| void AbsolutePixels | ( | const bool & |  | ) |  | 
      
 
Set the absolute pixels flag When true, the Left-Right-Top-Bottom values are interpreted as pixel coordinates, otherwise they are percentage of screen space 
 
 
Get the absolute pixels flag When true, the Left-Right-Top-Bottom values are interpreted as pixel coordinates, otherwise they are percentage of screen space 
 
 
      
        
          | void Bottom | ( | const float & |  | ) |  | 
      
 
 
      
        
          | void ClearBackground | ( | const int & |  | ) |  | 
      
 
Sets the clear background mode 0 == Don't Clear; 1 == Clear both; 2 == Depth only; 3 == Color only 
- See also
- ClearBackgroundEnum 
 
 
Gets the clear background mode 
 
 
Sets the eyepoint to view from When NULL, the parent view is used 
 
 
      
        
          | void ForceEyePointReload | ( |  | ) |  | 
      
 
 
Finds the eyepoint or returns a previously found one. It will be based on the _desiredEyePoint. 
 
 
      
        
          | void GetScreenRect | ( | float * | bottom, | 
        
          |  |  | float * | left, | 
        
          |  |  | float * | top, | 
        
          |  |  | float * | right | 
        
          |  | ) |  |  | 
      
 
Gets the current screen rectangle 
 
 
      
        
          | void Left | ( | const float & |  | ) |  | 
      
 
 
  
  | 
        
          | virtual void NotifyAttributeChanged | ( | const AttributeName & | name | ) |  |  | virtual | 
 
Notify the class that the attribute has changed. Observers of the attribute will have their callbacks called 
- Parameters
- 
  
    | name | the name of the attribute |  
 
Implements AttributeChangedNotifier.
 
 
      
        
          | void Pickable | ( | const bool & |  | ) |  | 
      
 
Sets if this view is pickable If true, and PickGeometry() is false, the view area will be picked 
 
 
Gets the pickability of this view 
 
 
      
        
          | void PickGeometry | ( | const bool & |  | ) |  | 
      
 
Sets the pick geometry bool When true, the geometry will be traversed with Pick3D in this view. 
 
 
Gets the pick geometry bool 
 
 
      
        
          | void Right | ( | const float & |  | ) |  | 
      
 
 
      
        
          | void SetScreenRect | ( | float | bottom, | 
        
          |  |  | float | left, | 
        
          |  |  | float | top, | 
        
          |  |  | float | right | 
        
          |  | ) |  |  | 
      
 
Sets the Screen Rectangle The screen rect is specified in 0.0-1.0 as a ratio of the available viewport e.g. 0.0, 0.0, 1.0, 1.0 uses the full screen 
 
 
      
        
          | void Top | ( | const float & |  | ) |  | 
      
 
 
      
        
          | void Visible | ( | const bool & |  | ) |  | 
      
 
Sets the visibility of this view 
 
 
Gets the visibility of this view 
 
 
The documentation for this class was generated from the following file: