41 #ifndef INCLUDED_GLS_GEOMETRY_RESOURCE_MESH_H 
   42 #define INCLUDED_GLS_GEOMETRY_RESOURCE_MESH_H 
   51 #if( defined( GLSGEN_EXPORT_GLSADVANCEDMESH ) || defined( GLSGEN_IMPORT_GLSADVANCEDMESH ) || defined( GLS_EXPORT_GENERATED ) || defined( GLS_IMPORT_GENERATED ) ) \ 
   52     && defined( _MSC_VER ) 
   53 #    if defined( GLSGEN_EXPORT_GLSADVANCEDMESH ) || defined( GLS_EXPORT_GENERATED ) 
   54 #        define GLSGEN_GlsAdvancedMesh_EXPORT __declspec( dllexport ) 
   56 #        define GLSGEN_GlsAdvancedMesh_EXPORT __declspec( dllimport ) 
   59 #    define GLSGEN_GlsAdvancedMesh_EXPORT 
   66 class GlsSortedDrawable;
 
   70 class GlsGloFileAttribute;
 
   81     friend class GlsGeometryResourceMesh_SortedDrawable;
 
   86     friend class GlsGeometryResourceMeshEditor;
 
   95     GLSGEN_GlsAdvancedMesh_EXPORT 
GlsGeometryResourceMesh( 
const GlsGeometryResourceMesh& that, 
const bool generateNames );
 
  116     virtual GLSGEN_GlsAdvancedMesh_EXPORT 
void Draw( 
void );
 
  119     virtual GLSGEN_GlsAdvancedMesh_EXPORT 
void GetExtents( 
float& minx, 
float& miny, 
float& minz, 
float& maxx, 
float& maxy, 
float& maxz );
 
  123     virtual GLSGEN_GlsAdvancedMesh_EXPORT 
bool Hit( 
float x, 
float y, 
float z, 
float scale, 
const Vector& directionVector, 
Vector* collisionPoint );
 
  125     virtual GLSGEN_GlsAdvancedMesh_EXPORT 
void Scale( 
float px, 
float py, 
float pz, 
Vertex* anchor, 
int handleBar = 0 );
 
  126     virtual GLSGEN_GlsAdvancedMesh_EXPORT 
void Rotate( 
const Vector& orig, 
float angle, 
const Vector& axis );
 
  127     virtual GLSGEN_GlsAdvancedMesh_EXPORT 
void TranslateVertices( 
float x, 
float y, 
float z );
 
  133     virtual GLSGEN_GlsAdvancedMesh_EXPORT 
int TextureIndex( 
void );
 
  136     virtual GLSGEN_GlsAdvancedMesh_EXPORT 
void TextureIndex( 
int index );
 
  139     virtual GLSGEN_GlsAdvancedMesh_EXPORT 
bool SetupTexture( 
void );
 
  143     virtual GLSGEN_GlsAdvancedMesh_EXPORT 
void MaterialIndex( 
unsigned int index );
 
  249             oldEffect->Release();
 
  275     class DistiAttributeIndexBufferEffectArray;
 
  283     GLSGEN_GlsAdvancedMesh_EXPORT 
void SetupDefaultEffect();
 
  285     GLSGEN_GlsAdvancedMesh_EXPORT 
void CleanupDefaultEffect();
 
  287     GLSGEN_GlsAdvancedMesh_EXPORT 
void DrawGeometry();
 
  310     GlsGeometryResourceMesh& operator=( 
const GlsGeometryResourceMesh& rhs ) DISTI_SPECIAL_MEM_FUN_DELETE;
 
  313     void CopyGeometryInternal( 
const GlsGeometryResourceMesh& src );
 
  316     void OnMatChanged( DynamicArray<int>& a, DynamicArray<int>& b );
 
  317     void ReplaceMaterial( 
unsigned int oldIndex, 
unsigned int newIndex );
 
  322     unsigned int material_index,
 
  323     int          diffuse_texture_index,
 
  324     int          normal_texture_index,
 
  325     int          specular_texture_index,
 
  326     int          reflection_texture_index,
 
  327     float        diffuse_amount,
 
  329     float        specular_amount,
 
  330     float        reflection_amount,
 
  331     bool         useVertexColors,
 
  332     bool         normalFlipGreen,
 
  333     float        diff_map_offset_v = 0.0f,
 
  334     float        diff_map_offset_u = 0.0f,
 
  335     float        diff_map_tiling_u = 1.0f,
 
  336     float        diff_map_tiling_v = 1.0f,
 
  337     float        diff_map_angle_w  = 0.0f,
 
  338     float        norm_map_offset_v = 0.0f,
 
  339     float        norm_map_offset_u = 0.0f,
 
  340     float        norm_map_tiling_u = 1.0f,
 
  341     float        norm_map_tiling_v = 1.0f,
 
  342     float        norm_map_angle_w  = 0.0f,
 
  343     float        spec_map_offset_v = 0.0f,
 
  344     float        spec_map_offset_u = 0.0f,
 
  345     float        spec_map_tiling_u = 1.0f,
 
  346     float        spec_map_tiling_v = 1.0f,
 
  347     float        spec_map_angle_w  = 0.0f );
 
IndexBufferEffectArrayT _indexBufferEffects
The effect to use for each index buffer. 
Definition: gls_geometry_resource_mesh.h:273
virtual int TextureIndex(void)
unsigned int NumIndexBufferEffects()
Definition: gls_geometry_resource_mesh.h:186
void SetGeometryTransform(const GlsMatrixType &value)
Definition: dynamic_array.h:62
Class to contain current OpenGL view, projection and draw matrices. 
Definition: util.h:278
SortedDrawableArrayT _indexBufferDrawables
GlsSortedDrawable for each index buffer. 
Definition: gls_geometry_resource_mesh.h:279
virtual int MaterialIndex()
bool ReorderAtWill()
Definition: gls_geometry_resource_mesh.h:194
virtual InterfaceListType * GetCppInterfaceDescription(InterfaceListType *addToThisList=NULL)
virtual void CopyGeometry(DisplayObject *src)
virtual DynamicArray< int > & MaterialIndices()
virtual void CopyProperties(DisplayObject *src)
virtual DisplayObject * Pick3D(const Vector &winLoc, const Vector &logicalCoords, float scale, const Vector &directionVector, Vector &collisionWinLoc, const OpenGLMatrices &drawnMatrices)
virtual void UpdateBoundingVolume(void)
virtual void ResizeIndexBufferEffectsArray(unsigned int newSize)
virtual void PreDraw(const OpenGLMatrices &parentMatrices, Culler &culler)
void ReorderAtWill(bool reorderAtWill)
Definition: gls_geometry_resource_mesh.h:202
Definition: gls_glo_file.h:835
The disti::DisplayObject class and global enumerations. 
virtual void GetExtents(float &minx, float &miny, float &minz, float &maxx, float &maxy, float &maxz)
virtual bool Hit(float x, float y, float z, float scale, const Vector &directionVector, Vector *collisionPoint)
unsigned int NumIndexBuffers()
Definition: gls_geometry_resource_mesh.h:178
virtual void GetTransformedExtents(Vector &min, Vector &max, const GlsMatrixType &matrix, bool resetMinMax=true)
Definition: gls_geometry_resource.h:82
void Count(const unsigned int count)
Definition: dynamic_array.h:115
virtual void Scale(float px, float py, float pz, Vertex *anchor, int handleBar=0)
void SetIndexBufferEffect(unsigned int bufferNum, GlsRenderEffect *newEffect)
Definition: gls_geometry_resource_mesh.h:233
GlsRenderEffect * GetIndexBufferEffect(unsigned int bufferNum)
Definition: gls_geometry_resource_mesh.h:217
virtual void SetAvailableAttributes(unsigned int value)
GlsRenderEffect * CreateRenderEffect_DiffNormSpecRefl(unsigned int material_index, int diffuse_texture_index, int normal_texture_index, int specular_texture_index, int reflection_texture_index, float diffuse_amount, float normal_amount, float specular_amount, float reflection_amount, bool useVertexColors, bool normalFlipGreen, float diff_map_offset_v=0.0f, float diff_map_offset_u=0.0f, float diff_map_tiling_u=1.0f, float diff_map_tiling_v=1.0f, float diff_map_angle_w=0.0f, float norm_map_offset_v=0.0f, float norm_map_offset_u=0.0f, float norm_map_tiling_u=1.0f, float norm_map_tiling_v=1.0f, float norm_map_angle_w=0.0f, float spec_map_offset_v=0.0f, float spec_map_offset_u=0.0f, float spec_map_tiling_u=1.0f, float spec_map_tiling_v=1.0f, float spec_map_angle_w=0.0f)
T * InternalArray(void)
Definition: dynamic_array.h:388
const GlsMatrixType & GetGeometryTransform()
Definition: gls_geometry_resource_mesh.h:173
Definition: gls_geometry_resource_mesh.h:78
virtual void TranslateVertices(float x, float y, float z)
virtual void GetCppInterfaceDescriptionFree(InterfaceListType *array)
virtual void Rotate(const Vector &orig, float angle, const Vector &axis)
bool _reorderAtWill
Definition: gls_geometry_resource_mesh.h:270
The disti::GlsGeometryResource class. 
GlsGeometryResourceMesh(void)
~GlsGeometryResourceMesh(void)
Definition: gls_render_effect.h:115
Macros and helper code to determine what subset of C++11/14/17 is available. 
unsigned int NumIndexBuffers() const 
Definition: gls_geometry_resource.h:381
Definition: bmpimage.h:46
Definition: gls_geometry_resource.h:417
The disti::GlsRenderEffect class.