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GL Studio API
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#include <texture_palette.h>
Classes | |
| class | DistiAttributeTexturePalette |
| class | DistiAttributeTexturePalette_V21 |
Public Member Functions | |
| TexturePalette (int size=0) | |
| void | PaletteSize (int newSize) |
| TexturePaletteEntry * | Entry (int i) |
| unsigned int | size (void) const |
| void | InvalidateTextures (void) |
| int | FindAvailableSlot (void) |
| const char * | TextureFilename (int i) |
| void | TextureFilename (int i, const char *filename) |
| bool | SetTexture (int i, const char *filename, const Image::LoadOptions &options=Image::LoadOptions(), bool glTexCompress=false, bool allowNPOT=true) |
| bool | SetTexture (int i, TexturePaletteEntry *entry) |
| bool | SetTexture (int i, Image *image) |
| bool | SetInlineTexture (int i, glsInlineImage &image) |
| bool | DisableImageSharing (int index) |
| int | FindTextureByName (const char *name) |
| TextureState_e | TextureState (int i) |
| int | Width (int i) |
| int | Height (int i) |
| int | TextureWidth (int i) |
| int | TextureHeight (int i) |
| float | TextureCoordX (int i) |
| float | TextureCoordY (int i) |
| void | InvalidateTexture (int i) |
| void | BindTexture (int i) |
| int | TextureValid (int i) |
| void | DeleteTexture (int i) |
| Image * | Texture (int i) |
| bool | GenerateInline (int i) |
| bool | UseGLTextureCompression (int i) |
| bool | AllowNPOT (int i) |
| long | CompressedSize (int i) |
| glsImageCodec | Codec (int i) |
| int | CompressionFactor (int i) |
| void | GenerateInline (int i, bool val) |
| void | UseGLTextureCompression (int i, bool val) |
| void | AllowNPOT (int i, bool val) |
| void | CompressedSize (int i, long val) |
| void | Codec (int i, glsImageCodec val, bool reload=true) |
| void | CompressionFactor (int i, int val, bool reload=true) |
| void | DesiredLoadSize (int i, int width, int height) |
| void | Reload (int i) |
| void | SetMipMap (int i, bool val) |
| void | PreviewGenerated (int i) |
Static Public Member Functions | |
| static bool | DownsizeImage (Image *image, int desiredWidth, int desiredHeight) |
Public Attributes | |
| DynamicArray< TexturePaletteEntry, false > | palette |
Texture Palette class. Stores a list of textures, each with its own texture handle. This the textures to be stored separately from the objects, which allows multiple objects to share the same textures.
| TexturePalette | ( | int | size = 0 | ) |
Create a new texture palette with the indicated number of entries
| size | The number of entries in the palette |
| bool AllowNPOT | ( | int | i | ) |
| i | The index of the texture |
| void AllowNPOT | ( | int | i, |
| bool | val | ||
| ) |
Set True if the image is allowed to be non power of two
| i | The index of the texture |
| val | the value to set allowing non-power of two (NPOT) functionality |
| void BindTexture | ( | int | i | ) |
Bind the texture at the given index, unless it is already bound. Set as the texture to be used for texturing polygons
| i | The index of the texture |
| glsImageCodec Codec | ( | int | i | ) |
| i | The index of the texture |
| void Codec | ( | int | i, |
| glsImageCodec | val, | ||
| bool | reload = true |
||
| ) |
Set CODEC that will be used to compress an inline image
| i | The index of the texture |
| val | The codec to set |
| reload | Whether or not to reload the image |
| long CompressedSize | ( | int | i | ) |
| i | The index of the texture |
| void CompressedSize | ( | int | i, |
| long | val | ||
| ) |
Set Size of image when compressed with currently set inline CODEC
| i | The index of the texture |
| val |
| int CompressionFactor | ( | int | i | ) |
| i | The index of the texture |
| void CompressionFactor | ( | int | i, |
| int | val, | ||
| bool | reload = true |
||
| ) |
Set Compression factor of the image, used only for JPEG
| i | The index of the texture |
| val | |
| reload |
| void DeleteTexture | ( | int | i | ) |
Delete the texture at the given index. Mark the index as unused.
| i | The index of the texture |
| void DesiredLoadSize | ( | int | i, |
| int | width, | ||
| int | height | ||
| ) |
Sets the desired load size for the image. If the loaded image is larger than the specified dimensions, it will be scaled down during the load.
| i | The index of the texture |
| width | The desired width |
| height | The desired height |
| bool DisableImageSharing | ( | int | index | ) |
Disables image sharing for the Image at the given index and ensures that the index refers to a unique Image instance. Note: If you want to disable image sharing for an Image that is not yet in a palette, you should call AllowImageSharing(false) on the Image.
| index | The index of the texture to disable image sharing. The Image must already be loaded in the palette. |
|
static |
Scales down an image to the next power-of-two size where (width <= desiredWidth || height <= desiredHeight) Maintains aspect ratio. Note: This method may be removed from the TexturePalette in the future.
| TexturePaletteEntry* Entry | ( | int | i | ) |
Returns the texture palette entry at index i
| int FindAvailableSlot | ( | void | ) |
Finds an unused slot in the texture palette.
| int FindTextureByName | ( | const char * | name | ) |
Finds a texture based on its filename
| name | The filename of the texture to find |
| bool GenerateInline | ( | int | i | ) |
| i | The index of the texture |
| void GenerateInline | ( | int | i, |
| bool | val | ||
| ) |
Set True if the image is to be generated as inline code
| i | The index of the texture |
| val |
| int Height | ( | int | i | ) |
Returns the height of the texture image in pixels
| i | The index of the texture to get the height of |
| void InvalidateTexture | ( | int | i | ) |
Invalidate the texture at the given index, causing it to be rebound the next time it is referencd
| i | The index of the texture |
| void InvalidateTextures | ( | void | ) |
Invalidates all of the textures in the palette, forcing them to be rebound the next time they are referenced by an object.
| void PaletteSize | ( | int | newSize | ) |
Resize texture palette with the indicated number of entries
| newSize | The new number of entries in the palette |
| void PreviewGenerated | ( | int | i | ) |
Compress using the current compression settings for the texture and scale down to the DesiredLoadSize.
| i | The index of the texture |
| void Reload | ( | int | i | ) |
Reload a texture from disk, then downsize and compress it using the current settings of the TexturePaletteEntry
| i | The index of the texture to reload |
| bool SetInlineTexture | ( | int | i, |
| glsInlineImage & | image | ||
| ) |
Sets the texture at the given index
| i | The index to insert at |
| image | Structure containing the compressed image data |
| void SetMipMap | ( | int | i, |
| bool | val | ||
| ) |
Set mip-mapping state for given texture
| i | The index of the texture to set mipmapping for |
| val | The mipmapping state to set |
| bool SetTexture | ( | int | i, |
| const char * | filename, | ||
| const Image::LoadOptions & | options = Image::LoadOptions(), |
||
| bool | glTexCompress = false, |
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| bool | allowNPOT = true |
||
| ) |
Sets the texture at the given index. Attempts to load the texture from disk
| i | The texture index to load the texture into |
| filename | The filename to set |
| options | Image load options (e.g. reverse alpha) |
| glTexCompress | The GlTextureCompression setting for the new Image. |
| allowNPOT | If the image is allowed to be non-power of two (NPOT) |
| bool SetTexture | ( | int | i, |
| TexturePaletteEntry * | entry | ||
| ) |
Sets the texture at the given index using a TexturePaletteEntry structure. This is generally only used in the Editor
| i | |
| entry | Image generation options, NULL if not setting them |
| bool SetTexture | ( | int | i, |
| Image * | image | ||
| ) |
Sets the texture at the given index Does NOT attempt to load a file
| i | The texture index to load the texture into |
| image | An image that will be the texture |
| unsigned int size | ( | void | ) | const |
Gets the size of the texture palette
| Image* Texture | ( | int | i | ) |
Get a pointer to the texture at the given index.
| i | The index of the texture |
| float TextureCoordX | ( | int | i | ) |
Returns the Texture Coordinate of the upper right corner of the image computed as (Width/TextureWidth)
| i | The index of the texture |
| float TextureCoordY | ( | int | i | ) |
Returns the Texture Coordinate of the upper right corner of the image computed as (Height/TextureHeight)
| i | The index of the texture |
| const char* TextureFilename | ( | int | i | ) |
Returns the filename associated with the texture at the given index.
| i | The index to get the filename from |
| void TextureFilename | ( | int | i, |
| const char * | filename | ||
| ) |
Sets the filename associated with the texture at the given index.
| i | The index to get the filename from |
| filename | The filename to set |
| int TextureHeight | ( | int | i | ) |
Returns the power of two height of the texture image in pixels
| i | The index of the texture to get the power of two height of |
| TextureState_e TextureState | ( | int | i | ) |
Gets the texture state of the texture at the given index.
| i | The index to get the texture state from |
| int TextureValid | ( | int | i | ) |
Return whether or not texture is bound
| i | The index of the texture |
| int TextureWidth | ( | int | i | ) |
Returns the power of two width of the texture image in pixels
| i | The index of the texture to get the power of two width of |
| bool UseGLTextureCompression | ( | int | i | ) |
| i | The index of the texture |
| void UseGLTextureCompression | ( | int | i, |
| bool | val | ||
| ) |
Set True if the image is to be generated to use OpenGL texture compression
| i | The index of the texture |
| val |
| int Width | ( | int | i | ) |
Returns the width of the texture image in pixels
| i | The index of the texture to get the width of |
| DynamicArray<TexturePaletteEntry,false> palette |
A dynamic array of TexturePaletteEntry
1.8.10