GL Studio API
Vertex Member List

This is the complete list of members for Vertex, including all inherited members.

AngleToVector(const VertexNoColor &arg) const VertexNoColor
CloseTo(const VertexNoColor &arg, float tolerance=0.0001f) const VertexNoColor
CrossProduct(const VertexNoColor &w) const Vertexinline
Distance2(const VertexNoColor &v) const VertexNoColorinline
Distance2Squared(const VertexNoColor &v) const VertexNoColorinline
Distance3(const VertexNoColor &v) const VertexNoColorinline
Distance3Squared(const VertexNoColor &v) const VertexNoColorinline
DistanceFromLine(const VertexNoColor &start, const VertexNoColor &direction) const VertexNoColor
DistanceFromLineSquared(const float startx, const float starty, const float startz, const VertexNoColor &direction) const VertexNoColorinline
DotProduct(const VertexNoColor &w) const VertexNoColorinline
Magnitude() const VertexNoColorinline
MagnitudeSquared() const VertexNoColorinline
Normalize(void)VertexNoColorinline
operator!=(const VertexNoColor &arg) const VertexNoColorinline
operator*(const float s) const Vertexinline
operator*(const VertexNoColor &arg) const Vertexinline
operator*=(const float s)VertexNoColorinline
operator+(const VertexNoColor &arg) const Vertexinline
operator+=(const VertexNoColor &arg)VertexNoColorinline
operator-(const VertexNoColor &arg) const Vertexinline
operator-() const Vertexinline
operator-=(const VertexNoColor &arg)VertexNoColorinline
operator/(const float s) const VertexNoColorinline
operator/=(const float s)VertexNoColorinline
operator==(const VertexNoColor &arg) const VertexNoColorinline
PointInTriangle(const VertexNoColor &a, const VertexNoColor &b, const VertexNoColor &c) const VertexNoColorinline
ProjectPointToLine(const VertexNoColor &origin, const VertexNoColor &direction) const VertexNoColor
Rotate(const float angle) const Vertex
Rotate(const VertexNoColor &orig, const float angle) const Vertex
Rotate(const VertexNoColor &orig, const float angle, const int axis) const Vertex
Rotate(const VertexNoColor &orig, const float theta, const Vector &r) const Vertex
Vertex()Vertexinline
Vertex(const VertexNoColor &noColor)Vertexinline
Vertex(const VertexNoColor &noColor, const glsColor &_color)Vertexinline
Vertex(float _x, float _y, float _z)Vertexinline
Vertex(float _x, float _y, float _z, unsigned char _r, unsigned char _g, unsigned char _b, unsigned char _a)Vertexinline
Vertex(float _x, float _y, float _z, const glsColor &_color)Vertexinline
VertexNoColor()VertexNoColorinline
VertexNoColor(float _x, float _y, float _z)VertexNoColorinline