GL Studio API
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#include <gls_metadata_attributes.h>
Public Member Functions | |
virtual std::ostream & | WriteValue (std::ostream &outstr) |
virtual std::istream & | ReadValue (std::istream &instr) |
Public Member Functions inherited from DistiAttributeBase | |
DistiAttributeBase (CallbackMethodCallerBase *callback, const AttributeName &name, bool localStorage) | |
virtual DistiAttributeBase & | operator= (const DistiAttributeBase &oldClass) |
const AttributeName & | Name () const |
AttributeName & | Name () |
bool | LocalStorage () const |
virtual bool | Copyable () const |
virtual bool | ValueChanged () |
virtual void | ResetValueChanged () |
virtual std::string | ValueString () |
virtual void | ValueString (const std::string &s) |
virtual long | ValueInt () |
virtual void | ValueInt (long val) |
virtual double | ValueFloat () |
virtual void | ValueFloat (double val) |
virtual void | CallCallback () |
template<class valType > | |
DistiAttributeBase & | operator<< (const valType &val) |
template<class valType > | |
DistiAttributeBase & | operator>> (valType &val) |
virtual CallbackID | RegisterObserver (AttributeObserver *observer) |
virtual void | UnregisterObserver (CallbackID id) |
virtual void | NotifyObservers () |
Public Member Functions inherited from WeakReferenceableMixin | |
void | AddWeakReference (WeakReference *weakRef) |
void | NotifyWeakReferenceDestroyed (WeakReference *ref) |
Additional Inherited Members | |
Public Types inherited from DistiAttributeBase | |
typedef unsigned int | CallbackID |
Type for unique identifiers. | |
Public Attributes inherited from DistiAttributeBase | |
AttributeName | _name |
CallbackMethodCallerBase * | _callback |
bool | _localStorage |
Protected Member Functions inherited from WeakReferenceableMixin | |
WeakReferenceableMixin (void) | |
virtual | ~WeakReferenceableMixin () |
Protected Attributes inherited from WeakReferenceableMixin | |
DynamicArray< WeakReference * > * | _weakRefs |
This is used specifically for changing from TexturePoints as Vertexs to TexturePoints as Vectors. It uses file version information to decide when expect what.
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inlinevirtual |
Pure virtual because this is specific to the data type to be contained. This should be overridden to read the data from the stream. The value read could be encoded for being read from a file as a single string, or have its own special encoding specific to its underlying type. In the case of attribute strings, this will be the GLS file encoded value. The user is responsible for encoding the value themselves, or using WriteValue which should perform encoding to maintain symmetry.
Reimplemented from DistiAttributeVertexArray< Vector >.
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inlinevirtual |
Pure virtual because this is specific to the data type to be contained. This should be overridden to write the data to the stream. The value written could be encoded for writing to a file as a single string, or have its own special encoding specific to its underlying type. In the case of attribute strings, this will be the GLS file encoded value. The user is responsible for decoding the value themselves, or using ReadValue which should perform decoding to maintain symmetry.
Reimplemented from DistiAttributeVertexArray< Vector >.