|  | GL Studio C++ Runtime API
    | 
#include <vertex.h>
 
  
 | Public Member Functions | |
| Vertex () | |
| Vertex (const VertexNoColor &noColor) | |
| Vertex (const VertexNoColor &noColor, const GlsColor &_color) | |
| Vertex (float _x, float _y, float _z) | |
| Vertex (float _x, float _y, float _z, unsigned char _r, unsigned char _g, unsigned char _b, unsigned char _a) | |
| Vertex (float _x, float _y, float _z, const GlsColor &_color) | |
| Vertex | operator+ (const VertexNoColor &arg) const | 
| Vertex | operator* (const float s) const | 
| Vertex | Rotate (const float angle) const | 
| Vertex | Rotate (const VertexNoColor &orig, const float angle) const | 
| Vertex | Rotate (const VertexNoColor &orig, const float angle, const int axis) const | 
| Vertex | Rotate (const VertexNoColor &orig, const float theta, const Vector &r) const | 
| Vertex | operator- (const VertexNoColor &arg) const | 
| Vertex | operator- () const | 
| Vertex | operator* (const VertexNoColor &arg) const | 
| Vertex | CrossProduct (const VertexNoColor &w) const | 
|  Public Member Functions inherited from VertexNoColor | |
| VertexNoColor () | |
| VertexNoColor (float _x, float _y, float _z) | |
| float | Distance3Squared (const VertexNoColor &v) const | 
| float | DistanceFromLineSquared (const float startx, const float starty, const float startz, const VertexNoColor &direction) const | 
| float | Distance3 (const VertexNoColor &v) const | 
| float | Distance2Squared (const VertexNoColor &v) const | 
| float | Distance2 (const VertexNoColor &v) const | 
| VertexNoColor | operator+ (const VertexNoColor &arg) const | 
| VertexNoColor | operator- () const | 
| VertexNoColor | operator* (const float s) const | 
| VertexNoColor & | operator*= (const float s) | 
| VertexNoColor | operator/ (const float s) const | 
| VertexNoColor & | operator/= (const float s) | 
| VertexNoColor & | operator+= (const VertexNoColor &arg) | 
| VertexNoColor | operator- (const VertexNoColor &arg) const | 
| VertexNoColor & | operator-= (const VertexNoColor &arg) | 
| bool | operator== (const VertexNoColor &arg) const | 
| bool | operator!= (const VertexNoColor &arg) const | 
| VertexNoColor | operator* (const VertexNoColor &arg) const | 
| VertexNoColor | Rotate (const float angle) const | 
| VertexNoColor | Rotate (const VertexNoColor &orig, const float angle) const | 
| VertexNoColor | Rotate (const VertexNoColor &orig, const float angle, const int axis) const | 
| VertexNoColor | Rotate (const VertexNoColor &orig, const float angle, const Vector &r) const | 
| void | Normalize (void) | 
| float | Magnitude () const | 
| float | MagnitudeSquared () const | 
| VertexNoColor | CrossProduct (const VertexNoColor &w) const | 
| float | DotProduct (const VertexNoColor &w) const | 
| float | AngleToVector (const VertexNoColor &arg) const | 
| bool | PointInTriangle (const VertexNoColor &a, const VertexNoColor &b, const VertexNoColor &c) const | 
| bool | CloseTo (const VertexNoColor &arg, float tolerance=0.0001f) const | 
| float | DistanceFromLine (const VertexNoColor &start, const VertexNoColor &direction) const | 
| VertexNoColor | ProjectPointToLine (const VertexNoColor &origin, const VertexNoColor &direction) const | 
A 3D coordinate in space with an RGBA color value
| 
 | inline | 
Simple constructor. Ensures all values are initialized
| 
 | inline | 
Just add the default color constructor
| 
 | inline | 
Just add the color constructor
| 
 | inline | 
Position only constructor. Color values are set to defaults
| _x | The X value of the vertex, in logical units | 
| _y | The Y value of the vertex, in logical units | 
| _z | The Z value of the vertex, in logical units | 
| 
 | inline | 
Position only constructor. Color values are set to defaults
| _x | The X value of the vertex, in logical units | 
| _y | The Y value of the vertex, in logical units | 
| _z | The Z value of the vertex, in logical units | 
| _r | The R value of the color of the vertex 0-255 | 
| _g | The G value of the color of the vertex 0-255 | 
| _b | The B value of the color of the vertex 0-255 | 
| _a | The A value of the color of the vertex 0-255 | 
Position only constructor. Color values are set to defaults
| _x | The X value of the vertex, in logical units | 
| _y | The Y value of the vertex, in logical units | 
| _z | The Z value of the vertex, in logical units | 
| _color | The value of the color of the vertex | 
| 
 | inline | 
Returns the vector cross-product of this vector with the argument vector HS Algebra review: vector cross-product is the vector that is perpendicular to the two given vectors.
| w | Second vector | 
| 
 | inline | 
Compute the result of multiplying this point by a scalar
| s | The Scalar to multiply by | 
| 
 | inline | 
Computes the result of muliplying this point to another one.
| arg | vertex to multiple with | 
| 
 | inline | 
Compute the result of adding this point to another one, in 3D
| arg | The vertex to add to this one | 
| 
 | inline | 
Compute the result of subtracting this point from another one, in 3D
| arg | The vertex to subtract from this one | 
| 
 | inline | 
Negation operator
| Vertex Rotate | ( | const float | angle | ) | const | 
Rotate this point in 2D around the z axis
| angle | The angle to rotate around, in degrees. | 
| Vertex Rotate | ( | const VertexNoColor & | orig, | 
| const float | angle | ||
| ) | const | 
Rotate this point around a different point in 2D around the z axis
| orig | The rotation origin to rotate around. | 
| angle | The angle to rotate around, in degrees. | 
| Vertex Rotate | ( | const VertexNoColor & | orig, | 
| const float | angle, | ||
| const int | axis | ||
| ) | const | 
Rotate this point around a different point in 2D around the z axis
| orig | The rotation origin to rotate around. | 
| angle | The angle to rotate around, in degrees. | 
| axis | The axis to rotate 180 degrees around. x = 1, y = 2, z = 3. | 
| Vertex Rotate | ( | const VertexNoColor & | orig, | 
| const float | theta, | ||
| const Vector & | r | ||
| ) | const | 
Rotate this vertex by angle theta around an arbitrary axis r Return the rotated point. Positive angles are anticlockwise looking down the axis towards the origin.