40 #ifndef _GLSMOVINGEYE_H 
   41 #define _GLSMOVINGEYE_H 
   49 #if( defined( GLSGEN_EXPORT_GLSMOVINGEYE ) || defined( GLSGEN_IMPORT_GLSMOVINGEYE ) || defined( GLS_EXPORT_GENERATED ) || defined( GLS_IMPORT_GENERATED ) ) \ 
   50     && defined( _MSC_VER ) 
   51 #    if defined( GLSGEN_EXPORT_GLSMOVINGEYE ) || defined( GLS_EXPORT_GENERATED ) 
   52 #        define GLSGEN_GLSMOVINGEYE_EXPORT __declspec( dllexport ) 
   54 #        define GLSGEN_GLSMOVINGEYE_EXPORT __declspec( dllimport ) 
   57 #    define GLSGEN_GLSMOVINGEYE_EXPORT 
   61 #define LIB_BASE_NAME "gls_moving_eye" 
   70     GLS_MOVINGEYE_EMIT_EVENT = GLS_EYEPOINT_VIEW_VECTORS + 1,
 
   71     GLS_MOVINGEYE_LOOK_AT_OBJECT,
 
   72     GLS_MOVINGEYE_MAX_SPEED,
 
   73     GLS_MOVINGEYE_MOVEMENT,
 
   75     GLS_MOVINGEYE_DISABLE_HISTORY
 
  106     static const char* MOVE_COMPLETE_EVENT_NAME;
 
  361         bool              fovIsHorizontal;
 
  363         double            otherOrthoSize;
 
  366         FovConstraintType horizontalConstraint;
 
  367         FovConstraintType verticalConstraint;
 
  382             return viewVectors[ 2 ];
 
  391         std::string qualifiedEyeName;
 
  431     bool _disableMoveHistory;
 
  512     float MoveTime( 
float distance, 
float desiredTime ) 
const;
 
  520     float RouteDistance( std::vector<GlsEyePoint*>& eyes ) 
const;
 
  539     case GlsMovingEye::CONSTANT:
 
  540         outstr << 
"CONSTANT";
 
  542     case GlsMovingEye::SINUSOIDAL:
 
  543         outstr << 
"SINUSOIDAL";
 
  546         outstr << 
"BAD_MOVEMENT";
 
  557     if( str == 
"CONSTANT" )
 
  559         m = GlsMovingEye::CONSTANT;
 
  561     else if( str == 
"SINUSOIDAL" )
 
  563         m = GlsMovingEye::SINUSOIDAL;
 
  573     case GlsMovingEye::DIRECT:
 
  576     case GlsMovingEye::ARC:
 
  580         outstr << 
"BAD_ROUTE";
 
  591     if( str == 
"DIRECT" )
 
  593         r = GlsMovingEye::DIRECT;
 
  595     else if( str == 
"ARC" )
 
  597         r = GlsMovingEye::ARC;
 
unsigned _historyPos
Current position into the history list. 
Definition: gls_moving_eye.h:409
Vector DirectionToObj(const std::string &qualifiedObjName) const 
void MoveToEye(GlsEyePoint *eye, float moveTime=2.0f)
bool AtEndOfHistory() const 
Definition: gls_moving_eye.h:135
Route_t Route() const 
Definition: gls_moving_eye.h:334
virtual void GetCppInterfaceDescriptionFree(InterfaceListType *array)
float _bufferAngle
Definition: gls_moving_eye.h:469
Definition: dynamic_array.h:62
Movement_t Movement() const 
Definition: gls_moving_eye.h:250
void StartMoving(const MoveParms_t &moveParms)
bool AtStartOfHistory() const 
Definition: gls_moving_eye.h:126
Vector _lookAtCalculatedUpVector
The last up vector calculated by the lookAt algorithm. 
Definition: gls_moving_eye.h:426
virtual InterfaceListType * GetCppInterfaceDescription(InterfaceListType *addToThisList=0)
virtual void CopyProperties(DisplayObject *src)
Movement_t
This specifies the type of route taken from one eyepoint to another. 
Definition: gls_moving_eye.h:92
void ExtractEyepoints(Group *group, std::vector< GlsEyePoint * > &eyes)
bool _firstSegment
Definition: gls_moving_eye.h:406
#define GLSGEN_GLSMOVINGEYE_EXPORT
Provides support for creating DLLs. 
Definition: gls_moving_eye.h:57
virtual void SetAvailableAttributes(unsigned int value)
void MoveToEyeAdd(GlsEyePoint *eye, float moveTime=2.0f)
Definition: gls_glo_file.h:835
bool DisableMoveHistory() const 
Definition: gls_moving_eye.h:191
bool EmitEvent() const 
Definition: gls_moving_eye.h:178
Vector _upVector
Definition: gls_moving_eye.h:463
Type to store eyepoint state information. 
Definition: gls_moving_eye.h:355
float RouteDistance(std::vector< GlsEyePoint * > &eyes) const 
virtual void SetValue(int spec, va_list &args)
The disti::GlsEyePoint class. Implements eyepoints. 
Route_t _route
Type of route to take when moving to another eyepoint. 
Definition: gls_moving_eye.h:449
double _simTime
Latest known simulation time. 
Definition: gls_moving_eye.h:456
Definition: gls_eyepoint.h:115
float _maxSpeed
Definition: gls_moving_eye.h:439
void MoveToLocation(const Vector &location, float moveTime=2.0f)
void MoveRelative(const Vector &moveAmount, const Vector &rotation)
Route_t
This specifies the type of route taken from one eyepoint to another. 
Definition: gls_moving_eye.h:99
std::queue< MoveParms_t > _moveQ
Definition: gls_moving_eye.h:446
virtual DisplayObject * CloneObject(bool generateNames=false)
double _startTime
Simulation time that a move starts. 
Definition: gls_moving_eye.h:459
std::vector< MoveParms_t > _moveHistory
Stores a history of visited eyepoints for moving back and forth. 
Definition: gls_moving_eye.h:429
float MaxSpeed() const 
Definition: gls_moving_eye.h:236
bool _emitEvent
Whether or not to emit an event when the move has completed. 
Definition: gls_moving_eye.h:401
Vector _lookAtReferenceUpVector
Definition: gls_moving_eye.h:423
std::string _lookAtObject
Definition: gls_moving_eye.h:419
const std::string & LookAtObject() const 
Definition: gls_moving_eye.h:222
Movement_t _movement
Type of movement algorithm to use when moving to another eyepoint. 
Definition: gls_moving_eye.h:442
float MoveTime(float distance, float desiredTime) const 
virtual void Calculate(double time)
static DisplayObject * CreateInstance()
Definition: gls_moving_eye.h:82
Macros and helper code to determine what subset of C++11/14/17 is available. 
friend class GlsMovingEyeEditor
The editor class needs to access this class' privates. :) 
Definition: gls_moving_eye.h:531
bool _initialized
Flag to keep track of when the object gets initialized. 
Definition: gls_moving_eye.h:412
Definition: bmpimage.h:46
Type to store eyepoint movement parameters. 
Definition: gls_moving_eye.h:387
EyeState_t _start
Definition: gls_moving_eye.h:453