1#ifndef _GLS_RENDER_SETTINGS_H
2#define _GLS_RENDER_SETTINGS_H
53 #if defined( GLS_DEBUG )
54 GLS_TEXTURE_MAP_MODE_INVALID
58#if defined( GLS_DEBUG )
59#pragma BullseyeCoverage save off
73#pragma BullseyeCoverage restore
82 #if defined( GLS_DEBUG )
83 GLS_TEXTURE_FILTER_MODE_INVALID
87#if defined( GLS_DEBUG )
88#pragma BullseyeCoverage save off
100#pragma BullseyeCoverage restore
109 #if defined( GLS_DEBUG )
110 GLS_DEPTH_BUFFER_MODE_INVALID
114#if defined( GLS_DEBUG )
115#pragma BullseyeCoverage save off
127#pragma BullseyeCoverage restore
138 #if defined( GLS_DEBUG )
139 GLS_POLYGON_MODE_INVALID
143#if defined( GLS_DEBUG )
144#pragma BullseyeCoverage save off
158#pragma BullseyeCoverage restore
168 #if defined( GLS_DEBUG )
169 GLS_ALPHA_MODE_INVALID
173#if defined( GLS_DEBUG )
174#pragma BullseyeCoverage save off
187#pragma BullseyeCoverage restore
196 #if defined( GLS_DEBUG )
197 GLS_POLYGON_END_MODE_INVALID
201#if defined( GLS_DEBUG )
202#pragma BullseyeCoverage save off
212#pragma BullseyeCoverage restore
221 #if defined( GLS_DEBUG )
222 GLS_SHADING_MODE_INVALID
226#if defined( GLS_DEBUG )
227#pragma BullseyeCoverage save off
237#pragma BullseyeCoverage restore
This header defines any preprocessor defines needed to configure the GL Studio DO-178B Runtime Librar...
GlsAlphaMode
Definition: gls_render_settings.h:163
@ GLS_ALPHA_MODE_OPAQUE
Definition: gls_render_settings.h:164
@ GLS_ALPHA_MODE_2_LEVEL
Definition: gls_render_settings.h:165
@ GLS_ALPHA_MODE_256_LEVEL
Definition: gls_render_settings.h:166
GlsPolygonEndMode
Definition: gls_render_settings.h:192
@ GLS_POLYGON_END_MODE_CLOSED
Definition: gls_render_settings.h:194
@ GLS_POLYGON_END_MODE_OPEN
Definition: gls_render_settings.h:193
GlsDepthBufferMode
Definition: gls_render_settings.h:105
@ GLS_DEPTH_BUFFER_MODE_NO_TEST
Definition: gls_render_settings.h:107
@ GLS_DEPTH_BUFFER_MODE_TEST
Definition: gls_render_settings.h:106
GlsPolygonMode
Definition: gls_render_settings.h:132
@ GLS_POLYGON_MODE_OUTLINE
Definition: gls_render_settings.h:134
@ GLS_POLYGON_MODE_FILL_AND_OUTLINE
Definition: gls_render_settings.h:136
@ GLS_POLYGON_MODE_FILLED
Definition: gls_render_settings.h:135
@ GLS_POLYGON_MODE_POINTS
Definition: gls_render_settings.h:133
GlsShadingMode
Definition: gls_render_settings.h:217
@ GLS_SHADING_MODE_FLAT
Definition: gls_render_settings.h:218
@ GLS_SHADING_MODE_GOURAUD
Definition: gls_render_settings.h:219
GlsTextureFilterMode
Definition: gls_render_settings.h:78
@ GLS_TEXTURE_FILTER_MODE_NEAREST
Definition: gls_render_settings.h:79
@ GLS_TEXTURE_FILTER_MODE_LINEAR
Definition: gls_render_settings.h:80
GlsTextureMapMode
Definition: gls_render_settings.h:48
@ GLS_TEXTURE_MAP_MODE_DECAL
Definition: gls_render_settings.h:50
@ GLS_TEXTURE_MAP_MODE_REPLACE
Definition: gls_render_settings.h:51
@ GLS_TEXTURE_MAP_MODE_MODULATE
Definition: gls_render_settings.h:49
This header defines the basic types used by the GL Studio DO-178B Runtime Library.
bool GlsBool
Definition: gls_types.h:96