#include <gls_display_list.h>
The GlsDisplayList class. Manages an OpenGL display list. 
Allocate an OpenGL display list, deallocating any existing list 
 
 
Stop writing into the display list and save it 
 
 
Invalidate the display list. An object with an invalid display list should reinvoke its draw code to rebuild the display list. Also deallocates the OpenGL list. 
 
 
Draw what's in the display list 
 
 
Start writing into the display list 
 
 
Returns true if this display list is enabled 
 
 
  
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          | void UseList | ( | const bool & | val | ) |  |  | inline | 
 
Set whether or not this display list is enabled 
 
 
Returns true if the list is valid 
 
 
  
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          | void Valid | ( | const bool & | val | ) |  |  | inline | 
 
Set wether or not the list is valid. Be careful when setting this to true. Make sure the list really is valid 
 
 
The OpenGL list handle for this list 
 
 
True if this list is enabled 
 
 
True if this list is valid 
 
 
The documentation for this class was generated from the following file: