GL Studio C++ Runtime API
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Type to store eyepoint state information. More...
#include <gls_moving_eye.h>
Public Member Functions | |
EyeState_t () | |
EyeState_t (GlsMovingEye *movingEye, GlsEyePoint *targetEye) | |
Type to store eyepoint state information.
EyeState_t | ( | ) |
Default constructor
EyeState_t | ( | GlsMovingEye * | movingEye, |
GlsEyePoint * | targetEye | ||
) |
Initialize EyeState_t using targetEye parameters.
movingEye | The GlsMovingEye that the state information is for (needed for coordinate conversions) |
targetEye | The GlsEyePoint to move to |