|  | GL Studio C++ Runtime API
    | 
#include <events.h>
| Public Member Functions | |
| bool | CompressEvent (const DisplayEvent &ev) | 
Event Compressor
| 
 | inline | 
Returns true if event was compressed. Caller should stop processing this event if returns true Caller MUST call SendAnyCompressedEvents() before drawing to make sure any saved events are processed.