GL Studio C++ Runtime API
|
Character attributes. One item for each character in the set. More...
#include <gls_unicode_font_base.h>
Public Member Functions | |
CharAttrUnicode_t () | |
Public Member Functions inherited from GlsFontBase::CharAttr_t | |
CharAttr_t () | |
Default constructor to initialize character attribute data to known values. More... | |
Public Attributes | |
unsigned int | textureIndex |
unsigned int | glyphIndex |
Public Attributes inherited from GlsFontBase::CharAttr_t | |
GLfloat | height |
GLfloat | varTexX1 |
GLfloat | varTexX2 |
GLfloat | fixedTexX1 |
GLfloat | fixedTexX2 |
GLfloat | varTexY1 |
GLfloat | varTexY2 |
GLfloat | fixedTexY1 |
GLfloat | fixedTexY2 |
GLfloat | horiBearingX |
GLfloat | horiBearingY |
GLfloat | horiAdvance |
GLfloat | vertBearingX |
GLfloat | vertBearingY |
GLfloat | vertAdvance |
Character attributes. One item for each character in the set.
|
inline |
Default constructor to initialize character attribute data to known values
unsigned int glyphIndex |
Index of the glyph. This is needed since glyphs are not assumed to be contiguous
unsigned int textureIndex |
Index of the texture that contains the glyph