** Get the memory offset of the _objectType member of GlsDisplayObject ( GLS_UNIT_TEST only )
251  * This static inline method is only used when unit testing and is not present otherwise.
252  * \pre none
253  * \post none
254  * \return the memory offset of the _objectType member of GlsDisplayObject
255  */
256  static const void* OffsetOfObjectType( void );
257  #endif // defined( GLS_UNIT_TEST )
258 
259 protected:
260  const GlsMatrixAffineD _dcsMatrix; /**< The dynamic coordinate system. The Dynamic changes
261  * to rotation, scale, and translate will
262  * be modified by this and applied to the _drawMatrix. */
263  const GlsMatrixAffineD _dcsMatrixInverse; /**< inverse of _dcsMatrix */
264  const GlsBool _dcsMatrixIsIdentity; /**< GLS_TRUE if _dscMatrix is identity else GLS_FALSE */
265  const GlsVector3D _location; /**< The location of the origin point for this object,
266  * in the world coordinate system. */
267  const GlsBool _needCalculate; /**< GLS_TRUE if Calculate() needs be called on this object
268  * else GLS_FALSE. */
269  const ObjectType _objectType; /**< OBJECT_TYPE_RENDERABLE or OBJECT_TYPE_COMPOSITE */
270  const PickRegion _pickRegion; /**< pick region for object */
271  GlsEventDispatcher* const _eventDispatcher; /**< dispatcher for received events else GLS_NULL */
272  const GlsVector3D _rotationPoint; /**< The location, in the object coordinate system,
273  * of the point to rotate this object around when the object is
274  * dynamically rotated. So when we want to rotate this object
275  * (not just rotate the view), this is the point to rotate about.
276  * This point is relative to the _location,
277  * which makes in in the objects coordinate system. */
278 
279  GlsBool _blinking; /**< GLS_TRUE if blinking is turned on else GLS_FALSE ) */
280  GlsFloat32 _blinkRate; /**< Number of times per second the object will blink (>0.0) */
281  GlsMatrixAffineD::GLMatrixAffineF _drawMatrix; /**< The objects contribution to the OpenGL draw matrix.
282  * This will be multiplied by the current matrix at draw time.
283  * If identity, this object has no contribution
284  * (it is not dynamic) */
285  GlsVector3D _dynamicRotation; /**< The current (dynamic) rotation of the object, in degrees and relative to
286  * the object's rotation point. Order of rotation is x, then y, then z */
287  GlsVector3D _dynamicScale; /**< The current (dynamic) scale of the object */
288  GlsBool _dynamicScaleIsUnity; /**< GLS_TRUE if _dynamic scale is unity on all three axes */
289  GlsVector3D _dynamicTranslation; /**< The current (dynamic) translation of the object, in logical units
290  * and relative to the object's DCS. */
291  GlsBool _needCalcDrawMatrix; /**< GLS_TRUE if CalcDrawMatrix() needs to be called on this object
292  * else GLS_FALSE. */
293  GlsBool _visible; /**< GLS_TRUE if object drawing is enabled else GLS_FALSE */
294  PickMode _pickMode; /**< pick mode for object */
295  GlsBool _windowPickRegionValid; /**< GLS_TRUE if cached window pick region values are valid */
296  GlsVector2D _windowPickLowerLeft; /**< lower left coord of pick region in window coords if
297  * _windowPickRegionValid == GLS_TRUE */
298  GlsVector2D _windowPickUpperRight; /**< upper right coord of pick region in window coords if
299  * _windowPickRegionValid == GLS_TRUE */
300  GlsVector2D _windowPickUpperLeft; /**< upper left coord of pick region in window coords if
301  * _windowPickRegionValid == GLS_TRUE */
302  GlsVector2D _windowPickLowerRight; /**< lower right coord of pick region in window coords if
303  * _windowPickRegionValid == GLS_TRUE */
304  GlsMatrixAffineD::GLMatrixAffineF _pickMatrix; /**< matrix used to transform window pick region if
305  * _windowPickRegionValid == GLS_TRUE */
306  GlsDisplayObject *_parent; /**< parent of this object else GLS_NULL */
307 
308  /** Constructor for display objects. Invoked by constructors of derived classes.
309  * \param initParameters initialization parameters
310  * \param objectType object type for this object
311  * \param eventDispatcher event dispatcher for this object else GLS_NULL
312  * \pre initParameters.IsValid(), GlsDisplayObjectTypeIsValid( objectType )
313  * \post object is constructed and initialized
314  */
315  GlsDisplayObject( const InitParameters &initParameters, const ObjectType objectType,
316  GlsEventDispatcher* const eventDispatcher );
317 
318  /** Destructor - shall never be called
319  * \pre none
320  * \post none
321  */
322  virtual ~GlsDisplayObject();
323 
324  /** Recalculates the _drawMatrix if needed
325  * If _dynamicRotation, _dynamicScale, or _dynamicTranslate change you must call CalcDrawMatrix()
326  * \param additionalTransform additional transform to apply to calculated draw matrix else
327  * GLS_NULL for no addition transform
328  * \param includeLocation GLS_TRUE to include contribution from _location else GLS_FALSE
329  * \return GLS_TRUE if draw matrix was recalculated else GLS_FALSE
330  * \pre none
331  * \post _drawMatrix is recalculated if needed
332  */
333  GlsBool CalcDrawMatrix( const GlsMatrixAffineD* const additionalTransform, const GlsBool includeLocation );
334 
335  /** Recalculates the window picking region if needed
336  * \param inputManager input manager managing input for this object
337  * \param parentDrawMatrix draw matrix used when rendering parent object
338  * \pre _needCalcDrawMatrix == GLS_FALSE (_drawMatrix is up to date)
339  * \post _windowPickLowerLeft, _windowPickUpperRight, _windowPickUpperLeft,
340  * _windowPickLowerRight and _pickMatrix are recalculated
341  * if _windowPickRegionValid == GLS_FALSE,
342  */
343  virtual void CalcWindowPickRegion( GlsInputManager &inputManager,
344  const GlsMatrixAffineD::GLMatrixAffineF &parentDrawMatrix );
345 
346  /** Determine if the object is in an "off" blink cycle (invisible)
347  * \param time elapsed time in seconds since program start
348  * \return GLS_TRUE if blinked off else GLS_FALSE
349  * \pre _blinking == TRUE, _blinkRate > 0.0f, time >= 0.0, _blinkRate > 0.0
350  * \post none
351  */
352  GlsBool IsBlinkedOff( const GlsFloat64 time ) const;
353 
354 private:
355  // Disable implicit generated Members
356  GlsDisplayObject& operator=( const GlsDisplayObject &rhs );
357  GlsDisplayObject( const GlsDisplayObject &src );
358 };
359 
360 #if defined( GLS_DEBUG )
361 #pragma BullseyeCoverage save off
362 /** Determine if the given object type is valid
363  * \param objectType object type in question
364  * \return GLS_TRUE if valid else GLS_FALSE
365  * \pre none
366  * \post none
367  */
368 inline GlsBool GlsDisplayObjectTypeIsValid( const GlsDisplayObject::ObjectType objectType )
369 {
370  return( ( GlsDisplayObject::OBJECT_TYPE_COMPOSITE == objectType ) ||
371  ( GlsDisplayObject::OBJECT_TYPE_RENDERABLE == objectType ) );
372 
373 }
374 #pragma BullseyeCoverage restore
375 #endif // GLS_DEBUG
376 
377 #if defined( GLS_DEBUG )
378 #pragma BullseyeCoverage save off
379 /** Determine if the given pick mode is valid
380  * \param pickMode pick mode in question
381  * \return GLS_TRUE if valid else GLS_FALSE
382  * \pre none
383  * \post none
384  */
385 inline GlsBool GlsDisplayObjectPickModeIsValid( const GlsDisplayObject::PickMode pickMode )
386 {
387  return( ( GlsDisplayObject::PICK_MODE_NEVER == pickMode ) ||
388  ( GlsDisplayObject::PICK_MODE_FIRST == pickMode ) ||
389  ( GlsDisplayObject::PICK_MODE_ALWAYS == pickMode ) );
390 }
391 #pragma BullseyeCoverage restore
392 #endif // GLS_DEBUG
393 
394 #if defined( GLS_UNIT_TEST )
395 #pragma BullseyeCoverage save off
396 /* Get the memory offset of the _objectType member of GlsDisplayObject ( GLS_UNIT_TEST only )
397  * This static inline method is only used when unit testing and is not present otherwise.
398  * \pre none
399  * \post none
400  * \return the memory offset of the _objectType member of GlsDisplayObject
401  */
402 inline const void* GlsDisplayObject::OffsetOfObjectType( void )
403 {
404  return( &( ( (GlsDisplayObject*) 0 )->_objectType ) );
405 }
406 #pragma BullseyeCoverage restore
407 #endif // defined( GLS_UNIT_TEST )
408 
409 #endif // _GLS_DISPLAY_OBJECT_H
GlsVector3D _dynamicRotation
Definition: gls_display_object.h:285
ObjectType GetObjectType(void) const
bool GlsBool
Definition: gls_types.h:96
GlsVector2D _windowPickLowerLeft
Definition: gls_display_object.h:296
virtual GlsDisplayObject * PickTest(const GlsVector2D &windowCoord, GlsInputManager &inputManager, const GlsMatrixAffineD::GLMatrixAffineF &parentDrawMatrix)
ObjectType
Definition: gls_display_object.h:70
#define GLS_CLASS_INVARIANT_DECLARATION(ClassName)
Definition: gls_class_invariant.h:80
Definition: gls_vertex.h:65
Definition: gls_state_manager.h:63
Definition: gls_display_object.h:83
GlsVector2D _windowPickUpperRight
Definition: gls_display_object.h:298
const GlsVector3D rotationPoint
Definition: gls_display_object.h:122
const GlsBool _dcsMatrixIsIdentity
Definition: gls_display_object.h:264
GlsBool NeedCalculate(void) const
GlsMatrixAffineD::GLMatrixAffineF _pickMatrix
Definition: gls_display_object.h:304
GlsVector3D upperFarRight
Definition: gls_display_object.h:97
const GlsMatrixAffineD _dcsMatrix
Definition: gls_display_object.h:260
const GlsVector3D location
Definition: gls_display_object.h:117
This header defines the runtime assert checking macros for the GL Studio DO-178B Runtime Library...
void InvalidatePickCache(void)
Definition: gls_input_manager.h:53
Definition: gls_display_object.h:85
GlsVector3D _dynamicScale
Definition: gls_display_object.h:287
const GlsMatrixAffineD _dcsMatrixInverse
Definition: gls_display_object.h:263
Definition: gls_display_object.h:110
virtual ~GlsDisplayObject()
void SetParent(GlsDisplayObject *const parent)
GlsBool _visible
Definition: gls_display_object.h:293
GlsBool _dynamicScaleIsUnity
Definition: gls_display_object.h:288
This header defines The GlsMatrixAffineD class for use in the GL Studio DO-178B Runtime Library...
virtual void Calculate(const GlsFloat64 time)
GlsDisplayObject * _parent
Definition: gls_display_object.h:306
virtual void CalcWindowPickRegion(GlsInputManager &inputManager, const GlsMatrixAffineD::GLMatrixAffineF &parentDrawMatrix)
void SetPickMode(const PickMode pickMode)
GlsBool _windowPickRegionValid
Definition: gls_display_object.h:295
Definition: gls_event.h:52
const GlsBool blinking
Definition: gls_display_object.h:112
This header defines the basic types used by the GL Studio DO-178B Runtime Library.
Definition: gls_event.h:304
GlsEventDispatcher *const _eventDispatcher
Definition: gls_display_object.h:271
GlsBool IsBlinkedOff(const GlsFloat64 time) const
This header defines any preprocessor defines needed to configure the GL Studio DO-178B Runtime Librar...
const GlsBool visible
Definition: gls_display_object.h:124
GlsMatrixAffineD::GLMatrixAffineF _drawMatrix
Definition: gls_display_object.h:281
GlsVector2D _windowPickLowerRight
Definition: gls_display_object.h:302
GlsFloat64 CStyleMatrix[DIMENSION][DIMENSION]
Definition: gls_matrix_affine_double.h:60
const GlsVector3D _rotationPoint
Definition: gls_display_object.h:272
const PickMode pickMode
Definition: gls_display_object.h:120
void SetDynamicTranslation(const GlsVector3D &dynamicTranslation)
GLfloat GLMatrixAffineF[DIMENSION *DIMENSION]
Definition: gls_matrix_affine_double.h:63
GlsBool CalcDrawMatrix(const GlsMatrixAffineD *const additionalTransform, const GlsBool includeLocation)
void SetBlinkRate(const GlsFloat32 blinkRate)
GlsBool _needCalcDrawMatrix
Definition: gls_display_object.h:291
float GlsFloat32
Definition: gls_types.h:78
const PickRegion pickRegion
Definition: gls_display_object.h:121
Definition: gls_display_object.h:64
GlsDisplayObject(const InitParameters &initParameters, const ObjectType objectType, GlsEventDispatcher *const eventDispatcher)
virtual void Draw(GlsStateManager &gl, const GlsFloat64 time)=0
void SetVisibility(const GlsBool visible)
GlsVector2D _windowPickUpperLeft
Definition: gls_display_object.h:300
Definition: gls_matrix_affine_double.h:54
const GlsMatrixAffineD::CStyleMatrix dcsMatrix
Definition: gls_display_object.h:115
GlsFloat32 _blinkRate
Definition: gls_display_object.h:280
const ObjectType _objectType
Definition: gls_display_object.h:269
double GlsFloat64
Definition: gls_types.h:87
Definition: gls_vertex.h:49
GlsDisplayObject * HandleEvent(GlsEvent &event)
Definition: gls_display_object.h:73
PickMode
Definition: gls_display_object.h:81
const GlsBool needCalculate
Definition: gls_display_object.h:118
GlsBool _blinking
Definition: gls_display_object.h:279
PickMode _pickMode
Definition: gls_display_object.h:294
Definition: gls_display_object.h:72
Definition: gls_display_object.h:94
const GlsMatrixAffineD::CStyleMatrix dcsMatrixInverse
Definition: gls_display_object.h:116
This header the GlsEvent structure and related classes in the GL Studio DO-178B Runtime Library...
const PickRegion _pickRegion
Definition: gls_display_object.h:270
const GlsBool _needCalculate
Definition: gls_display_object.h:267
This header defines classes for working with 2D and 3D vectors, vertices and textured vertices in the...
const GlsVector3D _location
Definition: gls_display_object.h:265
void SetBlinking(const GlsBool blinking)
GlsVector3D lowerNearLeft
Definition: gls_display_object.h:96
const GlsFloat32 blinkRate
Definition: gls_display_object.h:114
void SetDynamicRotation(const GlsVector3D &dynamicRotation)
Definition: gls_display_object.h:84
void SetDynamicScale(const GlsVector3D &dynamicScale)
GlsVector3D _dynamicTranslation
Definition: gls_display_object.h:289
This header includes the API for the OpenGL provider used in the GL Studio DO-178B Runtime Library...